BIGFY)լData\Scripts\MultiplayerScripts.scb: Data\Scripts\Scripts.ini"uData\Scripts\SkirmishScripts.scbL225CkMph WaypointsListhteamStartsFullgteamHomefteamOnUnitDestroyedScripte teamUnitType7d teamUnitType6c teamUnitType5b teamUnitType4a teamUnitType3`teamGenericScriptHook3_teamGenericScriptHook2^teamOnDestroyedScript]teamAllClearScript\teamEnemySightedScript[teamOnIdleScriptZ teamTransportYteamOnCreateScriptX teamUnitType2WteamGenericScriptHook1VteamGenericScriptHook0UteamIsAIRecruitableTteamAutoReinforceSteamProductionConditionRteamAggressivenessQ teamUnitType1PteamDestroyedThresholdOteamExecutesActionsOnCreateNteamInitialIdleFramesM%teamProductionPriorityFailureDecreaseL%teamProductionPrioritySuccessIncreaseKteamMaxInstancesJteamDescriptionIteamUnitMinCount7HteamUnitMaxCount7GteamUnitMinCount6FteamUnitMaxCount6EteamUnitMinCount5DteamUnitMaxCount5CteamUnitMinCount4BteamUnitMaxCount4AteamUnitMinCount3@teamUnitMaxCount3?teamUnitMinCount2>teamUnitMaxCount2=teamUnitMinCount1<teamUnitMaxCount1;teamProductionPriority:exportWithScript9teamIsSingleton8 teamOwner7teamName6 ScriptTeams5PolygonTriggers4 ObjectsList3ScriptsPlayers2DECREMENT_COUNTER1NAMED_ATTACKED_BY_PLAYER0NAMED_TRANSFER_OWNERSHIP_PLAYER/PLAYER_GIVE_MONEY.INCREMENT_COUNTER-CAMERA_FADE_ADD, SET_TREE_SWAY+PLAY_SOUND_EFFECT*AUDIO_OVERRIDE_VOLUME_TYPE) ENABLE_SCRIPT(DISABLE_SCRIPT'SOUND_REMOVE_TYPE& SHOW_WEATHER%SET_RANDOM_MSEC_TIMER$NAMED_SET_EMOTICON#SKIRMISH_VALUE_IN_AREA"NAMED_OWNED_BY_PLAYER!ScriptActionFalse /PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREASHOW_MILITARY_CAPTIONHIDE_COUNTDOWN_TIMERWAREHOUSE_SET_VALUEDISPLAY_COUNTERFLAGPLAYER_HAS_OBJECT_COMPARISON+SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER ScriptGroupSET_FLAGCONDITION_TRUEVICTORYMULTIPLAYER_ALLIED_VICTORYDEFEATMULTIPLAYER_ALLIED_DEFEATMUSIC_TRACK_HAS_COMPLETED LOCALDEFEAT SPEECH_PLAY TIMER_EXPIRED MUSIC_SET_TRACK SET_MILLISECOND_TIMER COUNTER MULTIPLAYER_PLAYER_DEFEAT SET_COUNTER ScriptActionSKIRMISH_PLAYER_FACTION Condition OrConditionScript ScriptListPlayerScriptsList Set America FactionG=V .America0_FACTION!MultiplayerPersonalDefeatTimerUSA^ - > _FACTIONH  MultiplayerPersonalDefeatDeclare@F MultiplayerPersonalDefeatSound@Ec End_USA_Failure!MultiplayerPersonalDefeatSoundUSA8 MultiplayerPersonalDefeatSound> _FACTION5S EvaUSA_DefeatMultiplayerPersonalDefeatD:  MultiplayerPersonalDefeatDeclare ',"MultiplayerPersonalDefeatStopMusic:  MultiplayerPersonalDefeatDeclare7gEnd_Chi_Failure:  MultiplayerPersonalDefeatDeclare7gEnd_GLA_Failure:  MultiplayerPersonalDefeatDeclare7gEnd_USA_FailureAc  Game_SilentuMultiplayerDefeatTimersUSA^ ,> _FACTION> MultiplayerDefeatSound@@ MultiplayerDefeatDeclare@Ec End_USA_FailureMultiplayerDefeatSoundUSA0 MultiplayerDefeatSound> _FACTION5S EvaUSA_DefeatMultiplayerDefeat<2 MultiplayerDefeatDeclare MultiplayerVictoryTimersUSA^ +> _FACTIONB MultiplayerVictoryUSAVoice@? MultiplayerVictoryCheer@A MultiplayerVictoryDeclare@=c End_USAMultiplayerVictoryUSAVoice>4 MultiplayerVictoryUSAVoice6SEvaUSA_VictoryMultiplayerVictoryCheer;1 MultiplayerVictoryCheer8SUI_AllCheerSoundMultiplayerVictory=3 MultiplayerVictoryDeclare xTInit Rate Counters :Player0RateCounter2:Player1RateCounter2:Player2RateCounter2:Player3RateCounter2qInit Battleship Scripts @Player0BattleshipControl@Player1BattleshipControl@Player2BattleshipControl@Player3BattleshipControlVillage DenialAlliancePlayer0Player1@6a player0 player1@6a player1 player0>AlliancePlayer0Player1AlliancePlayer0Player2@6a player0 player2@6a player2 player0>AlliancePlayer0Player2AlliancePlayer0Player3@6a player0 player3@6a player3 player0>AlliancePlayer0Player3AlliancePlayer1Player2@6a player2 player3@6a player3 player2>AlliancePlayer1Player2AlliancePlayer1Player3@6a player1 player3@6a player3 player1>AlliancePlayer1Player3AlliancePlayer2Player3@6a player2 player3@6a player3 player2>AlliancePlayer2Player3Initial Alliances >AlliancePlayer0Player1>AlliancePlayer0Player2>AlliancePlayer0Player3>AlliancePlayer1Player2>AlliancePlayer1Player3>AlliancePlayer2Player3Player0 Deniale9 player1VietnamVillageDenialObject>AlliancePlayer0Player1e9 player2VietnamVillageDenialObject>AlliancePlayer0Player2e9 player3VietnamVillageDenialObject>AlliancePlayer0Player3:Player0RateCounterSPlayer0RateCounterSCRIPT:Player0RateCounterPlayer1 Deniale9 player0VietnamVillageDenialObject>AlliancePlayer0Player1e9 player2VietnamVillageDenialObject>AlliancePlayer1Player2e9 player3VietnamVillageDenialObject>AlliancePlayer1Player3:Player1RateCounterSPlayer1RateCounterSCRIPT:Player1RateCounterPlayer2 Deniale9 player0VietnamVillageDenialObject>AlliancePlayer0Player2e9 player1VietnamVillageDenialObject>AlliancePlayer1Player2e9 player3VietnamVillageDenialObject>AlliancePlayer2Player3:Player2RateCounterSPlayer2RateCounterSCRIPT:Player2RateCounterPlayer3 Deniale9 player0VietnamVillageDenialObject>AlliancePlayer0Player3e9 player1VietnamVillageDenialObject>AlliancePlayer1Player3e9 player2VietnamVillageDenialObject>AlliancePlayer2Player3:Player3RateCounterSPlayer3RateCounterSCRIPT:Player3RateCounterVillage SuppliesVillage Warehouse Timer < VillageSuppliesTimerD2 Warehouse12 Warehouse22 Warehouse32 Warehouse42 Warehouse52 Warehouse6Village Warehouse Timer Expired8. VillageSuppliesTimer.VillageSuppliesTimerF SCRIPT:VillageSuppliesAppeared'Village 1 Agent Blue}sI player0AgentBlueField VillageArea1}sI player1AgentBlueField VillageArea1}sI player2AgentBlueField VillageArea1}sI player3AgentBlueField VillageArea19AgentBlueVillage1 9AgentBlueVillage1Village 2 Agent Blue}sI player0AgentBlueField VillageArea2}sI player1AgentBlueField VillageArea2}sI player2AgentBlueField VillageArea2}sI player3AgentBlueField VillageArea29AgentBlueVillage2 9AgentBlueVillage2Village 3 Agent Blue}sI player0AgentBlueField VillageArea3}sI player1AgentBlueField VillageArea3}sI player2AgentBlueField VillageArea3}sI player3AgentBlueField VillageArea39AgentBlueVillage3 9AgentBlueVillage3Village 4 Agent Blue<}sI player0AgentBlueField VillageArea4}sI player1AgentBlueField VillageArea4}sI player2AgentBlueField VillageArea4}sI player3AgentBlueField VillageArea49AgentBlueVillage4 9AgentBlueVillage4Village 5 Agent Blue<}sI player0AgentBlueField VillageArea5}sI player1AgentBlueField VillageArea5}sI player2AgentBlueField VillageArea5}sI player3AgentBlueField VillageArea59AgentBlueVillage5 9AgentBlueVillage5Village 6 Agent Blue<}sI player0AgentBlueField VillageArea6}sI player1AgentBlueField VillageArea6}sI player2AgentBlueField VillageArea6}sI player3AgentBlueField VillageArea69AgentBlueVillage6 9AgentBlueVillage6Village Warehouse Replenish 1<{. VillageSuppliesTimer9AgentBlueVillage12 Warehouse1,Village Warehouse Replenish 2<{. VillageSuppliesTimer9AgentBlueVillage22 Warehouse2,Village Warehouse Replenish 3<{. VillageSuppliesTimer9AgentBlueVillage32 Warehouse3,Village Warehouse Replenish 4<{. VillageSuppliesTimer9AgentBlueVillage42 Warehouse4,Village Warehouse Replenish 5<{. VillageSuppliesTimer9AgentBlueVillage52 Warehouse5,Village Warehouse Replenish 6<{. VillageSuppliesTimer9AgentBlueVillage62 Warehouse6,cVillage Hut Cash DisplaysWVillage1 Cash Display@!Village1MasterHut player0WU" player0 VillageArea1@!Village1MasterHut player1WU" player1 VillageArea1@!Village1MasterHut player2WU" player2 VillageArea1@!Village1MasterHut player3WU" player3 VillageArea1R#Village1MasterHut, MoneyPickUp?WVillage2 Cash Display@!Village2MasterHut player0WU" player0 VillageArea2@!Village2MasterHut player1WU" player1 VillageArea2@!Village2MasterHut player2WU" player2 VillageArea2@!Village2MasterHut player3WU" player3 VillageArea2R#Village2MasterHut, MoneyPickUp?WVillage3 Cash Display@!Village3MasterHut player0WU" player0 VillageArea3@!Village3MasterHut player1WU" player1 VillageArea3@!Village3MasterHut player2WU" player2 VillageArea3@!Village3MasterHut player3WU" player3 VillageArea3R#Village3MasterHut, MoneyPickUp?WVillage4 Cash Display@!Village4MasterHut player0WU" player0 VillageArea4@!Village4MasterHut player1WU" player1 VillageArea4@!Village4MasterHut player2WU" player2 VillageArea4@!Village4MasterHut player3WU" player3 VillageArea4R#Village4MasterHut, MoneyPickUp?WVillage5 Cash Display@!Village5MasterHut player0WU" player0 VillageArea5@!Village5MasterHut player1WU" player1 VillageArea5@!Village5MasterHut player2WU" player2 VillageArea5@!Village5MasterHut player3WU" player3 VillageArea5R#Village5MasterHut, MoneyPickUp?WVillage6 Cash Display@!Village6MasterHut player0WU" player0 VillageArea6@!Village6MasterHut player1WU" player1 VillageArea6@!Village6MasterHut player2WU" player2 VillageArea6@!Village6MasterHut player3WU" player3 VillageArea6R#Village6MasterHut, MoneyPickUp?CMusicInit Music Counters @$ _NEXTMUSICApBRandom Counter A$ _MUSICTIMER?@yUSA Enable Track 1A  _MUSICTIMERA  _MUSICTIMER$  _NEXTMUSICAc  Game_USA_012  _NEXTMUSICCyUSA Enable Track 2A  _MUSICTIMERA  _MUSICTIMER$  _NEXTMUSICAc  Game_USA_022  _NEXTMUSICCyUSA Enable Track 3A  _MUSICTIMERA  _MUSICTIMER$  _NEXTMUSICAc  Game_USA_032  _NEXTMUSICCyUSA Enable Track 4A  _MUSICTIMERA  _MUSICTIMER$  _NEXTMUSICAc  Game_USA_042  _NEXTMUSICC Weather Toggle4Initial Weather V%%A& VGORainLoop& ' Rain SoundFX+ 'Lightning Effects1(Change Weather Timer 1AChange Weather Timer 1A 9 Weather Toggle ON#D&( Weather On 1 Weather On 15+ Weather Toggle ONV%%A& VGORainLoop& ' Rain SoundFX' ' Weather Off 2+ 'Lightning Effects1(Change Weather Timer 1BChange Weather Timer 1B : Weather Toggle OFFC'( Weather Off 1[ Weather Off 16, Weather Toggle OFFV%&( Rain SoundFX3) VGORainLooppB& ' Weather On 11(Change Weather Timer 2AChange Weather Timer 2A 9 Weather Toggle ONB&( Weather On 2L Weather On 25+ Weather Toggle ONV%%A& VGORainLoop& ' Rain SoundFX' ' Weather Off 11(Change Weather Timer 2BChange Weather Timer 2B : Weather Toggle OFFC'( Weather Off 2 Weather Off 26, Weather Toggle OFFV%&( Rain SoundFX3) VGORainLoopB& ' Weather On 2+(Lightning Effects1(Change Weather Timer 1Am Rain SoundFX %* VGORainLoop TreeWindFX Rd+>5z>¸2>\)\> TreeWindFX2 Rd+5z>5>5== Lightning Effects lightning Random3) RandomLightning, 'Holy Ground RandomRy,?8 lightning2Random=.* BlackNapalmFireStorm(* AvalancheCrack,* CrusaderTankWeapon,(lightning 2 Random Holy Ground 1  lightningpA#( lightningHoly Ground Random E$RandomLightningAB/* ThunderAmbienceStereo*(lightning Randomy lightning 2.$  lightning2Ry,?&( Rain SoundFX# ' lightning2  lightning3=%( lightning 3 lightning-#  lightning% ' Holy GroundRy,?2  lightning2=.* BlackNapalmFireStorm(* AvalancheCrack.* ThunderStrikesStereo%( lightning 2lightning 2 Random4* lightning2RandomRy,?&( Rain SoundFX* 'lightning Random8 lightning3Random=,(lightning 3 Random lightning 3.$  lightning3Ry,@?% ' lightning 2lightning 3 Random4* lightning3RandomRy,@?.* ThunderStrikesStereo/* ThunderAmbienceStereo, 'lightning 2 Random,(Holy Ground RandomgPlayer3cPlayer3 Increment Rate Counter<RH Player3RateCounter2SPlayer3RateCounterSCRIPT:Player3RateCounter:-Player3RateCounter ,Player3RateCounterlPlayer3 Village1 GiveCash5 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter/. player3mPlayer3 Village1 GiveCash10 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter /. player3mPlayer3 Village1 GiveCash15 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter/. player3mPlayer3 Village1 GiveCash20 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter/. player3mPlayer3 Village1 GiveCash25 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter/. player3mPlayer3 Village1 GiveCash30 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter/. player3mPlayer3 Village1 GiveCash35 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter#/. player3mPlayer3 Village1 GiveCash40 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter(/. player3mPlayer3 Village1 GiveCash45 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter-/. player3mPlayer3 Village1 GiveCash50 @!Village1MasterHut player3WU" player3 VillageArea1H Player3RateCounter2/. player3lPlayer3 Village2 GiveCash5 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter/. player3mPlayer3 Village2 GiveCash10 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter /. player3mPlayer3 Village2 GiveCash15 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter/. player3mPlayer3 Village2 GiveCash20 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter/. player3mPlayer3 Village2 GiveCash25 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter/. player3mPlayer3 Village2 GiveCash30 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter/. player3mPlayer3 Village2 GiveCash35 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter#/. player3mPlayer3 Village2 GiveCash40 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter(/. player3mPlayer3 Village2 GiveCash45 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter-/. player3mPlayer3 Village2 GiveCash50 @!Village2MasterHut player3WU" player3 VillageArea2H Player3RateCounter2/. player3lPlayer3 Village3 GiveCash5 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter/. player3mPlayer3 Village3 GiveCash10 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter /. player3mPlayer3 Village3 GiveCash15 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter/. player3mPlayer3 Village3 GiveCash20 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter/. player3mPlayer3 Village3 GiveCash25 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter/. player3mPlayer3 Village3 GiveCash30 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter/. player3mPlayer3 Village3 GiveCash35 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter#/. player3mPlayer3 Village3 GiveCash40 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter/. player3mPlayer3 Village3 GiveCash45 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter-/. player3mPlayer3 Village3 GiveCash50 @!Village3MasterHut player3WU" player3 VillageArea3H Player3RateCounter2/. player3lPlayer3 Village4 GiveCash5 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter/. player3mPlayer3 Village4 GiveCash10 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter /. player3mPlayer3 Village4 GiveCash15 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter/. player3mPlayer3 Village4 GiveCash20 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter/. player3mPlayer3 Village4 GiveCash25 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter/. player3mPlayer3 Village4 GiveCash30 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter/. player3mPlayer3 Village4 GiveCash35 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter#/. player3mPlayer3 Village4 GiveCash40 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter(/. player3mPlayer3 Village4 GiveCash45 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter-/. player3mPlayer3 Village4 GiveCash50 @!Village4MasterHut player3WU" player3 VillageArea4H Player3RateCounter2/. player3lPlayer3 Village5 GiveCash5 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter/. player3mPlayer3 Village5 GiveCash10 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter /. player3mPlayer3 Village5 GiveCash15 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter/. player3mPlayer3 Village5 GiveCash20 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter/. player3mPlayer3 Village5 GiveCash25 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter/. player3mPlayer3 Village5 GiveCash30 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter/. player3mPlayer3 Village5 GiveCash35 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter#/. player3mPlayer3 Village5 GiveCash40 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter(/. player3mPlayer3 Village5 GiveCash45 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter-/. player3mPlayer3 Village5 GiveCash50 @!Village5MasterHut player3WU" player3 VillageArea5H Player3RateCounter2/. player3lPlayer3 Village6 GiveCash5 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter/. player3mPlayer3 Village6 GiveCash10 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter /. player3mPlayer3 Village6 GiveCash15 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter/. player3mPlayer3 Village6 GiveCash20 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter/. player3mPlayer3 Village6 GiveCash25 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter/. player3mPlayer3 Village6 GiveCash30 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter/. player3mPlayer3 Village6 GiveCash35 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter#/. player3mPlayer3 Village6 GiveCash40 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter(/. player3mPlayer3 Village6 GiveCash45 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter-/. player3mPlayer3 Village6 GiveCash50 @!Village6MasterHut player3WU" player3 VillageArea6H Player3RateCounter2/. player3Player3 Battleship Lose Controlb9 player3VietnamBattleshipMaster@Player3BattleshipControl>U/ Battleship PlyrCivilian@Player3BattleshipControl~Player3 Battleship Gain Controlb9 player3VietnamBattleshipMaster@Player3BattleshipControl9U/ Battleship player3@Player3BattleshipControlPlayer3 Whorehouse1 AttackedD:0 Whorehouse1 player3< SCRIPT:WhorehouseHit':1 Player3RateCounterPlayer3 Whorehouse2 AttackedD:0 Whorehouse2 player3< SCRIPT:WhorehouseHit':1 Player3RateCounterPlayer3 Whorehouse3 AttackedD:0 Whorehouse3 player3< SCRIPT:WhorehouseHit':1 Player3RateCounterPlayer3 Whorehouse4 AttackedD:0 Whorehouse4 player3< SCRIPT:WhorehouseHit':1 Player3RateCounterPlayer3 Village3 Hut1 AttackedE;0 Village3Hut1 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut2 AttackedE;0 Village3Hut2 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut3 AttackedE;0 Village3Hut3 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut4 AttackedE;0 Village3Hut4 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut5 AttackedE;0 Village3Hut5 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut6 AttackedE;0 Village3Hut6 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut7 AttackedE;0 Village3Hut7 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut8 AttackedE;0 Village3Hut8 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut9 AttackedE;0 Village3Hut9 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut10 AttackedF<0 Village3Hut10 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut11 AttackedF<0 Village3Hut11 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut12 AttackedF<0 Village3Hut12 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut13 AttackedF<0 Village3Hut13 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut14 AttackedF<0 Village3Hut14 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut15 AttackedF<0 Village3Hut15 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut16 AttackedF<0 Village3Hut16 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut17 AttackedF<0 Village3Hut17 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut18 AttackedF<0 Village3Hut18 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut19 AttackedF<0 Village3Hut19 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village3 Hut20 AttackedF<0 Village3Hut20 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut1 AttackedE;0 Village4Hut1 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut2 AttackedE;0 Village4Hut2 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut3 AttackedE;0 Village4Hut3 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut4 AttackedE;0 Village4Hut4 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut5 AttackedE;0 Village4Hut5 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut6 AttackedE;0 Village4Hut6 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut7 AttackedE;0 Village4Hut7 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut8 AttackedE;0 Village4Hut8 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut9 AttackedE;0 Village4Hut9 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut10 AttackedF<0 Village4Hut10 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut11 AttackedF<0 Village4Hut11 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut12 AttackedF<0 Village4Hut12 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut13 AttackedF<0 Village4Hut13 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut14 AttackedF<0 Village4Hut14 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut15 AttackedF<0 Village4Hut15 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut16 AttackedF<0 Village4Hut16 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut17 AttackedF<0 Village4Hut17 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut18 AttackedF<0 Village4Hut18 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut19 AttackedF<0 Village4Hut19 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village4 Hut20 AttackedF<0 Village4Hut20 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut1 AttackedE;0 Village5Hut1 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut2 AttackedE;0 Village5Hut2 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut3 AttackedE;0 Village5Hut3 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut4 AttackedE;0 Village5Hut4 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut5 AttackedE;0 Village5Hut5 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut6 AttackedE;0 Village5Hut6 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut7 AttackedE;0 Village5Hut7 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut8 AttackedE;0 Village5Hut8 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut9 AttackedE;0 Village5Hut9 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut11 AttackedF<0 Village5Hut11 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut10 AttackedF<0 Village5Hut10 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut12 AttackedF<0 Village5Hut12 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut13 AttackedF<0 Village5Hut13 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut14 AttackedF<0 Village5Hut14 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut15 AttackedF<0 Village5Hut15 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut16 AttackedF<0 Village5Hut16 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut17 AttackedF<0 Village5Hut17 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut18 AttackedF<0 Village5Hut18 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut19 AttackedF<0 Village5Hut19 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village5 Hut20 AttackedF<0 Village5Hut20 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut1 AttackedE;0 Village6Hut1 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut2 AttackedE;0 Village6Hut2 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut3 AttackedE;0 Village6Hut3 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut4 AttackedE;0 Village6Hut4 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut5 AttackedE;0 Village6Hut5 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut6 AttackedE;0 Village6Hut6 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut7 AttackedE;0 Village6Hut7 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut8 AttackedE;0 Village6Hut8 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut9 AttackedE;0 Village6Hut9 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut10 AttackedE;0 Village6Hut1 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut11 AttackedF<0 Village6Hut11 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut12 AttackedF<0 Village6Hut12 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut13 AttackedF<0 Village6Hut13 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut14 AttackedF<0 Village6Hut14 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut15 AttackedF<0 Village6Hut15 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut16 AttackedF<0 Village6Hut16 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut17 AttackedF<0 Village6Hut17 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut18 AttackedF<0 Village6Hut18 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut19 AttackedF<0 Village6Hut19 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village6 Hut20 AttackedF<0 Village6Hut20 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut1 AttackedE;0 Village2Hut1 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut2 AttackedE;0 Village2Hut2 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut3 AttackedE;0 Village2Hut3 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut4 AttackedE;0 Village2Hut4 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut5 AttackedE;0 Village2Hut5 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut7 AttackedE;0 Village2Hut7 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut6 AttackedE;0 Village2Hut6 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut9 AttackedE;0 Village2Hut9 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut8 AttackedE;0 Village2Hut8 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut10 AttackedF<0 Village2Hut10 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut1 AttackedF<0 Village2Hut10 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut11 AttackedF<0 Village2Hut11 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut12 AttackedF<0 Village2Hut12 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut13 AttackedF<0 Village2Hut13 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut14 AttackedF<0 Village2Hut14 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut16 AttackedF<0 Village2Hut16 