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)Data\INI\Weapon.iniJfData\INI\Weather.iniOĂData\INI\WindowTransitions.iniqRWindow\GeneralsExpPoints.wnd~Window\Menus\Defeat.wndAcWindow\Menus\LanGameOptionsMenu.wndBnWindow\Menus\LanLobbyMenu.wndd Window\Menus\LanMapSelectMenu.wndRWindow\Menus\LegalPage.wnd@Window\Menus\MainMenu.wndO2Window\Menus\MapSelectMenu.wndq:Window\Menus\OptionsMenu.wnd[Window\Menus\ReplayMenu.wndWindow\Menus\SaveLoad.wndƨ4tWindow\Menus\ScoreScreen.wnd̈1Window\Menus\SkirmishGameOptionsMenu.wndںU Window\Menus\SkirmishMapSelectMenu.wndWindow\Menus\Victorious.wndL225CONTROLBAR:VietnamModuleSelfTreatment "&Self Treatment Module" END CONTROLBAR:ToolTipVietnamModuleSelfTreatment "Allows infantry to treat themselves, slowly healing wounds." END CONTROLBAR:VietnamFortifyHeavyStructure "&Fortification Module" END CONTROLBAR:ToolTipVietnamFortifyHeavyStructure "Fills the structure with a guard of RPGs and RPDs.\nIncreases health by 66%." END OBJECT:P4 "P4 Torpedo Boat" END OBJECT:OSA "OSA Missile Boat" END OBJECT:Sampan "Suicide Sampan" END CONTROLBAR:ConstructVietnamBoatOSA "&OSA Missile Boat" END CONTROLBAR:BrokenArrowDisable "&Disable Broken Arrow" END CONTROLBAR:ToolTipBrokenArrowDisable "Temporarily stops this station calling down Broken Arrow strikes." END CONTROLBAR:ToolTipConstructVietnamBoatOSA "Fires missiles at ground targets.\nCan fire over obstacles." END CONTROLBAR:ConstructVietnamBoatP4 "&P4 Torpedo Boat" END CONTROLBAR:ToolTipConstructVietnamBoatP4 "Fires highly damaging torpedoes against naval targets.\nFired flak at aircraft." END CONTROLBAR:ConstructVietnamBoatSampan "&Suicide Sampan" END CONTROLBAR:ToolTipConstructVietnamBoatSampan "Fast moving boat that explodes upon contact with the enemy." END OBJECT:BTR60 "BTR-60" END OBJECT:VietnamType85 "Type 85" END CONTROLBAR:SpecialPowerInformants "Informants" END SCIENCE:VietnamScienceAutomatedModules "Automated Modules" END CONTROLBAR:ToolTipVietnamScienceAutomatedModules "Allows structures to produce a unit type in bulk.\nBulk units are considerably cheaper but require much longer to build.\n" END SCIENCE:VietnamScienceInformants "Informants" END CONTROLBAR:ToolTipSpecialPowerInformants "Uncontrollable civilian spies gather around a structure.\nWill retreat from threats.\nAre not targetted by enemy soldiers." END CONTROLBAR:ToolTipVietnamScienceInformants "Uncontrollable civilian spies gather around a structure.\nWill retreat from threats.\nAre not targetted by enemy soldiers." END CONTROLBAR:ConstructVietnamTrapController "Trap &Controller" END CONTROLBAR:ToolTipVietnamTrapController "Detonates all nearby traps when detonated itself.\nDoes no damage." END CONTROLBAR:ConstructVietnamDemoTrap "&Oil Barrel Trap" END CONTROLBAR:ToolTipVietnamDemoTrap "Powerful explosive trap that can damage armoured vehicles.\nPlaces in a circular field." END CONTROLBAR:ConstructVietnamBouncingBetty "&Bouncing Betty Trap" END CONTROLBAR:ToolTipVietnamBouncingBetty "Anti-personnel fragmentation trap.\nPlaces in a circular field." END CONTROLBAR:ConstructVietnamRPGTrap "&RPG Trap" END CONTROLBAR:ToolTipVietnamRPGTrap "Fires an RPG at the nearest target when detonated.\nPlaces in a circular field." END CONTROLBAR:ConstructVietnamOvergroundBunker "&Overground Bunker" END CONTROLBAR:ToolTipVietnamOvergroundBunker "Defensive position.\nHolds eight infantry." END CONTROLBAR:ConstructVietnamUndergroundBunker "&Underground Bunker" END CONTROLBAR:ToolTipVietnamUndergroundBunker "Stealthed defensive position.\nHolds four infantry." END CONTROLBAR:VietnamT54Deploy "&Deploy" END CONTROLBAR:ToolTipVietnamT54Deploy "Renders the T54 unable to move, but dramatically improves its accuracy and damage." END CONTROLBAR:VietnamT54Undeploy "&Undeploy" END CONTROLBAR:ToolTipVietnamT54Undeploy "Allows the T54 to move at the expense of accuracy and damage." END UPGRADE:T34MGunner "RPD &Gunner" END UPGRADE:ToolTipUpgradeT34MGunner "Allow an RPD gunner to fire out of the tank fireport." END UPGRADE:OfficerArtillery "Officer Artillery" END UPGRADE:OfficerSmokeArtillery "Officer Smoke Artillery" END UPGRADE:MI4Missiles "MI4 Rocket Pods" END UPGRADE:HussleMode "Hussle Mode" END UPGRADE:AmbushMode "Ambush Mode" END UPGRADE:KamikazeMode "Kamikaze Mode" END UPGRADE:ImprovisedStealth "Improvised Stealth" END UPGRADE:TruckMovement "Improved Ural Movement" END UPGRADE:ImprovedArmour "Improved Vehicle Armour" END CONTROLBAR:OfficerArtillery "Officer &Artillery" END CONTROLBAR:ToolTipOfficerArtillery "Allows the officer to call for an artillery barrage." END CONTROLBAR:OfficerSmokeArtillery "Officer Smoke &Artillery" END CONTROLBAR:ToolTipOfficerSmokeArtillery "Allows the officer to call for a smoke barrage.\nSmoke stealths nearby infantry." END CONTROLBAR:ImprovedArmour "Improved Vehicle &Armour" END CONTROLBAR:ToolTipImprovedArmour "Improves the armour of all vehicles." END CONTROLBAR:UpgradeMI4Missiles "MI4 &Rocket Pods" END CONTROLBAR:ToolTipUpgradeMI4Missiles "Allows MI4 helicopters to be upgraded with rocket pods." END CONTROLBAR:AmphibMovement "Improved Amphibious Movement" END CONTROLBAR:ToolTipAmphibMovement "Increases the speed amphibious vehicles move over water." END CONTROLBAR:KamikazeMode "&Kamikaze Mode" END CONTROLBAR:ToolTipKamikazeMode "Allows regulars to strap explosives to themselves." END CONTROLBAR:AmbushMode "&Ambush Mode" END CONTROLBAR:ToolTipAmbushMode "Allows regulars, RPG and SA7 soldiers to use ambush mode, where they move slower but are stealthed." END CONTROLBAR:ImprovisedStealth "Improvised &Stealth" END CONTROLBAR:ToolTipImprovisedStealth "Vehicles are stealthed when immobile in jungle." END CONTROLBAR:TruckMovement "Improved &Ural Movement" END CONTROLBAR:ToolTipTruckMovement "Improves the movement speed of all Ural variants and the BM-21." END CONTROLBAR:HussleMode "&Hussle Mode" END CONTROLBAR:ToolTipHussleMode "Allows regulars, RPG and SA7 soldiers to use hussle mode, where they move faster but cannot fire." END OBJECT:T54 "T54" END OBJECT:T62 "T62" END OBJECT:UralUncovered "Supply Ural" END SCIENCE:ArtilleryStrike "Artillery Strike" END CONTROLBAR:SpecialPowerArtilleryStrike "Artillery Strike" END CONTROLBAR:ToolTipSpecialPowerArtilleryStrike "Continually bombard a wide area for approximately 60 seconds." END SCIENCE:TrapSpawn1 "Spawn Traps 1" END SCIENCE:TrapSpawn2 "Spawn Traps 2" END SCIENCE:TrapSpawn3 "Spawn Traps 3" END CONTROLBAR:ToolTipTrapSpawn "Spawn a collection of bouncing betty traps around a civilian structure.\nRank 3 also contains oil drum traps.\n\n Rank 1: Small trap field\n Rank 2: Moderate trap field \n Rank 3: Large mixed trap field" END CONTROLBAR:SpecialPowerVillageDenial "Village Propaganda" END CONTROLBAR:ToolTipSpecialPowerVillageDenial "Sets the enemy reputation to zero." END CONTROLBAR:Mig17 "Mig1&7 Strike" END CONTROLBAR:Mig21 "Mig1&9 Strike" END CONTROLBAR:ToolTipMig17 "Call an off-map Mig17 to assault ground targets." END CONTROLBAR:ToolTipMig21 "Call an off-map Mig19 to target aircraft in an area." END CONTROLBAR:SpecialPowerTraps "Spawn Traps" END CONTROLBAR:ToolTipSpecialPowerTraps "Spawns a collection of traps around a civilian structure." END SCIENCE:VillageDenial "Village Propaganda" END SCIENCE:LocalUprising1 "Local Uprising 1" END SCIENCE:LocalUprising2 "Local Uprising 2" END SCIENCE:LocalUprising3 "Local Uprising 3" END CONTROLBAR:ToolTipLocalUprising "Uncontrollable Vietcong gather in support of your faction around the structure.\n\n Rank 1: Small group\n Rank 2: Moderate group\n Rank 3: Large group" END CONTROLBAR:SpecialLocalUprising "Local Uprising" END CONTROLBAR:ToolTipSpecialLocalUprising "Villagers will gather in support of your faction around the structure." END SCIENCE:Informants "Informants" END CONTROLBAR:ToolTipInformants "Villagers will provide you with information in an area around a structure.\nThey are skittish and uncontrolalble." END CONTROLBAR:SpecialInformants "Informants" END CONTROLBAR:ToolTipSpecialInformants "Villagers will provide you with information in an area around a structure." END CONTROLBAR:VietnamRegularKamikaze "&Kamikaze" END CONTROLBAR:ToolTipVietnamRegularKamikaze "Replaces the Regular weapon with a bomb that explodes on contact.\Increases movement speed." END CONTROLBAR:VietnamOffensiveModule "&Offensive Module" END CONTROLBAR:ToolTipVietnamOffensiveModule "Enables access to offensive upgrades.\nEnables acess to Mig strikes." END CONTROLBAR:VietnamDefensiveModule "&Defensive Module" END CONTROLBAR:ToolTipVietnamDefensiveModule "Enables access to defensive upgrades.\nProvides a constant stream of funds and reduces the cost of all structures." END CONTROLBAR:ConstructVietnamAircraftMI4 "&MI4" END CONTROLBAR:ToolTipConstructVietnamAircraftMI4 "Unarmed transport helicopter." END CONTROLBAR:ConstructVietnamInfantryMortar "&Mortar Team" END CONTROLBAR:ToolTipConstructVietnamInfantryMortar "Siege infantry.\nPowerful, long range but inaccurate." END CONTROLBAR:ConstructVietnamInfantrySapper "Sa&pper" END CONTROLBAR:ToolTipConstructVietnamInfantrySapper "Can enter infiltrate mode to become near undetectable.\nCan hijack vehicles.\nCan use explosives to damage structures." END CONTROLBAR:VietnamSapperDeploy "&Infiltrate" END CONTROLBAR:VietnamSapperUndeploy "&Expose" END CONTROLBAR:ToolTipVietnamSapperDeploy "Undetectable by infantry.\nCannot move or fire.\nTakes 4 seconds and is detectable during the transition." END CONTROLBAR:ToolTipVietnamSapperUndeploy "Detectable by infantry.\nCan move or fire.\nTakes 4 seconds and is detectable during the transition." END CONTROLBAR:ConstructVietnamInfantryRPD "&RPD Gunner" END CONTROLBAR:ToolTipConstructVietnamInfantryRPD "Heavy machine gunner.\nMust deploy to fire." END CONTROLBAR:ConstructVietnamInfantrySniper "&SVD Sniper" END CONTROLBAR:ToolTipConstructVietnamInfantrySniper "Snipers are lethal at long range.\nMust deploy to fire." END CONTROLBAR:ConstructVietnamStructureBunker "&Construction Bunker" END CONTROLBAR:ToolTipConstructVietnamStructureBunker "Heavily fortified and stealthed underground tunnel.\nCan be upgraded to a production facility." END CONTROLBAR:ConstructVietnamSupplyDepot "&Supply Depot" END CONTROLBAR:ToolTipConstructVietnamSupplyDepot "Ural Supply Trucks drop off their resources at a Supply Depot." END CONTROLBAR:VietnamModuleSupplyLines "&Communist Support Module" END CONTROLBAR:ToolTipVietnamModuleSupplyLines "Provides a steady stream of funds from communist allies.\nAutomated modules will remove this module." END CONTROLBAR:VietnamAutomatedModuleUralCovered "&Ural Transport Truck Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleUralCovered "Automated construction module.\nProduces Urals every 18 - 23 seconds.\nLasts for 60 seconds." END CONTROLBAR:VietnamVehicleUralRadarJammer "Ural Radar &Jammer" END CONTROLBAR:ToolTipVietnamVehicleUralRadarJammer "Stealths infantry in the vicinity.\nProvides radar." END CONTROLBAR:ToolTipVietnamAutomatedModuleMI4 "Automated construction module.\nProduces MI4s every 30 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleMI4 "&MI4 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleBTR60 "Automated construction module.