PARTNERS





AFFILIATES

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USA - Infantry




Marine- Basic Soldier
Weapon: M-14 / M-16 (Upgrade)
Cost: $100
Requires: Barracks
Special: Built two at a time, Capture buildings, M-16 Upgrade
LAW Soldier- Anti-Tank Soldier
Weapons: LAW + M-16
Cost: $400
Requires: Barracks
Special: None
Grenadier - Anti-Personnel Soldier
Weapon: M-79
Cost: $200
Requires: Barracks
Special: Clears Garrisoned Buildings
M-60 Gunner- Squad Support Soldier
Weapon: M-60
Cost: $300
Requires: Barracks
Special: Deploys for More Accuracy and Range
Medic - Medical Soldier
Weapon: M-16
Cost: $300
Requires: Barracks
Special: Heals Infantry, Revives Dead Infantry
Marine Force Recon - Reconnaissance Soldier
Weapon: M-16
Cost: $1000
Requires: Barracks + Field Ops + General Point (+ Helipad in Meatgrinder Mode)
Special: Camoflage, Radio-In Artillery, Radio-In Air Strike (General Point)
Sniper - Sharpshooter
Weapon: M-21
Cost: $500
Requires: Barracks
Special: Deploys to Increase Range and become Camouflaged
Green Beret- Special Forces Soldier
Weapons: XM-177, 40mm Grenade Launcher, Claymore Mines, C3 Explosives
Cost: $800
Requires: Barracks + Field Ops (+Helipad in Meatgrinder Mode)
Special: Timed/Remote C3 Explosives, Camouflaged, Plant Proximity Claymore Mine, Can Clear Garrisoned Buildings with 40mm Grenade Launcher
Captain - Experienced Officer
Weapon: M-1911
Cost: $600
Requires: Barracks + General Point
Special: Increases RoF of Nearby Infantry, Use Binoculars to remove FoW and Spot Camouflaged Units, Call-In A-1 Skyraider Strafing Run (Upgrade)

Pilot
Weapon: None
Cost: None
Requires: Aircraft Destroyed
Special: Return to Command Centre to Recover Percentage of Cost of Lost Aircraft

 
 

 

 
  USA - Vehicles
 
M-151 MUTT - Fast Attack Vehicle
Weapon: TOW
Cost: $800
Requires: Vehicle Factory
Special: Tows Artillery, M151A2 MUTT (Upgrade)
    M-102 - Towable Artillery
Weapon: 105mm howitzer
Cost: $2000
Requires: Vehicle Factory
Special: Comes with MUTT, Immobile
    M-113 - Armored Personnel Carrier
Weapon: M-2
Cost: $1000
Requires: Vehicle Factory
Special: Holds 11 Infantry, Amphibious
    M-67 Patton "Zippo" - Flame Tank
Weapons: Flamethrower, M-2
Cost: $2500
Requires: Vehicle Factory
Special: Burns Trees, Crush Trees, Create Wall of Flames
    M-48 Patton - Main Battle Tank
Weapon: 105mm Cannon, M-2
Cost: $2500
Requires: Vehicle Factory
Special: Crush Trees
    M-110 "Long Tom" - Self Propelled Howitzer
Weapon: 203mm Howitzer
Cost: $4000
Requires: Vehicle Factory + General Point
Special: Crush Trees
    D-7 Bulldozer - Construction Vehicle
Weapon: None
Cost: $1000
Requires: Command Center
Special: Crush Trees
    UH-1 Iroquois "Huey" - Light Transport Helicopter
Weapon: None
Cost: $600
Requires: Helipad
Special: Holds 10 infantry, Fast Rope
    UH-1C Iroquois Gunship - Light Attack Helicopter
Weapons: Dual M-60Cs + Dual M-4 FFARs
Cost: $2500
Requires: Helipad
Special: None
    UH-1 Medievac Iroquois "Huey" - Mobile Medic Station
Weapon: None
Cost: $600
Requires: Helipad
Special: Heals at Increased Rate compared to Medic (Must be Landed)
    OH-6 Loach - Reconnaissance Helicopter
Weapon: None
Cost: $400
Requires: Helipad
Special: Spots Camouflaged Units, Holds 1 Marine Force Recon or Green Beret
    AH-1G Huey Cobra- Medium Attack Helicopter
Weapon: M-197 Cannon + TOW
Cost: $3500
Requires: Helipad + Field Ops
Special: None
    CH-47 Chinook- Medium Transport Helicopter
Weapon: None
Cost: $1000
Requires: Supply Center (Can be built at Helipad)
Special: Holds 30 Infantry, Fast Rope, Resource Gatherer
    ACH-47A Attack Chinook "Guns A Go-Go" - Heavy Attack Helicopter
Weapons: Dual M-2s, 40mm Grenade Launcher, Dual M-4 FFARs
Cost: $4000
Requires: Helipad + Field Ops
Special: None
    CH-54 Skycrane - Heavy Transport Helicopter
Weapon: None
Cost: $1500
Requires: Helipad
Special: Holds 40 Infantry or 1 Vehicle, Drop Command Post (Upgrade)
    A-1 Skyraider - Close Air Support Attacker
Weapons: Quad 20mm Cannons, 4 250lb Bombs, 4 150lb Napalm Bombs (Upgrade)
Cost: $1400
Requires: Airfield
Special: Switch Weapon Modes, Creates Firestorms (Napalm Bomb Upgrade)
    F-4C Phantom - Air Superiority Fighter
Weapon: AIM-9Cs
Cost: $2500
Requires: Airfield
Special: None
    F-105D Thunderchief "Thud" - Heavy Strike Bomber
Weapon: 5 500lb Bombs, 5 250lb Napalm Bombs (Upgrade)
Cost: $3000
Requires: Airfield + General Point
Special: Creates Firestorms (Napalm Bomb Upgrade)
   