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut15 AttackedF<0 Village2Hut15 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut17 AttackedF<0 Village2Hut17 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut18 AttackedF<0 Village2Hut18 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut19 AttackedF<0 Village2Hut19 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village2 Hut20 AttackedF<0 Village2Hut20 player39 SCRIPT:VillageHit':1Player3RateCounter#Player3 Village1 MasterHut AttackedJ@0Village1MasterHut player3; SCRIPT:MasterHutHit':1 Player3RateCounter#Player3 Village2 MasterHut AttackedJ@0Village2MasterHut player3; SCRIPT:MasterHutHit':1 Player3RateCounter#Player3 Village3 MasterHut AttackedJ@0Village3MasterHut player3; SCRIPT:MasterHutHit':1 Player3RateCounter#Player3 Village4 MasterHut AttackedJ@0Village4MasterHut player3; SCRIPT:MasterHutHit':1 Player3RateCounter#Player3 Village5 MasterHut AttackedJ@0Village5MasterHut player3; SCRIPT:MasterHutHit':1 Player3RateCounter#Player3 Village6 MasterHut AttackedJ@0Village6MasterHut player3; SCRIPT:MasterHutHit':1 Player3RateCounterPlayer3 Village1 Hut1 AttackedE;0 Village1Hut1 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut2 AttackedE;0 Village1Hut2 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut3 AttackedE;0 Village1Hut3 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut4 AttackedE;0 Village1Hut4 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut5 AttackedE;0 Village1Hut5 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut6 AttackedE;0 Village1Hut6 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut7 AttackedE;0 Village1Hut7 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut8 AttackedE;0 Village1Hut8 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut9 AttackedE;0 Village1Hut9 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut10 AttackedF<0 Village1Hut10 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut11 AttackedF<0 Village1Hut11 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut12 AttackedF<0 Village1Hut12 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut13 AttackedF<0 Village1Hut13 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut14 AttackedF<0 Village1Hut14 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut15 AttackedF<0 Village1Hut15 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut16 AttackedF<0 Village1Hut16 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut17 AttackedF<0 Village1Hut17 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut18 AttackedF<0 Village1Hut18 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut19 AttackedF<0 Village1Hut19 player39 SCRIPT:VillageHit':1Player3RateCounterPlayer3 Village1 Hut20 AttackedF<0 Village1Hut20 player39 SCRIPT:VillageHit':1Player3RateCounter<Player2cPlayer2 Increment Rate Counter<RH Player2RateCounter2SPlayer2RateCounterSCRIPT:Player2RateCounter:-Player2RateCounter ,Player2RateCounterPlayer2 Village1 GiveCash5  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter/. player2Player2 Village1 GiveCash10  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter /. player2Player2 Village1 GiveCash15  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter/. player2Player2 Village1 GiveCash20  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter/. player2Player2 Village1 GiveCash25  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter/. player2Player2 Village1 GiveCash30  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter/. player2Player2 Village1 GiveCash35  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter#/. player2Player2 Village1 GiveCash40  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter(/. player2Player2 Village1 GiveCash45  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter-/. player2Player2 Village1 GiveCash50  @!Village1MasterHut player2WU" player2 VillageArea1H Player2RateCounter2/. player2Player2 Village2 GiveCash5  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter/. player2Player2 Village2 GiveCash10  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter /. player2Player2 Village2 GiveCash15  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter/. player2Player2 Village2 GiveCash20  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter/. player2Player2 Village2 GiveCash25  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter/. player2Player2 Village2 GiveCash30  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter/. player2Player2 Village2 GiveCash35  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter#/. player2Player2 Village2 GiveCash40  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter(/. player2Player2 Village2 GiveCash45  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter-/. player2Player2 Village2 GiveCash50  @!Village2MasterHut player2WU" player2 VillageArea2H Player2RateCounter2/. player2Player2 Village3 GiveCash5   @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter/. player2Player2 Village3 GiveCash10  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter /. player2Player2 Village3 GiveCash15  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter/. player2Player2 Village3 GiveCash20  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter/. player2Player2 Village3 GiveCash25  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter/. player2Player2 Village3 GiveCash30  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter/. player2Player2 Village3 GiveCash35  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter#/. player2Player2 Village3 GiveCash40  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter(/. player2Player2 Village3 GiveCash45  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter-/. player2Player2 Village3 GiveCash50  @!Village3MasterHut player2WU" player2 VillageArea3H Player2RateCounter2/. player2Player2 Village4 GiveCash5  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter/. player2Player2 Village4 GiveCash10  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter /. player2Player2 Village4 GiveCash15  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter/. player2Player2 Village4 GiveCash20  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter/. player2Player2 Village4 GiveCash25  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter/. player2Player2 Village4 GiveCash30  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter/. player2Player2 Village4 GiveCash35  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter#/. player2Player2 Village4 GiveCash40  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter(/. player2Player2 Village4 GiveCash45  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter-/. player2Player2 Village4 GiveCash50  @!Village4MasterHut player2WU" player2 VillageArea4H Player2RateCounter2/. player2Player2 Village5 GiveCash5  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter/. player2Player2 Village5 GiveCash10  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter /. player2Player2 Village5 GiveCash15  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter/. player2Player2 Village5 GiveCash20  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter/. player2Player2 Village5 GiveCash25  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter/. player2Player2 Village5 GiveCash30  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter/. player2Player2 Village5 GiveCash35  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter#/. player2Player2 Village5 GiveCash40  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter(/. player2Player2 Village5 GiveCash45  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter-/. player2Player2 Village5 GiveCash50  @!Village5MasterHut player2WU" player2 VillageArea5H Player2RateCounter2/. player2Player2 Village6 GiveCash5  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter/. player2Player2 Village6 GiveCash10  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter /. player2Player2 Village6 GiveCash15  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter/. player2Player2 Village6 GiveCash20  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter/. player2Player2 Village6 GiveCash25  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter/. player2Player2 Village6 GiveCash30  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter/. player2Player2 Village6 GiveCash35  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter#/. player2Player2 Village6 GiveCash40  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter(/. player2Player2 Village6 GiveCash45  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter-/. player2Player2 Village6 GiveCash50  @!Village6MasterHut player2WU" player2 VillageArea6H Player2RateCounter2/. player2Player2 Battleship Lose Controlb9 player2VietnamBattleshipMaster@Player2BattleshipControl>U/ Battleship PlyrCivilian@Player2BattleshipControl~Player2 Battleship Gain Controlb9 player2VietnamBattleshipMaster@Player2BattleshipControl9U/ Battleship player2@Player2BattleshipControlPlayer2 Whorehouse1 AttackedD:0 Whorehouse1 player2< SCRIPT:WhorehouseHit':1 Player2RateCounterPlayer2 Whorehouse2 AttackedD:0 Whorehouse2 player2< SCRIPT:WhorehouseHit':1 Player2RateCounterPlayer2 Whorehouse3 AttackedD:0 Whorehouse3 player2< SCRIPT:WhorehouseHit':1 Player2RateCounterPlayer2 Whorehouse4 AttackedD:0 Whorehouse4 player2< SCRIPT:WhorehouseHit':1 Player2RateCounterPlayer2 Village3 Hut1 AttackedE;0 Village3Hut1 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut2 AttackedyYOU SUCK!!!!!111ONEONEEXCALMATIONMARK If you found this, you could have just done it yourself you lazy bastard!E;0 Village3Hut2 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut3 AttackedE;0 Village3Hut3 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut4 AttackedE;0 Village3Hut4 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut5 AttackedE;0 Village3Hut5 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut6 AttackedE;0 Village3Hut6 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut7 AttackedE;0 Village3Hut7 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut8 AttackedE;0 Village3Hut8 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut9 AttackedE;0 Village3Hut9 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut10 AttackedF<0 Village3Hut10 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut11 AttackedF<0 Village3Hut11 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut12 AttackedF<0 Village3Hut12 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut14 AttackedF<0 Village3Hut14 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut13 AttackedF<0 Village3Hut13 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut15 AttackedF<0 Village3Hut15 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut16 AttackedF<0 Village3Hut16 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut17 AttackedF<0 Village3Hut17 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut18 AttackedF<0 Village3Hut18 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut19 AttackedF<0 Village3Hut19 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village3 Hut20 AttackedF<0 Village3Hut20 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut1 AttackedE;0 Village4Hut1 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut2 AttackedE;0 Village4Hut2 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut3 AttackedE;0 Village4Hut3 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut4 AttackedE;0 Village4Hut4 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut5 AttackedE;0 Village4Hut5 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut6 AttackedE;0 Village4Hut6 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut7 AttackedE;0 Village4Hut7 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut8 AttackedE;0 Village4Hut8 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut9 AttackedE;0 Village4Hut9 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut10 AttackedF<0 Village4Hut10 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut11 AttackedF<0 Village4Hut11 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut12 AttackedF<0 Village4Hut12 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut13 AttackedF<0 Village4Hut13 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut15 AttackedF<0 Village4Hut15 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut16 AttackedF<0 Village4Hut16 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut17 AttackedF<0 Village4Hut17 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut18 AttackedF<0 Village4Hut18 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut19 AttackedF<0 Village4Hut19 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village4 Hut20 AttackedF<0 Village4Hut20 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut1 AttackedE;0 Village5Hut1 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut2 AttackedE;0 Village5Hut2 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut3 AttackedE;0 Village5Hut3 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut4 AttackedE;0 Village5Hut4 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut5 AttackedE;0 Village5Hut5 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut6 AttackedE;0 Village5Hut6 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut7 AttackedE;0 Village5Hut7 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut8 AttackedE;0 Village5Hut8 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut9 AttackedE;0 Village5Hut9 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut10 AttackedF<0 Village5Hut10 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut11 AttackedF<0 Village5Hut11 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut12 AttackedF<0 Village5Hut12 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut13 AttackedF<0 Village5Hut13 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut14 AttackedF<0 Village5Hut14 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut15 AttackedF<0 Village5Hut15 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut16 AttackedF<0 Village5Hut16 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut17 AttackedF<0 Village5Hut17 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut18 AttackedF<0 Village5Hut18 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut19 AttackedF<0 Village5Hut19 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village5 Hut20 AttackedF<0 Village5Hut20 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut1 AttackedE;0 Village6Hut1 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut2 AttackedE;0 Village6Hut2 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut3 AttackedE;0 Village6Hut3 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut4 AttackedE;0 Village6Hut4 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut5 AttackedE;0 Village6Hut5 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut6 AttackedE;0 Village6Hut6 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut7 AttackedE;0 Village6Hut7 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut8 AttackedE;0 Village6Hut8 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut9 AttackedE;0 Village6Hut9 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut10 AttackedF<0 Village6Hut10 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut11 AttackedF<0 Village6Hut11 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut12 AttackedF<0 Village6Hut12 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut13 AttackedF<0 Village6Hut13 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut14 AttackedF<0 Village6Hut14 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut15 AttackedF<0 Village6Hut15 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut16 AttackedF<0 Village6Hut16 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut17 AttackedF<0 Village6Hut17 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut18 AttackedF<0 Village6Hut18 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut19 AttackedF<0 Village6Hut19 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village6 Hut20 AttackedF<0 Village6Hut20 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut1 AttackedE;0 Village2Hut1 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut2 AttackedE;0 Village2Hut2 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut3 AttackedE;0 Village2Hut3 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut4 AttackedE;0 Village2Hut4 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut5 AttackedE;0 Village2Hut5 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut6 AttackedE;0 Village2Hut6 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut7 AttackedE;0 Village2Hut7 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut8 AttackedE;0 Village2Hut8 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut9 AttackedE;0 Village2Hut9 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut1 AttackedE;0 Village2Hut1 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut10 AttackedF<0 Village2Hut10 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut11 AttackedF<0 Village2Hut11 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut12 AttackedF<0 Village2Hut12 player29 SCRIPT:VillageHit':1Player2RateCounterLPlayer2 Village2 Hut13 AttackedF<0 Village2Hut13 player29 SCRIPT:VillageHit':1Player2RateCounter:1Player2RateCounterPlayer2 Village2 Hut14 AttackedF<0 Village2Hut14 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut15 AttackedF<0 Village2Hut15 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut16 AttackedF<0 Village2Hut16 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut17 AttackedF<0 Village2Hut17 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut18 AttackedF<0 Village2Hut18 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut19 AttackedF<0 Village2Hut19 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village2 Hut20 AttackedF<0 Village2Hut20 player29 SCRIPT:VillageHit':1Player2RateCounter#Player2 Village1 MasterHut AttackedJ@0Village1MasterHut player2; SCRIPT:MasterHutHit':1 Player2RateCounter#Player2 Village2 MasterHut AttackedJ@0Village2MasterHut player2; SCRIPT:MasterHutHit':1 Player2RateCounter#Player2 Village3 MasterHut AttackedJ@0Village3MasterHut player2; SCRIPT:MasterHutHit':1 Player2RateCounter#Player2 Village4 MasterHut AttackedJ@0Village4MasterHut player2; SCRIPT:MasterHutHit':1 Player2RateCounter#Player2 Village5 MasterHut AttackedJ@0Village5MasterHut player2; SCRIPT:MasterHutHit':1 Player2RateCounter#Player2 Village6 MasterHut AttackedJ@0Village6MasterHut player2; SCRIPT:MasterHutHit':1 Player2RateCounterPlayer2 Village1 Hut1 AttackedE;0 Village1Hut1 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut2 AttackedE;0 Village1Hut2 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut3 AttackedE;0 Village1Hut3 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut5 AttackedE;0 Village1Hut5 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut4 Attacked E;0 Village1Hut5 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut6 AttackedE;0 Village1Hut6 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut7 AttackedE;0 Village1Hut7 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut8 AttackedE;0 Village1Hut8 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut9 AttackedE;0 Village1Hut9 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut10 AttackedF<0 Village1Hut10 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut11 AttackedF<0 Village1Hut11 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut12 AttackedF<0 Village1Hut12 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut13 AttackedF<0 Village1Hut13 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut14 AttackedF<0 Village1Hut14 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut15 AttackedF<0 Village1Hut15 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut16 AttackedF<0 Village1Hut16 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut17 AttackedF<0 Village1Hut17 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut18 AttackedF<0 Village1Hut18 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut19 AttackedF<0 Village1Hut19 player29 SCRIPT:VillageHit':1Player2RateCounterPlayer2 Village1 Hut20 AttackedF<0 Village1Hut20 player29 SCRIPT:VillageHit':1Player2RateCountercPlayer1cPlayer1 Increment Rate Counter<RH Player1RateCounter2SPlayer1RateCounterSCRIPT:Player1RateCounter:-Player1RateCounter ,Player1RateCounterPlayer1 Village1 GiveCash5  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter/. player1Player1 Village1 GiveCash10  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter /. player1Player1 Village1 GiveCash15  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter/. player1Player1 Village1 GiveCash20  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter/. player1Player1 Village1 GiveCash25  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter/. player1Player1 Village1 GiveCash30  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter/. player1Player1 Village1 GiveCash35  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter#/. player1Player1 Village1 GiveCash40  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter(/. player1Player1 Village1 GiveCash45  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter-/. player1Player1 Village1 GiveCash50  @!Village1MasterHut player1WU" player1 VillageArea1H Player1RateCounter2/. player1Player1 Village2 GiveCash5  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter/. player1Player1 Village2 GiveCash10  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter /. player1Player1 Village2 GiveCash15  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter/. player1Player1 Village2 GiveCash20  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter/. player1Player1 Village2 GiveCash25  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter/. player1Player1 Village2 GiveCash30  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter/. player1Player1 Village2 GiveCash35  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter#/. player1Player1 Village2 GiveCash40  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter(/. player1Player1 Village2 GiveCash45  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter-/. player1Player1 Village2 GiveCash50  @!Village2MasterHut player1WU" player1 VillageArea2H Player1RateCounter2/. player1Player1 Village3 GiveCash5  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter/. player1Player1 Village3 GiveCash10  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter /. player1Player1 Village3 GiveCash15  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter/. player1Player1 Village3 GiveCash20  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter/. player1Player1 Village3 GiveCash25  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter/. player1Player1 Village3 GiveCash30  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter/. player1Player1 Village3 GiveCash35  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter#/. player1Player1 Village3 GiveCash40  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter(/. player1Player1 Village3 GiveCash45  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter-/. player1Player1 Village3 GiveCash50  @!Village3MasterHut player1WU" player1 VillageArea3H Player1RateCounter2/. player1Player1 Village4 GiveCash5  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter/. player1Player1 Village4 GiveCash10  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter /. player1Player1 Village4 GiveCash15  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter/. player1Player1 Village4 GiveCash20  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter/. player1Player1 Village4 GiveCash25  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter/. player1Player1 Village4 GiveCash30  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter/. player1Player1 Village4 GiveCash35  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter#/. player1Player1 Village4 GiveCash40  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter(/. player1Player1 Village4 GiveCash45  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter-/. player1Player1 Village4 GiveCash50  @!Village4MasterHut player1WU" player1 VillageArea4H Player1RateCounter2/. player1Player1 Village5 GiveCash5  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter/. player1Player1 Village5 GiveCash10  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter /. player1Player1 Village5 GiveCash15  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter/. player1Player1 Village5 GiveCash20  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter/. player1Player1 Village5 GiveCash25  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter/. player1Player1 Village5 GiveCash30  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter/. player1Player1 Village5 GiveCash35  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter#/. player1Player1 Village5 GiveCash40  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter(/. player1Player1 Village5 GiveCash45  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter-/. player1Player1 Village5 GiveCash50  @!Village5MasterHut player1WU" player1 VillageArea5H Player1RateCounter2/. player1Player1 Village6 GiveCash5  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter/. player1Player1 Village6 GiveCash10  