\nProduces BTR60 vehicles every 45 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleBTR60 "&BTR60 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleT54 "Automated construction module.\nProduces T54 tanks every 60 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleT54 "&T54 Automated Module" END CONTROLBAR:VietnamAutomatedModulePT76 "&PT76 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModulePT76 "Automated construction module.\nProduces PT76 tanks every 24 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleT62 "&T62 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleT62 "Automated construction module.\nProduces T62 tanks every 90 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleD30 "&D30 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleD30 "Automated construction module.\nProduces D30 artillery every 45 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleZSU57 "&ZSU57 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleZSU57 "Automated construction module.\nProduces ZSU57 AA every 45 secs for 3 mins." END CONTROLBAR:ToolTipVietnamAutomatedModuleZPU4 "Automated construction module.\nProduces ZPU4 AA every 30 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleZPU4 "&ZPU4 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleMortar "Automated construction module.\nProduces Mortar infantry every 15 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleMortar "&Mortar Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleSapper "Automated construction module.\nProduces Sapper infantry every 18 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleSapper "&Sapper Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleBM21 "Automated construction module.\nProduces one BM21 artillery in 3 mins." END CONTROLBAR:VietnamAutomatedModuleBM21 "&BM21 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleMaxim "Automated construction module.\nProduces Maxim infantry every 18 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleMaxim "&Maxim Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleOfficer "Automated construction module.\nProduces Officers every 45 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleOfficer "&Officer Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleRPD "Automated construction module.\nProduces RPD soldiers every 9 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleRPD "&RPD Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleSniper "Automated construction module.\nProduces snipers every 12 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleSniper "&Sniper Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleRegular "Automated construction module.\nProduces regulars every 2.5 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleRegular "&Regular Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleMechanic "Automated construction module.\nProduces mechanics every 9 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleMechanic "&Engineer Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleEngineer "Automated construction module.\nProduces engineers every 9 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleEngineer "&Engineer Automated Module" END CONTROLBAR:VietnamAutomatedModuleRPG "RP&G Soldier Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleRPG "Automated construction module.\nProduces RPG soldiers every 9 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleSA7 "&SA7 Soldier Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleSA7 "Automated construction module.\nProduces SA7 soldiers every 9 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleUAZ "&UAZ Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleUAZ "Automated construction module.\nProduces UAZs every 12 secs for 3 mins." END CONTROLBAR:VietnamAutomatedModuleT34 "&T34 Automated Module" END CONTROLBAR:ToolTipVietnamAutomatedModuleT34 "Automated construction module.\nProduces a T34 every 45 secs for 3 mins" END CONTROLBAR:UpgradeReturnToStructureBunker "&Deconstruct to Bunker" END CONTROLBAR:ToolTipUpgradeReturnToStructureBunker "Returns this structure to the construction bunker state." END CONTROLBAR:RemoveUpgradeDefence "&Remove Module" END CONTROLBAR:ToolTipRemoveUpgradeDefence "Removes the current module." END CONTROLBAR:UpgradeConstructBunkerDefence "&Bunker Defence" END CONTROLBAR:Upgrade_ConstructVietnamSupportStructure "&Support Structure" END CONTROLBAR:ToolTipUpgrade_ConstructVietnamSupportStructure "Provides access to NVA high level support modules." END CONTROLBAR:UpgradeConstructVietnamLightStructure "&Light Factory" END CONTROLBAR:ToolTipUpgradeConstructLightStructure "Constructs light assault units." END CONTROLBAR:ConstructVietnamVehicleUralUncovered "&Ural Supply Truck" END CONTROLBAR:UpgradeConstructVietnamMediumStructure "&Medium Factory" END CONTROLBAR:ToolTipUpgradeConstructMediumStructure "Constructs medium assault units." END CONTROLBAR:UpgradeConstructVietnamHeavyStructure "&Heavy Factory" END CONTROLBAR:ToolTipUpgradeConstructHeavyStructure "Constructs heavy assault units." END CONTROLBAR:ToolTipConstructVietnamVehicleUralUncovered "Gathers supplies and drops them off at a Supply Depot support module." END CONTROLBAR:ConstructVietnamVehicleType85 "&Type 85" END CONTROLBAR:ToolTipConstructVietnamVehicleType85 "Constructs and repairs structures.\nAmphibious transport for five infantry units." END CONTROLBAR:UpgradeConstructVietnamUtilityStructure "&Utility Factory" END CONTROLBAR:ToolTipUpgradeConstructUtilityStructure "Constructs construction, supply and support units.\nActs as a supply depot and repair pad." END CONTROLBAR:SwitchUpgradesConstruction "&Upgrade Purchase Menu" END CONTROLBAR:ToolTipSwitchUpgradesConstruction "Show the Upgrades menu." END CONTROLBAR:UpgradeSwitchNormalConstruction "&Standard Construction Menu" END CONTROLBAR:ToolTipUpgradeSwitchNormalConstruction "Show the standard construction menu." END CONTROLBAR:SwitchDefenceConstruction "&Support Module Construction Menu" END CONTROLBAR:ToolTipSwitchDefenceConstruction "Construct support and defensive modules." END CONTROLBAR:SwitchModuleConstruction "&Automated Module Construction Menu" END CONTROLBAR:ToolTipSwitchModuleConstruction "Automated modules continually produce units until worn out or destroyed." END CONTROLBAR:ConstructVietnamInfantryEngineer "&Engineer" END CONTROLBAR:ToolTipConstructVietnamInfantryEngineer "Constructs defences and traps." END CONTROLBAR:ConstructVietnamInfantryRegular "&Regular" END CONTROLBAR:ToolTipConstructVietnamInfantryRegular "Basic infantry armed with an AK-47." END CONTROLBAR:ConstructVietnamInfantryOfficer "&Officer" END CONTROLBAR:ToolTipConstructVietnamInfantryOfficer "Binoculars reveal an area around, and make other units more effective against, a target." END CONTROLBAR:ConstructVietnamInfantryMechanic "Field &Mechanic" END CONTROLBAR:ToolTipConstructVietnamInfantryMechanic "Repairs vehicles.\nArmed with a TT33 pistol." END CONTROLBAR:ConstructVietnamVehicleZPU4 "&ZPU4" END CONTROLBAR:ToolTipConstructVietnamVehicleZPU4 "Deployable anti-air installation.\nCan be towed by UAZ." END CONTROLBAR:ConstructVietnamInfantrySA7 "&SA7 Soldier" END CONTROLBAR:ToolTipConstructVietnamInfantrySA7 "Anti-Air infantry armed with an SA7." END CONTROLBAR:ConstructVietnamInfantryRPG "RP&G Soldier" END CONTROLBAR:ToolTipConstructVietnamInfantryRPG "Anti-Armour infantry armed with an RPG." END CONTROLBAR:ConstructVietnamVehicleUAZ "&UAZ" END CONTROLBAR:ToolTipConstructVietnamVehicleUAZ "Light reconnaissance vehicle with good vision.\nCan detect stealth.\nArmed with machine gun.\n" END CONTROLBAR:ConstructVietnamVehicleT34 "T&34 Tank" END CONTROLBAR:ToolTipConstructVietnamVehicleT34 "Lightly armoured and armed but highly mobile tank.\n" END CONTROLBAR:ConstructVietnamVehiclePT76 "&PT76 Amphibious Tank" END OBJECT:PT76 "PT76" END CONTROLBAR:ToolTipConstructVietnamVehiclePT76 "Very lightly armoured tank that can traverse water.\n" END CONTROLBAR:ConstructVietnamVehicleBTR60 "&BTR60 Amphibious Transport" END CONTROLBAR:ToolTipConstructVietnamVehicleBTR60 "Armoured troop transport tank that can traverse water.\n" END CONTROLBAR:ConstructVietnamVehicleT54 "T&54 Tank" END CONTROLBAR:ToolTipConstructVietnamVehicleT54 "Heavily armoured main battle tank.\n" END CONTROLBAR:ConstructVietnamVehicleT62 "T&62 Tank" END CONTROLBAR:ToolTipConstructVietnamVehicleT62 "The most powerful tank in the NVA arsenal.\nHeavily armed and armoured." END CONTROLBAR:ConstructVietnamVehicleZSU57 "&ZSU-57 Mobile AA" END CONTROLBAR:ToolTipConstructVietnamVehicleZSU57 "Armoured, self-propelled anti-aircraft flak gun on a T-60 chassis." END CONTROLBAR:ConstructVietnamVehicleBM21 "&BM21 Artillery" END CONTROLBAR:ToolTipConstructVietnamVehicleBM21 "Multiple Launch Rocket System mounted on a Ural chassis.\nHigh range and damage potential, but innacurate weak." END CONTROLBAR:ConstructVietnamVehicleUralCovered "&Ural Transport Truck" END CONTROLBAR:ConstructVietnamVehicleUralRadarJammer "Ural Radar &Jammer" END CONTROLBAR:ToolTipConstructVietnamVehicleUralRadarJammer "Provides radar.\nStealths nearby infantry." END CONTROLBAR:ToolTipConstructVietnamVehicleUralCovered "Comes provided with infantry." END CONTROLBAR:ConstructVietnamInfantryMaxim "&Maxim" END OBJECT:Sapper "Sapper" END CONTROLBAR:ToolTipConstructVietnamInfantryMaxim "Heavy support infantry.\nArmed with Maxim machine gun that can target ground and air targets.\nMust deploy to fire." END OBJECT:ZPU4 "ZPU4" END OBJECT:StructureBunker "Construction Bunker" END OBJECT:SupportStructure "Support Structure" END OBJECT:UtilityStructure "Utility Structure" END OBJECT:LightStructure "Light Structure" END OBJECT:MediumStructure "Medium Structure" END OBJECT:HeavyStructure "Heavy Structure" END OBJECT:Maxim "Maxim" END OBJECT:Regular "Regular" END OBJECT:RPGSoldier "RPG" END OBJECT:SA7 "SA7" END OBJECT:T34 "T34" END OBJECT:UAZ "UAZ" END OBJECT:UralCovered "Transport Ural" END CONTROLBAR:RecycleTruck "&Recycle Truck" END CONTROLBAR:ToolTipRecycleTruck "Put the truck into recycle mode to send back to Command Centre.\nTruck must be empty or contents will be destroyed!" END CONTROLBAR:UnrecycleTruck "Un&recycle Truck" END CONTROLBAR:ToolTipUnrecycleTruck "Return the truck to transport mode." END CONTROLBAR:SmokeGren "&Smoke Grenades" END UPGRADE:SmokeGrenUpgrade "Smoke Grenades" END CONTROLBAR:ToolTipSmokeGren "Allows grenadiers to fire smoke grenades that stealth nearby units." END SCRIPT:Player0RateCounter "Player 1 Reputation:" END SCRIPT:Player1RateCounter "Player 2 Reputation:" END SCRIPT:Player2RateCounter "Player 3 Reputation:" END SCRIPT:Player3RateCounter "Player 4 Reputation:" END CONTROLBAR:CaptainHeliDropUpgrade "Captain Infantry &Drop Off" END CONTROLBAR:ToolTipCaptainHeliDropUpgrade "Allows the Captain to call for 10 marines to be dropped off by UH1." END UPGRADE:CaptainHeliDropUpgrade "Captain Infantry Drop Off" END CONTROLBAR:CaptainHeliDrop "Infantry &Drop Off" END CONTROLBAR:ToolTipCaptainHeliDrop "Order 10 marines to be dropped off by a UH1 at your current position." END CONTROLBAR:HeliDropOff "Infantry &Drop Off" END CONTROLBAR:ToolTipHeliDropOff "Order 10 marines to be dropped off by a UH1.\nCan be called from the sidebar.