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| USA - Infantry | ||||
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Marine- Basic Soldier Weapon: M-14 / M-16 (Upgrade) Cost: $100 Requires: Barracks Special: Built two at a time, Capture buildings, M-16 Upgrade |
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LAW Soldier- Anti-Tank Soldier Weapons: LAW + M-16 Cost: $400 Requires: Barracks Special: None |
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Grenadier - Anti-Personnel Soldier Weapon: M-79 Cost: $200 Requires: Barracks Special: Clears Garrisoned Buildings |
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M-60 Gunner- Squad Support Soldier Weapon: M-60 Cost: $300 Requires: Barracks Special: Deploys for More Accuracy and Range |
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Medic - Medical Soldier Weapon: M-16 Cost: $300 Requires: Barracks Special: Heals Infantry, Revives Dead Infantry |
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Marine Force Recon - Reconnaissance Soldier Weapon: M-16 Cost: $1000 Requires: Barracks + Field Ops + General Point (+ Helipad in Meatgrinder Mode) Special: Camoflage, Radio-In Artillery, Radio-In Air Strike (General Point) |
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Sniper - Sharpshooter Weapon: M-21 Cost: $500 Requires: Barracks Special: Deploys to Increase Range and become Camouflaged |
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Green Beret- Special Forces Soldier Weapons: XM-177, 40mm Grenade Launcher, Claymore Mines, C3 Explosives Cost: $800 Requires: Barracks + Field Ops (+Helipad in Meatgrinder Mode) Special: Timed/Remote C3 Explosives, Camouflaged, Plant Proximity Claymore Mine, Can Clear Garrisoned Buildings with 40mm Grenade Launcher |
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Captain - Experienced Officer Weapon: M-1911 Cost: $600 Requires: Barracks + General Point Special: Increases RoF of Nearby Infantry, Use Binoculars to remove FoW and Spot Camouflaged Units, Call-In A-1 Skyraider Strafing Run (Upgrade) |
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Pilot |
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| USA - Vehicles | ||||
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M-151 MUTT - Fast Attack Vehicle Weapon: TOW Cost: $800 Requires: Vehicle Factory Special: Tows Artillery, M151A2 MUTT (Upgrade) |
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M-102 - Towable Artillery Weapon: 105mm howitzer Cost: $2000 Requires: Vehicle Factory Special: Comes with MUTT, Immobile |
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M-113 - Armored Personnel Carrier Weapon: M-2 Cost: $1000 Requires: Vehicle Factory Special: Holds 11 Infantry, Amphibious |
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M-67 Patton "Zippo" - Flame Tank Weapons: Flamethrower, M-2 Cost: $2500 Requires: Vehicle Factory Special: Burns Trees, Crush Trees, Create Wall of Flames |
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M-48 Patton - Main Battle Tank Weapon: 105mm Cannon, M-2 Cost: $2500 Requires: Vehicle Factory Special: Crush Trees |
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M-110 "Long Tom" - Self Propelled Howitzer Weapon: 203mm Howitzer Cost: $4000 Requires: Vehicle Factory + General Point Special: Crush Trees |
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D-7 Bulldozer - Construction Vehicle Weapon: None Cost: $1000 Requires: Command Center Special: Crush Trees |
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UH-1 Iroquois "Huey" - Light Transport Helicopter Weapon: None Cost: $600 Requires: Helipad Special: Holds 10 infantry, Fast Rope |
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UH-1C Iroquois Gunship - Light Attack Helicopter Weapons: Dual M-60Cs + Dual M-4 FFARs Cost: $2500 Requires: Helipad Special: None |
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UH-1 Medievac Iroquois "Huey" - Mobile Medic Station Weapon: None Cost: $600 Requires: Helipad Special: Heals at Increased Rate compared to Medic (Must be Landed) |
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OH-6 Loach - Reconnaissance Helicopter Weapon: None Cost: $400 Requires: Helipad Special: Spots Camouflaged Units, Holds 1 Marine Force Recon or Green Beret |
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AH-1G Huey Cobra- Medium Attack Helicopter Weapon: M-197 Cannon + TOW Cost: $3500 Requires: Helipad + Field Ops Special: None |
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CH-47 Chinook- Medium Transport Helicopter Weapon: None Cost: $1000 Requires: Supply Center (Can be built at Helipad) Special: Holds 30 Infantry, Fast Rope, Resource Gatherer |
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ACH-47A Attack Chinook "Guns A Go-Go" - Heavy Attack Helicopter Weapons: Dual M-2s, 40mm Grenade Launcher, Dual M-4 FFARs Cost: $4000 Requires: Helipad + Field Ops Special: None |
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CH-54 Skycrane - Heavy Transport Helicopter Weapon: None Cost: $1500 Requires: Helipad Special: Holds 40 Infantry or 1 Vehicle, Drop Command Post (Upgrade) |
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A-1 Skyraider - Close Air Support Attacker Weapons: Quad 20mm Cannons, 4 250lb Bombs, 4 150lb Napalm Bombs (Upgrade) Cost: $1400 Requires: Airfield Special: Switch Weapon Modes, Creates Firestorms (Napalm Bomb Upgrade) |
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F-4C Phantom - Air Superiority Fighter Weapon: AIM-9Cs Cost: $2500 Requires: Airfield Special: None |
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F-105D Thunderchief "Thud" - Heavy Strike Bomber Weapon: 5 500lb Bombs, 5 250lb Napalm Bombs (Upgrade) Cost: $3000 Requires: Airfield + General Point Special: Creates Firestorms (Napalm Bomb Upgrade) |
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U-2R Dragon Lady - High Altitude Reconnaissance Plane |
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Rubber Raft - Seaborne SAM Weapon: FIM-42 Cost: $200 Requires: Shipyard Special: None |