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter /. player1Player1 Village6 GiveCash15  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter/. player1Player1 Village6 GiveCash20  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter/. player1Player1 Village6 GiveCash25  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter/. player1Player1 Village6 GiveCash30  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter/. player1Player1 Village6 GiveCash35  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter#/. player1Player1 Village6 GiveCash40  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter(/. player1Player1 Village6 GiveCash45  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter-/. player1Player1 Village6 GiveCash50  @!Village6MasterHut player1WU" player1 VillageArea6H Player1RateCounter2/. player1Player1 Battleship Lose Controlb9 player1VietnamBattleshipMaster@Player1BattleshipControl>U/ Battleship PlyrCivilian@Player1BattleshipControl~Player1 Battleship Gain Controlb9 player1VietnamBattleshipMaster@Player1BattleshipControl9U/ Battleship player1@Player1BattleshipControlPlayer1 Whorehouse4 AttackedD:0 Whorehouse4 player1< SCRIPT:WhorehouseHit':1 Player1RateCounterPlayer1 Whorehouse3 AttackedD:0 Whorehouse3 player1< SCRIPT:WhorehouseHit':1 Player1RateCounterPlayer1 Whorehouse2 AttackedD:0 Whorehouse2 player1< SCRIPT:WhorehouseHit':1 Player1RateCounterPlayer1 Whorehouse1 AttackedD:0 Whorehouse1 player1< SCRIPT:WhorehouseHit':1 Player1RateCounterPlayer1 Village2 Hut1 AttackedE;0 Village2Hut1 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut1 AttackedE;0 Village3Hut1 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut2 AttackedE;0 Village3Hut2 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut3 AttackedE;0 Village3Hut3 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut4 AttackedE;0 Village3Hut4 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut6 AttackedE;0 Village3Hut6 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut5 AttackedE;0 Village3Hut5 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut7 AttackedE;0 Village3Hut7 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut8 AttackedE;0 Village3Hut8 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut9 AttackedE;0 Village3Hut9 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut10 AttackedF<0 Village3Hut10 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut11 AttackedF<0 Village3Hut11 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut12 AttackedF<0 Village3Hut12 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut13 AttackedF<0 Village3Hut13 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut14 AttackedF<0 Village3Hut14 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut15 AttackedF<0 Village3Hut15 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut17 AttackedF<0 Village3Hut17 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut16 AttackedF<0 Village3Hut16 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut18 AttackedF<0 Village3Hut18 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut19 AttackedF<0 Village3Hut19 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village3 Hut20 AttackedF<0 Village3Hut20 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut1 AttackedE;0 Village4Hut1 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut2 AttackedE;0 Village4Hut2 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut3 AttackedE;0 Village4Hut3 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut4 AttackedE;0 Village4Hut4 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut5 AttackedE;0 Village4Hut5 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut6 AttackedE;0 Village4Hut6 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut7 AttackedE;0 Village4Hut7 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut9 AttackedE;0 Village4Hut9 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut10 AttackedF<0 Village4Hut10 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut11 AttackedF<0 Village4Hut11 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut12 AttackedF<0 Village4Hut12 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut13 AttackedF<0 Village4Hut13 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut14 AttackedF<0 Village4Hut14 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut16 AttackedF<0 Village4Hut16 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut15 AttackedF<0 Village4Hut15 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut17 AttackedE;0 Village4Hut1 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut18 AttackedF<0 Village4Hut18 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut19 AttackedF<0 Village4Hut19 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village4 Hut20 AttackedF<0 Village4Hut20 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut1 AttackedE;0 Village5Hut1 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut2 AttackedE;0 Village5Hut2 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut3 AttackedE;0 Village5Hut3 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut4 AttackedE;0 Village5Hut4 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut5 AttackedE;0 Village5Hut5 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut6 AttackedE;0 Village5Hut6 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut7 AttackedE;0 Village5Hut7 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut8 AttackedE;0 Village5Hut8 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut9 AttackedE;0 Village5Hut9 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut10 AttackedF<0 Village5Hut10 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut12 AttackedF<0 Village5Hut12 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut11 AttackedF<0 Village5Hut11 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut13 AttackedF<0 Village5Hut13 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut14 AttackedF<0 Village5Hut14 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut15 AttackedF<0 Village5Hut15 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut16 AttackedF<0 Village5Hut16 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut17 AttackedF<0 Village5Hut17 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut18 AttackedF<0 Village5Hut18 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut19 AttackedF<0 Village5Hut19 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village5 Hut20 AttackedF<0 Village5Hut20 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut1 AttackedE;0 Village6Hut1 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut2 AttackedE;0 Village6Hut2 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut3 AttackedE;0 Village6Hut3 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut4 AttackedE;0 Village6Hut4 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut5 AttackedE;0 Village6Hut5 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut6 AttackedE;0 Village6Hut6 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut7 AttackedE;0 Village6Hut7 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut8 AttackedE;0 Village6Hut8 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut9 AttackedE;0 Village6Hut9 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut10 AttackedF<0 Village6Hut10 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut11 AttackedF<0 Village6Hut11 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut12 AttackedF<0 Village6Hut12 player19 SCRIPT:VillageHit':1Player1RateCounter  Player1 Village6 Hut13 Attacked F<0 Village6Hut13 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut14 AttackedF<0 Village6Hut14 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut15 AttackedF<0 Village6Hut15 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut16 AttackedF<0 Village6Hut16 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut17 AttackedF<0 Village6Hut17 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut18 AttackedF<0 Village6Hut18 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut19 AttackedF<0 Village6Hut19 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village6 Hut20 AttackedF<0 Village6Hut20 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut2 AttackedE;0 Village2Hut2 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut3 AttackedE;0 Village2Hut3 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut4 AttackedE;0 Village2Hut4 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut5 AttackedE;0 Village2Hut5 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut6 AttackedE;0 Village2Hut6 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut7 AttackedE;0 Village2Hut7 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut1 AttackedE;0 Village2Hut1 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut8 AttackedE;0 Village2Hut8 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut9 AttackedE;0 Village2Hut9 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut10 AttackedF<0 Village2Hut10 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut11 AttackedF<0 Village2Hut11 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut12 AttackedF<0 Village2Hut12 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut13 AttackedF<0 Village2Hut13 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut14 AttackedF<0 Village2Hut14 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut15 AttackedF<0 Village2Hut15 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut16 AttackedF<0 Village2Hut16 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut17 AttackedF<0 Village2Hut17 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut18 AttackedF<0 Village2Hut18 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut19 AttackedF<0 Village2Hut19 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village2 Hut20 AttackedF<0 Village2Hut20 player19 SCRIPT:VillageHit':1Player1RateCounter#Player1 Village1 MasterHut AttackedJ@0Village1MasterHut player1; SCRIPT:MasterHutHit':1 Player1RateCounter#Player1 Village2 MasterHut AttackedJ@0Village2MasterHut player1; SCRIPT:MasterHutHit':1 Player1RateCounter#Player1 Village3 MasterHut AttackedJ@0Village3MasterHut player1; SCRIPT:MasterHutHit':1 Player1RateCounter#Player1 Village4 MasterHut AttackedJ@0Village4MasterHut player1; SCRIPT:MasterHutHit':1 Player1RateCounter#Player1 Village5 MasterHut AttackedJ@0Village5MasterHut player1; SCRIPT:MasterHutHit':1 Player1RateCounterPlayer1 Village1 Hut1 AttackedE;0 Village1Hut1 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut2 AttackedE;0 Village1Hut2 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut3 AttackedE;0 Village1Hut3 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut4 AttackedE;0 Village1Hut4 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut5 AttackedE;0 Village1Hut5 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut6 AttackedE;0 Village1Hut6 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut7 AttackedE;0 Village1Hut7 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut8 AttackedE;0 Village1Hut8 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut9 AttackedE;0 Village1Hut9 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut10 AttackedF<0 Village1Hut10 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut11 AttackedF<0 Village1Hut11 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut12 AttackedF<0 Village1Hut12 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut13 AttackedF<0 Village1Hut13 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut14 AttackedF<0 Village1Hut14 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut15 AttackedF<0 Village1Hut15 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut16 AttackedF<0 Village1Hut16 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut17 AttackedF<0 Village1Hut17 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut18 AttackedF<0 Village1Hut18 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut19 AttackedF<0 Village1Hut19 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer1 Village1 Hut20 AttackedF<0 Village1Hut20 player19 SCRIPT:VillageHit':1Player1RateCounterPlayer0cPlayer0 Increment Rate Counter<RH Player0RateCounter2SPlayer0RateCounterSCRIPT:Player0RateCounter:-Player0RateCounter ,Player0RateCounterPlayer0 Village1 GiveCash5  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter/. player0Player0 Village1 GiveCash10  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter /. player0Player0 Village1 GiveCash15  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter/. player0Player0 Village1 GiveCash20  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter/. player0Player0 Village1 GiveCash25  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter/. player0Player0 Village1 GiveCash30  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter/. player0Player0 Village1 GiveCash35  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter#/. player0Player0 Village1 GiveCash40  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter(/. player0Player0 Village1 GiveCash45  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter-/. player0Player0 Village1 GiveCash50  @!Village1MasterHut player0WU" player0 VillageArea1H Player0RateCounter2/. player0Player0 Village2 GiveCash5  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter/. player0Player0 Village2 GiveCash10  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter /. player0Player0 Village2 GiveCash15  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter/. player0Player0 Village2 GiveCash20  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter/. player0Player0 Village2 GiveCash25  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter/. player0Player0 Village2 GiveCash30  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter/. player0Player0 Village2 GiveCash35  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter#/. player0Player0 Village2 GiveCash40  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter(/. player0Player0 Village2 GiveCash45  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter-/. player0Player0 Village2 GiveCash50  @!Village2MasterHut player0WU" player0 VillageArea2H Player0RateCounter2/. player0Player0 Village3 GiveCash5  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter/. player0Player0 Village3 GiveCash10  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter /. player0Player0 Village3 GiveCash15  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter/. player0Player0 Village3 GiveCash20  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter/. player0Player0 Village3 GiveCash25  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter/. player0Player0 Village3 GiveCash30  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter/. player0Player0 Village3 GiveCash35  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter#/. player0Player0 Village3 GiveCash40  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter(/. player0Player0 Village3 GiveCash45  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter-/. player0Player0 Village3 GiveCash50  @!Village3MasterHut player0WU" player0 VillageArea3H Player0RateCounter2/. player0Player0 Village4 GiveCash5  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter/. player0Player0 Village4 GiveCash10  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter /. player0Player0 Village4 GiveCash15  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter/. player0Player0 Village4 GiveCash20  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter/. player0Player0 Village4 GiveCash25  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter/. player0Player0 Village4 GiveCash30  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter/. player0Player0 Village4 GiveCash35  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter#/. player0Player0 Village4 GiveCash40  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter(/. player0Player0 Village4 GiveCash45  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter-/. player0Player0 Village4 GiveCash50  @!Village4MasterHut player0WU" player0 VillageArea4H Player0RateCounter2/. player0Player0 Village5 GiveCash5  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter/. player0Player0 Village5 GiveCash10  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter /. player0Player0 Village5 GiveCash15  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter/. player0Player0 Village5 GiveCash20  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter/. player0Player0 Village5 GiveCash25  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter/. player0Player0 Village5 GiveCash30  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter/. player0Player0 Village5 GiveCash35  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter#/. player0Player0 Village5 GiveCash40  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter(/. player0Player0 Village5 GiveCash45  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter-/. player0Player0 Village5 GiveCash50  @!Village5MasterHut player0WU" player0 VillageArea5H Player0RateCounter2/. player0Player0 Village6 GiveCash5  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter/. player0Player0 Village6 GiveCash10  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter /. player0Player0 Village6 GiveCash15  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter/. player0Player0 Village6 GiveCash20  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter/. player0Player0 Village6 GiveCash25  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter/. player0Player0 Village6 GiveCash30  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter/. player0Player0 Village6 GiveCash35  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter#/. player0Player0 Village6 GiveCash40  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter(/. player0Player0 Village6 GiveCash45  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter-/. player0Player0 Village6 GiveCash50  @!Village6MasterHut player0WU" player0 VillageArea6H Player0RateCounter2/. player0~Player0 Battleship Gain Controlb9 player0VietnamBattleshipMaster@Player0BattleshipControl9U/ Battleship player0@Player0BattleshipControlPlayer0 Battleship Lose Controlb9 player0VietnamBattleshipMaster@Player0BattleshipControl>U/ Battleship PlyrCivilian@Player0BattleshipControlPlayer0 Whorehouse4 AttackedD:0 Whorehouse4 player0< SCRIPT:WhorehouseHit':1 Player0RateCounterPlayer0 Whorehouse3 AttackedD:0 Whorehouse3 player0< SCRIPT:WhorehouseHit':1 Player0RateCounterPlayer0 Whorehouse2 AttackedD:0 Whorehouse2 player0< SCRIPT:WhorehouseHit':1 Player0RateCounterPlayer0 Whorehouse1 AttackedD:0 Whorehouse1 player0< SCRIPT:WhorehouseHit':1 Player0RateCounterPlayer0 Village2 Hut1 AttackedE;0 Village2Hut1 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut2 AttackedE;0 Village2Hut2 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut3 AttackedE;0 Village2Hut3 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut4 AttackedE;0 Village2Hut4 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut5 AttackedE;0 Village2Hut5 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut6 AttackedE;0 Village2Hut6 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut7 AttackedE;0 Village2Hut7 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut8 AttackedE;0 Village2Hut8 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut9 AttackedE;0 Village2Hut9 player09 SCRIPT:VillageHit':1Player1RateCounterPlayer0 Village2 Hut10 AttackedF<0 Village2Hut10 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut11 AttackedF<0 Village2Hut11 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut12 AttackedF<0 Village2Hut12 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut13 AttackedF<0 Village2Hut13 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut14 AttackedF<0 Village2Hut14 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut15 AttackedF<0 Village2Hut15 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut16 AttackedF<0 Village2Hut16 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut17 AttackedF<0 Village2Hut17 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut18 AttackedF<0 Village2Hut18 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut19 AttackedF<0 Village2Hut19 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village2 Hut20 AttackedF<0 Village2Hut20 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut1 AttackedE;0 Village3Hut1 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut2 AttackedE;0 Village3Hut2 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut3 AttackedE;0 Village3Hut3 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut4 AttackedE;0 Village3Hut4 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut5 AttackedE;0 Village3Hut5 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut6 AttackedE;0 Village3Hut6 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut7 AttackedE;0 Village3Hut7 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut8 AttackedE;0 Village3Hut8 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut9 AttackedE;0 Village3Hut9 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut10 AttackedF<0 Village3Hut10 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut11 AttackedF<0 Village3Hut11 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut12 AttackedF<0 Village3Hut12 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut13 AttackedF<0 Village3Hut13 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut14 AttackedF<0 Village3Hut14 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut15 AttackedF<0 Village3Hut15 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut16 AttackedF<0 Village3Hut16 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut17 AttackedF<0 Village3Hut17 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut18 AttackedF<0 Village3Hut18 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut19 AttackedF<0 Village3Hut19 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village3 Hut20 AttackedF<0 Village3Hut20 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut1 AttackedE;0 Village4Hut1 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut2 AttackedE;0 Village4Hut2 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut3 AttackedE;0 Village4Hut3 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut4 AttackedE;0 Village4Hut4 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut5 AttackedE;0 Village4Hut5 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut6 AttackedE;0 Village4Hut6 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut7 AttackedE;0 Village4Hut7 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut9 AttackedE;0 Village4Hut9 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut8 AttackedE;0 Village4Hut8 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut10 AttackedF<0 Village4Hut10 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut11 AttackedF<0 Village4Hut11 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut12 AttackedF<0 Village4Hut12 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut13 AttackedF<0 Village4Hut13 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut14 AttackedF<0 Village4Hut14 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut15 AttackedF<0 Village4Hut15 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut16 AttackedF<0 Village4Hut16 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut17 AttackedF<0 Village4Hut17 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut18 AttackedF<0 Village4Hut18 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut19 AttackedF<0 Village4Hut19 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village4 Hut20 AttackedF<0 Village4Hut20 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut1 AttackedE;0 Village5Hut1 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut2 AttackedE;0 Village5Hut2 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut3 AttackedE;0 Village5Hut3 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut4 AttackedE;0 Village5Hut4 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut5 AttackedE;0 Village5Hut5 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut6 AttackedE;0 Village5Hut6 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut8 AttackedE;0 Village5Hut8 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut7 AttackedE;0 Village5Hut7 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut9 AttackedE;0 Village5Hut9 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut10 AttackedF<0 Village5Hut10 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut11 AttackedF<0 Village5Hut11 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut12 AttackedF<0 Village5Hut12 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut13 AttackedF<0 Village5Hut13 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut14 AttackedF<0 Village5Hut14 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut15 AttackedF<0 Village5Hut15 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut16 AttackedF<0 Village5Hut16 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut17 AttackedF<0 Village5Hut17 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut18 AttackedF<0 Village5Hut18 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut19 AttackedF<0 Village5Hut19 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village5 Hut20 AttackedF<0 