\nMaximum of 5 calls may be queued." END CONTROLBAR:HeliDropOffCall "Call Infantry Drop Off" END CONTROLBAR:ToolTipHeliDropOffCall "Call for a drop off of 10 marines by UH1." END OBJECT:Truck "Truck" END CONTROLBAR:FireSmokeGrenades "&Smoke Grenades" END CONTROLBAR:TooltipUseSmokeGrenades "Deploy a smoke grenade to blind the enemy and provide cover for your forces." END UPGRADE:SDZMoney "Cash Supplies Dropped" END UPGRADE:SDZInfantry "Infantry Reinforcements Dropped" END UPGRADE:SDZDozer "D7 Dozer Dropped" END OBJECT:TangoATC "Monitor" END OBJECT:PCF "PCF" END OBJECT:PACV3 "PACV3 Hovercraft" END OBJECT:RubberRaft "Rubber Raft" END OBJECT:CivHospital "Field Hospital" END CONTROLBAR:SnakeTransformBox "Enter &Box" END CONTROLBAR:ToolTipSnakeTransformBox "Snake cannot be harmed by the enemy.\nSlow moving and cannot use abilities." END CONTROLBAR:SnakeTransformHuman "Exit &Box" END CONTROLBAR:ToolTipSnakeTransformHuman "Allows Snake to use his abilities and move at normal speed." END CONTROLBAR:PushBoatBack "&Push Boat Back" END CONTROLBAR:ToolTipPushBoatBack "Use to dislodge the boat from the land once passengers have been dropped off.\nWill eject all passengers." END OBJECT:SolidSnake "Naked Snake" END OBJECT:CivilianBoathouse "Shipyard" END OBJECT:U2R "U2R Spyplane" END OBJECT:CommandPost "Command Post" END CONTROLBAR:ConstructAmericaVehiclePACV3 "PACV3 &Hovercraft" END CONTROLBAR:ToolTipConstructAmericaVehiclePACV3 "Armed with dual M60s.\nCan travel on water or land\nCan carry up to 10 infantry." END CONTROLBAR:ConstructAmericaVehiclePFC "PCF &Swift Boat" END CONTROLBAR:ToolTipConstructAmericaVehiclePFC "Naval support boat armed with an M60 and grenade launcher for coastal bombardment." END CONTROLBAR:ConstructAmericaVehicleTangoATC "&Monitor" END CONTROLBAR:ToolTipConstructAmericaVehicleTangoATC "Heavy naval bombardment.\Armed with a 105mm heavy cannon and dual flamethrowers." END CONTROLBAR:TangoZippo "&Zippo" END CONTROLBAR:ToolTipTangoZippo "Switch to flamethrowers.\nUseful for coastal bombardment and self defence." END CONTROLBAR:TangoCannon "&Cannon" END CONTROLBAR:ToolTipTangoCannon "Switch to 105mm cannon.\nUseful for long range heavy bombardment." END CONTROLBAR:BattleshipFlak "Fire &Flak" END CONTROLBAR:ToolTipBattleshipFlak "Fires a volley of flak above the battleship.\nCauses high damage to aircraft." END MAP:LaDrang "Standard Gameplay: La Drang" END MAP:AQuietLife "Standard Gameplay: A Quiet Life" END MAP:Restless "Standard Gameplay: Restless" END MAP:ValleyOfTheEthreal "Standard Gameplay: Valley Of The Ethreal" END MAP:QuiNhon "Standard Gameplay: Qui Nhon" END MAP:JourneyToTheLine "Standard Gameplay: Journey to the Line" END MAP:Karma "Bombardment Gameplay: Karma" END MAP:NhaTrang "Standard Gameplay: Nha Trang" END MAP:TreasureIsland "Bombardment Gameplay: Treasure Island" END MAP:AlluvialSoils "Standard Gameplay: Alluvial Soils" END MAP:RicePattieConflict "Standard Gameplay: Rice Pattie Conflict" END MAP:Island "Bombardment Gameplay: Caught in the Middle" END MAP:WaterWays "Standard Gameplay: Water Ways" END CONTROLBAR:ConstructAmericaInfantryCaptain "&Captain" END CONTROLBAR:ToolTipConstructAmericaInfantryCaptain "Provides bonuses to nearby infantry.\nCan use binoculars to reveal distant terrain.\nCan be upgraded to call A1 airstrikes." END CONTROLBAR:ConstructAmericaHelicopterUH1Medivac "UH1 &Medevac" END CONTROLBAR:ToolTipConstructAmericaHelicopterUH1Medivac "When landed, heals infantry around itself at a faster rate than the medic.\nCan revive fallen infantry around itself." END CONTROLBAR:ConstructAmericaVehicleTruck "&Monetary Truck" END CONTROLBAR:ToolTipConstructAmericaVehicleTruck "Send into an allied Command Centre to provide them with funds.\nIf destroyed, drops a crate the enemy can collect.\nCan also hold 10 infantry." END CONTROLBAR:ConstructAmericaVehicleTruckTransport "&Transport Truck" END CONTROLBAR:ToolTipConstructAmericaVehicleTruckTransport "Comes provided with infantry.\nReturn an empty truck to the Command Centre to recycle the truck for funds." END CONTROLBAR:WideSpread "&Wide Formation" END CONTROLBAR:ToolTipWideSpread "Set Broken Arrow support to be called in a wide formation" END CONTROLBAR:TightSpread "&Tight Formation" END CONTROLBAR:ToolTipTightSpread "Set Broken Arrow support to be called in a tight formation" END CONTROLBAR:UpgradeBrokenArrowA1 "Broken Arrow A1 &Skyraider Strikes" END CONTROLBAR:ToolTipUpgradeBrokenArrowA1 "Automatically call down A1 machinegun strikes on enemies in range." END CONTROLBAR:UpgradeBrokenArrowA7 "Broken Arrow A7 &Corsair Strikes" END CONTROLBAR:ToolTipUpgradeBrokenArrowA7 "Automatically call down A7 missile strikes on enemies in range." END CONTROLBAR:BrokenArrowRangeActivate "Display Broken Arrow &Range" END CONTROLBAR:ToolTipBrokenArrowRangeActivate "Visually displays the range in which Broken Arrow strikes may be called." END CONTROLBAR:RadarJammerRangeActivate "Display Radar Jammer &Range" END CONTROLBAR:ToolTipRadarJammerRangeActivate "Visually displays the range in which the jammer will disable SA2 tracking systems." END CONTROLBAR:ConstructAmericaRadarJammer "&Radar Jammer" END OBJECT:RadarJammer "Radar Jammer" END CONTROLBAR:ToolTipConstructAmericaRadarJammer "Disables SA2 missiles." END CONTROLBAR:BrokenArrowRangeDeactivate "Hide Broken Arrow &Range" END CONTROLBAR:ToolTipBrokenArrowRangeDeactivate "Hides the visual range in which Broken Arrow can be called." END SCRIPT:Player0DamageTimer "Player 1 Refused Resources For:" END SCRIPT:Player1DamageTimer "Player 2 Refused Resources For:" END SCRIPT:Player2DamageTimer "Player 3 Refused Resources For:" END SCRIPT:Player3DamageTimer "Player 4 Refused Resources For:" END CONTROLBAR:CaptainBinocs "&Binoculars" END CONTROLBAR:ToolTipCaptainBinocs "The Captain uses his binoculars to reveal an area. \nAlso reveals stealth." END CONTROLBAR:CaptainAirstrikeUpgrade "Captain &Airstrike" END UPGRADE:CaptainAirstrikeUpgrade "Captain Airstrike" END CONTROLBAR:ToolTipCaptainAirstrikeUpgrade "Allows the Captain to call in A1 machinegunner support to a location." END CONTROLBAR:CaptainAirstrike "Airstri&ke" END CONTROLBAR:ToolTipCaptainAirstrike "The Captain calls for A1 machinegunner support at a location." END CONTROLBAR:ConstructAmericaInfantryRedeye "FIM-43 &Redeye" END CONTROLBAR:ToolTipConstructAmericaInfantryRedeye "Armed with the Anti-Air FIM-43 Redeye. \nCan also use the standard M-16 rifle." END OBJECT:Redeye "Redeye" END UPGRADE:ConstructCommandPost "Command Post" END MAP:DongHoiCoastal "Bombardment Gameplay: Dong Hoi Coastal" END MAP:Outposts "Standard Gameplay: Outposts" END MAP:FrontLine "Standard Gameplay: Front Line" END MAP:ImperialIsle "Standard Gameplay: Imperial Isle" END MAP:Glory "Standard Gameplay: Glory" END MAP:Hills "Standard Gameplay: Hills" END MAP:WidowingFields "Standard Gameplay: Widowing Fields" END MAP:JungleRumble "Standard Gameplay: Jungle Rumble" END MAP:HiddenValley "Standard Gameplay: Hidden Valley" END MAP:GentleCrossing "Meat Grinder Gameplay: Gentle Crossing" END MAP:QuietMeadow "Meat Grinder Gameplay: Quiet Meadow" END MAP:OshaPass "Meat Grinder Gameplay: Osha Pass" END MAP:Orchid "Meat Grinder Gameplay: Orchid" END MAP:TheirLastTemple "Standard Gameplay: Their Last Temple" END MAP:Lotus "Meat Grinder Gameplay: Lotus" END CONTROLBAR:ConstructAmericaCommandPost "Deploy &Command Post" End CONTROLBAR:ToolTipConstructAmericaCommandPost "Deploy a command post at this location. \nCan garrison and heal infantry." End UPGRADE:FireTeam "Fireteams" END UPGRADE:Squad "Squads" END CONTROLBAR:A7CorsairStrike "&A7 Strike" END CONTROLBAR:ToolTipA7CorsairStrike "Call A7's to strike a target." END OBJECT:UH1Transport "UH1 Transport" END SCRIPT:VillageSupplies "Village Supplies Replenish In" END SCRIPT:VillageSuppliesAppeared "Village Supplies will now replenish!" END SCRIPT:VillageCentreSuppliesBonus "Centre Village Supplies Bonus In" END SCRIPT:VillageCentreLeftSuppliesBonus "Centre Left Village Supplies Bonus In" END SCRIPT:VillageCentreRightSuppliesBonus "Centre Right Village Supplies Bonus In" END SCRIPT:VillageUpperLeftSuppliesBonus "Upper Left Village Supplies Bonus In" END SCRIPT:VillageUpperRightSuppliesBonus "Upper Right Village Supplies Bonus In" END SCRIPT:VillageBottomLeftSuppliesBonus "Bottom Left Village Supplies Bonus In" END SCRIPT:VillageBottomRightSuppliesBonus "Bottom Right Village Supplies Bonus In" END SCRIPT:Player0VillageNotAngry "Villages have forgiven Player 1." END SCRIPT:Player1VillageNotAngry "Villages have forgiven Player 2." END SCRIPT:Player2VillageNotAngry "Villages have forgiven Player 3." END SCRIPT:Player3VillageNotAngry "Villages have forgiven Player 4." END CONTROLBAR:ToolTipAmericaMedicRevive "Revive fallen soldiers" END CONTROLBAR:AmericaMedicRevive "&Revive" END CONTROLBAR:UpgradeSingles "&Individual Production" END CONTROLBAR:ToolTipUpgradeSingles "Switch to individual unit production view." END CONTROLBAR:UpgradeGroups "&Team Production" END CONTROLBAR:SpecialAbilityU2R "&Reconnaissance Mission" END CONTROLBAR:ToolTipSpecialAbilityU2R "A spyplane circles the designated location." END SCIENCE:AmericaScienceCaptain "Captain" END CONTROLBAR:ToolTipAmericaScienceCaptain "Allows training of captains.\nBoosts nearby troops.\nCan use binoculars and call airstrikes with an upgrade." END SCIENCE:AmericaScienceM110 "M110 Howitzer" END CONTROLBAR:ToolTipAmericaScienceM110 "Allows construction of the M110 mobile artillery.\nLong range, powerful artillery platform." END SCIENCE:AmericaScienceBronco "Bronco Spyplane" END SCIENCE:AmericaScienceU2R "U2R Spyplane" END CONTROLBAR:ToolTipAmericaScienceBronco "Makes the Bronco reconnaissance aircraft available.\nReload Time: 2:00\nCalled from the Command Centre." END SCIENCE: "U2R Spyplane" END CONTROLBAR:AmericaScienceU2R "U2R Spyplane" END CONTROLBAR:ToolTipAmericaScienceU2R "Upgrades the Bronco to the faster, more heavily armoured U2R which takes photos, revealing the area for longer.\nReload Time: 2:00\nCalled from the Command Centre." END CONTROLBAR:ToolTipUpgradeGroups "Switch to squad production view." END OBJECT:AirstrikeCoordinationCentre "Airstike Coordination Centre" END CONTROLBAR:AmericaSupplyZoneMoney "&Supply Drop Mode" END CONTROLBAR:ToolTipAmericaSupplyZoneMoney "Parachute in 1200 VND worth of supplies.\nRepresented by pink smoke.\nTime Taken: 1:30 - 2:00" END CONTROLBAR:AmericaSupplyZoneDozer "&Dozer Drop Mode" END CONTROLBAR:ToolTipAmericaSupplyZoneDozer "Parachute in a D7 Dozer for base construction.\nRepresented by green smoke.\nTime Taken: 1:15 - 1:30" END CONTROLBAR:AmericaSupplyZoneInfantry "&Reinforcement Drop Mode" END CONTROLBAR:ToolTipAmericaSupplyZoneInfantry "Parachute in a Medic, LAW soldier, Redeye, M60 Gunner and 16 Marines.\nRepresented by blue smoke.