U-2R Dragon Lady - High Altitude Reconnaissance Plane
Weapon: None
Cost: None
Requires: Command Centre + OV-10A Bronco General Power + General Point
Special: Spy Aircraft - Removes FoW and Spots Camouflaged Units

    Rubber Raft - Seaborne SAM
Weapon: FIM-42
Cost: $200
Requires: Shipyard
Special: None
    PACV3 Hovercraft - Light Attack Ship
Weapon: Dual M-2s
Cost: $1000
Requires: Shipyard
Special: Can Travel on Land
    PCF Swift Boat - Light Bombardment Ship
Weapons: M-60 + 40mm Grenade Launcher
Cost: $1400
Requires: Shipyard
Special: None
    Tango ATC - Heavy Transport Ship / Mobile Helicopter Repairshop
Weapon: None
Cost: $1000
Requires: Shipyard
Special: Repairs Helicopters, Holds 40 Infantry or 1 Vehicle
 
       
 
  USA - Structures
    Command Centre
Cost: $10000
Requires: Nothing
Builds: D-7 Bulldozer, Cargo Truck
Special: Garrisons 8 Infantry, Provides Radar, Deploys OV-10A Bronco or U-2R Dragon Lady General Powers
    Barracks
Cost: $1200
Requires: Command Centre
Builds: All Infantry
Special: Heals infantry, Consumes 1MW of Power
    Guard Tower
Cost: $600
Requires: Nothing
Builds: Nothing
Special: Garrisons 4 Infantry, Spots Camouflaged Units
    Power Generator
Cost: $800
Requires: Command Centre
Builds: Nothing
Special: Overcharge, Provides 10MW of Power
    Supply Centre
Cost: $2000
Requires: Nothing
Builds: CH-47 Chinooks
Special: Processes Resources, Consumes 2MW of Power
    Mortar Pit
Cost: $2200
Requires: Nothing
Builds: Nothing
Special: Camouflaged
    Vulcan Defense
Cost: $1400
Requires: Nothing
Builds: Nothing
Special: Can Target Aircraft, Consumes 3MW of Power
    Vehicle Factory
Cost: $3000
Requires: Nothing
Builds: All Vehicles
Special: Repairs Vehicles, Consumes 4MW of Power
    Helipad
Cost: $1500
Requires: Nothing
Builds: All Helicopters
Special: Repairs Helicopters, Consumes 4MW of Power
    Airfield
Cost: $5000
Requires: Nothing
Builds: All Planes
Special: Holds 8 Planes, Repairs Planes, Consumes 6MW of Power
    Field Operations
Cost: $4000
Requires: Nothing
Builds: Nothing
Special: Researches Upgrades, Consumes 6MW of Power, Limit of 3
    Supply Drop Zone
Cost: $2500
Requires: Nothing
Builds: Nothing
Special: Resource, Troops or Dozer Airdrops, Consumes 4MW of Power
    Airstrike Co-Ordination Centre
Cost: $4000
Requires: Field Operations
Builds: Nothing
Special: Allows use of Airstrike General Powers, HALO Drop General Power and Broken Arrow General Power, Researches Broken Arrow Upgrades
 
       
 
  Promotions
   
Brigadier General Promotion
 
   

Marine Captain
Increases RoF of Nearby Infantry, Uses Binoculars to remove FoW and Spot Camouflaged Units, Calls-In A-1 Skyraider Strafing Runs

   

Rockwell Ov-10 Bronco
Allows deployment of an observation plane that reveals terrain over a large area. Can be sent to anywhere on the map.
Deployed from Command Centre.

   

F-105D Thunderchief "Thud" - Heavy Strike Bomber
Allows the F-105D to be built.

   
Lieutenant General Promotion
 
    Marine Force Recon
Allows MFR to be trained.
    Marine Force Recon Artillery Level 2
Requires MFR
    B-52D Stratofortress Carpet Bomb
Requires MFR and Artillery Level 2
   
A-7E Air Strike
 
   

A-7E Strike Level 1
Allows Airstrike of one A-7E anywhere on the map.

    A-7E Strike Level 2
Allows Airstrike of three A-7E's anywhere on the map.
    A-7E Strike Level 3
Allows Airstrike of five A-7E's anywhere on the map.
   
Gunship Strike
 
   

Gunship Strike Level 1
Allows AC-47 Gunship to be sent anywhere on the map.

    Gunship Strike Level 2
Allows AC-119 Gunship to be sent anywhere on the map.
    Gunship Strike Level 3
Allows AC-130 Gunship to be sent anywhere on the map.
   
Herbicide
 
    Agent Orange
Sprayed from a C-123, Agent Orange clears thick areas of jungle to allow ground units through and kills Infantry.
    Agent Blue
Sprayed from a C-123, Agent Blue clears thick areas of jungle to allow ground units through. Also destroys the enemies supplies if sprayed over the Supply Center resulting in $2,500 money loss as well as killing Infantry.
   
General of the Army Promotion
 
    BLU-82B "Commando Vault" 15,000lb Bomb
Paradropped from the C-130, resulting in a large explosion.
    White Phosphorus Incendiary Bomb
A bomb containing White Phosphorus is exploded over the target as it rains down, melting through whatever it touches.
    HALO
Squad of Green Berets HALO in to any location. Immune to anti-aircraft fire since parachutes open right before they hit the ground.
   
Super Weapon
 
    Broken Arrow
An emergency radio call commanding all available aircraft to drop all their ordnance on the target location. Broken Arrow is a code name used when friendly troops have been overrun in an attempt for the troops to regain the upper hand.
 
 

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