Village5Hut20 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut1 AttackedE;0 Village6Hut1 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut2 AttackedE;0 Village6Hut2 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut3 AttackedE;0 Village6Hut3 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut4 AttackedE;0 Village6Hut4 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut5 AttackedE;0 Village6Hut5 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut6 AttackedE;0 Village6Hut6 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut7 AttackedE;0 Village6Hut7 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut8 AttackedE;0 Village6Hut8 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut9 AttackedE;0 Village6Hut9 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut10 AttackedF<0 Village6Hut10 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut11 AttackedF<0 Village6Hut11 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut12 AttackedF<0 Village6Hut12 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut13 AttackedF<0 Village6Hut13 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut14 AttackedF<0 Village6Hut14 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut15 AttackedF<0 Village6Hut15 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut16 AttackedF<0 Village6Hut16 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut17 AttackedF<0 Village6Hut17 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut18 AttackedF<0 Village6Hut18 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut19 AttackedF<0 Village6Hut19 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village6 Hut20 AttackedF<0 Village6Hut20 player09 SCRIPT:VillageHit':1Player1RateCounter#Player0 Village1 MasterHut AttackedJ@0Village1MasterHut player0; SCRIPT:MasterHutHit':1 Player0RateCounter#Player0 Village2 MasterHut AttackedJ@0Village2MasterHut player0; SCRIPT:MasterHutHit':1 Player0RateCounter#Player0 Village3 MasterHut AttackedJ@0Village3MasterHut player0; SCRIPT:MasterHutHit':1 Player0RateCounter#Player0 Village4 MasterHut AttackedJ@0Village4MasterHut player0; SCRIPT:MasterHutHit':1 Player0RateCounter#Player0 Village5 MasterHut AttackedJ@0Village5MasterHut player0; SCRIPT:MasterHutHit':1 Player0RateCounter#Player0 Village6 MasterHut AttackedJ@0Village6MasterHut player0; SCRIPT:MasterHutHit':1 Player0RateCounterPlayer0 Village1 Hut1 AttackedE;0 Village1Hut1 player09 SCRIPT:VillageHit':1Player1RateCounterPlayer0 Village1 Hut2 AttackedE;0 Village1Hut2 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut3 AttackedE;0 Village1Hut3 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut4 AttackedE;0 Village1Hut4 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut5 AttackedE;0 Village1Hut5 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut6 AttackedE;0 Village1Hut6 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut7 AttackedE;0 Village1Hut7 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut8 AttackedE;0 Village1Hut8 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut9 AttackedE;0 Village1Hut9 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut10 AttackedF<0 Village1Hut10 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut11 AttackedF<0 Village1Hut11 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut12 AttackedF<0 Village1Hut12 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut13 AttackedF<0 Village1Hut13 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut14 AttackedF<0 Village1Hut14 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut15 AttackedF<0 Village1Hut15 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut16 AttackedF<0 Village1Hut16 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut17 AttackedF<0 Village1Hut17 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut18 AttackedF<0 Village1Hut18 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut19 AttackedF<0 Village1Hut19 player09 SCRIPT:VillageHit':1Player0RateCounterPlayer0 Village1 Hut20 AttackedF<0 Village1Hut20 player09 SCRIPT:VillageHit':1Player0RateCounter2) PlyrCivilianSkirmishAmerica3456team7896teamPlyrCivilian7 PlyrCivilian896teamSkirmishAmerica7SkirmishAmerica89!6 Second Dozer7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNO?PAmericaVehicleDozerQR_America_BarracksOwnedCheckSTUDefensive CommandSet SwitchVDefensive CommandSet Switch 2%6 QuickDefence7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNO?PAmericaHelicopterUH1GunshipQR_America_HelipadOwnedCheckSTWAmericaVehicleMUTTX _GuardBaseYZ _GuardArea[ _GuardArea\ _GuardBase#6QuickDefence 27SkirmishAmerica89:,;<=>?@ABCDEFGHIJKLMNO?PAmericaHelicopterAH1QR_America_MidAssaultSTWAmericaVehicleMUTTX _GuardBaseY[ _GuardArea#6QuickDefence 37SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNO?PAmericaHelicopterUH1GunshipQR_America_SDZs OwnedSTWAmericaVehicleMUTTX _GuardBaseY[ _GuardArea)6Harassment MUTT7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNO?PAmericaHelicopterUH1GunshipQR_America_HelipadOwnedCheckSTU Harassment Enemy Base Flank MUTTVHarassment Village1 MUTTWAmericaVehicleMUTTXYZ _GuardArea[]_ReducePriority^Harassment Village2 MUTT_#Harassment Enemy Base Backdoor MUTT&6Mobile Base Defence Early7SkirmishAmerica89:X;<=>?@ABCDEFGHIJK2LMNO@?PAmericaInfantryLAWSoldierQR_America_EnemyControlsAVillageSTWAmericaInfantryM60GunnerX _GuardBase]_IncreasePriority`AmericaInfantryMedicaAmericaInfantryM79GrenadierbAmericaInfantryMarinecAmericaInfantryRedeye(6Base Assault Force Early7SkirmishAmerica89:;<=>?@ABC DEFGHIJK2LdM@NO?PAmericaInfantryLAWSoldierQR_America_VillageOwnedCheckSTWAmericaInfantryM60GunnerX_America_AttackCenterInitialZ _GuardArea[\]_ReducePriority`AmericaInfantryMedicaAmericaInfantryM79GrenadierbAmericaInfantryMarine*6Base Assault Force Mid 17SkirmishAmerica89:;<=>?@ABC DEFGHIJK2LMNO?PAmericaInfantryLAWSoldierQR_America_MidAssaultSTWAmericaInfantryM60GunnerX_America_AttackCenterInitialZ[\]`AmericaInfantryRedeyeaAmericaInfantryM79GrenadierbAmericaInfantryMarinecAmericaVehicleM48PattondAmericaVehicleM67FlameTank*6Base Assault Force Mid 27SkirmishAmerica89:;<=>?@ABC DEFGHIJK2LMNO?PAmericaInfantryLAWSoldierQR_America_MidAssaultSTWAmericaInfantryM60GunnerX_America_AttackCenterInitialZ[\]`AmericaInfantryRedeyeaAmericaInfantryM79GrenadierbAmericaInfantryMarinecAmericaVehicleM48PattondAmericaVehicleM67FlameTank*6Base Assault Force Mid 37SkirmishAmerica89:;<=>?@ABC DEFGHIJK2LdMNO?PAmericaInfantryLAWSoldierQR_America_MidAssaultSTWAmericaInfantryM60GunnerX_America_AttackCenterInitialZ[\]`AmericaInfantryRedeyeaAmericaInfantryM79GrenadierbAmericaInfantryMarinecAmericaVehicleM110dAmericaVehicleM67FlameTank*6Base Assault Force Quick7SkirmishAmerica89:;<=>?@ABCDEFGHIJK2LdM NO?PAmericaHelicopterUH1GunshipQR_America_MidAssaultSTWAmericaInfantryM60GunnerX_America_AttackCenterInitialZ_GuardBaseOuter[\]_ReducePriority`AmericaInfantryRedeyeaAmericaInfantryM79GrenadierbAmericaInfantryMarinecAmericaVehicleM48PattondAmericaVehicleM67FlameTank*6Base Assault Force Quick 27SkirmishAmerica89:;<=>?@ABCDEFGHIJK2LdMNO?PAmericaHelicopterACH47QR_America_FlyingFortressesSTWAmericaInfantryM60GunnerX_America_AttackCenterInitialZ_GuardBaseOuter[\]_ReducePriority`AmericaInfantryRedeyeaAmericaInfantryM79GrenadierbAmericaInfantryMarinecAmericaVehicleM48PattondAmericaVehicleM67FlameTank6Aeroplane Defence7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMpNO?PAmericaAircraftPhantomR_America_EnemyControlsAVillageSTX_GuardBaseOuter6Aeroplane Assault7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNO?PAmericaAircraftF105R_America_AirfieldOwnedSTX_America_AttackCenterInitial-6Player1 VillageTeam1_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_Village1UntakenCheckSTU Village1TakenWAmericaInfantryLAWSoldierX_America_TakeVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player1 VillageTeam2_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_Village2UntakenCheckSTU Village2TakenWAmericaInfantryLAWSoldierX_America_TakeVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player1 VillageTeam3_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_Village3UntakenCheckSTU Village3TakenWAmericaInfantryLAWSoldierX_America_TakeVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player1 VillageTeam4_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_Village4UntakenCheckSTU Village4TakenWAmericaInfantryLAWSoldierX_America_TakeVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef,6#Player1 VillageTeam1_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_Village1UntakenCheckSTWAmericaInfantryLAWSoldierX_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player1 VillageTeam2_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR_America_Village2UntakenCheckSTWAmericaInfantryLAWSoldierX_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player1 VillageTeam3_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR_America_Village3UntakenCheckSTWAmericaInfantryLAWSoldierX_America_GuardVillage3YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player1 VillageTeam4_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR_America_Village4UntakenCheckSTWAmericaInfantryLAWSoldierX_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef.6Player1 VillageTeam1_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR Village1TakenSTWAmericaInfantryLAWSoldierX_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportefg-6Player1 VillageTeam2_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR Village2TakenSTWAmericaInfantryLAWSoldierX_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player1 VillageTeam3_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR Village3TakenSTWAmericaInfantryLAWSoldierX_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player1 VillageTeam4_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR Village4TakenSTWAmericaInfantryLAWSoldierX_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef.6(Player1 VillageTeam1_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage1 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player1 VillageTeam1_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR_America_RetakeVillage1 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player1 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LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player1 VillageTeam2_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR_America_RetakeVillage2 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player1 VillageTeam2_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage2 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player1 VillageTeam2_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage2 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player1 VillageTeam3_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR_America_RetakeVillage3 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player1 VillageTeam3_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR_America_RetakeVillage3 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage3YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player1 VillageTeam3_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage3 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player1 VillageTeam3_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage3 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player1 VillageTeam4_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage4 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player1 VillageTeam4_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR_America_RetakeVillage4 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player1 VillageTeam4_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage4 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player1 VillageTeam4_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage4 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef-6Player2 VillageTeam1_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_Village1UntakenCheckSTUPlayer2 Village1TakenWAmericaInfantryLAWSoldierX_Player2_America_TakeVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player2 VillageTeam2_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_Village2UntakenCheckSTUPlayer2 Village2TakenWAmericaInfantryLAWSoldierX_Player2_America_TakeVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player2 VillageTeam3_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_Village3UntakenCheckSTUPlayer2 Village3TakenWAmericaInfantryLAWSoldierX_Player2_America_TakeVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player2 VillageTeam4_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_Village4UntakenCheckSTUPlayer2 Village4TakenWAmericaInfantryLAWSoldierX_Player2_America_TakeVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef,6#Player2 VillageTeam1_Capture_Backup7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_Village1UntakenCheckSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player2 VillageTeam2_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player2_America_Village2UntakenCheckSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player2 VillageTeam3_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player2_America_Village3UntakenCheckSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage3YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player2 VillageTeam4_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player2_America_Village4UntakenCheckSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef.6Player2 VillageTeam1_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer2 Village1TakenSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportefg-6Player2 VillageTeam2_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer2 Village2TakenSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player2 VillageTeam3_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer2 Village3TakenSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player2 VillageTeam4_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer2 Village4TakenSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef.6(Player2 VillageTeam1_CaptureSupportLight7SkirmishAmerica89:;< 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HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage1YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player2 VillageTeam1_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage1 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage1YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player2 VillageTeam2_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage2 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player2 VillageTeam2_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player2_America_RetakeVillage2 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player2 VillageTeam2_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage2 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player2 VillageTeam2_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage2 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player2 VillageTeam3_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage3 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player2 VillageTeam3_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player2_America_RetakeVillage3 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage3YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player2 VillageTeam3_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage3 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player2 VillageTeam3_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage3 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player2 VillageTeam4_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage4 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player2 VillageTeam4_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player2_America_RetakeVillage4 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player2 VillageTeam4_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage4 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player2 VillageTeam4_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage4 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef-6Player3 VillageTeam1_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_Village1UntakenCheckSTUPlayer3 Village1TakenWAmericaInfantryLAWSoldierX_Player3_America_TakeVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player3 VillageTeam2_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_Village2UntakenCheckSTUPlayer3 Village2TakenWAmericaInfantryLAWSoldierX_Player3_America_TakeVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player3 VillageTeam3_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_Village3UntakenCheckSTUPlayer3 Village3TakenWAmericaInfantryLAWSoldierX_Player3_America_TakeVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player3 VillageTeam4_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_Village4UntakenCheckSTUPlayer3 Village4TakenWAmericaInfantryLAWSoldierX_Player3_America_TakeVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef,6#Player3 VillageTeam1_Capture_Backup7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_Village1UntakenCheckSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player3 VillageTeam2_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player3_America_Village2UntakenCheckSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player3 VillageTeam3_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player3_America_Village3UntakenCheckSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage3YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player3 VillageTeam4_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player3_America_Village4UntakenCheckSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef.6Player3 VillageTeam1_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer3 Village1TakenSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportefg-6Player3 VillageTeam2_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer3 Village2TakenSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player3 VillageTeam3_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer3 Village3TakenSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef.6(Player3 VillageTeam1_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage1 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player3 VillageTeam1_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player3_America_RetakeVillage1 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player3 VillageTeam1_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage1 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage1YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player3 VillageTeam1_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage1 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage1YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player3 VillageTeam2_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage2 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player3 VillageTeam2_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player3_America_RetakeVillage2 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player3 VillageTeam2_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage2 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player3 VillageTeam2_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage2 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player3 VillageTeam3_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage3 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player3 VillageTeam3_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player3_America_RetakeVillage3 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage3YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player3 VillageTeam3_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage3 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player3 VillageTeam3_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage3 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player3 VillageTeam4_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage4 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player3 VillageTeam4_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player3_America_RetakeVillage4 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player3 VillageTeam4_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage4 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player3 VillageTeam4_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage4 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef-6Player1 VillageTeam5_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_Village5UntakenCheckSTU Village5TakenWAmericaInfantryLAWSoldierX_America_TakeVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player1 VillageTeam6_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_Village6UntakenCheckSTU Village6TakenWAmericaInfantryLAWSoldierX_America_TakeVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef,6#Player1 VillageTeam5_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR_America_Village5UntakenCheckSTWAmericaInfantryLAWSoldierX_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player1 VillageTeam6_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR_America_Village6UntakenCheckSTWAmericaInfantryLAWSoldierX_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef-6Player1 VillageTeam5_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR Village5TakenSTWAmericaInfantryLAWSoldierX_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player1 VillageTeam6_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR Village6TakenSTWAmericaInfantryLAWSoldierX_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef.6(Player1 VillageTeam5_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage5 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player1 VillageTeam6_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage6 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player1 VillageTeam5_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR_America_RetakeVillage5 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player1 VillageTeam6_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR_America_RetakeVillage6 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player1 VillageTeam5_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage5 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6(Player1 VillageTeam6_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player1 VillageTeam5_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage5 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6*Player1 VillageTeam6_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef-6Player2 VillageTeam5_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_Village5UntakenCheckSTUPlayer2 Village5TakenWAmericaInfantryLAWSoldierX_Player2_America_TakeVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player2 VillageTeam6_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_Village6UntakenCheckSTUPlayer2 Village6TakenWAmericaInfantryLAWSoldierX_Player2_America_TakeVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef,6#Player2 VillageTeam5_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player2_America_Village5UntakenCheckSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player2 VillageTeam6_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player2_America_Village6UntakenCheckSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef-6Player2 VillageTeam5_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer2 Village5TakenSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player2 VillageTeam6_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer2 Village6TakenSTWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef.6(Player2 VillageTeam5_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage5 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player2 VillageTeam6_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage6 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player2 VillageTeam5_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player2_America_RetakeVillage6 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player2 VillageTeam6_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player2_America_RetakeVillage6 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player2 VillageTeam5_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6(Player2 VillageTeam6_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player2 VillageTeam5_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage5 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6*Player2 VillageTeam6_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player2_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player2_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef-6Player3 VillageTeam5_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_Village5UntakenCheckSTU Village5TakenWAmericaInfantryLAWSoldierX_Player3_America_TakeVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player3 VillageTeam6_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_Village6UntakenCheckSTU Village6TakenWAmericaInfantryLAWSoldierX_Player3_America_TakeVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef,6#Player3 