\nTime Taken: 3:30 - 4:00" END CONTROLBAR:UpgradeBrokenArrowLevel2 "Broken Arrow Level &2" END CONTROLBAR:ToolTipUpgradeBrokenArrowLevel2 "Provides the next Broken Arrow call with additional support." END CONTROLBAR:UpgradeBrokenArrowLevel3 "Broken Arrow Level &3" END CONTROLBAR:ToolTipUpgradeBrokenArrowLevel3 "Provides the next Broken Arrow call with additional support." END CONTROLBAR:BrokenArrow "&Broken Arrow" END CONTROLBAR:ToolTipBrokenArrow "Emergency airstrikes are called on a designated target." END CONTROLBAR:BrokenArrowLightStrike "&Light Broken Arrow Airstrike" END CONTROLBAR:BrokenArrowMediumStrike "&Medium Broken Arrow Airstrike" END CONTROLBAR:BrokenArrowHeavyStrike "&Heavy Broken Arrow Airstrike" END CONTROLBAR:ToolTipBrokenArrowLightStrike "Launch a light airstrike on the target location. \n Useful for soft targets. \n Broken arrow must be activated." END CONTROLBAR:ToolTipBrokenArrowMediumStrike "Launch a medium airstrike on the target location. \n Can do heavy damage to small encampments. \n Broken arrow must be activated." END CONTROLBAR:ToolTipBrokenArrowHeavyStrike "Launch a heavy airstrike on the target location. \n Can do heavy damage to a massive area. \n Broken arrow must be activated." END OBJECT:M102 "M102" END OBJECT:D30 "D30" END CONTROLBAR:C3Timed "&Timed Detonation C3" END CONTROLBAR:ToolTipC3Timed "Place C3 on a building, which will explode after 20 seconds." END CONTROLBAR:C3Remote "&Remote Detonation C3" END CONTROLBAR:ToolTipC3Remote "Place C3 on a building, which will explode when detonated." END OBJECT:SpecialAbilityU2R "Call U2R Spyplane" END CONTROLBAR:ToolTipUpgradeNapalm "Upgrade aircraft to use highly destructive napalm bombs." END CONTROLBAR:ToolTipAmericaConstructSupplyDropZone "Supplies, infantry or dozers are dropped into the drop zone via aircraft.\nInitial drop type must be selected manually.\nEnergy Consumption: 4 MW" END CONTROLBAR:DozerCommandSetDefence "&Defence Structures." END CONTROLBAR:DozerCommandSet "Main &Structures" END CONTROLBAR:ToolTipDozerCommandSetDefence "Switch to defence strucutres commandset." END CONTROLBAR:ToolTipDozerCommandSet "Switch to main structures commandset." END SCRIPT:VillageHit "Warning: Village hut hit!" END SCRIPT:WhorehouseHit "Warning: Whorehouse hit!" END SCRIPT:VillageMasterHit "Warning: Master Hut hit!" END SCRIPT:MasterHutHit "Warning: Master Hut hit!" END OBJECT:SandbagBunker "Sandbag Bunker" END OBJECT:SandbagWall "Sandbag Wall" END CONTROLBAR:ConstructAmericaSandbagWall "Sandbag &Wall" END CONTROLBAR:ToolTipAmericaBuildSandbagWall "Defensive position. \n Holds ten infantry." END CONTROLBAR:ConstructAmericaSandbagBunker "Sandbag &Bunker" END CONTROLBAR:ToolTipAmericaBuildSandbagBunker "Defensive position. \n Holds six infantry." END OBJECT:CivilianWhorehouse "Whorehouse" END OBJECT:CivilianBattleshipMaster "Battleship Control Centre" END OBJECT:CivilianMasterHut "Master Hut" END OBJECT:CivilianFireBase "Firebase" END OBJECT:VulcanDefence "Vulcan Cannon" END INI:UNPLAYABLE "Unplayable Testing Team" END SCIENCE:AmericaScienceSquads "Squads" END CONTROLBAR:ToolTipAmericaScienceSquads "Squads are cheaper than training individuals.\n The squad members stick together to provide support." END SCIENCE:AmericaScienceSniper "Sniper" END CONTROLBAR:ToolTipAmericaScienceSniper "Allows training of snipers.\nSnipers are lethal at long range.\n Stealthed while prone." END SCIENCE:AmericaScienceM67FlameTank "M67 Flame Tank" END CONTROLBAR:ToolTipAmericaScienceM67FlameTank "Decimates infantry without anti-armour support." END SCIENCE:AmericaScienceF105Bomber "F105 Bomber" END CONTROLBAR:ToolTipAmericaScienceF105Bomber "Allows construction of the F105 bomber.\nCarries five 500lb bombs.\nCan be upgraded with napalm bombs." END SCIENCE:AmericaScienceReconBomber "B52 Bombing Run" END CONTROLBAR:ToolTipAmericaScienceReconArtillery "Allows the Recon to call a second artillery strike.\nReload Time: 2:20" END CONTROLBAR:ToolTipAmericaScienceReconBomber "Enables the Recon to call a heavy B52 bombing run.\nReload Time: 3:20" END SCIENCE:AmericaScienceA7Strike "A7 Strike 1" END CONTROLBAR:ToolTipAmericaScienceA7Strike "One A7 Corsair fires a missile salvo at a target.\nReload Timer: 3:00\nCalled from the Airstrike Coordination Centre." END SCIENCE:AmericaScienceA7Strike2 "A7 Strike 2" END CONTROLBAR:ToolTipAmericaScienceA7Strike2 "Three A7 Corsairs fire a missile salvo at a target.\nReload Timer: 3:00\nCalled from the Airstrike Coordination Centre." END SCIENCE:AmericaScienceA7Strike3 "A7 Strike 3" END CONTROLBAR:ToolTipAmericaScienceA7Strike3 "Five A7 Corsairs fire a missile salvo at a target.\nReload Timer: 3:00\nCalled from the Airstrike Coordination Centre." END CONTROLBAR:GunshipStrike "&Gunship" END CONTROLBAR:ToolTipGunshipStrike "Call in a gunship for aerial bombardment." END SCIENCE:AmericaScienceGunshipStrike "AC47 Gunship Strike" END CONTROLBAR:ToolTipAmericaScienceGunshipStrike "AC47 circles a target with an anti-infantry gattling gun.\nReload Time: 3:00\nCalled from the Airstrike Coordination Centre." END SCIENCE:AmericaScienceGunshipStrike2 "AC119 Gunship Strike" END CONTROLBAR:ToolTipAmericaScienceGunshipStrike2 "AC119 circles a target with two vulcans that can damage vehicles and structures.\nReload Time: 3:00\nCalled from the Airstrike Coordination Centre." END SCIENCE:AmericaScienceGunshipStrike3 "AC130 Gunship Strike" END CONTROLBAR:ToolTipAmericaScienceGunshipStrike3 "AC130 circles a target with an anti-infantry gattling gun and a heavy howitzer.\nReload Time: 3:00\nCalled from the Airstrike Coordination Centre." END CONTROLBAR:AgentOrange "Chemical &Agents" END CONTROLBAR:ToolTipAgentOrange "Call an aerial chemical spraying over a location." END SCIENCE:AmericaScienceAgentOrange "Agent Orange" END CONTROLBAR:ToolTipAmericaScienceAgentOrange "Agent Orange is sprayed over a location.\n Causes deforestation and minor damage to infantry.\nReload Timer: 3:00\nCalled from the Command Centre." END SCIENCE:AmericaScienceAgentBlue "Agent Blue" END CONTROLBAR:ToolTipAmericaScienceAgentBlue "Agent Blue is sprayed over a location.\n Agent Blue lasts longer and prevents village supplies from spawning.\nReload Timer: 3:00\nCalled from the Command Centre." END SCIENCE:AmericaScienceBrokenArrow "Broken Arrow" END CONTROLBAR:ToolTipAmericaScienceBrokenArrow "Call in random emergency airstrikes in an area designated by a U2R spotter.\nReload Timer: 5:00\nCalled from the Airstrike Coordination Centre." END SCIENCE:AmericaScienceCommandoVault "Commando Vault" END CONTROLBAR:ToolTipAmericaScienceCommandoVault "A Commando Vault Bomb is dropped on a location, annihilating all in it's wake.\nReload Timer: 5:30\nCalled from the Airstrike Coordination Centre." END CONTROLBAR:CommandoVault "&Commando Vault" END CONTROLBAR:ToolTipCommandoVault "Drop the massive and powerful Commando Vault Bomb on a location." END CONTROLBAR:PhosphorusBomb "&Phosphorus Bomb" END CONTROLBAR:ToolTipPhosphorusBomb "A Phosphorus Bomb is dropped on a location, creating a damaging dust cloud.\nReload Timer: 5:00" END SCIENCE:AmericaSciencePhosphorusBomb "Phosphorus Bomb" END CONTROLBAR:ToolTipAmericaSciencePhosphorusBomb "A Phosphorus Bomb is dropped on a location, creating a damaging dust cloud.\nReload Time: 5:00\nCalled from the Airstrike Coordination Centre." END SCIENCE:AmericaScienceHALO "HALO Paradrop" END CONTROLBAR:ToolTipAmericaScienceHALO "Green Beret HALO into a location, opening the parachute only when near the ground.\nHALO do not expose themselves when planting bombs.\n Cannot be damaged while freefalling.\nReload Time: 4:00\nCalled from the Airstrike Coordination Centre." END CONTROLBAR:HALO "&HALO Paradrop." END CONTROLBAR:ToolTipHALO "Green Beret HALO into a location, opening the parachute only when near the ground.\n Cannot be damaged while freefalling." END OBJECT:AmericaDozer "Dozer" END OBJECT:F105 "F105 Bomber" END OBJECT:F4 "F4 Fighter" END CREDITS:VGO "Vietnam | Glory Obscured Modification" END CREDITS:TeamLeader "Team Leader:" END CREDITS:Coder "AI / INI Scripter" END CREDITS:SC "Screaming Cricket" END CREDITS:ASKG "Anti-Social Kinda Guy" END CREDITS:Matt "Matt SomethingOrOther" END CREDITS:Steve "Steven Bilton" END CONTROLBAR:AmericaCH4CommandPostLand "&Command Post" END CONTROLBAR:ToolTipAmericaCH4CommandPostLand "Places a Command Post in the CH54 hold. \nCannot be built if the hold contains units!" END UPGRADE:ConstructCH54Jammer "CH54 Jammer" END CONTROLBAR:UpgradeCH54Jammer "SA2 Missile &Jammer" END CONTROLBAR:ToolTipUpgradeCH54Jammer "Replaces the hold with a Radar Jammer.\nPrevents SA2 being able to lock on to nearby aircraft." END CONTROLBAR:ConstructAmericaVehicleM102 "M102 &Towable Artillery" END CONTROLBAR:ToolTipAmericaVehicleM102 "Long range immobile artillery. \n Comes with a MUTT for towing. \n Requires deployment to fire." END CONTROLBAR:ConstructVietnamVehicleD30 "D30 &Towable Artillery" END CONTROLBAR:ToolTipVietnamVehicleD30 "Long range immobile artillery. \n Comes with a UAZ for towing. \n Requires deployment to fire." END CONTROLBAR:EjectMUTTVulcan "&Unhook Vulcan Defence" END CONTROLBAR:ToolTipEjectMUTTVulcan "Unhook Vulcan Defence from MUTT" END CONTROLBAR:DeployVulcan "&Deploy Vulcan Defence" END CONTROLBAR:ToolTipDeployVulcan "Allows Vulcan Defence to fire. \n Becomes vulnerable to capture. \n Cannot be towed by MUTT." END CONTROLBAR:UndeployVulcan "&Undeploy Vulcan Defence" END CONTROLBAR:ToolTipUndeployVulcan "Prevents Vulcan Defence from firing. \n Becomes immune to capture. \n Can be towed by MUTT." END CONTROLBAR:EjectMUTT "&Unhook M102" END CONTROLBAR:ToolTipEjectMUTT "Unhook M102 from MUTT" END CONTROLBAR:DeployM102 "&Deploy M102" END CONTROLBAR:ToolTipDeployM102 "Allows M102 to fire. \n Becomes vulnerable to capture. \n Cannot be towed by MUTT." END CONTROLBAR:UndeployM102 "&Undeploy M102" END CONTROLBAR:ToolTipUndeployM102 "Prevents M102 from firing. \n Becomes immune to capture. \n Can be towed by MUTT." END CONTROLBAR:UpgradeCommandPost "Construct a &Command Post" END CONTROLBAR:ToolTipUpgradeCommandPost "A portable defensive structure that heals nearby infantry. \n Once unloaded, cannot be recollected. \n Grounded until construction is completed or cancelled." END CONTROLBAR:Land "&Land" END CONTROLBAR:ToolTipLand "Land the medevac at this location." END CONTROLBAR:TakeOff "&Take off" END CONTROLBAR:ToolTipTakeOff "Return the medevac to the air." END CONTROLBAR:AmericaCH54LightMode "&Light Vehicle Pickup" END CONTROLBAR:ToolTipAmericaCH54LightMode "Prepare to collect a light vehicle: \n Dozer, M102, M113 and MUTT." END CONTROLBAR:AmericaCH54HeavyMode "&Heavy Vehicle Pickup" END CONTROLBAR:ToolTipAmericaCH54HeavyMode "Prepare to collect a heavy vehicle: \n M48, M67, M110" END CONTROLBAR:ConstructAmericaAirstrikeCoordinationCentre "A&irstrike Coordination Centre" END CONTROLBAR:ToolTipAmericaAirstrikeCoordinationCentre "Required for offensive airstrike capabilities from science upgrades. \nEnergy Consumption: 8 MW" END CONTROLBAR:SwitchMachineGun "Switch to &Machine Guns" END OBJECT:AmericaMortarPit "Mortar Pit" END CONTROLBAR:ToolTipAmericaMortarPit "Three mortars make up an inaccurate but powerful defence. \n Is camoflagued." END CONTROLBAR:ConstructAmericaFieldOps "&Field Operations" END CONTROLBAR:ToolTipUSABuildFieldOps "Allows advanced technologies and upgrades.\nEnergy Consumption: 6 MW" END CONTROLBAR:MortarPit "Mortar Pit" END CONTROLBAR:SwitchBombs "Switch to &Bombs" END CONTROLBAR:ToolTipSwitchMachineGun "Arm the machine guns!" END CONTROLBAR:ToolTipSwitchBombs "Ready the bomb bays!" END OBJECT:AmericanDozer "Dozer" END SCIENCE:AmericaScienceRecon "Marine Force Recon" END SCIENCE:AmericaScienceReconArtillery "Artillery Barrage" END CONTROLBAR:ToolTipAmericaScienceRecon "Allows training of the Marine Force Recon.