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PACV3 Hovercraft - Light Attack Ship Weapon: Dual M-2s Cost: $1000 Requires: Shipyard Special: Can Travel on Land |
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PCF Swift Boat - Light Bombardment Ship Weapons: M-60 + 40mm Grenade Launcher Cost: $1400 Requires: Shipyard Special: None |
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Tango ATC - Heavy Transport Ship / Mobile Helicopter Repairshop Weapon: None Cost: $1000 Requires: Shipyard Special: Repairs Helicopters, Holds 40 Infantry or 1 Vehicle |
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| USA - Structures | ||||
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Command Centre Cost: $10000 Requires: Nothing Builds: D-7 Bulldozer, Cargo Truck Special: Garrisons 8 Infantry, Provides Radar, Deploys OV-10A Bronco or U-2R Dragon Lady General Powers |
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Barracks Cost: $1200 Requires: Command Centre Builds: All Infantry Special: Heals infantry, Consumes 1MW of Power |
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Guard Tower Cost: $600 Requires: Nothing Builds: Nothing Special: Garrisons 4 Infantry, Spots Camouflaged Units |
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Power Generator Cost: $800 Requires: Command Centre Builds: Nothing Special: Overcharge, Provides 10MW of Power |
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Supply Centre Cost: $2000 Requires: Nothing Builds: CH-47 Chinooks Special: Processes Resources, Consumes 2MW of Power |
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Mortar Pit Cost: $2200 Requires: Nothing Builds: Nothing Special: Camouflaged |
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Vulcan Defense Cost: $1400 Requires: Nothing Builds: Nothing Special: Can Target Aircraft, Consumes 3MW of Power |
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Vehicle Factory Cost: $3000 Requires: Nothing Builds: All Vehicles Special: Repairs Vehicles, Consumes 4MW of Power |
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Helipad Cost: $1500 Requires: Nothing Builds: All Helicopters Special: Repairs Helicopters, Consumes 4MW of Power |
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Airfield Cost: $5000 Requires: Nothing Builds: All Planes Special: Holds 8 Planes, Repairs Planes, Consumes 6MW of Power |
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Field Operations Cost: $4000 Requires: Nothing Builds: Nothing Special: Researches Upgrades, Consumes 6MW of Power, Limit of 3 |
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Supply Drop Zone Cost: $2500 Requires: Nothing Builds: Nothing Special: Resource, Troops or Dozer Airdrops, Consumes 4MW of Power |
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Airstrike Co-Ordination Centre Cost: $4000 Requires: Field Operations Builds: Nothing Special: Allows use of Airstrike General Powers, HALO Drop General Power and Broken Arrow General Power, Researches Broken Arrow Upgrades |
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| Promotions | ||||
Brigadier General Promotion |
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Marine Captain |
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Rockwell Ov-10 Bronco |
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F-105D Thunderchief "Thud" - Heavy Strike Bomber |
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Lieutenant General Promotion |
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Marine Force Recon Allows MFR to be trained. |
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Marine Force Recon Artillery Level 2 Requires MFR |
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B-52D Stratofortress Carpet Bomb Requires MFR and Artillery Level 2 |
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A-7E Air Strike |
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A-7E Strike Level 1 |
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A-7E Strike Level 2 Allows Airstrike of three A-7E's anywhere on the map. |
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A-7E Strike Level 3 Allows Airstrike of five A-7E's anywhere on the map. |
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Gunship Strike |
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Gunship Strike Level 1 |
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Gunship Strike Level 2 Allows AC-119 Gunship to be sent anywhere on the map. |
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Gunship Strike Level 3 Allows AC-130 Gunship to be sent anywhere on the map. |
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Herbicide |
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Agent Orange Sprayed from a C-123, Agent Orange clears thick areas of jungle to allow ground units through and kills Infantry. |
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Agent Blue Sprayed from a C-123, Agent Blue clears thick areas of jungle to allow ground units through. Also destroys the enemies supplies if sprayed over the Supply Center resulting in $2,500 money loss as well as killing Infantry. |
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General of the Army Promotion |
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BLU-82B "Commando Vault" 15,000lb Bomb Paradropped from the C-130, resulting in a large explosion. |
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White Phosphorus Incendiary Bomb A bomb containing White Phosphorus is exploded over the target as it rains down, melting through whatever it touches. |
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HALO Squad of Green Berets HALO in to any location. Immune to anti-aircraft fire since parachutes open right before they hit the ground. |
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Super Weapon |
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Broken Arrow An emergency radio call commanding all available aircraft to drop all their ordnance on the target location. Broken Arrow is a code name used when friendly troops have been overrun in an attempt for the troops to regain the upper hand. |
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