VillageTeam5_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player3_America_Village5UntakenCheckSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player3 VillageTeam6_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player3_America_Village6UntakenCheckSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef-6Player3 VillageTeam4_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer3 Village4TakenSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player3 VillageTeam5_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer3 Village5TakenSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player3 VillageTeam6_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer3 Village6TakenSTWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef.6(Player3 VillageTeam5_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage5 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player3 VillageTeam6_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage6 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player3 VillageTeam5_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player3_America_RetakeVillage5 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player3 VillageTeam6_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player3_America_RetakeVillage6 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player3 VillageTeam5_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage5 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6(Player3 VillageTeam6_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player3 VillageTeam5_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage5 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6*Player3 VillageTeam6_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player3_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player3_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef-6Player4 VillageTeam1_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_Village1UntakenCheckSTU Village1TakenWAmericaInfantryLAWSoldierX_Player4_America_TakeVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player4 VillageTeam2_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_Village2UntakenCheckSTU Village2TakenWAmericaInfantryLAWSoldierX_Player4_America_TakeVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player4 VillageTeam3_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_Village3UntakenCheckSTU Village3TakenWAmericaInfantryLAWSoldierX_Player4_America_TakeVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player4 VillageTeam4_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_Village4UntakenCheckSTU Village4TakenWAmericaInfantryLAWSoldierX_Player4_America_TakeVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef,6#Player4 VillageTeam1_Capture_Backup7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_Village1UntakenCheckSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player4 VillageTeam2_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player4_America_Village2UntakenCheckSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player4 VillageTeam3_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player4_America_Village3UntakenCheckSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage3YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player4 VillageTeam4_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player4_America_Village4UntakenCheckSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef.6Player4 VillageTeam1_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer4 Village1TakenSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportefg-6Player4 VillageTeam2_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer4 Village2TakenSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player4 VillageTeam3_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer4 Village3TakenSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef.6(Player4 VillageTeam1_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage1 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player4 VillageTeam1_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player4_America_RetakeVillage1 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage1YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player4 VillageTeam1_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage1 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage1YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player4 VillageTeam1_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage1 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage1YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player4 VillageTeam2_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage2 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player4 VillageTeam2_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player4_America_RetakeVillage2 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage2YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player4 VillageTeam2_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage2 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player4 VillageTeam2_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage2 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage2YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player4 VillageTeam3_CaptureSupportLight7SkirmishAmerica89:;< =>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage3 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player4 VillageTeam3_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player4_America_RetakeVillage3 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage3YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player4 VillageTeam3_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage3 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player4 VillageTeam3_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage3 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage3YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6(Player4 VillageTeam4_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage4 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player4 VillageTeam4_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player4_America_RetakeVillage4 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage4YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player4 VillageTeam4_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage4 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player4 VillageTeam4_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage4 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef-6Player4 VillageTeam5_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_Village5UntakenCheckSTU Village5TakenWAmericaInfantryLAWSoldierX_Player4_America_TakeVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef-6Player4 VillageTeam6_Capture7SkirmishAmerica89: ;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_Village6UntakenCheckSTU Village6TakenWAmericaInfantryLAWSoldierX_Player4_America_TakeVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperef,6#Player4 VillageTeam5_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player4_America_Village5UntakenCheckSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef,6#Player4 VillageTeam6_Capture_Backup7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNO?PAmericaInfantryMarineQR%_Player4_America_Village6UntakenCheckSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantryRedeyeef-6Player4 VillageTeam4_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer4 Village4TakenSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage4YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player4 VillageTeam5_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer4 Village5TakenSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef-6Player4 VillageTeam6_Defend7SkirmishAmerica89:X; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQRPlayer4 Village6TakenSTWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaInfantrySniperdAmericaHelicopterUH1Transportef.6(Player4 VillageTeam5_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage5 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player4 VillageTeam6_CaptureSupportLight7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage6 LightSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaInfantryM79GrenadierbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player4 VillageTeam5_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player4_America_RetakeVillage5 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage5YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6)Player4 VillageTeam6_CaptureSupportMedium7SkirmishAmerica89:; <=>?@ABCDEFGHIJKLM'NOL?PAmericaInfantryMarineQR&_Player4_America_RetakeVillage6 MediumSTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage6YZ[\]`AmericaInfantryM60GunneraAmericaHelicopterUH1GunshipbAmericaInfantryMediccAmericaInfantrySniperdAmericaInfantryRedeyeef.6(Player4 VillageTeam5_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage5 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6(Player4 VillageTeam6_CaptureSupportHeavy7SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM113dAmericaVehicleM67FlameTankef.6*Player4 VillageTeam5_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage5 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage5YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef.6*Player4 VillageTeam6_CaptureSupportHeavy 27SkirmishAmerica89:;<=>?@ABCDEFGHIJKLMNOL?PAmericaInfantryMarineQR%_Player4_America_RetakeVillage6 HeavySTUVillageAssaultSquadDisableWAmericaInfantryLAWSoldierX_Player4_America_GuardVillage6YAmericaHelicopterUH1TransportZ[\]`AmericaInfantryM60GunneraAmericaInfantryRedeyebAmericaInfantryMediccAmericaVehicleM48PattondAmericaVehicleMUTTef6SDZ17SkirmishAmerica89:';<=>?@ABCDEFGHIJKLMNPAmericaSupplyDropZoneMoneyR_America_SDZs Owned6SDZ27SkirmishAmerica89:';<=>?@ABCDEFGHIJKLMNPAmericaSupplyDropZoneInfantryR_America_SDZs Owned 26SDZ37SkirmishAmerica89:';<=>?@ABCDEFGHIJKLMNPAmericaSupplyDropZoneMoneyR_America_SDZs Owned 3hScriptCondition InternalName = "CONDITION_FALSE"; UIName = "Scripting/False."; UIName2 = "FALSE/Just Plain False."; HelpText = "No Help." End ScriptAction InternalName=DEBUG_MESSAGE_BOX UIName = "Scripting/Debug/Display message and pause"; UIName2 = "DEBUG DEBUG DEBUG/Just Plain message and pause."; HelpText="No Help." End ScriptAction InternalName = "DEBUG_STRING"; UIName = "Scripting/Debug/Display string"; HelpText="No Help." End ScriptAction InternalName = "DEBUG_CRASH_BOX"; UIName = "Scripting/Debug/Display a crash box (debug and internal builds only)."; HelpText="No Help." End ScriptAction InternalName = "SET_FLAG"; UIName = "Scripting/Flags/Set flag to value"; HelpText="No Help." End ScriptAction InternalName = "SET_COUNTER"; UIName = "Scripting/Counters/Set counter to a value"; HelpText="No Help." End ScriptAction InternalName = "SET_TREE_SWAY"; UIName = "Map/Environment/Set wind sway amount and direction."; HelpText="No Help." End ScriptAction InternalName = "SET_INFANTRY_LIGHTING_OVERRIDE"; UIName = "Map/Environment/Infantry Lighting - Set."; HelpText="No Help." End ScriptAction InternalName = "RESET_INFANTRY_LIGHTING_OVERRIDE"; UIName = "Map/Environment/Infantry Lighting - Reset."; HelpText="No Help." End ScriptAction InternalName = "QUICKVICTORY"; UIName = "User/Announce quick win"; HelpText="No Help." End ScriptAction InternalName = "VICTORY"; UIName = "User/Announce win"; HelpText="No Help." End ScriptAction InternalName = "DEFEAT"; UIName = "User/Announce lose"; HelpText="No Help." End ScriptAction InternalName = "NO_OP"; UIName = "Scripting/Debug/Null operation."; HelpText="No Help." End ScriptAction InternalName = "SET_TIMER"; UIName = "Scripting/Timer/Frame countdown timer -- set."; HelpText="No Help." End ScriptAction InternalName = "SET_RANDOM_TIMER"; UIName = "Scripting/Timer/Frame countdown timer -- set random."; HelpText="No Help." End ScriptAction InternalName = "STOP_TIMER"; UIName = "Scripting/Timer/Timer -- stop."; HelpText="No Help." End ScriptAction InternalName = "RESTART_TIMER"; UIName = "Scripting/Timer/Timer -- restart stopped."; HelpText="No Help." End ScriptAction InternalName = "PLAY_SOUND_EFFECT"; UIName = "Multimedia/Sound Effect/Play sound effect."; HelpText="No Help." End ScriptAction InternalName = "ENABLE_SCRIPT"; UIName = "Scripting/Script/Enable Script."; HelpText="No Help." End ScriptAction InternalName = "DISABLE_SCRIPT"; UIName = "Scripting/Script/Disable script."; HelpText="No Help." End ScriptAction InternalName = "CALL_SUBROUTINE"; UIName = "Scripting/Script/Run subroutine script."; HelpText="No Help." End ScriptAction InternalName = "PLAY_SOUND_EFFECT_AT"; UIName = "Multimedia/Sound Effect/Play sound effect at waypoint."; HelpText="No Help." End ScriptAction InternalName = "DAMAGE_MEMBERS_OF_TEAM"; UIName = "Team/Damage or Remove/Damage the members of a team."; HelpText="No Help." End ScriptAction InternalName = "MOVE_TEAM_TO"; UIName = "Team/Move/Set to move to a location."; HelpText="No Help." End ScriptAction InternalName = "TEAM_FOLLOW_WAYPOINTS"; UIName = "Team/Move/Set to follow a waypoint path."; HelpText="No Help." End ScriptAction InternalName = "TEAM_FOLLOW_WAYPOINTS_EXACT"; UIName = "Team/Move/Set to EXACTLY follow a waypoint path."; HelpText="No Help." End ScriptAction InternalName = "TEAM_WANDER_IN_PLACE"; UIName = "Team/Move/Set to wander around current location."; HelpText="No Help." End ScriptAction InternalName = "TEAM_INCREASE_PRIORITY"; UIName = "Team/AI/Increase priority by Success Priority Increase amount."; HelpText="No Help." End ScriptAction InternalName = "TEAM_DECREASE_PRIORITY"; UIName = "Team/AI/Reduce priority by Failure Priority Decrease amount."; HelpText="No Help." End ScriptAction InternalName = "TEAM_WANDER"; UIName = "Team/Move/Set to follow a waypoint path -- wander."; HelpText="No Help." End ScriptAction InternalName = "TEAM_PANIC"; UIName = "Team/Move/Set to follow a waypoint path -- panic."; HelpText="No Help." End ScriptAction InternalName = "MOVE_NAMED_UNIT_TO"; UIName = "Unit/Move/Move a specific unit to a location."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_STATE"; UIName = "Scripting/Misc/Team custom state - set state."; HelpText="No Help." End ScriptAction InternalName = "CREATE_REINFORCEMENT_TEAM"; UIName = "Team/Create/Spawn a reinforcement team."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_BUILD_BUILDING"; UIName = "Skirmish Only/Build/Build a building."; HelpText="No Help." End ScriptAction InternalName = "AI_PLAYER_BUILD_SUPPLY_CENTER"; UIName = "Player/AI/AI player build near a supply source."; HelpText="No Help." End ScriptAction InternalName = "AI_PLAYER_BUILD_TYPE_NEAREST_TEAM"; UIName = "Player/AI/AI player build nearest specified team."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GUARD_SUPPLY_CENTER"; UIName = "Team/Guard/Set to guard a supply source."; HelpText="No Help." End ScriptAction InternalName = "AI_PLAYER_BUILD_UPGRADE"; UIName = "Player/AI/AI player build an upgrade."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_FOLLOW_APPROACH_PATH"; UIName = "Skirmish Only/Move/Team follow approach path."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_MOVE_TO_APPROACH_PATH"; UIName = "Skirmish Only/Move/Team move to approach path."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_BUILD_BASE_DEFENSE_FRONT"; UIName = "Skirmish Only/Build/Build base defense on front perimeter."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_BUILD_BASE_DEFENSE_FLANK"; UIName = "Skirmish Only/Build/Build base defense on flank perimeter."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_BUILD_STRUCTURE_FRONT"; UIName = "Skirmish Only/Build/Build structure on front perimeter."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_BUILD_STRUCTURE_FLANK"; UIName = "Skirmish Only/Build/Build structure on flank perimeter."; HelpText="No Help." End ScriptAction InternalName = "RECRUIT_TEAM"; UIName = "Team/Create/Recruit a team."; HelpText="No Help." End ScriptAction InternalName = "MOVE_CAMERA_TO"; UIName = "Camera/Move/Move the camera to a location."; HelpText="No Help." End ScriptAction InternalName = "ZOOM_CAMERA"; UIName = "Camera/Adjust/Change the camera zoom."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_FADE_ADD"; UIName = "Camera/Camera FX/Fade using an add blend to white."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_FADE_SUBTRACT"; UIName = "Camera/Camera FX/Fade using a subtractive blend to black."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_FADE_MULTIPLY"; UIName = "Camera/Camera FX/Fade using a multiply blend to black."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_FADE_SATURATE"; UIName = "Camera/Camera FX/Fade using a saturate blend."; HelpText="No Help." End ScriptAction InternalName = "PITCH_CAMERA"; UIName = "Camera/Adjust/Change the camera pitch."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_FOLLOW_NAMED"; UIName = "Camera/Follow/Start following a specific unit."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_STOP_FOLLOW"; UIName = "Camera/Follow/Stop following any units."; HelpText="No Help." End ScriptAction InternalName = "SETUP_CAMERA"; UIName = "Camera/Adjust/Set up the camera."; HelpText="No Help." End ScriptAction InternalName = "INCREMENT_COUNTER"; UIName = "Scripting/Counters/Increment counter."; HelpText="No Help." End ScriptAction InternalName = "DECREMENT_COUNTER"; UIName = "Scripting/Counters/Decrement counter."; HelpText="No Help." End ScriptAction InternalName = "MOVE_CAMERA_ALONG_WAYPOINT_PATH"; UIName = "Camera/Move/Move along a waypoint path."; HelpText="No Help." End ScriptAction InternalName = "ROTATE_CAMERA"; UIName = "Camera/Rotate/Rotate around the current viewpoint."; HelpText="No Help." End ScriptAction InternalName = "RESET_CAMERA"; UIName = "Camera/Move/Reset to the default view."; HelpText="No Help." End ScriptAction InternalName = "MOVE_CAMERA_TO_SELECTION"; UIName = "Camera/Move/Modify/End movement at selected unit."; HelpText="No Help." End ScriptAction InternalName = "SET_MILLISECOND_TIMER"; UIName = "Scripting/Timer/Seconds countdown timer -- set."; HelpText="No Help." End ScriptAction InternalName = "SET_RANDOM_MSEC_TIMER"; UIName = "Scripting/Timer/Seconds countdown timer -- set random."; HelpText="No Help." End ScriptAction InternalName = "ADD_TO_MSEC_TIMER"; UIName = "Scripting/Timer/Seconds countdown timer -- add seconds."; HelpText="No Help." End ScriptAction InternalName = "SUB_FROM_MSEC_TIMER"; UIName = "Scripting/Timer/Seconds countdown timer -- subtract seconds."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOD_FREEZE_TIME"; UIName = "Camera/Move/Modify/Freeze time during the camera movement."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOD_FREEZE_ANGLE"; UIName = "Camera/Move/Modify/Freeze camera angle during the camera movement."; HelpText="No Help." End ScriptAction InternalName = "SUSPEND_BACKGROUND_SOUNDS"; UIName = "Multimedia/All Sounds/Suspend all sounds."; HelpText="No Help." End ScriptAction InternalName = "RESUME_BACKGROUND_SOUNDS"; UIName = "Multimedia/All Sounds/Resume all sounds."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOD_SET_FINAL_ZOOM"; UIName = "Camera/Move/Modify/Set Final zoom for camera movement."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOD_SET_FINAL_PITCH"; UIName = "Camera/Move/Modify/Set Final pitch for camera movement."; HelpText="No Help." End ScriptAction InternalName = "SET_VISUAL_SPEED_MULTIPLIER"; UIName = "Multimedia/Modify visual game time."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER"; UIName = "Camera/Modify/Final visual game time for camera movement."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOD_SET_ROLLING_AVERAGE"; UIName = "Camera/Move/Modify/Number of frames to average movements."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOD_FINAL_LOOK_TOWARD"; UIName = "Camera/Move/Modify/Final camera look toward point."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOD_LOOK_TOWARD"; UIName = "Camera/Modify/Move/Camera look toward point while moving."; HelpText="No Help." End ScriptAction InternalName = "CREATE_OBJECT"; UIName = "Unit/Spawn/Spawn unit."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ATTACK_TEAM"; UIName = "Team/Attack/Set to attack -- another team."; HelpText="No Help." End ScriptAction InternalName = "NAMED_ATTACK_NAMED"; UIName = "Unit/Attack/Set unit to attack another unit."; HelpText="No Help." End ScriptAction InternalName = "CREATE_NAMED_ON_TEAM_AT_WAYPOINT"; UIName = "Unit/Spawn/Spawn -- named unit on a team at a waypoint."; HelpText="No Help." End ScriptAction InternalName = "CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT"; UIName = "Unit/Spawn/Spawn -- unnamed unit on a team at a waypoint."; HelpText="No Help." End ScriptAction InternalName = "NAMED_APPLY_ATTACK_PRIORITY_SET"; UIName = "AttackPrioritySet/ApplySet/Apply unit's attack priority set."; HelpText="No Help." End ScriptAction InternalName = "TEAM_APPLY_ATTACK_PRIORITY_SET"; UIName = "AttackPrioritySet/ApplySet/Apply a team's attack priority set."; HelpText="No Help." End ScriptAction InternalName = "SET_ATTACK_PRIORITY_THING"; UIName = "AttackPrioritySet/CreateSet/Modify a set's priority for a single unit type."; HelpText="No Help." End ScriptAction InternalName = "SET_ATTACK_PRIORITY_KIND_OF"; UIName = "AttackPrioritySet/CreateSet/Modify a set's priorities for all of a kind."; HelpText="No Help." End ScriptAction InternalName = "SET_DEFAULT_ATTACK_PRIORITY"; UIName = "AttackPrioritySet/CreateSet/Specify the set's default priority."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_ADD_SKILLPOINTS"; UIName = "Player/Experience/Add or Subtract Skill Points."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_ADD_RANKLEVEL"; UIName = "Player/Experience/Add or Subtract Rank Levels."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_SET_RANKLEVEL"; UIName = "Player/Experience/Set Rank Level."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_SET_RANKLEVELLIMIT"; UIName = "Map/Experience/Set Rank Level Limit for current Map."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_GRANT_SCIENCE"; UIName = "Player/Science/Grant a Science to a given Player (ignoring prerequisites)."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_PURCHASE_SCIENCE"; UIName = "Player/Science/Player attempts to purchase a Science."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_SCIENCE_AVAILABILITY"; UIName = "Player/Science/Set science availability."; HelpText="No Help." End ScriptAction InternalName = "SET_BASE_CONSTRUCTION_SPEED"; UIName = "Player/AI/Set the delay between building AI teams."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_ATTITUDE"; UIName = "Unit/Mood/Set the general attitude of a specific unit."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_ATTITUDE"; UIName = "Team/Mood/Set the general attitude of a team."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_REPULSOR"; UIName = "Unit/Internal/Repulsor/Set the REPULSOR flag of a specific unit."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_REPULSOR"; UIName = "Team/Internal/Repulsor/Set the REPULSOR flag of a team."; HelpText="No Help." End ScriptAction InternalName = "NAMED_ATTACK_AREA"; UIName = "Unit/Attack/Set a specific unit to attack a specific trigger area."; HelpText="No Help." End ScriptAction InternalName = "NAMED_ATTACK_TEAM"; UIName = "Unit/Attack/Set a specific unit to attack a team."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ATTACK_AREA"; UIName = "Team/Attack/Set to attack -- trigger area."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ATTACK_NAMED"; UIName = "Team/Attack/Set to attack -- specific unit."; HelpText="No Help." End ScriptAction InternalName = "TEAM_LOAD_TRANSPORTS"; UIName = "Team/Transport/Transport -- automatically load."; HelpText="No Help." End ScriptAction InternalName = "NAMED_ENTER_NAMED"; UIName = "Unit/Transport/Transport -- load unit into specific."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ENTER_NAMED"; UIName = "Team/Transport/Transport -- load team into specific."; HelpText="No Help." End ScriptAction InternalName = "NAMED_EXIT_ALL"; UIName = "Unit/Transport/Transport -- unload units from specific."; HelpText="No Help." End ScriptAction InternalName = "TEAM_EXIT_ALL"; UIName = "Team/Transport/Transport -- unload team from all."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FOLLOW_WAYPOINTS"; UIName = "Unit/Move/Set a specific unit to follow a waypoint path."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FOLLOW_WAYPOINTS_EXACT"; UIName = "Unit/Move/Set a specific unit to EXACTLY follow a waypoint path."; HelpText="No Help." End ScriptAction InternalName = "NAMED_GUARD"; UIName = "Unit/Move/Set to guard."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GUARD"; UIName = "Team/Guard/Set to guard -- current location."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GUARD_POSITION"; UIName = "Team/Guard/Set to guard -- location."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GUARD_OBJECT"; UIName = "Team/Guard/Set to guard -- specific unit."