\nCan call in artillery strikes.\nReload Timer: 2:20" END CONTROLBAR:ToolTipAmericaScienceReconB52Strike "Allows the Marine Force Recon to call a B52 to carpet bomb a target" END OBJECT:AmericaWarFactory "Vehicle Factory" END OBJECT:LAWSoldier "LAW" END OBJECT:M79Grenadier "Grenadier" END OBJECT:CombatMedic "Medic" END OBJECT:Captain "Captain" END CONTROLBAR:ConstructAmericaHelicopterUH1Gunship "UH1 &Gunship" END CONTROLBAR:ToolTipConstructAmericaHelicopterUH1Gunship "Standard attack helicopter. \nArmed with FFAR rocket pods and a Chaingun." END CONTROLBAR:ConstructAmericaInfantryM79Grenadier "M79 &Grenadier" END CONTROLBAR:ToolTipConstructAmericaInfantryM79Grenadier "Anti-personnel infantry armed with an M-79 Grenade launcher." End CONTROLBAR:ConstructAmericaInfantrySniper "&Sniper" END CONTROLBAR:ToolTipConstructAmericaInfantrySniper "Extreme range. \n Camoflagued when lying down." End CONTROLBAR:AmericaSniperDeploy "&Deploy" END CONTROLBAR:ToolTipAmericaSniperDeploy "Camoflagued, but immobile, when deployed." End CONTROLBAR:AmericaSniperUndeploy "Un&deploy" END CONTROLBAR:ToolTipAmericaSniperUndeploy "Undeploy the sniper for mobility." End CONTROLBAR:AmericaM60Deploy "&Deploy" END CONTROLBAR:ToolTipAmericaM60Deploy "Increased accuracy and range, but immobile, when deployed." End CONTROLBAR:AmericaM60Undeploy "Un&deploy" END CONTROLBAR:ToolTipAmericaM60Undeploy "Undeploy the M60 Gunner for mobility." End CONTROLBAR:ToolTipConstructAmericaInfantryMedic "Combat medic armed with M16 \n Can revive fallen soldiers." End UPGRADE:UpgradeFireTeam "&Fire Teams" End CONTROLBAR:ToolTipUpgradeFireTeam "Marines and LAW soldiers are trained in fire teams. \n Each fire team is led by a Captain, who provides bonuses." End UPGRADE:UpgradeSquad "&Squads" End CONTROLBAR:ToolTipUpgradeSquad "Doubles the size of fire teams." End CONTROLBAR:ConstructAmericaInfantryRedeyeFireTeam "&Redeye Fire Team" END CONTROLBAR:ConstructAmericaInfantryRedeyeSquad "&Redeye Squad" END CONTROLBAR:ToolTipConstructAmericaInfantryRedeyeFireTeam "Consists of three Redeyes and a Captain." End CONTROLBAR:ToolTipConstructAmericaInfantryRedeyeSquad "Consists of seven Redeyes and a Captain." End CONTROLBAR:ConstructAmericaInfantryMarineFireTeam "&Marine Fire Team" End CONTROLBAR:ConstructAmericaInfantryLAWFireTeam "&LAW Fire Team" End CONTROLBAR:ConstructAmericaVehicleRubberRaft "Rubber &Raft" END CONTROLBAR:ToolTipConstructAmericaVehicleRubberRaft "Carries a redeye for rapid protection from aircraft during naval operations." END CONTROLBAR:ConstructAmericaInfantryMarineSquad "&Marine Squad" End CONTROLBAR:ConstructAmericaInfantryLAWSquad "&LAW Squad" End CONTROLBAR:ToolTipConstructAmericaInfantryMarineFireTeam "Consists of three Marines and a Captain." End CONTROLBAR:ToolTipConstructAmericaInfantryLAWFireTeam "Consists of three LAW soldiers and a Captain." End CONTROLBAR:ToolTipConstructAmericaInfantryMarineSquad "Consists of six Marines, one M60 Gunner a\nCaptain." End CONTROLBAR:ToolTipConstructAmericaInfantryLAWSquad "Consists of seven LAW soldiers and a Captain." End CONTROLBAR:ToolTipConstructAmericaInfantryMarine "Standard Marine armed with M14 Rifle \n Trained in pairs." End CONTROLBAR:ConstructAmericaInfantryMedic "M&edic" END CONTROLBAR:ToolTipConstructAmericaGreenBeret "Green Beret armed with XM-117 Carbine. \n Can lay claymores and explosives.\nIs camoflagued." END ACADEMY:AlternateMouseInterface "Remember that for a village to provide you with funds, you must occupy the Master Hut and have 2000VND in the immediate area." END ACADEMY:BuildAHero "Armoured vehicles are extremely powerful and have a long firing range, but their low vision and inability to spot enemies in the jungle means it's important to support them with infantry." END ACADEMY:BuildSupplyCenterEarlier "If you do not hold a village, your funds will gradually diminish; make it your highest priority and stop at nothing to control one." END ACADEMY:BuildAllStructures "The M110 is a hugely powerful and long ranged artillery platform, but you must be able to see the target for it to fire and you cannot target the ground." END ACADEMY:BuildBarracksSooner "Infantry are weak and vulnerable when out in the open; travel in the jungle whenever possible for stealthed capabilities." END ACADEMY:BuildMoreGatherers "Green Berets and Marine Force Recons work best individually or in small groups, rather than in a mixed force of unstealthed infantry who will give away their position and draw attention." END ACADEMY:BuildMorePeons "Stealthed units can only be spotted by other infantry and guard towers; be sure to use these around your base and in areas surrounded by jungle to spot stealthed infantry early." END ACADEMY:BuildSupplycentreEarlier "If one of your aircraft has been shot down, keep your eyes open for a pilot; bringing them into your Command Centre will provide you with a large proportion of the cost of the downed aeroplane or helicopter." END ACADEMY:BuildTechStructureSooner "In Bombardment mode, you must be in control of two Battleship Control Centres at all times to use the Battleship." END ACADEMY:BuildWarFactorySooner "Lay down ambushes in the jungle to devastate unsuspecting convoys." END ACADEMY:ClearBuildings "Both the M110 and Battleship have massive range, but you must target a building or unit within your vision to fire; firing at the ground or into the shroud will have no effect." END ACADEMY:ClearMines "Holding a village with at least 2000 VND of units and control of the master hut provides you with funds while depriving your enemy of the same; be sure your villages are well defended to prevent economic stalling." END ACADEMY:DisguisedUnits "If your infantry are overrun or attacked by units against which they have no protection against or are unable to damage, run to the trees. This will give your men the advantage, and may allow a retreat with minimal losses." END ACADEMY:DoubleClickAttackMoveGuard "If your ally is short of funds while you are plentiful, send them a truck full of money; be sure to defend it well, lest the enemy destroy it en route and collect the bounty." END ACADEMY:Eva "Vietnam Survival Guide" END ACADEMY:Firestorm "It is wise to use a mixed infantry force against an unknown enemy; the last thing you want is an M113 tearing through your infantry without any LAWs to take it down. Always defend villages with a mixed force to repel all types of attack." END ACADEMY:GarrionVehicle "Be careful using weapons with splash damage such as grenadiers, tanks and artillery; damaging a village hut will anger them, and they will not provide funds to you for some time. This also applies to the damage caused by crashing aircraft." END ACADEMY:IdleBuildingUnits "If you manage to find Naked Snake, he is able to hide in his box when under attack. While he cannot fire while in this position, nobody will fire at him and he cannot be harmed." END ACADEMY:MultipleSupplycentres "Don't waste resources using swarmed infantry against dug in M60's; pick them off with snipers instead." END ACADEMY:NoIncome "The medic is an essential unit to use after a successful assault; they are able to heal surviving infantry and even revive those fallen in battle if they are still visible on the field. For vehicles, use a dozer for battlefield repairs." END ACADEMY:PickStrategycentrePlan "Remember that the Vulcan Defence and M102 can be towed by MUTTs, allowing them to be quickly transported to where they are most needed." END ACADEMY:PickUpSalvage "If you expect to be in one place for any length of time, be sure to deploy your forces; the Vulcan and M102 require deployment to fire, the M60 has much increased accuracy and range when deployed and the sniper has a faster reload while also being stealthed." END ACADEMY:RanOutOfPower "If you have lost your Command Centre and all your dozers, the game may not yet be over: if you have a Supply Drop Zone, you can set it to drop dozers to help rebuild your base." END ACADEMY:ResearchUpgrades "The LAW and Redeye soldiers cannot wield an M16 as effectively as a Marine; they are less accurate and have a shorter range when using the weapon." END ACADEMY:SpendGeneralsPoints "Don't expect to get rewarded for playing defensively; you need to go out and secure villages for funds, and only by destroying buildings and expensive equipment will you get Generals Points." END ACADEMY:StealthUpgrade "Firebases are not captured like other neutral structures; instead, you must occupy them to capture them." END ACADEMY:TryBuildingRadar "While the Green Beret, Marine Force Recon and M113 can travel over water, the speed of travel is very low and as such it is primarily for attacking from an unexpected angle across a river; use the Tango or Raft for travelling over large bodies of water." END ACADEMY:TryCapturingStructures "Remember that you cannot revive a fallen pilot with a medic; they were already injured from being shot down and cannot survive another attack. Hide them in the trees until you can evac them safely." END ACADEMY:TryDragSelectingUnits "Many units have a greater firing range than their vision range; be sure to use scouts and spotters to use these units to their full potential." END ACADEMY:TryGarrisoningAStructure "If you have lost all of your dozers and your Command Centre, but still have a Supply Drop Zone, fear not! Instruct your SDZ to drop dozers to allow you to continue your base expansion." END ACADEMY:TryUsingSuperweapons "Be very careful around villages; if you cause damage to any huts as a result of explosive weaponry, or even from crashed aeroplanes or helicopters, the villages will punish you." END ACADEMY:UnmannedVehicles "When a pilot ejects, be sure to move him from the rubble quickly; not only will enemies begin to converge on the area, but the wreckage will explode and may kill your pilot when it does. " END ACADEMY:UseControlGroups "When using attack helicopters, use their manoeuvrability to your advantage: fly in quickly, destroy some key structures of units, and get out again before the enemy has time to retaliate." END ACADEMY:UseGuardAbility "Scout early and often; it is important to know when attacks are coming and from what direction. The OH6 helicopter is ideal for this role, and can be quickly pulled out if necessary." END ACADEMY:UseSecondaryIncomeMethods "Never eject passengers on the ground in a hot LZ; there is a high probability they will all get very quickly killed on the ground, and you could even lose the transport. Use combat drop in these situations to safely land infantry." END ACADEMY:UseSelectionHotkeys "The key to early game is to secure as many villages as possible; send many marines out to secure locations, then dig in to your positions with M60s, medics and redeyes." END ACADEMY:UseTunnelNetwork "Only spend Generals points when you are going to use the unit or ability; this allows you to be more reactive to the situation than stocking up on special units you will never use." END OBJECT:AmericaAirfield "Airfield" END Audio:Speakers0 "2 Speakers" END Audio:Speakers1 "Headphones" END Audio:Speakers2 "Surround Sound" END Audio:Speakers3 "4 Speaker" END Audio:Speakers4 "5.1 Surround" END Audio:Speakers5 "7.1 Surround" END Buddy:AddNotification "Add Buddy request from %hs" END Buddy:CantTalkToIngameBuddy "You cannot send messages to buddies in your game if you are observing" END Buddy:Chatting "Chatting in %ls" END Buddy:Disconnected "You have been disconnected \n from the buddy list" END Buddy:Loading "Loading in %ls" END Buddy:LoadingNotification "%hs is starting a game" END Buddy:Matching "QuickMatching" END Buddy:MatchingNotification "%hs is QuickMatching" END Buddy:MessageDisconnected "You have been disconnected \n from the buddy list" END Buddy:MessageNotification "%hs says: \n '%s...'" END Buddy:MultipleOnlineNotification "You have buddies online" END Buddy:Offline "Offline" END Buddy:OfflineNotification "%hs is now offline" END Buddy:Online "Online" END Buddy:OnlineNotification "%hs is now online" END Buddy:Playing "Playing in %ls" END Buddy:PlayingNotification "%hs is playing a game" END Buddy:SelectBuddyToChat "Select Buddy to chat" END Buddy:Staging "Staging in %ls" END Buddy:StagingNotification "%hs is setting up a game" END CAMPAIGN:CHALLENGE_0 "Air Force General Challenge" END CAMPAIGN:CHALLENGE_1 "Toxin General Challenge" END CAMPAIGN:CHALLENGE_2 "Nuke General Challenge" END CAMPAIGN:CHALLENGE_3 "Superweapon General Challenge" END CAMPAIGN:CHALLENGE_4 "Tank General Challenge" END CAMPAIGN:CHALLENGE_5 "Laser General Challenge" END CAMPAIGN:CHALLENGE_6 "Stealth General Challenge" END CAMPAIGN:CHALLENGE_7 "Infantry General Challenge" END CAMPAIGN:CHALLENGE_8 "Demolitions General Challenge" END CAMPAIGN:China "China" END CAMPAIGN:GLA "GLA" END CAMPAIGN:TRAINING "Training" END CAMPAIGN:USA "USA" END Chat:Allies "Only Allies View" END Chat:Everyone "Everyone Views" END Chat:Observers "Observers View" END Color:Yellow "Yellow" END Color:BloodRed "Dark Red" END Color:LightGreen "Green" END Color:DarkGreen "Dark Green" END Color:DarkBrown "Dark Brown" END Color:Blue "Blue" END Color:Gold "Dark Yellow" END Color:Green "Light Green" END Color:Grey "Grey" END Color:Black "Black" END Color:Purple "Purple" END Color:Red "Red" END Color:Brown "Brown" END COLOR:Pink "Pink" END COLOR:Orange "Orange" END COLOR:SkyBlue "Cyan" END CONTROLBAR:A10ThunderboltMissileStrike "&A7 Missile Strike" END CONTROLBAR:AircraftCarrierFire "Raptor Attack from Aircraft Carrier" END CONTROLBAR:AirF_ConstructAmericaVehicleChinook "Comba&t Chinook" END CONTROLBAR:AirF_ToolTipUSABuildAurora "Super-sonic attack makes Aurora immune to enemy fire. After super-sonic attack, Aurora speed is reduced to 50% \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units" END CONTROLBAR:AirF_ToolTipUSABUildChinook "Assault Transport helicopter. Collects supplies. Works with Rangers to perform Combat Drop attack" END CONTROLBAR:AirF_ToolTipUSABuildStealthFighter "Stealthed while moving \n Equipped with a Point Defense Laser \n \n Strong vs. enemy base defenses \n Weak vs. enemy fighters" END CONTROLBAR:AirF_ToolTipUSAScienceSpectreGunship "Spectre Gunships circle the battlefield and pummel enemy forces with Howitzers and Gattling Cannons \n \nLevel 1: 10 seconds \n Level 2: 15 seconds \n Level 3: 30 seconds \n \n Deploy from: Command Centre" END CONTROLBAR:AmbulanceCleanupArea "&Clean Toxins" END CONTROLBAR:Ambush "&Ambush" END CONTROLBAR:AnthraxBomb "Anthrax &Bomb" END CONTROLBAR:AnthraxWarhead "A&nthrax Warhead" END CONTROLBAR:ArtillerySmokeBarrage "Call &Smoke Artillery Barrage" END CONTROLBAR:ToolTipArtillerySmokeBarrage "Covers a wide area with a smoke screen.\nStealths infantry." END CONTROLBAR:ArtilleryBarrage1 "Call A&rtillery Barrage" END CONTROLBAR:ArtilleryBarrage2 "Call Ar&tillery Barrage" END CONTROLBAR:ArtilleryBarrage3 "Call &B-52 Bombing Run" END CONTROLBAR:AttackMove "&Attack Move" END CONTROLBAR:BattleshipFire "Battleship Bombardment" END CONTROLBAR:Bayonet "&Bayonet" END CONTROLBAR:Beacon "Beacon" END CONTROLBAR:BeaconDescription "Click to place a beacon" END CONTROLBAR:BecomeRealGLAArmsDealer "&Become Real Arms Dealer" END CONTROLBAR:BecomeRealGLABarracks "&Become Real Barracks" END CONTROLBAR:BecomeRealGLABlackMarket "&Become Real Black Market" END CONTROLBAR:BecomeRealGLACommandcentre "&Become Real Command Centre" END CONTROLBAR:BecomeRealGLASupplyStash "&Become Real Supply Stash" END CONTROLBAR:BlackMarketNuke "Black Market \n Nuke" END CONTROLBAR:BoobyTrapAttack "&Booby Trap Attack" END CONTROLBAR:Boss_ToolTipChinaBuildAirField "Builds aircraft \n \n Power Required: 1" END CONTROLBAR:Boss_ToolTipChinaBuildBarracks "Trains soldiers" END CONTROLBAR:Boss_ToolTipChinaBuildBunker "Can hold 5 soldiers" END CONTROLBAR:Boss_ToolTipChinaBuildSupplycentre "Drop-off point for supply gatherers \n \n Power Required: 1" END CONTROLBAR:Boss_ToolTipChinaBuildWarFactory "Builds vehicles \n \n Power Required: 1" END CONTROLBAR:Boss_ToolTipChinaUpgradeNationalism "+25% to Horde bonus for Tank Hunter" END CONTROLBAR:Boss_ToolTipUSABuildPowerPlant "Provides power for bases \n \n Power Supplied: 5" END CONTROLBAR:BriefingHistory "Mission Briefings" END CONTROLBAR:BriefingHistoryDescription "Click to see mission briefings" END CONTROLBAR:BunkerExit "Exit Bunker" END CONTROLBAR:CancelBuild "&Cancel Build" END CONTROLBAR:CaptureBuilding "&Capture Building" END CONTROLBAR:CarBomb "&Car Bomb" END CONTROLBAR:CarpetBomb "Carpe&t Bomb" END CONTROLBAR:CashHack "&Steal Funds" END CONTROLBAR:Chem_ConstructGLAInfantryRebel "Toxin Re&bel" END CONTROLBAR:Chem_ConstructGLAInfantryTerrorist "&Toxin Terrorist" END CONTROLBAR:Chem_ConstructGLATunnelNetwork "Toxin &Network" END CONTROLBAR:Chem_ToolTipFireRebelAmbush "Creates toxin rebels \n \n Reload Time: 4:00" END CONTROLBAR:Chem_ToolTipGLABuildRebel "Fires a stream of toxin \n Strong vs. infantry \n Weak vs. tanks, light vehicles" END CONTROLBAR:Chem_ToolTipGLABuildTerrorist "Suicide soldier explodes in a cloud of toxin" END CONTROLBAR:Chem_ToolTipGLABuildTunnelNetwork "Base defense and underground tunnel. Fires a stream of toxin. Units can enter the Tunnel Network and exit at any other Tunnel Network" END CONTROLBAR:Chem_ToolTipGLAScienceRebelAmbush "Allows you to create a surprise ambush of Toxin Rebels anywhere \n \n Rank 1: 4 Toxin Rebels \n Rank 2: 8 Toxin Rebels \n Rank 3: 16 Toxin Rebels \n \n Deploy from: Command Centre" END CONTROLBAR:Chem_ToolTipGLAUpgradeAPBullets "+25% damage bullet firing units" END CONTROLBAR:ChinaUpgradeHelixNapalmBomb "Enables this Helix to drop napalm bombs" END CONTROLBAR:ChinaUpgradeHelixNukeBomb "Enables this Helix to drop nuke bombs" END CONTROLBAR:CIAIntelligence "Intelligen&ce" END CONTROLBAR:CIAIntelligenceShortcut "Intelligence" END CONTROLBAR:CleanupAreaDescription "Automatically cleans up bio toxins and radiation in area surrounding target location" END CONTROLBAR:ClimbCliff "&Climb Cliff" END CONTROLBAR:ClusterMines "Cluster M&ines" END CONTROLBAR:CombatDrop "&Combat Drop" END CONTROLBAR:CommunicationsDownload "Communications&Download" END CONTROLBAR:CommunicationsDownloadShortcut "Communications&Download" END CONTROLBAR:Communicator "Communicator" END CONTROLBAR:CommunicatorDescription "Click to open the Generals Communicator" END CONTROLBAR:ConstructAmericaAirfield "&Airfield" END CONTROLBAR:ConstructAmericaArtilleryPlatform "A&rtillery Platform" END CONTROLBAR:ConstructAmericaBarracks "&Barracks" END CONTROLBAR:ConstructAmericaCommandcentre "&Command Centre" END CONTROLBAR:ConstructAmericaDetentionCamp "&Detention Camp" END CONTROLBAR:ConstructAmericaDozer "Construction &Dozer" END CONTROLBAR:ConstructAmericaFireBase "Mortar Pit" END CONTROLBAR:ConstructAmericaGuardianControlcentre "Guardian \n centre" END CONTROLBAR:ConstructAmericaICBMLauncher "&ICBM" END CONTROLBAR:ConstructAmericaInfantryBiohazardTech "Biohazard Tech" END CONTROLBAR:ConstructAmericaInfantryColonelBurton "Colonel Burto&n" END CONTROLBAR:ConstructAmericaInfantryMissileDefender "&Missile Defender" END CONTROLBAR:ConstructAmericaInfantryPathfinder "&Pathfinder" END CONTROLBAR:ConstructAmericaInfantryRanger "Ran&ger" END CONTROLBAR:ConstructAmericaAircraftAurora "Aurora &Bomber" END CONTROLBAR:ConstructAmericaAircraftFuelAirAurora "Aurora Alpha &Bomber" END CONTROLBAR:ConstructAmericaAircraftHypersonicAurora "&Aurora Alpha" END CONTROLBAR:ConstructAmericaAircraftKingRaptor "King Rap&tor" END CONTROLBAR:ConstructAmericaAircraftRaptor "Rap&tor" END CONTROLBAR:ConstructAmericaAircraftStealthFighter "Stealth &Fighter" END CONTROLBAR:ConstructAmericaParticleCannonUplink "&Particle Cannon" END CONTROLBAR:ConstructAmericaPatriotBattery "Patriot &Missile System" END CONTROLBAR:ConstructAmericaStrategycentre "Field Operations" END CONTROLBAR:ConstructAmericaSupplycentre "S&upply Centre" END CONTROLBAR:ConstructAmericaSupplyDropZone "Supply Drop &Zone" END CONTROLBAR:ToolTipConstructAmericaSupplyDropZone "Enables airdropped supplies at regular intervals." END CONTROLBAR:ConstructAmericaTankAvenger "Aven&ger" END CONTROLBAR:ConstructAmericaTankCrusader "&Crusader" END CONTROLBAR:ConstructAmericaTankMicrowave "&Microwave Tank" END CONTROLBAR:ConstructAmericaTankPaladin "&Paladin" END CONTROLBAR:ConstructAmericaTomahawkStorm "&Tomahawk Storm" END CONTROLBAR:ConstructAmericaVehicleBattleDrone "&Battle Drone" END CONTROLBAR:ConstructAmericaVehicleChinook "&Chinook" END CONTROLBAR:ConstructAmericaVehicleComanche "&Comanche" END CONTROLBAR:ConstructAmericaVehicleHellfireDrone "Hell&fire Drone" END CONTROLBAR:ConstructAmericaVehicleHumvee "Hum&vee" END CONTROLBAR:ConstructAmericaVehicleMedic "&Ambulance" END CONTROLBAR:ConstructAmericaVehiclePointDefenseDrone "&Point Defense Drone" END CONTROLBAR:ConstructAmericaVehicleScoutDrone "Scout &Drone" END CONTROLBAR:ConstructAmericaVehicleSentryDrone "&Sentry Drone" END CONTROLBAR:ConstructAmericaVehicleStarlifter "Starlifter" END CONTROLBAR:ConstructAmericaVehicleTomahawk "&Tomahawk" END CONTROLBAR:ConstructAmericaWall "Security &Fence" END CONTROLBAR:ConstructAmericaWarFactory "Vehicle &Factory" END CONTROLBAR:ConstructChinaAirfield "Air &Field" END CONTROLBAR:ConstructChinaBarracks "&Barracks" END CONTROLBAR:ConstructChinaBunker "Bun&ker" END CONTROLBAR:ConstructChinaCommandcentre "&Command Centre" END CONTROLBAR:ConstructChinaConcreteWall "Concrete Wa&ll" END CONTROLBAR:ConstructChinaDozer "Construction &Dozer" END CONTROLBAR:ConstructChinaGattlingCannon "&Gattling Cannon" END CONTROLBAR:ConstructChinaInfantryBlackLotus "&Black Lotus" END CONTROLBAR:ConstructChinaInfantryHacker "H&acker" END CONTROLBAR:ConstructChinaInfantryMiniGunner "M&ini-Gunner" END CONTROLBAR:ConstructChinaInfantryNukeHunter "Nuke H&unter" END CONTROLBAR:ConstructChinaInfantryPropagandaTrooper "&Propaganda Trooper" END CONTROLBAR:ConstructChinaInfantryRedguard "Red &Guard" END CONTROLBAR:ConstructChinaInfantrySecretPolice "Secret \n Police" END CONTROLBAR:ConstructChinaInfantryTankHunter "&Tank Hunter" END CONTROLBAR:ConstructChinaInternetcentre "&Internet centre" END CONTROLBAR:ConstructChinaAircraftMIG "Mi&G" END CONTROLBAR:ConstructChinaNuclearMissileLauncher "Nuclear &Missile" END CONTROLBAR:ConstructChinaPowerPlant "Nuclear &Reactor" END CONTROLBAR:ConstructChinaPropagandacentre "&Propaganda centre" END CONTROLBAR:ConstructChinaSpeakerTower "Speaker &Tower" END CONTROLBAR:ConstructChinaSupplycentre "S&upply centre" END CONTROLBAR:ConstructChinaTankDragon "&Dragon Tank" END CONTROLBAR:ConstructChinaTankECM "&ECM" END CONTROLBAR:ConstructChinaTankEmperor "Emperor &Overlord" END CONTROLBAR:ConstructChinaTankGattling "&Gattling Tank" END CONTROLBAR:ConstructChinaTankOverlord "&Overlord" END CONTROLBAR:ConstructChinaTankSeismic "Seismic \n Tank" END CONTROLBAR:ConstructChinaVehicleHelix "Heli&x" END CONTROLBAR:ConstructChinaVehicleInfernoCannon "&Inferno Cannon" END CONTROLBAR:ConstructChinaVehicleListeningOutpost "Li&stening Outpost" END CONTROLBAR:ConstructChinaVehicleNukeLauncher "N&uke Cannon" END CONTROLBAR:ConstructChinaVehiclePropagandaBlimp "Prop \n Blimp" END CONTROLBAR:ConstructChinaVehicleSupplyTruck "Supply &Truck" END CONTROLBAR:ConstructChinaVehicleTroopCrawler "&Troop Crawler" END CONTROLBAR:ConstructChinaWarFactory "W&ar Factory" END CONTROLBAR:ConstructFakeGLAArmsDealer "Fake &Arms Dealer" END CONTROLBAR:ConstructFakeGLABarracks "Fake &Barracks" END CONTROLBAR:ConstructFakeGLABlackMarket "Fake Black &Market" END CONTROLBAR:ConstructFakeGLACommandcentre "Fake &Command Centre" END CONTROLBAR:ConstructFakeGLASupplyStash "Fake S&upply Stash" END CONTROLBAR:ConstructGLAArmsDealer "&Arms Dealer" END CONTROLBAR:ConstructGLABarracks "&Barracks" END CONTROLBAR:ConstructGLABlackMarket "Black &Market" END CONTROLBAR:ConstructGLABurningBarricade "&Burning Barricade" END CONTROLBAR:ConstructGLACommandcentre "&Command Centre" END CONTROLBAR:ConstructGLADemoTrap "&Demo Trap" END CONTROLBAR:ConstructGLAInfantryAngryMob "Angr&y Mob" END CONTROLBAR:ConstructGLAInfantryHijacker "H&ijacker" END CONTROLBAR:ConstructGLAInfantryJarmenKell "&Jarmen Kell" END CONTROLBAR:ConstructGLAInfantryRebel "Re&bel" END CONTROLBAR:ConstructGLAInfantryRPGTrooper "RP&G Trooper" END CONTROLBAR:ConstructGLAInfantrySaboteur "&Saboteur" END CONTROLBAR:ConstructGLAInfantrySniper "&Sniper" END CONTROLBAR:ConstructGLAInfantryTerrorist "&Terrorist" END CONTROLBAR:ConstructGLAPalace "&Palace" END CONTROLBAR:ConstructGLAPrison "P&rison" END CONTROLBAR:ConstructGLAScudStorm "SCUD St&orm" END CONTROLBAR:ConstructGLAStingerSite "S&tinger Site" END CONTROLBAR:ConstructGLASupplyStash "S&upply Stash" END CONTROLBAR:ConstructGLATankBattleMaster "&Battlemaster" END CONTROLBAR:ConstructGLATankMarauder "&Marauder Tank" END CONTROLBAR:ConstructGLATankScorpion "&Scorpion" END CONTROLBAR:ConstructVietnamTunnel "&Tunnel Network" END CONTROLBAR:ToolTipConstructVietnamTunnel "Underground tunnel network entrance.\nUnits can enter the Tunnel Network and exit at any other Tunnel Network or Structure Bunker." END CONTROLBAR:ConstructVietnamSupplyTunnel "&Supply Tunnel Network" END CONTROLBAR:ToolTipConstructVietnamSupplyTunnel "Underground tunnel network entrance.\nTrucks can drop off supplies here." END CONTROLBAR:ConstructGLATunnelNetwork "Tunnel &Network" END CONTROLBAR:ConstructGLAVehicleBattleBus "Battl&e Bus" END CONTROLBAR:ConstructGLAVehicleBombTruck "B&omb Truck" END CONTROLBAR:ConstructGLAVehicleCombatBike "Combat C&ycle" END CONTROLBAR:ConstructGLAVehicleQuadCannon "Q&uad Cannon" END CONTROLBAR:ConstructGLAVehicleRadarVan "Radar &Van" END CONTROLBAR:ConstructGLAVehicleRocketBuggy "Rocket &Buggy" END CONTROLBAR:ConstructGLAVehicleScudLauncher "SCUD &Launcher" END CONTROLBAR:ConstructGLAVehicleSupplyTruck "Supply &Truck" END CONTROLBAR:ConstructGLAVehicleTechnical "&Technical" END CONTROLBAR:ConstructGLAVehicleToxinTruck "Toxin Tr&actor" END CONTROLBAR:ConstructGLAWorker "Wor&ker" END CONTROLBAR:Contaminate "&Contaminate" END CONTROLBAR:CrateDrop "Crate \n Drop" END CONTROLBAR:DaisyCutter "Fuel Air &Bomb" END CONTROLBAR:Defector "&Defector" END CONTROLBAR:Demo_ConstructGLADemoTrap "Advanced &Demo Trap" END CONTROLBAR:Demo_ToolTipGLAUpgradeHEBomb "100% more damage for all Demo Traps" END CONTROLBAR:Demoralize "Demoralize" END CONTROLBAR:Detonate "&Detonate!" END CONTROLBAR:DetonateBombTruck "Detonate &Now!" END CONTROLBAR:DetonateCharges "&Detonate Charges" END CONTROLBAR:DetonateFakeBuilding "Detonate &Now!" END CONTROLBAR:DetonateNuke "Detonate &Nuke" END CONTROLBAR:DisableBuildingHack "&Disable Building" END CONTROLBAR:DisableVehicleHack "&Vehicle Hack" END CONTROLBAR:DisarmMinesAtPosition "C&lear Mines" END CONTROLBAR:DisguiseAsVehicle "&Disguise as Vehicle" END CONTROLBAR:DragonFlame "F&lame" END CONTROLBAR:DropNapalmBomb "&Drop a Napalm Bomb" END CONTROLBAR:DropNukeBomb "&Drop a Nuke Bomb" END CONTROLBAR:ECMDisableVehicle "&Disable Vehicle" END CONTROLBAR:EmergencyRepair "&Emergency Repair" END CONTROLBAR:EMPPulse "EMP P&ulse" END CONTROLBAR:Evacuate "E&vacuate" END CONTROLBAR:ExecuteRailedTransport "Transport" END CONTROLBAR:ExplosiveWarhead "Ex&plosive Warhead" END CONTROLBAR:Fire20mmCannon "&Fire 20mm Cannon" END CONTROLBAR:FireAntiTankMissiles "Fire &Missiles" END CONTROLBAR:FireBaseExit "Exit Forward Base" END CONTROLBAR:FireBomb "&Fire Bomb" END CONTROLBAR:FireInfernoCannonAtPosition "Inferno &Bombardment" END CONTROLBAR:FireNapalmMissile "Fire &Napalm" END CONTROLBAR:FireNukeCannonAtPosition "Nuke &Bombardment" END CONTROLBAR:FireParticleUplinkCannon "&Particle Cannon" END CONTROLBAR:FireParticleUplinkCannonShortcut "Particle Cannon" END CONTROLBAR:FireRocket "&Fire Rocket" END CONTROLBAR:FireRocketPods "Fire &Rockets" END CONTROLBAR:FireScudAnthraxAtPosition "Anthrax B&ombardment" END CONTROLBAR:FireScudExplosiveAtPosition "Explosive &Bombardment" END CONTROLBAR:FireTomahawkAtPosition "&Tomahawk Bombardment" END CONTROLBAR:FireWall "&Fire Wall" END CONTROLBAR:FlashBangGrenadeMode "&Flash-Bang Grenade" END CONTROLBAR:Frenzy "Frenz&y" END CONTROLBAR:GeneralsExp "Generals Experience" END CONTROLBAR:GeneralsExpDescription "This meter shows how close you are to reaching your next General level" END CONTROLBAR:GeneralsExperienceMenu "Generals Experience Menu" END CONTROLBAR:GeneralsExperienceMenuDescription "Show the experience menu where you can spend experience points gained in battle for various General's Powers" END CONTROLBAR:GeneralsPromotion "General's Promotion" END CONTROLBAR:GPSScrambler "&GPS Scrambler" END CONTROLBAR:Guard "&Guard" END CONTROLBAR:GuardFlyingUnitsOnly "&Guard Air" END CONTROLBAR:GuardWithoutPursuit "Guard &Close" END CONTROLBAR:Hijack "Hi&jack" END CONTROLBAR:ICBM "&ICBM" END CONTROLBAR:ICBMShortcut "ICBM" END CONTROLBAR:IdleWorker "Idle Worker" END CONTROLBAR:IdleWorkerDescription "Click to select the next idle worker" END CONTROLBAR:Infa_ConstructChinaBunker "Fortified Bun&ker" END CONTROLBAR:Infa_ConstructChinaInfantryBlackLotus "&Super Lotus" END CONTROLBAR:Infa_ConstructChinaInfantryHacker "Super H&acker" END CONTROLBAR:Infa_ConstructChinaVehicleHelix "Assault Heli&x" END CONTROLBAR:Infa_ConstructChinaVehicleListeningOutpost "Attack &Outpost" END CONTROLBAR:Infa_ConstructChinaVehicleTroopCrawler "&Assault Troop Transport" END CONTROLBAR:Infa_ToolTipChinaBuildBunker "Can hold 10 Chinese soldiers \n Comes with minefield upgrade" END CONTROLBAR:Infa_ToolTipChinaBuildHacker "Stealthed. Can disable enemy buildings and vehicles with a computer virus or can hack into the internet to steal money \n \n Strong vs. buildings \n Weak vs. infantry, vehicles" END CONTROLBAR:Infa_ToolTipChinaBuildHelix "Heavy lift assault transport \n upgrades with base defense structures and Napalm Bomb \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses" END CONTROLBAR:Infa_ToolTipChinaBuildListeningOutpost "Transport. Holds 10 infantry units. Detects stealth units \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft" END CONTROLBAR:Infa_ToolTipChinaBuildTroopCrawler "Assault Transport. Comes with 8 Mini-Gunners. Detects stealth units \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft" END CONTROLBAR:Infa_ToolTipChinaScienceInfantryParadrop "Drop Mini-Gunners from the air \n \n Rank 1: 5 Mini-Gunners \n Rank 2: 10 Mini-Gunners \n Rank 3: 15 Mini-Gunners \n \n Deploy from: Command Centre" END CONTROLBAR:Infa_ToolTipChinaScienceRedGuardTraining "All Mini-Gunners will be built as Elite" END CONTROLBAR:Infa_ToolTipChinaUpgradeRedGuardCaptureBuilding "Enables Mini-Gunners to capture enemy and tech buildings" END CONTROLBAR:Infa_ToolTipParaDrop "Drops Mini-Gunners by plane \n \n Reload Time: 4:00" END CONTROLBAR:InitiateBattlePlanBombardment "&Bombardment Battle Plan" END CONTROLBAR:InitiateBattlePlanHoldTheLine "H&old The Line Battle Plan" END CONTROLBAR:InitiateBattlePlanSearchAndDestroy "Search and &Destroy Plan" END CONTROLBAR:InternetHack "Hack &Internet" END CONTROLBAR:KnifeAttack "&Knife Attack" END CONTROLBAR:LaserMissileAttack "&Laser Missile Attack" END CONTROLBAR:Lazr_ConstructAmericaPatriotBattery "Laser Defense &Turret" END CONTROLBAR:Lazr_ConstructAmericaTankCrusader "Laser &Tank" END CONTROLBAR:Lazr_ToolTipUSABuildCrusader "Strong vs. vehicles, buildings \n Weak vs. aircraft, missile armed infantry" END CONTROLBAR:Lazr_ToolTipUSABuildPatriotBattery "Ground and air defense. Can relay position of enemy to nearby Turrets \n \n Power Required: 3" END CONTROLBAR:Lazr_ToolTipUSABuildPowerPlant "Provides power for USA bases \n \n Power Supplied: 8" END CONTROLBAR:LeafletDrop "&Leaflet Drop" END CONTROLBAR:LeafletDropShort "Leaflet Drop" END CONTROLBAR:ManualControl "&Manual Control" END CONTROLBAR:MOAB "Mother Of All &Bombs" END CONTROLBAR:Money "Funds" END CONTROLBAR:MoneyDescription "This is the amount of funding you have secured." END CONTROLBAR:NapalmStrike "&Napalm Strike" END CONTROLBAR:NeutronMissile "&Nuclear Missile" END CONTROLBAR:NeutronMissileShortcut "Nuclear Missile" END CONTROLBAR:NeutronWarhead "N&eutron Shells" END CONTROLBAR:NoHotKeyArtilleryBarrage "Artillery Barrage" END CONTROLBAR:NoHotKeyFrenzy "Frenzy" END CONTROLBAR:NoHotKeySpySatellite "Spy Satellite" END CONTROLBAR:Nuke_CarpetBomb "Nu&ke Bomber" END CONTROLBAR:Nuke_ConstructChinaPowerPlant "Advanced Nuclear &Reactor" END CONTROLBAR:Nuke_ConstructChinaVehicleListeningOutpost "Assault Li&stening Outpost" END CONTROLBAR:Nuke_ToolTipCarpetBomb "Nuke a target area \n \n Reload Time: 2:30" END CONTROLBAR:Nuke_ToolTipChinaBuildHelix "Heavy lift transport \n upgrades with base defense structures and Nuke Bomb \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses" END CONTROLBAR:Nuke_ToolTipChinaBuildListeningOutpost "Assault Transport. Detects stealth units \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft" END CONTROLBAR:Nuke_ToolTipChinaBuildPowerPlant "Advanced Nuclear Reactor. Can be overloaded to provide more power \n \n Power Supplied: 18" END CONTROLBAR:Nuke_ToolTipChinaScienceCarpetBomb "Allows you to call in a heavy bomber to carpet bomb an area with tactical nukes \n \n Deploy from: Command Centre" END CONTROLBAR:NukeDrop "N&uke Drop" END CONTROLBAR:NukeWarhead "&Nuclear Shell" END CONTROLBAR:ObsPlayerLabel "%ls (Team %ls)" END CONTROLBAR:OCLTimerDesc "Time Until Next Drop: %d:%d" END CONTROLBAR:OCLTimerDescWithPadding "Time Until Next Drop: %d:0%d" END CONTROLBAR:Options "In-Game Menu" END CONTROLBAR:OptionsDescription "This will open up the In-Game Menu" END CONTROLBAR:OrRequirement "or" END