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GUARD_AREA"; UIName = "Team/Guard/Set to guard -- area."; HelpText="No Help." End ScriptAction InternalName = "NAMED_HUNT"; UIName = "Unit/Hunt/Set a specific unit to hunt."; HelpText="No Help." End ScriptAction InternalName = "TEAM_HUNT_WITH_COMMAND_BUTTON"; UIName = "Team/Hunt/Set to hunt using commandbutton ability."; HelpText="No Help." End ScriptAction InternalName = "TEAM_HUNT"; UIName = "Team/Hunt/Set to hunt."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_HUNT"; UIName = "Player/Hunt/Set all of a player's units to hunt."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_SELL_EVERYTHING"; UIName = "Player/Set/Set a player to sell everything."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_DISABLE_BASE_CONSTRUCTION"; UIName = "Player/Build/Set a player to be unable to build buildings."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_DISABLE_FACTORIES"; UIName = "Player/Build/Set a player to be unable to build from a specific building."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_DISABLE_UNIT_CONSTRUCTION"; UIName = "Player/Build/Set a player to be unable to build units."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_ENABLE_BASE_CONSTRUCTION"; UIName = "Player/Build/Set a player to be able to build buildings."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_ENABLE_FACTORIES"; UIName = "Player/Build/Set a player to be able to build from a specific building."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_ENABLE_UNIT_CONSTRUCTION"; UIName = "Player/Build/Set a player to be able to build units."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOVE_HOME"; UIName = "Camera/Move/Move the camera to the home position."; HelpText="No Help." End ScriptAction InternalName = "OVERSIZE_TERRAIN"; UIName = "Camera/Terrain/Oversize the terrain."; HelpText="No Help." End ScriptAction InternalName = "BUILD_TEAM"; UIName = "Team/AI/Start building a team."; HelpText="No Help." End ScriptAction InternalName = "NAMED_DAMAGE"; UIName = "Unit/Damage/Deal damage to a specific unit."; HelpText="No Help." End ScriptAction InternalName = "NAMED_DELETE"; UIName = "Unit/Damage or Remove/Delete a specific unit."; HelpText="No Help." End ScriptAction InternalName = "TEAM_DELETE"; UIName = "Team/Damage or Remove/Delete a team."; HelpText="No Help." End ScriptAction InternalName = "TEAM_DELETE_LIVING"; UIName = "Team/Damage or Remove/Delete a team, but ignore dead guys."; HelpText="No Help." End ScriptAction InternalName = "NAMED_KILL"; UIName = "Unit/Damage or Remove/Kill a specific unit."; HelpText="No Help." End ScriptAction InternalName = "TEAM_KILL"; UIName = "Team/Damage or Remove/Kill an entire team."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_KILL"; UIName = "Player/Damage or Remove/Kill a player."; HelpText="No Help." End ScriptAction InternalName = "DISPLAY_TEXT"; UIName = "User/String/Display a string."; HelpText="No Help." End ScriptAction InternalName = "DISPLAY_CINEMATIC_TEXT"; UIName = "User/String/Display a cinematic string."; HelpText="No Help." End ScriptAction InternalName = "CAMEO_FLASH"; UIName = "User/Flash/Flash a cameo for a specified amount of time."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FLASH"; UIName = "User/Flash/Flash a specific unit for a specified amount of time."; HelpText="No Help." End ScriptAction InternalName = "TEAM_FLASH"; UIName = "User/Flash/Flash a team for a specified amount of time."; HelpText="No Help." End ScriptAction InternalName = "NAMED_CUSTOM_COLOR"; UIName = "User/Flash/Set a specific unit to use a special indicator color."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FLASH_WHITE"; UIName = "User/Flash/Flash a specific unit white for a specified amount of time."; HelpText="No Help." End ScriptAction InternalName = "TEAM_FLASH_WHITE"; UIName = "User/Flash/Flash a team white for a specified amount of time."; HelpText="No Help." End ScriptAction InternalName = "INGAME_POPUP_MESSAGE"; UIName = "User/String/Display Popup Message Box."; HelpText="No Help." End ScriptAction InternalName = "MOVIE_PLAY_FULLSCREEN"; UIName = "Multimedia/Movie/Play a movie in fullscreen mode."; HelpText="No Help." End ScriptAction InternalName = "MOVIE_PLAY_RADAR"; UIName = "Multimedia/Movie/Play a movie in the radar."; HelpText="No Help." End ScriptAction InternalName = "SOUND_PLAY_NAMED"; UIName = "Multimedia/Sound Effect/Play a sound as though coming from a specific unit."; HelpText="No Help." End ScriptAction InternalName = "SPEECH_PLAY"; UIName = "Multimedia/Sound Effect/Play a speech file."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_TRANSFER_OWNERSHIP_PLAYER"; UIName = "Player/Transfer/Transfer assets from one player to another player."; HelpText="No Help." End ScriptAction InternalName = "NAMED_TRANSFER_OWNERSHIP_PLAYER"; UIName = "Player/Transfer/Transfer a specific unit to the control of a player."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_EXCLUDE_FROM_SCORE_SCREEN"; UIName = "Player/Score/Exclude this player from the score screen."; HelpText="No Help." End ScriptAction InternalName = "ENABLE_SCORING"; UIName = "Player/Score/Turn on scoring."; HelpText="No Help." End ScriptAction InternalName = "DISABLE_SCORING"; UIName = "Player/Score/Turn off scoring."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_RELATES_PLAYER"; UIName = "Player/Alliances/Change how a player relates to another player."; HelpText="No Help." End ScriptAction InternalName = "RADAR_CREATE_EVENT"; UIName = "Radar/Create Event/Create a radar event at a specified location."; HelpText="No Help." End ScriptAction InternalName = "OBJECT_CREATE_RADAR_EVENT"; UIName = "Radar/Create Event/Create a radar event at a specific object."; HelpText="No Help." End ScriptAction InternalName = "TEAM_CREATE_RADAR_EVENT"; UIName = "Radar/Create Event/Create a radar event at a specific team."; HelpText="No Help." End ScriptAction InternalName = "RADAR_DISABLE"; UIName = "Radar/Control/Disable the radar."; HelpText="No Help." End ScriptAction InternalName = "RADAR_ENABLE"; UIName = "Radar/Control/Enable the radar."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_STEALTH_ENABLED"; UIName = "Unit/Status/Stealth set enabled or disabled."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_STEALTH_ENABLED"; UIName = "Team/Status/Stealth set enabled or disabled."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_UNMANNED_STATUS"; UIName = "Unit/Status/Make unmanned."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_UNMANNED_STATUS"; UIName = "Team/Status/Make unmanned."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_BOOBYTRAPPED"; UIName = "Unit/Status/Make boobytrapped."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_BOOBYTRAPPED"; UIName = "Team/Status/Make boobytrapped."; HelpText="No Help." End ScriptAction InternalName = "MAP_REVEAL_AT_WAYPOINT"; UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- fog."; HelpText="No Help." End ScriptAction InternalName = "MAP_SHROUD_AT_WAYPOINT"; UIName = "Map/Shroud or Reveal/Shroud map at waypoint -- add fog."; HelpText="No Help." End ScriptAction InternalName = "MAP_REVEAL_ALL"; UIName = "Map/Shroud or Reveal/Reveal the entire map for a player."; HelpText="No Help." End ScriptAction InternalName = "MAP_REVEAL_ALL_PERM"; UIName = "Map/Shroud or Reveal/Reveal the entire map permanently for a player."; HelpText="No Help." End ScriptAction InternalName = "MAP_REVEAL_ALL_UNDO_PERM"; UIName = "Map/Shroud or Reveal/Un-Reveal the entire map permanently for a player."; HelpText="No Help." End ScriptAction InternalName = "MAP_SHROUD_ALL"; UIName = "Map/Shroud or Reveal/Shroud the entire map for a player."; HelpText="No Help." End ScriptAction InternalName = "DISABLE_BORDER_SHROUD"; UIName = "Map/Shroud or Reveal/Border Shroud is turned off."; HelpText="No Help." End ScriptAction InternalName = "ENABLE_BORDER_SHROUD"; UIName = "Map/Shroud or Reveal/Border Shroud is turned on."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GARRISON_SPECIFIC_BUILDING"; UIName = "Team/Garrison/Garrison a specific building with a team."; HelpText="No Help." End ScriptAction InternalName = "EXIT_SPECIFIC_BUILDING"; UIName = "Unit/Garrison/Empty a specific building."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GARRISON_NEAREST_BUILDING"; UIName = "Team/Garrison/Garrison a nearby building with a team."; HelpText="No Help." End ScriptAction InternalName = "TEAM_EXIT_ALL_BUILDINGS"; UIName = "Team/Garrison/Exit all buildings a team is in."; HelpText="No Help." End ScriptAction InternalName = "NAMED_GARRISON_SPECIFIC_BUILDING"; UIName = "Unit/Garrison/Garrison a specific building with a specific unit."; HelpText="No Help." End ScriptAction InternalName = "NAMED_GARRISON_NEAREST_BUILDING"; UIName = "Unit/Garrison/Garrison a nearby building with a specific unit."; HelpText="No Help." End ScriptAction InternalName = "NAMED_EXIT_BUILDING"; UIName = "Unit/Garrison/Exit the building the unit is in."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_GARRISON_ALL_BUILDINGS"; UIName = "Player/Garrison/Garrison as many buildings as player has units for."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_EXIT_ALL_BUILDINGS"; UIName = "Player/Garrison/All units leave their garrisons."; HelpText="No Help." End ScriptAction InternalName = "TEAM_AVAILABLE_FOR_RECRUITMENT"; UIName = "Team/AI/Set whether members of a team can be recruited into another team."; HelpText="No Help." End ScriptAction InternalName = "TEAM_COLLECT_NEARBY_FOR_TEAM"; UIName = "Team/AI/Set to collect nearby units."; HelpText="No Help." End ScriptAction InternalName = "TEAM_MERGE_INTO_TEAM"; UIName = "Team/Merge/Merge a team into another team."; HelpText="No Help." End ScriptAction InternalName = "IDLE_ALL_UNITS"; UIName = "Scripting/Idle or Restart/Idle all units for all players."; HelpText="No Help." End ScriptAction InternalName = "RESUME_SUPPLY_TRUCKING"; UIName = "Scripting/Idle or Restart/All idle Supply Trucks attempt to resume supply routes."; HelpText="No Help." End ScriptAction InternalName = "DISABLE_INPUT"; UIName = "User/Input/User input -- disable."; HelpText="No Help." End ScriptAction InternalName = "ENABLE_INPUT"; UIName = "User/Input/User input -- enable."; HelpText="No Help." End ScriptAction InternalName = "SOUND_AMBIENT_PAUSE"; UIName = "Multimedia/SoundEffects/Pause the ambient sounds."; HelpText="No Help." End ScriptAction InternalName = "SOUND_AMBIENT_RESUME"; UIName = "Multimedia/SoundEffects/Resume the ambient sounds."; HelpText="No Help." End ScriptAction InternalName = "ENABLE_OBJECT_SOUND"; UIName = "Multimedia/Sound Effect/Enable object's ambient sound."; HelpText="No Help." End ScriptAction InternalName = "DISABLE_OBJECT_SOUND"; UIName = "Multimedia/Sound Effect/Disable object's ambient sound"; HelpText="No Help." End ScriptAction InternalName = "MUSIC_SET_TRACK"; UIName = "Multimedia/Music/Play a music track."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_LETTERBOX_BEGIN"; UIName = "Camera/Letterbox/Begin letterbox mode."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_LETTERBOX_END"; UIName = "Camera/Letterbox/End letterbox mode."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_BW_MODE_BEGIN"; UIName = "Camera/Camera FX/Start black & white mode."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_BW_MODE_END"; UIName = "Camera/Camera FX/Stop black & white mode."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOTION_BLUR"; UIName = "Camera/Camera FX/Motion blur zoom."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOTION_BLUR_JUMP"; UIName = "Camera/Camera FX/Motion blur zoom with jump cut."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOTION_BLUR_FOLLOW"; UIName = "Camera/Camera FX/Start motion blur as the camera moves."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_MOTION_BLUR_END_FOLLOW"; UIName = "Camera/Camera FX/End motion blur as the camera moves."; HelpText="No Help." End ScriptAction InternalName = "DRAW_SKYBOX_BEGIN"; UIName = "Camera/Skybox/Start skybox mode."; HelpText="No Help." End ScriptAction InternalName = "DRAW_SKYBOX_END"; UIName = "Camera/Skybox/Stop skybox mode."; HelpText="No Help." End ScriptAction InternalName = "FREEZE_TIME"; UIName = "Scripting/Time/Freeze time."; HelpText="No Help." End ScriptAction InternalName = "UNFREEZE_TIME"; UIName = "Scripting/Time/Unfreeze time."; HelpText="No Help." End ScriptAction InternalName = "SHOW_MILITARY_CAPTION"; UIName = "Scripting/Briefing/Show military briefing caption."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_SET_AUDIBLE_DISTANCE"; UIName = "Camera/Sounds/Set the audible distance for camera-up shots."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_HELD"; UIName = "Unit/Move/Set unit to be held in place, ignoring Physics, Locomotors, etc."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_STOPPING_DISTANCE"; UIName = "Unit/Move/Set stopping distance for current locomotor."; HelpText="No Help." End ScriptAction InternalName = "SET_STOPPING_DISTANCE"; UIName = "Team/Move/Set stopping distance for each unit's current locomotor."; HelpText="No Help." End ScriptAction InternalName = "SET_FPS_LIMIT"; UIName = "Scripting/Set max frames per second."; HelpText="No Help." End ScriptAction InternalName = "DISABLE_SPECIAL_POWER_DISPLAY"; UIName = "Scripting/Special power countdown display -- disable."; HelpText="No Help." End ScriptAction InternalName = "ENABLE_SPECIAL_POWER_DISPLAY"; UIName = "Scripting/Special power countdown display -- enable."; HelpText="No Help." End ScriptAction InternalName = "NAMED_HIDE_SPECIAL_POWER_DISPLAY"; UIName = "Unit/Special Power/Special power countdown timer -- hide."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SHOW_SPECIAL_POWER_DISPLAY"; UIName = "Unit/Special Power/Special power countdown timer -- display."; HelpText="No Help." End ScriptAction InternalName = "MUSIC_SET_VOLUME"; UIName = "Multimedia/Set the current music volume."; HelpText="No Help." End ScriptAction InternalName = "TEAM_TRANSFER_TO_PLAYER"; UIName = "Team/Transfer control of a team to a player."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_SET_MONEY"; UIName = "Player/Set/Set player's money."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_GIVE_MONEY"; UIName = "Player/Set/Gives or takes from player's money."; HelpText="No Help." End ScriptAction InternalName = "DISPLAY_COUNTER"; UIName = "Scripting/Counters/Display an individual counter to the user."; HelpText="No Help." End ScriptAction InternalName = "HIDE_COUNTER"; UIName = "Scripting/Counters/Hide an individual counter from the user."; HelpText="No Help." End ScriptAction InternalName = "DISPLAY_COUNTDOWN_TIMER"; UIName = "Scripting/Timer/Display an individual timer to the user."; HelpText="No Help." End ScriptAction InternalName = "HIDE_COUNTDOWN_TIMER"; UIName = "Scripting/Timer/Hides an individual timer from the user."; HelpText="No Help." End ScriptAction InternalName = "DISABLE_COUNTDOWN_TIMER_DISPLAY"; UIName = "Scripting/Timer/Hide all timers from the user."; HelpText="No Help." End ScriptAction InternalName = "ENABLE_COUNTDOWN_TIMER_DISPLAY"; UIName = "Scripting/Timer -- display all timers to the user."; HelpText="No Help." End ScriptAction InternalName = "NAMED_STOP_SPECIAL_POWER_COUNTDOWN"; UIName = "Unit/Special power/Countdown timer -- pause."; HelpText="No Help." End ScriptAction InternalName = "NAMED_START_SPECIAL_POWER_COUNTDOWN"; UIName = "Unit/Special power/Countdown timer -- resume."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_SPECIAL_POWER_COUNTDOWN"; UIName = "Unit/Special power/Countdown timer -- set."; HelpText="No Help." End ScriptAction InternalName = "NAMED_ADD_SPECIAL_POWER_COUNTDOWN"; UIName = "Unit/Special power/Countdown timer -- add seconds."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COST"; UIName = "Player/Special power/Special power -- fire at enemy's highest cost area."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_REPAIR_NAMED_STRUCTURE"; UIName = "Player/Repair named bridge or structure."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FIRE_SPECIAL_POWER_AT_WAYPOINT"; UIName = "Unit/Special power/Special Power -- fire at location."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FIRE_SPECIAL_POWER_AT_NAMED"; UIName = "Unit/Special power/Special Power -- fire at unit."; HelpText="No Help." End ScriptAction InternalName = "REFRESH_RADAR"; UIName = "Radar/Refresh radar terrain."; HelpText="No Help." End ScriptAction InternalName = "NAMED_STOP"; UIName = "Unit/Set a specific unit to stop."; HelpText="No Help." End ScriptAction InternalName = "TEAM_STOP"; UIName = "Team/Stop/Have team stop."; HelpText="No Help." End ScriptAction InternalName = "TEAM_STOP_AND_DISBAND"; UIName = "Team/Stop/Have team stop, then disband."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_OVERRIDE_RELATION_TO_TEAM"; UIName = "Team/Alliance/Override a team's relationship to another team."; HelpText="No Help." End ScriptAction InternalName = "TEAM_REMOVE_OVERRIDE_RELATION_TO_TEAM"; UIName = "Team/Alliance/Remove an override to a team's relationship to another team."; HelpText="No Help." End ScriptAction InternalName = "TEAM_REMOVE_ALL_OVERRIDE_RELATIONS"; UIName = "Team/Alliance/Remove all overrides to team's relationship to teams and/or players."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_TETHER_NAMED"; UIName = "Camera/Follow/Begin tether camera to a specific unit."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_STOP_TETHER_NAMED"; UIName = "Camera/Follow/End tether to any units."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_SET_DEFAULT"; UIName = "Camera/Set default camera."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_LOOK_TOWARD_OBJECT"; UIName = "Camera/Rotate//Rotate toward unit."; HelpText="No Help." End ScriptAction InternalName = "CAMERA_LOOK_TOWARD_WAYPOINT"; UIName = "Camera/Rotate//Rotate to look at a waypoint."; HelpText="No Help." End ScriptAction InternalName = "UNIT_DESTROY_ALL_CONTAINED"; UIName = "Unit/Damage or Remove/Kill all units contained within a specific transport or structure."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FIRE_WEAPON_FOLLOWING_WAYPOINT_PATH"; UIName = "Unit/Fire waypoint-weapon following waypoint path."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_OVERRIDE_RELATION_TO_PLAYER"; UIName = "Team/Override a team's relationship to another player."; HelpText="No Help." End ScriptAction InternalName = "TEAM_REMOVE_OVERRIDE_RELATION_TO_PLAYER"; UIName = "Team/Remove an override to a team's relationship to another player."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_SET_OVERRIDE_RELATION_TO_TEAM"; UIName = "Player/Alliances/Override a player's relationship to another team."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_REMOVE_OVERRIDE_RELATION_TO_TEAM"; UIName = "Player/Remove an override to a player's relationship to another team."; HelpText="No Help." End ScriptAction InternalName = "UNIT_EXECUTE_SEQUENTIAL_SCRIPT"; UIName = "Unit/SequentialScript/Set a specific unit to execute a script sequentially."; HelpText="No Help." End ScriptAction InternalName = "UNIT_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING"; UIName = "Unit/SequentialScript/Set a specific unit to execute a looping sequential script."; HelpText="No Help." End ScriptAction InternalName = "TEAM_EXECUTE_SEQUENTIAL_SCRIPT"; UIName = "Team/SequentialScript/Execute script sequentially -- start."; HelpText="No Help." End ScriptAction InternalName = "TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING"; UIName = "Team/SequentialScript/Execute script sequentially -- looping."; HelpText="No Help." End ScriptAction InternalName = "UNIT_STOP_SEQUENTIAL_SCRIPT"; UIName = "Unit/SequentialScript/Set a specific unit to stop executing a sequential script."; HelpText="No Help." End ScriptAction InternalName = "TEAM_STOP_SEQUENTIAL_SCRIPT"; UIName = "Team/SequentialScript/Execute script sequentially -- stop."; HelpText="No Help." End ScriptAction InternalName = "UNIT_GUARD_FOR_FRAMECOUNT"; UIName = "Unit/SequentialScript/Set to guard for some number of frames."; HelpText="No Help." End ScriptAction InternalName = "UNIT_IDLE_FOR_FRAMECOUNT"; UIName = "Unit/Set to idle for some number of frames."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GUARD_FOR_FRAMECOUNT"; UIName = "Team/SequentialScript/Set to guard -- number of frames."; HelpText="No Help." End ScriptAction InternalName = "TEAM_IDLE_FOR_FRAMECOUNT"; UIName = "Team/SequentialScript/Set to idle for some number of frames."; HelpText="No Help." End ScriptAction InternalName = "WATER_CHANGE_HEIGHT"; UIName = "Map/Modify/Adjust water height to a new level"; HelpText="No Help." End ScriptAction InternalName = "WATER_CHANGE_HEIGHT_OVER_TIME"; UIName = "Map/Modify/Adjust water height to a new level with damage over time"; HelpText="No Help." End ScriptAction InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY"; UIName = "Unit/CommandButton/Use commandbutton ability."; HelpText="No Help." End ScriptAction InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_ON_NAMED"; UIName = "Unit/CommandButton/Use commandbutton ability on an object."; HelpText="No Help." End ScriptAction InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT"; UIName = "Unit/CommandButton/Use commandbutton ability at a waypoint."; HelpText="No Help." End ScriptAction InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_USING_WAYPOINT_PATH"; UIName = "Unit/CommandButton/Use commandbutton ability following waypoint path."; HelpText="No Help." End ScriptAction InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY"; UIName = "Team/CommandButton/Use commandbutton ability."; HelpText="No Help." End ScriptAction InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY_ON_NAMED"; UIName = "Team/CommandButton/Use commandbutton ability on an object."; HelpText="No Help." End ScriptAction InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT"; UIName = "Team/CommandButton/Use commandbutton ability at a waypoint."; HelpText="No Help." End ScriptAction InternalName = "MAP_SWITCH_BORDER"; UIName = "Map/Modify/Change the active area of the map."; HelpText="No Help." End ScriptAction InternalName = "OBJECT_FORCE_SELECT"; UIName = "Scripting/Select the first object type on a team."; HelpText="No Help." End ScriptAction InternalName = "RADAR_FORCE_ENABLE"; UIName = "Radar/Control/Force enable the radar."; HelpText="No Help." End ScriptAction InternalName = "RADAR_REVERT_TO_NORMAL"; UIName = "Radar/Revert radar to normal behavior."; HelpText="No Help." End ScriptAction InternalName = "SCREEN_SHAKE"; UIName = "Camera/Shake Screen."; HelpText="No Help." End ScriptAction InternalName = "TECHTREE_MODIFY_BUILDABILITY_OBJECT"; UIName = "Map/Modify/Adjust the tech tree for a specific object type."; HelpText="No Help." End ScriptAction InternalName = "SET_CAVE_INDEX"; UIName = "Unit/Set Cave connectivity index."; HelpText="No Help." End ScriptAction InternalName = "WAREHOUSE_SET_VALUE"; UIName = "Unit/Set cash value of Warehouse."; HelpText="No Help." End ScriptAction InternalName = "SOUND_DISABLE_TYPE"; UIName = "Multimedia/Sound Events/Sound Events -- disable type."; HelpText="No Help." End ScriptAction InternalName = "SOUND_ENABLE_TYPE"; UIName = "Multimedia/Sound Events/Sound Events -- enable type."; HelpText="No Help." End ScriptAction InternalName = "SOUND_REMOVE_TYPE"; UIName = "Multimedia/Sound Events/Sound Events -- remove type."; HelpText="No Help." End ScriptAction InternalName = "SOUND_REMOVE_ALL_DISABLED"; UIName = "Multimedia/Sound Events/Sound Events -- remove all disabled."; End ScriptAction InternalName = "SOUND_ENABLE_ALL"; UIName = "Multimedia/Sound Events/Sound Events -- enable all."; End ScriptAction InternalName = "AUDIO_OVERRIDE_VOLUME_TYPE"; UIName = "Multimedia/Sound Events/Sound Events -- override volume -- type."; HelpText="No Help." End ScriptAction InternalName = "AUDIO_RESTORE_VOLUME_TYPE"; UIName = "Multimedia/Sound Events/Sound Events -- restore volume -- type."; HelpText="No Help." End ScriptAction InternalName = "AUDIO_RESTORE_VOLUME_ALL_TYPE"; UIName = "Multimedia/Sound Events/Sound Events -- restore volume -- all."; End ScriptAction InternalName = "NAMED_SET_TOPPLE_DIRECTION"; UIName = "Unit/Set topple direction."; HelpText="No Help." End ScriptAction InternalName = "UNIT_MOVE_TOWARDS_NEAREST_OBJECT_TYPE"; UIName = "Unit/Move/Move unit towards the nearest object of a specific type."; HelpText="No Help." End ScriptAction InternalName = "TEAM_MOVE_TOWARDS_NEAREST_OBJECT_TYPE"; UIName = "Team/Move/Move team towards the nearest object of a specific type."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_ATTACK_NEAREST_GROUP_WITH_VALUE"; UIName = "Skirmish/Team/Attack nearest group matching value comparison."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_PERFORM_COMMANDBUTTON_ON_MOST_VALUABLE_OBJECT"; UIName = "Skirmish/Team/Perform command ability on most valuable object."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_ALL"; UIName = "Skirmish/Delay a sequential script until the specified command ability is ready - all."; HelpText="No Help." End ScriptAction InternalName = "SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_PARTIAL"; UIName = "Skirmish/Delay a sequential script until the specified command ability is ready - partial."; HelpText="No Help." End ScriptAction InternalName = "TEAM_SPIN_FOR_FRAMECOUNT"; UIName = "Team/SequentialScript/Set to continue current action for some number of frames."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NAMED"; UIName = "Team/CommandButton/Use command ability -- all -- named enemy"; HelpText="No Help." End ScriptAction InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT"; UIName = "Team/CommandButton/Use command ability -- all -- nearest enemy unit"; HelpText="No Help." End ScriptAction InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING"; UIName = "Team/CommandButton/Use command ability -- all -- nearest enemy garrisoned building."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_KINDOF"; UIName = "Team/CommandButton/Use command ability -- all -- nearest enemy object with kind of."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING"; UIName = "Team/CommandButton/Use command ability -- all -- nearest enemy building."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS"; UIName = "Team/CommandButton/Use command ability -- all -- nearest enemy building kindof."; HelpText="No Help." End ScriptAction InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE"; UIName = "Team/CommandButton/Use command ability -- all -- nearest object type."; HelpText="No Help." End ScriptAction InternalName = "TEAM_PARTIAL_USE_COMMANDBUTTON"; UIName = "Team/CommandButton/Use command ability -- partial -- self."; HelpText="No Help." End ScriptAction InternalName = "TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT"; UIName = "Team/Capture unowned faction unit -- nearest."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_CREATE_TEAM_FROM_CAPTURED_UNITS"; UIName = "Player/Create team from all captured units."; HelpText="No Help." End ScriptAction InternalName = "TEAM_WAIT_FOR_NOT_CONTAINED_ALL"; UIName = "Team/SequentialScript/Delay a sequential script until the team is no longer contained - all"; HelpText="No Help." End ScriptAction InternalName = "TEAM_WAIT_FOR_NOT_CONTAINED_PARTIAL"; UIName = "Team/SequentialScript/Delay a sequential script until the team is no longer contained - partial"; HelpText="No Help." End ScriptAction InternalName = "TEAM_SET_EMOTICON"; UIName = "Emoticon/Set team emoticon for duration (-1.0 permanent, otherwise duration in sec)."; HelpText="No Help." End ScriptAction InternalName = "NAMED_SET_EMOTICON"; UIName = "Emoticon/Set unit emoticon for duration (-1.0 permanent, otherwise duration in sec)."; HelpText="No Help." End ScriptAction InternalName = "OBJECTLIST_ADDOBJECTTYPE"; UIName = "Scripting/ObjectTypeList/Add Object Type."; HelpText="No Help." End ScriptAction InternalName = "OBJECTLIST_REMOVEOBJECTTYPE"; UIName = "Scripting/ObjectTypeList/Remove Object Type."; HelpText="No Help." End ScriptAction InternalName = "MAP_REVEAL_PERMANENTLY_AT_WAYPOINT"; UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- permanently."; HelpText="No Help." End ScriptAction InternalName = "MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT"; UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- undo permanently."; HelpText="No Help." End ScriptAction InternalName = "EVA_SET_ENABLED_DISABLED"; UIName = "Scripting/Enable or Disable EVA."; HelpText="No Help." End ScriptAction InternalName = "OPTIONS_SET_OCCLUSION_MODE"; UIName = "Scripting/Enable or Disable Occlusion (Drawing Behind Buildings)."; HelpText="No Help." End ScriptAction InternalName = "OPTIONS_SET_DRAWICON_UI_MODE"; UIName = "Scripting/Enable or Disable Draw-icon UI."; HelpText="No Help." End ScriptAction InternalName = "OPTIONS_SET_PARTICLE_CAP_MODE"; UIName = "Scripting/Enable or Disable Particle Cap."; HelpText="No Help." End ScriptAction InternalName = "UNIT_AFFECT_OBJECT_PANEL_FLAGS"; UIName = "Unit/Affect flags set on object panel."; HelpText="No Help." End ScriptAction InternalName = "TEAM_AFFECT_OBJECT_PANEL_FLAGS"; UIName = "Team/Affect flags set on object panel - all."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_SELECT_SKILLSET"; UIName = "Player/Set/Set the skillset for a computer player."; HelpText="No Help." End ScriptAction InternalName = "SCRIPTING_OVERRIDE_HULK_LIFETIME "; UIName = "Scripting/Hulk set override lifetime."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FACE_NAMED"; UIName = "Unit/Set unit to face another unit."; HelpText="No Help." End ScriptAction InternalName = "NAMED_FACE_WAYPOINT"; UIName = "Unit/Set unit to face a waypoint."; HelpText="No Help." End ScriptAction InternalName = "TEAM_FACE_NAMED"; UIName = "Team/Move/Set team to face another unit."; HelpText="No Help." End ScriptAction InternalName = "TEAM_FACE_WAYPOINT"; UIName = "Team/Move/Set team to face a waypoint."; HelpText="No Help." End ScriptAction InternalName = "COMMANDBAR_REMOVE_BUTTON_OBJECTTYPE"; UIName = "Scripting/Remove a command button from an object type."; HelpText="No Help." End ScriptAction InternalName = "COMMANDBAR_ADD_BUTTON_OBJECTTYPE_SLOT"; UIName = "Scripting/Add a command button to an object type."; HelpText="No Help." End ScriptAction InternalName = "UNIT_SPAWN_NAMED_LOCATION_ORIENTATION"; UIName = "Unit/Spawn/Spawn -- named unit on a team at a position with an orientation."; HelpText="No Help." End ScriptAction InternalName = "PLAYER_AFFECT_RECEIVING_EXPERIENCE"; UIName = "Player/Experience/Change the modifier to generals experience that a player receives."; HelpText="No Help." End ScriptAction InternalName = "SOUND_SET_VOLUME"; UIName = "Multimedia/Set the current sound volume."; HelpText="No Help." End ScriptAction InternalName = "SPEECH_SET_VOLUME"; UIName = "Multimedia/Set the current speech volume."; HelpText="No Help." End ScriptAction InternalName = "OBJECT_ALLOW_BONUSES"; UIName = "Map/Modify/Adjust Object Bonuses based on difficulty."; HelpText="No Help." End ScriptAction InternalName = "TEAM_GUARD_IN_TUNNEL_NETWORK"; UIName = "Team/Guard/Set to guard - from inside tunnel network."; HelpText="No Help." End ScriptAction InternalName = "LOCALDEFEAT"; UIName = "Multiplayer/Announce local defeat."; HelpText="No Help." End ScriptAction InternalName = "VICTORY"; UIName = "Multiplayer/Announce victory."; HelpText="No Help." End ScriptAction InternalName = "DEFEAT"; UIName = "Multiplayer/Announce defeat."; HelpText="No Help." End ScriptAction InternalName = "RESIZE_VIEW_GUARDBAND"; UIName = "Map/Modify/Resize view guardband."; HelpText="No Help." End ScriptAction InternalName = "DELETE_ALL_UNMANNED"; UIName = "Scripting/Delete all unmanned (sniped) vehicles."; HelpText="No Help." End ScriptAction InternalName = "CHOOSE_VICTIM_ALWAYS_USES_NORMAL"; UIName = "Map/Modify/Force ChooseVictim to ignore game difficulty and always use Normal setting."; HelpText="No Help." End ScriptCondition InternalName = "COUNTER"; UIName = "Scripting/Counter compared to a value."; HelpText = "No Help." End ScriptCondition InternalName = "UNIT_HEALTH"; UIName = "Health/Unit health % compared to a value."; HelpText = "No Help." End ScriptCondition InternalName = "FLAG"; UIName = "Scripting/Flag compared to a value."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_STATE_IS"; UIName = "Team/State/Team state is."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_STATE_IS_NOT"; UIName = "Team/State/Team state is not."; HelpText = "No Help." End ScriptCondition InternalName = "CONDITION_TRUE"; UIName = "Scripting/True."; HelpText = "No Help." End ScriptCondition InternalName = "TIMER_EXPIRED"; UIName = "Scripting/Timer expired."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_ALL_DESTROYED"; UIName = "Player/Destroyed/All units and buildings destroyed."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_ALL_BUILDFACILITIES_DESTROYED"; UIName = "Player/Destroyed/All factories destroyed."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_INSIDE_AREA_PARTIALLY"; UIName = "Team/Area/Team has units in an area."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_INSIDE_AREA"; UIName = "Unit/Area/Unit entered area."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_DESTROYED"; UIName = "Team/Destroyed/Team is destroyed."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_DESTROYED"; UIName = "Unit/Destroyed/Unit is destroyed."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_DYING"; UIName = "Unit/Destroyed/Unit is dying."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_TOTALLY_DEAD"; UIName = "Unit/Destroyed/Unit is finished dying."; HelpText = "No Help." End ScriptCondition InternalName = "BRIDGE_BROKEN"; UIName = "Bridge/Bridge is broken."; HelpText = "No Help." End ScriptCondition InternalName = "BRIDGE_REPAIRED"; UIName = "Bridge/Bridge is repaired."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_NOT_DESTROYED"; UIName = "Unit/Exists/Unit exists and is alive."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_HAS_UNITS"; UIName = "Team/Exists/Team has units."; HelpText = "No Help." End ScriptCondition InternalName = "CAMERA_MOVEMENT_FINISHED"; UIName = "Camera/Camera movement finished."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_INSIDE_AREA"; UIName = "Unit/Area/Unit inside an area."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_OUTSIDE_AREA"; UIName = "Unit/Area/Unit outside an area."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_INSIDE_AREA_ENTIRELY"; UIName = "Team/Area/Team completely inside an area."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_OUTSIDE_AREA_ENTIRELY"; UIName = "Team/Area/Team is completely outside an area."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_ATTACKED_BY_OBJECTTYPE"; UIName = "Unit/Attacked/Unit is attacked by a specific unit type."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_ATTACKED_BY_OBJECTTYPE"; UIName = "Team/Attacked/Team is attacked by a specific unit type."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_ATTACKED_BY_PLAYER"; UIName = "Unit/Attacked/Unit has been attacked by a player."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_ATTACKED_BY_PLAYER"; UIName = "Team/Attacked/Team has been attacked by a player."; HelpText = "No Help." End ScriptCondition InternalName = "BUILT_BY_PLAYER"; UIName = "Player/Owns/Player has built an object type."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_CREATED"; UIName = "Unit/Exists/Unit has been created."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_CREATED"; UIName = "Team/Exists/Team has been created."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_CREDITS"; UIName = "Player/Money/Player has (comparison) to a number of credits."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_DISCOVERED"; UIName = "Player/Discovered/Player has discovered a specific unit."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_BUILDING_IS_EMPTY"; UIName = "Unit/Garrisoned/A specific building is empty."; HelpText = "No Help." End ScriptCondition InternalName = "BUILDING_ENTERED_BY_PLAYER"; UIName = "Player/Player has entered a specific building."; HelpText = "No Help." End ScriptCondition InternalName = "ENEMY_SIGHTED"; UIName = "Unit/Sighted/Unit has sighted a(n) friendly|neutral|enemy unit belonging to a player."; HelpText = "No Help." End ScriptCondition InternalName = "TYPE_SIGHTED"; UIName = "Unit/Sighted/Unit has sighted a type of unit belonging to a player."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_DISCOVERED"; UIName = "Player/Discovered/Player has discovered a team."; HelpText = "No Help." End ScriptCondition InternalName = "MISSION_ATTEMPTS"; UIName = "Player/Player has attempted the mission a number of times."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_OWNED_BY_PLAYER"; UIName = "Player/Owns/Player owns the specific Unit."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_OWNED_BY_PLAYER"; UIName = "Player/Owns/Player owns a specific team."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_N_OR_FEWER_BUILDINGS"; UIName = "Player/Owns/Player currently owns N or fewer buildings."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS"; UIName = "Player/Owns/Player currently owns N or fewer faction buildings."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_POWER"; UIName = "Player/Power/Player's base currently has power."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_NO_POWER"; UIName = "Player/Power/Player's base currently has no power."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_REACHED_WAYPOINTS_END"; UIName = "Path/Unit has reached the end of a specific waypoint path."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_REACHED_WAYPOINTS_END"; UIName = "Path/Team has reached the end of a specific waypoint path."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_SELECTED"; UIName = "Selected/Unit currently selected."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_ENTERED_AREA"; UIName = "Unit/Area/Unit enters an area."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_EXITED_AREA"; UIName = "Unit/Area/Unit exits an area."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_ENTERED_AREA_ENTIRELY"; UIName = "Team/Area/Team entirely enters an area."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_ENTERED_AREA_PARTIALLY"; UIName = "Team/Area/One unit enters an area."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_EXITED_AREA_ENTIRELY"; UIName = "Team/Area/Team entirely exits an area."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_EXITED_AREA_PARTIALLY"; UIName = "Team/Area/One unit exits an area."; HelpText = "No Help." End ScriptCondition InternalName = "MULTIPLAYER_ALLIED_VICTORY"; UIName = "Multiplayer Victory & Defeat/Multiplayer allied victory."; HelpText = "No Help." End ScriptCondition InternalName = "MULTIPLAYER_ALLIED_DEFEAT"; UIName = "Multiplayer Victory & Defeat/Multiplayer allied defeat."; HelpText = "No Help." End ScriptCondition InternalName = "MULTIPLAYER_PLAYER_DEFEAT"; UIName = "Multiplayer Victory & Defeat/Multiplayer local player defeat check."; HelpText = "No Help." End ScriptCondition InternalName = "HAS_FINISHED_VIDEO"; UIName = "Multimedia/Finished/Video has completed playing."; HelpText = "No Help." End ScriptCondition InternalName = "HAS_FINISHED_SPEECH"; UIName = "Multimedia/Finished/Speech has completed playing."; HelpText = "No Help." End ScriptCondition InternalName = "HAS_FINISHED_AUDIO"; UIName = "Multimedia/Finished/Sound has completed playing."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER"; UIName = "Player/Special Power/Player starts using a special power."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED"; UIName = "Player/Special Power/Player start using a special power from a named unit."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_MIDWAY_SPECIAL_POWER"; UIName = "Player/Special Power/Player is midway through using a special power."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED"; UIName = "Player/Special Power/Player is midway through using a special power from a named unit."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_COMPLETED_SPECIAL_POWER"; UIName = "Player/Special Power/Player completed using a special power."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED"; UIName = "Player/Special Power/Player completed using a special power from a named unit."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_ACQUIRED_SCIENCE"; UIName = "Player/Science/Player acquired a Science."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_CAN_PURCHASE_SCIENCE"; UIName = "Player/Player can purchase a particular Science (has all prereqs & points)."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_SCIENCEPURCHASEPOINTS"; UIName = "Player/Player has a certain number of Science Purchase Points available."; HelpText = "No Help." End ScriptCondition InternalName = "NAMED_HAS_FREE_CONTAINER_SLOTS"; UIName = "Unit/Container/Container has free container slots."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_BUILT_UPGRADE"; UIName = "Player/Upgrades/Player built an upgrade."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_BUILT_UPGRADE_FROM_NAMED"; UIName = "Player/Player built an upgrade from a named unit."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_DESTROYED_N_BUILDINGS_PLAYER"; UIName = "Player/Destroyed/Player destroyed N or more of an opponent's buildings."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_OBJECT_COMPARISON"; UIName = "Player/Owns/Player has (comparison) unit type."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA"; UIName = "Player/Area/Player has (comparison) unit type in an area."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA"; UIName = "Player/Owns/Player has (comparison) kind of unit or structure in an area."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_POWER_COMPARE_PERCENT"; UIName = "Player/Power/Player has (comparison) percent power supply to consumption."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_EXCESS_POWER_COMPARE_VALUE"; UIName = "Player/Power/Player has (comparison) kilowatts excess power supply."; HelpText = "No Help." End ScriptCondition InternalName = "UNIT_EMPTIED"; UIName = "Unit/Container/Container has emptied its contents."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_SPECIAL_POWER_READY"; UIName = "Player/Special Power/Player's special power is ready to fire."; HelpText = "No Help." End ScriptCondition InternalName = "UNIT_HAS_OBJECT_STATUS"; UIName = "Status/Unit/Unit has object status."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_ALL_HAS_OBJECT_STATUS"; UIName = Status/Team/Team has object status - all."; HelpText = "No Help." End ScriptCondition InternalName = "TEAM_SOME_HAVE_OBJECT_STATUS"; UIName = "Status/Team/Team has object status - partial."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_VALUE_IN_AREA"; UIName = "Player/Area/Player has total value in area."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_PLAYER_FACTION"; UIName = "Skirmish/Player/Player is faction."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE"; UIName = "Skirmish Only/Supplies are within specified distance."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_TECH_BUILDING_WITHIN_DISTANCE"; UIName = "Skirmish Only/Tech building is within specified distance."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_COMMAND_BUTTON_READY_ALL"; UIName = "Skirmish/Command Button/ Ability is ready - all."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_COMMAND_BUTTON_READY_PARTIAL"; UIName = "Skirmish/Command Button/ Ability is ready - partial"; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS"; UIName = "Skirmish/Unowned faction unit -- comparison."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD"; UIName = "Skirmish/ Player has prerequisites to build an object type."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED"; UIName = "Skirmish/Player/Player has garrisoned buildings -- comparison."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS"; UIName = "Skirmish/Player has captured units -- comparison"; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_NAMED_AREA_EXIST"; UIName = "Skirmish/Area exists."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_PLAYER_HAS_UNITS_IN_AREA"; UIName = "Player/Area/Player has units in an area"; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER"; UIName = "Player/Player has been attacked by player."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_PLAYER_IS_OUTSIDE_AREA"; UIName = "Player/Area/Player doesn't have units in an area."; HelpText = "No Help." End ScriptCondition InternalName = "SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER"; UIName = "Skirmish/Player has discovered another player."; HelpText = "No Help." End ScriptCondition InternalName = "MUSIC_TRACK_HAS_COMPLETED"; UIName = "Multimedia/Finished/Music track has completed some number of times."; HelpText = "No Help." End ScriptCondition InternalName = "SUPPLY_SOURCE_SAFE"; UIName = "Skirmish/Supply Source/Supply source is safe."; HelpText = "No Help." End ScriptCondition InternalName = "SUPPLY_SOURCE_ATTACKED"; UIName = "Skirmish/Supply Source/Supply source is attacked."; HelpText = "No Help." End ScriptCondition InternalName = "START_POSITION_IS"; UIName = "Skirmish/Start position."; HelpText = "No Help." End ScriptCondition InternalName = "PLAYER_LOST_OBJECT_TYPE"; UIName = "Player/Destroyed/Player has lost an object of type."; HelpText = "No Help." End CkMp WaypointsList teamVeterancy teamUnitType4teamOnIdleScriptteamIsAIRecruitableteamGenericScriptHook3teamGenericScriptHook2teamGenericScriptHook1teamOnUnitDestroyedScriptteamAllClearScriptteamEnemySightedScript teamUnitType3 teamUnitType2teamGenericScriptHook0teamOnDestroyedScriptteamOnCreateScriptteamAttackCommonTargetteamAutoReinforceteamProductionConditionteamAggressivenessteamDestroyedThresholdteamExecutesActionsOnCreateteamInitialIdleFrames~%teamProductionPriorityFailureDecrease}%teamProductionPrioritySuccessIncrease|teamMaxInstances{teamDescriptionzteamUnitMinCount7yteamUnitMaxCount7xteamUnitMinCount6wteamUnitMaxCount6vteamUnitMinCount5uteamUnitMaxCount5tteamUnitMinCount4steamUnitMaxCount4rteamUnitMinCount3qteamUnitMaxCount3pteamUnitMinCount2oteamUnitMaxCount2nteamUnitMinCount1mteamUnitMaxCount1lteamProductionPriorityk teamUnitType1jexportWithScriptiteamIsSingletonh teamOwnergteamNamef ScriptTeamsePolygonTriggersd ObjectsListcScriptsPlayersbPLAYER_LOST_OBJECT_TYPEaMUSIC_TRACK_HAS_COMPLETED`MUSIC_SET_TRACK_ RECRUIT_TEAM^-SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_ALL]TEAM_STOP_SEQUENTIAL_SCRIPT\TEAM_SOME_HAVE_OBJECT_STATUS[TEAM_GUARD_IN_TUNNEL_NETWORKZ0TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPEYPLAYER_COMPLETED_SPECIAL_POWERXPLAYER_TRIGGERED_SPECIAL_POWERWSET_RANDOM_TIMERV!AI_PLAYER_BUILD_TYPE_NEAREST_TEAMUTEAM_ENTERED_AREA_ENTIRELYTTEAM_INCREASE_PRIORITYSSET_RANDOM_MSEC_TIMERRTEAM_SET_ATTITUDEQTEAM_OUTSIDE_AREA_ENTIRELYPTEAM_ENTER_NAMEDOSTART_POSITION_ISNNAMED_NOT_DESTROYEDM(SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COSTLSKIRMISH_SPECIAL_POWER_READYKPLAYER_ACQUIRED_SCIENCEJ&SKIRMISH_TECH_BUILDING_WITHIN_DISTANCEISKIRMISH_BUILD_STRUCTURE_FLANKHPLAYER_HAS_NO_POWERG!SKIRMISH_BUILD_BASE_DEFENSE_FLANKFSKIRMISH_BUILD_STRUCTURE_FRONTE!SKIRMISH_BUILD_BASE_DEFENSE_FRONTDSKIRMISH_BUILD_BUILDINGCTEAM_AVAILABLE_FOR_RECRUITMENTBTEAM_DECREASE_PRIORITYA)TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT@TEAM_GARRISON_NEAREST_BUILDING?%TEAM_MOVE_TOWARDS_NEAREST_OBJECT_TYPE> TEAM_STOP= TEAM_EXIT_ALL< UNIT_HEALTH;SKIRMISH_FOLLOW_APPROACH_PATH:SKIRMISH_MOVE_TO_APPROACH_PATH9TEAM_EXECUTE_SEQUENTIAL_SCRIPT8TEAM_ATTACK_AREA7TEAM_LOAD_TRANSPORTS6TEAM_HUNT_WITH_COMMAND_BUTTON5 TEAM_HUNT4TEAM_INSIDE_AREA_PARTIALLY3SET_ATTACK_PRIORITY_THING2TEAM_PARTIAL_USE_COMMANDBUTTON1PLAYER_ALL_DESTROYED0SKIRMISH_PLAYER_FACTION/PLAYER_BUILT_UPGRADE.TEAM_STOP_AND_DISBAND-TEAM_APPLY_ATTACK_PRIORITY_SET,TEAM_USE_COMMANDBUTTON_ABILITY+AI_PLAYER_BUILD_UPGRADE*TEAM_HAS_UNITS)TEAM_DESTROYED(TEAM_MERGE_INTO_TEAM'$SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS&/PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA%DISABLE_SCRIPT$ScriptActionFalse#NO_OP"TEAM_GUARD_AREA!BUILT_BY_PLAYER INCREMENT_COUNTERSKIRMISH_VALUE_IN_AREAFLAGPLAYER_ENABLE_BASE_CONSTRUCTIONPLAYER_ENABLE_UNIT_CONSTRUCTION SET_COUNTERSET_FLAG SET_TIMEROBJECTLIST_ADDOBJECTTYPECONDITION_TRUEPLAYER_SELL_EVERYTHINGPLAYER_POWER_COMPARE_PERCENTPLAYER_HAS_POWER TIMER_EXPIRED BUILD_TEAMAI_PLAYER_BUILD_SUPPLY_CENTERPLAYER_GIVE_MONEYSUPPLY_SOURCE_SAFECALL_SUBROUTINE SET_MILLISECOND_TIMER ENABLE_SCRIPT ScriptAction COUNTER PLAYER_HAS_CREDITSPLAYER_HAS_OBJECT_COMPARISON Condition OrConditionScript ScriptGroup ScriptListPlayerScriptsList0!?USA Base ExpansionNUSA Base Expansion Checkq9 Supply Lines - Buildingsi9 Supply Lines - Buildings CX i9 Supply Lines - BuildingsA  _ESCALATION C. i9 Supply Lines - BuildingsA  _ESCALATION< 1 USA Base Expand Start-B C USA Build Expansion Timer-BpA 3   USA Base Expand Start - N 3   USA Base Expand Start - HUSA Base Expand Start - NQWe give the player $2k here to make sure he can expand, its a cheat but worth it.?5i a / USA Allow Build False 5  X AmericaPatriotBatterya V AmericaSupplyCentera +EUSA Replace Dozer C USA Build Expansion Timer-BDUSA Base Expand Start - HQWe give the player $2k here to make sure he can expand, its a cheat but worth it.?5i a / USA Allow Build False 5  X AmericaPatriotBatterya V AmericaSupplyCentera +EUSA Replace Dozer C USA Build Expansion Timer-BCUSA Base Expand Start-B?5USA Build Expansion Timer-B 2 USA Base Expansion Check!USA Base Expansion Base Defense 1 i9 Supply Lines - Buildings'! X AmericaPatriotBatterya ; !USA Base Expansion Base Defense 2!USA Base Expansion Base Defense 2 i9 Supply Lines - Buildings'! X AmericaPatriotBatterya ; !USA Base Expansion Base Defense 3!USA Base Expansion Base Defense 3 i9 Supply Lines - Buildings'! X AmericaPatriotBatterya ; !USA Base Expansion Base Defense 4|!USA Base Expansion Base Defense 4 A  _ESCALATION<CR n X AmericaPatriotBatterya ; !USA Base Expansion Base Defense 5|!USA Base Expansion Base Defense 5 A  _ESCALATIONnCR n X AmericaPatriotBatterya ; !USA Base Expansion Base Defense 67!USA Base Expansion Base Defense 6 A  _ESCALATIONCR n X AmericaPatriotBatterya USA Sell OffUSA Sell off checkFd9 AmericaVehicleDozere9 AmericaCommandCenter_9 Base FactoriesC f9 AmericaVehicleChinookf9 AmericaSupplyDropZoned9 AmericaSupplyCenter_9 TechOilDerrick 6 Sell Off Timer A &  USA Sell off USA Sell off2(Sell Off Timer '= >{USA Paper WorkvUSA Define Object Lists  @/TanksAmericaTankCrusader E/TanksLazr_AmericaTankCrusader E/TanksSupW_AmericaTankCrusader ?/TanksAmericaTankPaladin D/TanksLazr_AmericaTankPaladin D/TanksSupW_AmericaTankPaladin ?/TanksAmericaTankAvenger D/TanksAirF_AmericaTankAvenger D/TanksLazr_AmericaTankAvenger D/TanksSupW_AmericaTankAvenger A/TanksAmericaTankMicrowave F/TanksAirF_AmericaTankMicrowave F/TanksSupW_AmericaTankMicrowave >/TanksChinaTankOverlord C/TanksNuke_ChinaTankOverlord B/TanksTank_ChinaTankEmperor B/TanksChinaTankBattleMaster G/TanksNuke_ChinaTankBattleMaster G/TanksTank_ChinaTankBattleMaster </TanksChinaTankDragon A/TanksInfa_ChinaTankDragon A/TanksNuke_ChinaTankDragon A/TanksTank_ChinaTankDragon >/TanksChinaTankGattling C/TanksInfa_ChinaTankGattling C/TanksNuke_ChinaTankGattling C/TanksTank_ChinaTankGattling 9/Tanks ChinaTankECM >/TanksInfa_ChinaTankECM >/TanksNuke_ChinaTankECM >/TanksTank_ChinaTankECM </TanksGLATankScorpion A/TanksDemo_GLATankScorpion A/TanksSlth_GLATankScorpion A/TanksChem_GLATankScorpion </TanksGLATankMarauder A/TanksDemo_GLATankMarauder A/TanksSlth_GLATankMarauder A/TanksChem_GLATankMarauder A/TanksGLAVehicleToxinTruck F/TanksDemo_GLAVehicleToxinTruck F/TanksSlth_GLAVehicleToxinTruck F/TanksChem_GLAVehicleToxinTruck @/AircraftAmericaJetRaptor E/AircraftAirF_AmericaJetRaptor E/AircraftSupW_AmericaJetRaptor H/AircraftAmericaJetStealthFighter M/AircraftAirF_AmericaJetStealthFighter M/AircraftLazr_AmericaJetStealthFighter M/AircraftSupW_AmericaJetStealthFighter @/AircraftAmericaJetAurora E/AircraftAirF_AmericaJetAurora E/AircraftSupW_AmericaJetAurora F/AircraftAmericaVehicleComanche K/AircraftAirF_AmericaVehicleComanche K/AircraftLazr_AmericaVehicleComanche K/AircraftSupW_AmericaVehicleComanche ;/Aircraft ChinaJetMIG @/AircraftInfa_ChinaJetMIG @/AircraftNuke_ChinaJetMIG @/AircraftTank_ChinaJetMIG A/AircraftChinaVehicleHelix F/AircraftInfa_ChinaVehicleHelix F/AircraftNuke_ChinaVehicleHelix F/AircraftTank_ChinaVehicleHelix J/ Base DefensesAmericaPatriotBattery O/ Base DefensesAirF_AmericaPatriotBattery O/ Base DefensesLazr_AmericaPatriotBattery O/ Base DefensesSupW_AmericaPatriotBattery D/ Base DefensesAmericaFireBase I/ Base DefensesAirF_AmericaFireBase I/ Base DefensesLazr_AmericaFireBase I/ Base DefensesSupW_AmericaFireBase H/ Base DefensesChinaGattlingCannon M/ Base DefensesInfa_ChinaGattlingCannon M/ Base DefensesNuke_ChinaGattlingCannon M/ Base DefensesTank_ChinaGattlingCannon @/ Base Defenses ChinaBunker E/ Base DefensesInfa_ChinaBunker E/ Base DefensesNuke_ChinaBunker E/ Base DefensesTank_ChinaBunker C/ Base DefensesGLAStingerSite H/ Base DefensesDemo_GLAStingerSite H/ Base DefensesSlth_GLAStingerSite H/ Base DefensesChem_GLAStingerSite G/ Base DefensesGLAHoleStingerSite E/ Base DefensesGLATunnelNetwork J/ Base DefensesDemo_GLATunnelNetwork J/ Base DefensesSlth_GLATunnelNetwork J/ Base DefensesChem_GLATunnelNetwork I/ Base DefensesGLAHoleTunnelNetwork E/InfantryAmericaInfantryRanger J/InfantryAirF_AmericaInfantryRanger J/InfantryLazr_AmericaInfantryRanger J/InfantrySupW_AmericaInfantryRanger N/InfantryAmericaInfantryMissileDefender S/Infantry#AirF_AmericaInfantryMissileDefender S/Infantry#Lazr_AmericaInfantryMissileDefender S/Infantry#SupW_AmericaInfantryMissileDefender D/InfantryAmericaInfantryPilot E/InfantryChinaInfantryRedguard L/InfantryInfa_ChinaInfantryMiniGunner J/InfantryNuke_ChinaInfantryRedguard J/InfantryTank_ChinaInfantryRedguard G/InfantryChinaInfantryTankHunter L/InfantryInfa_ChinaInfantryTankHunter L/InfantryNuke_ChinaInfantryTankHunter L/InfantryTank_ChinaInfantryTankHunter @/InfantryGLAInfantryRebel E/InfantryDemo_GLAInfantryRebel E/InfantrySlth_GLAInfantryRebel E/InfantryChem_GLAInfantryRebel C/InfantryGLAInfantryHijacker H/InfantryDemo_GLAInfantryHijacker H/InfantrySlth_GLAInfantryHijacker C/InfantryGLAInfantrySaboteur H/InfantryDemo_GLAInfantrySaboteur H/InfantrySlth_GLAInfantrySaboteur I/InfantryGLAInfantryTunnelDefender N/InfantryDemo_GLAInfantryTunnelDefender N/InfantrySlth_GLAInfantryTunnelDefender N/InfantryChem_GLAInfantryTunnelDefender K/InfantryGLAInfantryAngryMobPistol01 P/Infantry Demo_GLAInfantryAngryMobPistol01 P/Infantry Slth_GLAInfantryAngryMobPistol01 P/Infantry Chem_GLAInfantryAngryMobPistol01 K/InfantryGLAInfantryAngryMobPistol03 P/Infantry Demo_GLAInfantryAngryMobPistol03 P/Infantry Slth_GLAInfantryAngryMobPistol03 P/Infantry Chem_GLAInfantryAngryMobPistol03 K/InfantryGLAInfantryAngryMobPistol05 P/Infantry Demo_GLAInfantryAngryMobPistol05 P/Infantry Demo_GLAInfantryAngryMobPistol05 P/Infantry Chem_GLAInfantryAngryMobPistol05 I/InfantryGLAInfantryAngryMobRock02 N/InfantryDemo_GLAInfantryAngryMobRock02 N/InfantrySlth_GLAInfantryAngryMobRock02 N/InfantryChem_GLAInfantryAngryMobRock02 I/InfantryGLAInfantryAngryMobRock04 N/InfantryDemo_GLAInfantryAngryMobRock04 N/InfantrySlth_GLAInfantryAngryMobRock04 N/InfantryChem_GLAInfantryAngryMobRock04 G/ ArtilleryAmericaVehicleTomahawk L/ ArtilleryAirF_AmericaVehicleTomahawk L/ ArtilleryLazr_AmericaVehicleTomahawk L/ ArtillerySupW_AmericaVehicleTomahawk J/ ArtilleryChinaVehicleInfernoCannon O/ ArtilleryInfa_ChinaVehicleInfernoCannon O/ ArtilleryNuke_ChinaVehicleInfernoCannon I/ ArtilleryChinaVehicleNukeLauncher N/ ArtilleryInfa_ChinaVehicleNukeLauncher N/ ArtilleryNuke_ChinaVehicleNukeLauncher F/ ArtilleryGLAVehicleRocketBuggy K/ ArtilleryDemo_GLAVehicleRocketBuggy K/ ArtillerySlth_GLAVehicleRocketBuggy K/ ArtilleryChem_GLAVehicleRocketBuggy G/ ArtilleryGLAVehicleScudLauncher L/ ArtilleryDemo_GLAVehicleScudLauncher L/ ArtillerySlth_GLAVehicleScudLauncher L/ ArtilleryChem_GLAVehicleScudLauncher P/ Super WeaponsAmericaParticleCannonUplink U/ Super Weapons AirF_AmericaParticleCannonUplink U/ Super Weapons Lazr_AmericaParticleCannonUplink U/ Super Weapons SupW_AmericaParticleCannonUplink P/ Super WeaponsChinaNuclearMissileLauncher U/ Super Weapons Infa_ChinaNuclearMissileLauncher U/ Super Weapons Nuke_ChinaNuclearMissileLauncher U/ Super Weapons Tank_ChinaNuclearMissileLauncher A/ Super Weapons GLAScudStorm F/ Super WeaponsDemo_GLAScudStorm F/ Super WeaponsSlth_GLAScudStorm F/ Super WeaponsChem_GLAScudStorm E/ Super WeaponsGLAHoleScudStorm D/Tech BuildingsTechOilDerrick B/Tech Buildings TechHospital E/Tech BuildingsTechOilRefinery K/Tech BuildingsTechArtilleryPlatform J/Tech BuildingsTechReinforcementPad C/Tech Buildings TechRepairbay G/SpyAmericaInfantryColonelBurton L/Spy!AirF_AmericaInfantryColonelBurton L/Spy!Lazr_AmericaInfantryColonelBurton L/Spy!SupW_AmericaInfantryColonelBurton B/SpyChinaInfantryBlackLotus G/SpyInfa_ChinaInfantryBlackLotus G/SpyNuke_ChinaInfantryBlackLotus G/SpyTank_ChinaInfantryBlackLotus @/SpyGLAInfantryJarmenKell E/SpyDemo_GLAInfantryJarmenKell E/SpySlth_GLAInfantryJarmenKell E/SpyChem_GLAInfantryJarmenKell D/SpyAmericaInfantryPathfinder I/SpyAirF_AmericaInfantryPathfinder I/SpyLazr_AmericaInfantryPathfinder I/SpySupW_AmericaInfantryPathfinder D/SpyAmericaVehicleSentryDrone I/SpyAirF_AmericaVehicleSentryDrone H/SpyLazr_AmericaVehicleScoutDrone I/SpySupW_AmericaVehicleSentryDrone G/SpyChinaVehicleListeningOutpost L/Spy!Infa_ChinaVehicleListeningOutpost L/Spy!Nuke_ChinaVehicleListeningOutpost L/Spy!Tank_ChinaVehicleListeningOutpost E/Base FactoriesAmericaAirfield J/Base FactoriesAirF_AmericaAirfield J/Base FactoriesLazr_AmericaAirfield J/Base FactoriesSupW_AmericaAirfield E/Base FactoriesAmericaBarracks J/Base FactoriesAirF_AmericaBarracks J/Base FactoriesLazr_AmericaBarracks J/Base FactoriesSupW_AmericaBarracks G/Base FactoriesAmericaWarFactory L/Base FactoriesAirF_AmericaWarFactory L/Base FactoriesLazr_AmericaWarFactory L/Base FactoriesSupW_AmericaWarFactory C/Base Factories GLAArmsDealer H/Base FactoriesDemo_GLAArmsDealer H/Base FactoriesSlth_GLAArmsDealer H/Base FactoriesChem_GLAArmsDealer G/Base FactoriesGLAHoleArmsDealer A/Base Factories GLABarracks F/Base FactoriesDemo_GLABarracks I/Base FactoriesGC_Slth_GLABarracks F/Base FactoriesChem_GLABarracks E/Base FactoriesGLAHoleBarracks E/Base FactoriesChinaWarFactory J/Base FactoriesInfa_ChinaWarFactory J/Base FactoriesNuke_ChinaWarFactory J/Base FactoriesTank_ChinaWarFactory C/Base Factories ChinaBarracks H/Base FactoriesInfa_ChinaBarracks H/Base FactoriesNuke_ChinaBarracks H/Base FactoriesTank_ChinaBarracks C/Base Factories ChinaAirfield H/Base FactoriesInfa_ChinaAirfield H/Base FactoriesNuke_ChinaAirfield H/Base FactoriesTank_ChinaAirfield J/Base BuildingsAmericaCommandCenter O/Base BuildingsAirF_AmericaCommandCenter O/Base BuildingsLazr_AmericaCommandCenter O/Base BuildingsSupW_AmericaCommandCenter H/Base BuildingsChinaCommandCenter M/Base BuildingsInfa_ChinaCommandCenter M/Base BuildingsNuke_ChinaCommandCenter M/Base BuildingsTank_ChinaCommandCenter F/Base BuildingsGLACommandCenter K/Base BuildingsDemo_GLACommandCenter O/Base BuildingsSlth_FakeGLACommandCenter K/Base BuildingsChem_GLACommandCenter J/Base BuildingsGLAHoleCommandCenter C/Base Buildings GLAHolePalace A/Base Buildings GLADemoTrap F/Base BuildingsDemo_GLADemoTrap F/Base BuildingsSlth_GLADemoTrap F/Base BuildingsChem_GLADemoTrap L/Anti-Air VehicleAmericaVehicleHumvee Q/Anti-Air VehicleAirF_AmericaVehicleHumvee Q/Anti-Air VehicleLazr_AmericaVehicleHumvee Q/Anti-Air VehicleSupW_AmericaVehicleHumvee B/VehicleAmericaVehicleMedic G/VehicleAirF_AmericaVehicleMedic G/VehicleLazr_AmericaVehicleMedic G/VehicleSupW_AmericaVehicleMedic I/Anti-Air VehicleChinaTankGattling N/Anti-Air VehicleInfa_ChinaTankGattling N/Anti-Air VehicleNuke_ChinaTankGattling N/Anti-Air VehicleTank_ChinaTankGattling G/VehicleChinaVehicleTroopCrawler L/VehicleInfa_ChinaVehicleTroopCrawler L/VehicleNuke_ChinaVehicleTroopCrawler L/VehicleTank_ChinaVehicleTroopCrawler L/Anti-Air VehicleGLAVehicleQuadCannon Q/Anti-Air VehicleDemo_GLAVehicleQuadCannon Q/Anti-Air VehicleSlth_GLAVehicleQuadCannon Q/Anti-Air VehicleChem_GLAVehicleQuadCannon B/VehicleGLAVehicleTechnical G/VehicleDemo_GLAVehicleTechnical G/VehicleSlth_GLAVehicleTechnical G/VehicleChem_GLAVehicleTechnical B/VehicleGLAVehicleBombTruck G/VehicleDemo_GLAVehicleBombTruck G/VehicleSlth_GLAVehicleBombTruck G/VehicleChem_GLAVehicleBombTruck B/VehicleGLAVehicleBattleBus G/VehicleDemo_GLAVehicleBattleBus G/VehicleSlth_GLAVehicleBattleBus G/VehicleChem_GLAVehicleBattleBus C/VehicleGLAVehicleCombatBike H/VehicleDemo_GLAVehicleCombatBike H/VehicleSlth_GLAVehicleCombatBike H/VehicleChem_GLAVehicleCombatBike B/UtilityAmericaVehicleDozer G/UtilityAirF_AmericaVehicleDozer G/UtilityLazr_AmericaVehicleDozer G/UtilitySupW_AmericaVehicleDozer @/UtilityChinaVehicleDozer E/UtilityInfa_ChinaVehicleDozer E/UtilityNuke_ChinaVehicleDozer E/UtilityTank_ChinaVehicleDozer A/UtilityGLAVehicleRadarVan F/UtilityDemo_GLAVehicleRadarVan F/UtilitySlth_GLAVehicleRadarVan F/UtilityChem_GLAVehicleRadarVan H/ Tech CenterAmericaStrategyCenter M/ Tech CenterAirF_AmericaStrategyCenter M/ Tech CenterLazr_AmericaStrategyCenter M/ Tech CenterSupW_AmericaStrategyCenter H/ Tech CenterChinaPropagandaCenter M/ Tech CenterInfa_ChinaPropagandaCenter M/ Tech CenterNuke_ChinaPropagandaCenter M/ Tech CenterTank_ChinaPropagandaCenter </ Tech Center GLAPalace A/ Tech CenterDemo_GLAPalace A/ Tech CenterSlth_GLAPalace A/ Tech CenterChem_GLAPalace I/ Supply LinesAmericaVehicleChinook N/ Supply LinesAirF_AmericaVehicleChinook N/ Supply LinesLazr_AmericaVehicleChinook N/ Supply LinesSupW_AmericaVehicleChinook S/Supply Lines - BuildingsAmericaSupplyCenter X/Supply Lines - BuildingsAirF_AmericaSupplyCenter X/Supply Lines - BuildingsLazr_AmericaSupplyCenter X/Supply Lines - BuildingsSupW_AmericaSupplyCenter U/Supply Lines - BuildingsAmericaSupplyDropZone Z/Supply Lines - BuildingsAirF_AmericaSupplyDropZone Z/Supply Lines - BuildingsLazr_AmericaSupplyDropZone Z/Supply Lines - BuildingsSupW_AmericaSupplyDropZone K/ Supply LinesChinaVehicleSupplyTruck P/ Supply LinesInfa_ChinaVehicleSupplyTruck P/ Supply LinesNuke_ChinaVehicleSupplyTruck P/ Supply LinesTank_ChinaVehicleSupplyTruck Q/Supply Lines - BuildingsChinaSupplyCenter V/Supply Lines - BuildingsInfa_ChinaSupplyCenter V/Supply Lines - BuildingsNuke_ChinaSupplyCenter V/Supply Lines - BuildingsTank_ChinaSupplyCenter G/ Supply LinesChinaInfantryHacker L/ Supply LinesInfa_ChinaInfantryHacker L/ Supply LinesNuke_ChinaInfantryHacker L/ Supply LinesTank_ChinaInfantryHacker S/Supply Lines - BuildingsChinaInternetCenter X/Supply Lines - BuildingsInfa_ChinaInternetCenter X/Supply Lines - BuildingsNuke_ChinaInternetCenter X/Supply Lines - BuildingsTank_ChinaInternetCenter E/ Supply LinesGLAInfantryWorker J/ Supply LinesDemo_GLAInfantryWorker J/ Supply LinesSlth_GLAInfantryWorker J/ Supply LinesChem_GLAInfantryWorker N/Supply Lines - BuildingsGLASupplyStash S/Supply Lines - BuildingsDemo_GLASupplyStash S/Supply Lines - BuildingsSlth_GLASupplyStash S/Supply Lines - BuildingsChem_GLASupplyStash N/Supply Lines - BuildingsGLABlackMarket S/Supply Lines - BuildingsDemo_GLABlackMarket S/Supply Lines - BuildingsSlth_GLABlackMarket S/Supply Lines - BuildingsChem_GLABlackMarket >/PowerAmericaPowerPlant C/PowerAirF_AmericaPowerPlant C/PowerLazr_AmericaPowerPlant C/PowerSupW_AmericaPowerPlant </PowerChinaPowerPlant A/PowerInfa_ChinaPowerPlant A/PowerNuke_ChinaPowerPlant A/PowerTank_ChinaPowerPlant :ObjectListsDefinedUSA Init Variables  7_INVASION_ALERT <_INVASION_ALERT_OVER @_INVASION_ALERT_RESPONSE GUSA Start Garrisoning Buildings @USA Air Team Is Building @USA Inf Team Is Building 4 _ATTACK_WAVE 3 _ESCALATION <USA Tech Stop Trying 4 _ALLOW_BUILDTurn Everything On  'C 'A TUSA Give AI money to cover bugThe AI has to pay for his first free dozer (which is a bug). The AI also has to pay for its first free Chinook. This doesn't seem fair, so we give him some extra $ to cover the cost of the bug.   5 (USA World State DetectionUSA AI Bonus Really LateKA  _ESCALATIONK 5 NUSA AI Bonus LateKA  _ESCALATION( 5 :USA AI Bonus MidKA  _ESCALATION 5 'USA AI Bonus EarlyKA  _ESCALATION 5 ' USA EscalationUSA Invasion Alert - TryThis script sets a timer to test to see if it is a real invasion going on. This timer prevents build commands from switching because of quick attacks.7_INVASION_ALERTsU @ [Skirmish]MyOuterPerimeter 5  _INVASION_TRY@ 4 USA Invasion Alert - Catch.USA Invasion Alert - Catch' _INVASION_TRYsU @ [Skirmish]MyOuterPerimeter 7_INVASION_ALERT @_INVASION_ALERT_RESPONSE 7_ALERT_RESPONSE 8 USA Clear Alert Response Flags 2 USA Invasion Alert - TryUSA Invasion Alert Off7_INVASION_ALERTsU @ [Skirmish]MyOuterPerimeter 7_INVASION_ALERT <_INVASION_ALERT_OVER 3 _ALERT_OVER 8 USA Clear Alert Response Flags6USA Clear Alert Response Flags/% _ALERT_OVER3)_ALERT_RESPONSE <_INVASION_ALERT_OVER @_INVASION_ALERT_RESPONSEUSA Time Escalation - E  3 _ESCALATIONUSA Time Escalation - N   3 _ESCALATIONUSA Time Escalation - H   3 _ESCALATIONUSA Tech Center Escalation - ERH  Tech Center  3  _ESCALATIONUSA Tech Center Escalation - NRH  Tech Center  3 _ESCALATIONUSA Tech Center Escalation - HRH  Tech Center  3 _ESCALATIONUSA Super Weapon Escalation - Npf9  Super Weapons 3 _ESCALATIONUSA Super Weapon Escalation - Hpf9  Super Weapons 32 _ESCALATIONUSA Build Conditions - Easy_USA_1ST_WAVE_EA  _ESCALATIOND AmericaBarracks M! [Skirmish]MyOuterPerimeter_USA_2ND_WAVE_EKA  _ESCALATION( M! [Skirmish]MyOuterPerimeter_USA_3RD_WAVE_EKA  _ESCALATIONd M! [Skirmish]MyOuterPerimeterUSA Build Conditions - Normal_USA_1ST_WAVE_NA  _ESCALATIONB  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeter_USA_2ND_WAVE_NA  _ESCALATIONB  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeter_USA_3RD_WAVE_NA  _ESCALATION2B  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeter_USA_4TH_WAVE_NA  _ESCALATIONPB  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeter'USA Dozer - Build ConditionC d9 AmericaVehicleDozer +EUSA Replace Dozer USA Build Conditions - Hard _USA_1ST_WAVE_H4 _ALLOW_BUILDB  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeter _USA_2ND_WAVE_H4 _ALLOW_BUILDB  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeter _USA_3RD_WAVE_H4 _ALLOW_BUILDB  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeter _USA_4TH_WAVE_H4 _ALLOW_BUILDB  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeter _USA_5TH_WAVE_H4 _ALLOW_BUILDB  _ATTACK_WAVE M! [Skirmish]MyOuterPerimeterUSA Build - Fill Fire Base 1A  _ESCALATION`9 AmericaFireBase  "USA Build - Fill Fire Base 2A  _ESCALATION`9 AmericaFireBase  "&USA Dozer - High Money Build ConditionMC N +EUSA Replace Dozer#@ $&USA Dozer - High Money Build Condition(USA Dozer - High Money Build Condition 2MC@ +EUSA Replace Dozer#B $(USA Dozer - High Money Build Condition 2USA Build Conditions - AlertsUSA Alert Invasion TanksI% Tanks [Skirmish]MyInnerPerimeter M! [Skirmish]MyOuterPerimeter/!USA Alert Invasion Light VehiclesI% Anti-Air Vehicle [Skirmish]MyInnerPerimeter M! [Skirmish]MyOuterPerimeter!USA Alert Invasion InfantryI% Infantry [Skirmish]MyInnerPerimeter M! [Skirmish]MyOuterPerimeterUSA Alert Neutral VehiclesMC[&  M! [Skirmish]MyOuterPerimeter USA Complimentary - GeneralUSA CT - Init Flags  3 _CT1_EXISTS /_CT_AIR 4 _CT_INFANTRY 0_CT_TANK 3 _CT_STEALTH 3 _CT_BASEDEFUSA CT - Ready to Merge3This script tells the player that the complimentary team is ready to merge with any of the attacking teams. It will also run all the sub routines to setup these units to act intelligently to its purpose, such as making the proper upgrades, using the proper weapons and setting the proper attack priorities.  :_CT_READY_TO_MERGE +   USA CT - Run SubsUSA CT - Run Subs  =   #USA CT - Stealth Build Scout Drones :   USA CT - Infantry Use FlashBangs 9   USA CT - Infantry Build BDrones 7   USA CT - Tank Build Hellfires 1   USA Priority - Set Tank 5   USA Priority - Set Infantry 0   USA Priority - Set AirzUSA CT - Join My Team9This script tells the Complimentary Team to join my team.D:_CT_READY_TO_MERGE I]'USA Complimentary Team :_CT_READY_TO_MERGE +   USA CT - Run Subs^USA CT - Merge IntoThis script tells the newly made complimentary team to merge into the generic complimentary so any other team can pull this team into it.  I]' USA Complimentary Team 3 _CT1_EXISTSUSA CT - BuildableqThis script sets the Complimentary Team 'Exists' flag back to false so the complimentary team can be built again.  3 _CT1_EXISTSH USA CT - Buildable After DestroyqThis script sets the Complimentary Team 'Exists' flag back to false so the complimentary team can be built again.^%( % ) 3 _CT1_EXISTS !USA Complimentary - Infantry TeamUSA CT - WATCH InfantryThis script watches the player's enemy to see if they have enough air force to merit making the complimentary team an air force team.4 _CT_INFANTRYa9 Infantry 4 _CT_INFANTRY 5 USA CT - WATCH Infantry Off :  USA CT - Infantry Use FlashBangs 9 USA CT - Infantry Build BDrones 5 USA Priority - Set InfantryUSA CT - WATCH Infantry OffThis script watches the player's enemy to see if they have enough air force to merit making the complimentary team an air force team.4 _CT_INFANTRYa9 Infantry 4 _CT_INFANTRY 1 USA CT - WATCH Infantry : $ USA CT - Infantry Use FlashBangs 9 $USA CT - Infantry Build BDrones 5 $USA Priority - Set Infantry&USA CT - Infantry Upgrades4 _CT_INFANTRYD AmericaBarracks Z* %Upgrade_AmericaRangerFlashBangGrenadeUSA CT - Infantry 1 Build CondMThe script is the build condition for the Infantry Defense Complimentary Team{3 _CT1_EXISTS4 _CT_INFANTRY  " USA CT - Infantry Use FlashBangs  `+ )-Command_AmericaRangerSwitchToFlagBangGrenadesUSA CT - Infantry Build BDrones  ]+ )*Command_ConstructAmericaVehicleBattleDroneUSA Priority - Set Infantry  H+, USA Infantry Priority+ USA Complimentary - Air Team>USA CT - WATCH AirThis script watches the player's enemy to see if they have enough air force to merit making the complimentary team an air force team./_CT_AIRa9 Aircraft /_CT_AIR 0 USA CT - WATCH Air Off 0 USA Priority - Set Air 0 USA CT - Air D DisbandUSA CT - WATCH Air OffThis script watches the player's enemy to see if they have enough air force to merit making the complimentary team an air force team./_CT_AIRa9 Aircraft /_CT_AIR , USA CT - WATCH Air 0 $USA Priority - Set AirUSA CT - Air Upgrades/_CT_AIRF AmericaWarFactory N* Upgrade_AmericaTOWMissile USA CT - Air 1 Build CondHThe script is the build condition for the Air Defense Complimentary Teamv3 _CT1_EXISTS/_CT_AIR  "USA CT - Air D Build Cond:The script is the build condition for the Air Defense Team9/_CT_AIR M! [Skirmish]MyOuterPerimeterUSA CT - Air D Disband:The script is the build condition for the Air Defense Team9/_CT_AIR %- USA Priority - Set Air  C+, USA Air PriorityUSA Complimentary - Tank Team=USA CT - WATCH Tank{This script watches the player's enemy to see if they have enough tanks to merit making the complimentary team a tank team.0_CT_TANK^9 Tanks 0_CT_TANK 1 USA CT - WATCH Tank Off 1 USA Priority - Set Tank 7 USA CT - Tank Build HellfiresUSA CT - WATCH Tank Off0_CT_TANK^9  Tanks 0_CT_TANK - USA CT - WATCH Tank 7 $USA CT - Tank Build Hellfires 1 $USA Priority - Set Tank USA CT - Tank 1 Build CondIThe script is the build condition for the Tank Defense Complimentary Teamw3 _CT1_EXISTS0_CT_TANK  "USA CT - Tank Build Hellfires  _+ ),Command_ConstructAmericaVehicleHellfireDroneUSA Priority - Set Tank  D+, USA Tank Priority USA Complimentary - Stealth Team|USA CT - WATCH StealthThis script watches the player's enemy to see if they have enough stealth units to merit making the complimentary team a tank team.  3 _CT_STEALTHRD.  Upgrade_GLACamouflageg9 Base Buildings3 _CT_STEALTH\9 Spy3 _CT_STEALTHNV/ .GLAStealthGeneralg9 Base Buildings 3 _CT_STEALTH 4 USA CT - WATCH Stealth Off = #USA CT - Stealth Build Scout Drones 4 USA CT - Stealth D DisbandjUSA CT - WATCH Stealth Off v3 _CT_STEALTH/0  3 _CT_STEALTH 0 USA CT - WATCH Stealth = $#USA CT - Stealth Build Scout DronesUSA CT - Stealth 1 Build CondLThe script is the build condition for the Stealth Defense Complimentary Teamz3 _CT1_EXISTS3 _CT_STEALTH  " USA CT - Stealth D Build Cond>The script is the build condition for the Stealth Defense Team=3 _CT_STEALTH M! [Skirmish]MyOuterPerimeterUSA CT - Stealth D Disband>The script is the build condition for the Stealth Defense Team=3 _CT_STEALTH %- #USA CT - Stealth Build Scout Drones  j 1HB ))Command_ConstructAmericaVehicleScoutDrone!USA Complimentary - Base Def TeamUSA CT - WATCH Base DefThis script watches the player's enemy to see if they have enough base defenses to merit making the complimentary team an artillery team. 3 _CT_BASEDEFf9  Base Defenses 3 _CT_BASEDEF 5 USA CT - WATCH Base Def Off\USA CT - WATCH Base Def Off3 _CT_BASEDEFf9  Base Defenses 3 _CT_BASEDEF 1 USA CT - WATCH Base DefUSA CT - Base Def Upgrades 3 _CT_BASEDEFD AmericaAirfield S* Upgrade_AmericaCountermeasuresUSA CT - Base Def 1 Build CondIThe script is the build condition for the Tank Defense Complimentary Teamz3 _CT1_EXISTS3 _CT_BASEDEF  "[-USA Attack Priorities5USA Air Priority6,ObjectListsDefined V2USA Air PriorityAnti-Air Vehicle N2USA Air PriorityAircraft O2USA Air Priority Artillery R2USA Air Priority Supply Lines K2USA Air PriorityTanks K2USA Air PriorityPower T2USA Air PriorityBase Factories T2USA Air PriorityBase BuildingsUSA Apply Air Priority/% ) C+, USA Air PriorityZUSA Tank Priority6,ObjectListsDefined J2USA Tank PrioritySpy L2USA Tank PriorityTanks T2USA Tank Priority Base Defenses P2USA Tank Priority Artillery N2USA Tank PriorityUtility N2USA Tank PriorityVehicle W2USA Tank PriorityAnti-Air Vehicle L2USA Tank PriorityPower S2USA Tank Priority Supply Lines R2USA Tank Priority Tech Center O2USA Tank PriorityInfantry U2USA Tank PriorityBase Factories T2USA Tank Priority Super Weapons U2USA Tank PriorityBase BuildingsUSA Apply Tank Priority/% ) D+, USA Tank PriorityUSA Infantry Priority6,ObjectListsDefined N2USA Infantry PrioritySpy S2USA Infantry PriorityInfantry T2USA Infantry Priority Artillery X2USA Infantry Priority Base Defenses P2USA Infantry PriorityTanks [2USA Infantry PriorityAnti-Air Vehicle R2USA Infantry PriorityVehicle R2USA Infantry PriorityUtility P2USA Infantry PriorityPower Y2USA Infantry PriorityBase Factories X2USA Infantry Priority Super Weapons Y2USA Infantry PriorityBase BuildingsUSA Apply Infantry Priority/% ) H+, USA Infantry PriorityUSA Path Finder Priority6,ObjectListsDefined Q2USA Path Finder PrioritySpy2 V2USA Path Finder PriorityInfantry2 Z2USA Path Finder Priority Supply Lines2USA Apply Path Finder Priority/% ) K+, USA Path Finder Priority USA Rocket Guy Priority6,ObjectListsDefined R2USA Rocket Guy PriorityTanks ]2USA Rocket Guy PriorityAnti-Air Vehicle U2USA Rocket Guy PriorityAircraft Z2USA Rocket Guy Priority Base Defenses Y2USA Rocket Guy Priority Supply Lines T2USA Rocket Guy PriorityUtility R2USA Rocket Guy PriorityPowerUSA Apply Rockety Guy Priority/% ) J+, USA Rocket Guy Priority]USA Stealth Plane Priority6,ObjectListsDefined W2USA Stealth Priority Base Defenses O2USA Stealth PriorityPower V2USA Stealth Priority Supply Lines Q2USA Stealth PriorityUtility S2USA Stealth Priority Artillery Z2USA Stealth PriorityAnti-Air Vehicle O2USA Stealth PriorityTanks X2USA Stealth PriorityBase FactoriesUSA Apply Stealth Priority/% ) G+, USA Stealth PriorityUSA Capture Tech Building6,ObjectListsDefined ^2USA Tech Building PriorityTech Buildings USA Apply Tech Building Priority/% ) M+, USA Tech Building PriorityUSA Raider Priority6,ObjectListsDefined P2USA Raider PriorityUtility#USA Apply Raider Priority Reinforceh^3 [Skirmish]EnemyOuterPerimeter$ F+, USA Raider PriorityUSA Apply Raider Priority/% ) F