CONTROLBAR:Overcharge "&Overcharge" END CONTROLBAR:Paradrop "Paradr&op" END CONTROLBAR:PickUpPrisoner "&Pick Up \n Prisoner" END CONTROLBAR:Power "Power Usage" END CONTROLBAR:PowerDescription "Power Production: %d MW \n Power Consumption: %d MW" END CONTROLBAR:ProximityFuse "&Proximity Fuse" END CONTROLBAR:RadarVanScan "Radar S&can" END CONTROLBAR:RadarVanScanShortcut "Radar Scan" END CONTROLBAR:RadioJam "Radio Jam" END CONTROLBAR:RangerMachineGun "&Machine Gun" END CONTROLBAR:RebelMachineGun "&Machine Gun" END CONTROLBAR:RedguardMachineGun "&Machine Gun" END CONTROLBAR:RemoteDemoCharge "&Remote Demo Charge" END CONTROLBAR:Requirements "Requires: %s" END CONTROLBAR:ReturnToPrison "&Return" END CONTROLBAR:SabotageBuilding "Sabotage &Building" END CONTROLBAR:ScudStorm "SC&UD Storm" END CONTROLBAR:ScudStormShortcut "SCUD Storm" END CONTROLBAR:SelectAircraftCarriersFromShortcut "Select Aircraft Carriers" END CONTROLBAR:SelectBattleshipsFromShortcut "Battleship Bombardment" END CONTROLBAR:Sell "Sell" END CONTROLBAR:SetRallyPoint "&Rally Point" END CONTROLBAR:Slth_ConstructGLAInfantryRebel "Stealth Re&bel" END CONTROLBAR:SneakAttack "Sneak A&ttack" END CONTROLBAR:SneakAttackShort "Sneak Attack" END CONTROLBAR:SniperAttack "S&niper Attack" END CONTROLBAR:SpectreGunship "Spectre &Gunship" END CONTROLBAR:SpectreGunshipFromShortcut "Spectre Gunship" END CONTROLBAR:SpyDrone "Sp&y Drone" END CONTROLBAR:SpySatellite "&Spy Satellite" END CONTROLBAR:StealCashHack "Cash Hac&k" END CONTROLBAR:Stop "&Stop" END CONTROLBAR:StructureExit "Exit Structure" END CONTROLBAR:StunBulletsMode "Take &Prisoner Mode" END CONTROLBAR:SuicideAttack "Su&icide" END CONTROLBAR:SuitcaseNuke "Suitcase &Nuke" END CONTROLBAR:SupW_ConstructAmericaPatriotBattery "E&MP Patriot System" END CONTROLBAR:SupW_ToolTipUSABuildPatriotBattery "Ground and air defense. Can relay position of enemy to nearby Patriots \n \n Power Required: 3" END CONTROLBAR:SupW_ToolTipUSAUpgradeAdvancedControlRods "Reactor provides 300% more power" END CONTROLBAR:SupW_UpgradeAmericaAdvancedControlRods "Advanced &Control Rods" END CONTROLBAR:Tank_ToolTipUpgradeChinaNuclearTanks "+25% Emperor and Battlemaster speed" END CONTROLBAR:Tank_ToolTipUpgradeChinaOverlordGattlingCannon "Build a Gattling Cannon on this Emperor" END CONTROLBAR:Tank_ToolTipUpgradeChinaUraniumShells "+25% shot damage on Battlemaster and Emperor" END CONTROLBAR:TankParadrop "Tank Dro&p" END CONTROLBAR:TankParadropShort "Tank Drop" END CONTROLBAR:TempDescription "Please take the time to fill out my description located in CommandButton.ini! Thanks a bunch" END CONTROLBAR:TimedDemoCharge "&Timed Demo Charge" END CONTROLBAR:TNTAttack "&TNT Attack" END CONTROLBAR:TomahawkStorm "&Tomahawk Storm" END CONTROLBAR:TomahawkStormShortcut "Tomahawk Storm" END CONTROLBAR:ToolTipA10Strike "Strong vs. Buildings \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipAirFUpgradeComancheStealth "Comanches become stealth" END CONTROLBAR:ToolTipAmericaBuildTomahawkStorm "Launches a volley of Tomahawk missiles \n \n Reload Time: 5:00" END CONTROLBAR:ToolTipAmericaICBMLauncher "Launches an Intercontinental Ballistic Missile \n Power Required: 10" END CONTROLBAR:ToolTipAttackMove "Order unit to move to the target area and stop to engage enemies on the way" END CONTROLBAR:ToolTipBattlePlansBombardment "Deploy cannon \n All units: 20% Firepower Bonus" END CONTROLBAR:ToolTipBattlePlansHoldTheLine "Deploy walls \n All units: 10% Armor Bonus" END CONTROLBAR:ToolTipBattlePlansSearchAndDestroy "Deploy scanners \n All units: 20% Weapon Range Bonus" END CONTROLBAR:ToolTipBecomeRealBuilding "Upgrade this fake building to a fully functional version" END CONTROLBAR:ToolTipCancelConstruction "Cancel construction" END CONTROLBAR:ToolTipCancelUpgrade "Cancel this upgrade" END CONTROLBAR:ToolTipCarpetBomb "Carpet Bomb target area \n \n Reload Time: 2:30" END CONTROLBAR:ToolTipChinaBuildAirField "Builds Chinese aircraft \n \n Power Required: 1" END CONTROLBAR:ToolTipChinaBuildBarracks "Trains Chinese soldiers" END CONTROLBAR:ToolTipChinaBuildBattlemaster "Gains Horde bonus when in groups of 5 or more \n \n Strong vs. tanks, buildings \n Weak vs. infantry, aircraft" END CONTROLBAR:ToolTipChinaBuildBlackLotus "Captures enemy buildings, steals cash from enemy supply centres and disables enemy vehicles. Camouflaged unless using an ability \n \n Strong vs. buildings, vehicles \n Weak vs. scout units" END CONTROLBAR:ToolTipChinaBuildBunker "Can hold 5 Chinese soldiers" END CONTROLBAR:ToolTipChinaBuildCommandcentre "Commands special weapons. Creates Construction Dozers" END CONTROLBAR:ToolTipChinaBuildConcreteWall "Build concrete wall that prevents any ground unit from passing through" END CONTROLBAR:ToolTipChinaBuildDozer "Builds all Chinese structures and repairs buildings" END CONTROLBAR:ToolTipChinaBuildDragonTank "Can burn soldiers out of buildings. Can create a wall of flame \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipChinaBuildECM "Strong vs. tanks, vehicles \n Weak vs. infantry, aircraft" END CONTROLBAR:ToolTipChinaBuildEmperor "Strong vs. vehicles, buildings \n Weak vs. rockets, aircraft" END CONTROLBAR:ToolTipChinaBuildGattlingCannon "Powerful anti-air base defense \n \n Power Required: 3" END CONTROLBAR:ToolTipChinaBuildGattlingTank "Strong vs. infantry, aircraft \n Weak vs. tanks" END CONTROLBAR:ToolTipChinaBuildHacker "Can disable enemy buildings with a computer virus or can hack into the internet to steal money \n \n Strong vs. buildings \n Weak vs. infantry, vehicles" END CONTROLBAR:ToolTipChinaBuildHelix "Heavy lift transport \n upgrades with base defense structures and Napalm Bomb \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses" END CONTROLBAR:ToolTipChinaBuildInfernoCannon "Creates a fire-storm in large groups \n \n Strong vs. base defenses, infantry \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipChinaBuildInternetcentre "Helps hackers bring in money. Can be upgraded to spy on opponents" END CONTROLBAR:ToolTipChinaBuildListeningOutpost "Transport. Detects stealth units \n \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipChinaBuildMIG "Creates a fire-storm in large groups \n \n Strong vs. tanks, light vehicles \n Weak vs. missile armed infantry, anti-air defenses" END CONTROLBAR:ToolTipChinaBuildMiniGunner "Strong vs. infantry, air \n Weak vs. tanks" END CONTROLBAR:ToolTipChinaBuildNuclearMissileLauncher "Launches a nuclear missile. Builds important Chinese upgrades \n \n Power Required: 10" END CONTROLBAR:ToolTipChinaBuildNuclearMissileLauncherBoss "Launches a nuclear missile. Builds important Chinese upgrades \n \n Power Required: 10 \n Reload Time: 6:00" END CONTROLBAR:ToolTipChinaBuildNukeLauncher "Strong vs. buildings, infantry \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipChinaBuildOverlord "Strong vs. vehicles, buildings \n Weak vs. rocket-armed infantry, aircraft" END CONTROLBAR:ToolTipChinaBuildPowerPlant "Chinese power plant. Can be overloaded to provide +50% power \n \n Power Supplied: 10" END CONTROLBAR:ToolTipChinaBuildPropagandacentre "Builds important Chinese technologies \n \n Power Required: 2" END CONTROLBAR:ToolTipChinaBuildPropagandaTrooper "Produces propaganda to heal nearby units" END CONTROLBAR:ToolTipChinaBuildRedguard "Gains Horde bonus when in groups of 5 or more \n \nStrong vs. infantry \n Weak vs. vehicles" END CONTROLBAR:ToolTipChinaBuildSpeakerTower "Heals your forces and increases firing speed \n \n Power Required: 1" END CONTROLBAR:ToolTipChinaBuildSuperHacker "Can disable enemy buildings and vehicles with a computer virus or can hack into the internet to steal money. Camouflaged \n \n Strong vs. buildings \n Weak vs. infantry, vehicles" END CONTROLBAR:ToolTipChinaBuildSupplycentre "Drop-off point for China supply gatherers \n \n Power Required: 1" END CONTROLBAR:ToolTipChinaBuildSupplyTruck "Gathers supplies" END CONTROLBAR:ToolTipChinaBuildTankHunter "Special TNT attack \n Gains Horde bonus when in groups of 5 or more \n \n Strong vs. tanks \n Weak vs. infantry" END CONTROLBAR:ToolTipChinaBuildTroopCrawler "Transport. Comes with 8 Red Guard. Detects stealth units \n \n Strong vs. infantry, buildings \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipChinaBuildWarFactory "Builds Chinese vehicles \n \n Power Required: 1" END CONTROLBAR:ToolTipChinaDragonTankFire "Fire" END CONTROLBAR:ToolTipChinaFireBlackLotusCaptureHack "Capture enemy building" END CONTROLBAR:ToolTipChinaFireBlackLotusCashHack "Steal cash from targeted enemy Supply centre" END CONTROLBAR:ToolTipChinaFireBlackLotusVehicleHack "Disable enemy vehicle" END CONTROLBAR:ToolTipChinaFireHackerInternetHack "Hack into the Internet to steal money" END CONTROLBAR:ToolTipChinaFireMIG "Fire" END CONTROLBAR:ToolTipChinaFireRebelBoobyTrapAttack "Place a booby trap" END CONTROLBAR:ToolTipChinaFireTankHunterTNTAttack "Place a TNT explosive charge" END CONTROLBAR:ToolTipChinaHackerBuildingHack "Disable enemy building with a powerful computer virus" END CONTROLBAR:ToolTipChinaNeutronWarhead "Load the Neutron Shells" END CONTROLBAR:ToolTipChinaNukeWarhead "Load the Nuclear Shells" END CONTROLBAR:ToolTipChinaRedGuardCaptureBuilding "Capture targeted enemy building" END CONTROLBAR:ToolTipChinaRedGuardFireBayonet "Use Bayonet on targeted enemy soldier" END CONTROLBAR:ToolTipChinaRedGuardFireStunBullets "Capture target enemy soldier" END CONTROLBAR:ToolTipChinaScienceArtilleryBarrage "Call off-map artillery to strike your target \n \n Rank 1: 12 Shells \n Rank 2: 24 Shells \n Rank 3: 36 Shells \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipChinaScienceARtilleryTraining "Nuke Cannons and Inferno Cannons are built as veterans" END CONTROLBAR:ToolTipChinaScienceBattlemasterTraining "All Battlemasters will be built as elite" END CONTROLBAR:ToolTipChinaScienceCarpetBomb "Allows you to call in a heavy bomber to carpet bomb an area \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipChinaScienceCashHack "Steal money from enemy supply centres. You cannot steal more money than the enemy has \n \n Rank 1: 750 VND \n Rank 2: 1500 VND \n Rank 3: 3000 VND" END CONTROLBAR:ToolTipChinaScienceClusterMines "Cluster Mines are deployed by air \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipChinaScienceEMPPulse "Allows you to call in a heavy bomber to drop an EMP Pulse bomb. EMP Pulse disables enemy vehicles and buildings \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipChinaScienceFrenzy "Causes your units to do more damage for a time when targeted \n \n Rank 1: 10 percent for 10 seconds \n Rank 2: 20 percent for 20 seconds \n Rank 3: 30 percent for 30 seconds \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipChinaScienceGattlingTankTraining "All Gattling Tanks will be built as elite" END CONTROLBAR:ToolTipChinaScienceInfantryParadrop "Drop Red Guard from the air \n \n Rank 1: 5 Red Guard \n Rank 2: 10 Red Guard \n Rank 3: 15 Red Guard \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipChinaScienceNukeCannon "Nuke Cannons lob small tactical nukes great distances \n \n Build at: War Factory \n Requires: Propaganda centre" END CONTROLBAR:ToolTipChinaScienceNukeDrop "Tactical Nuclear Weapon is deployed by air \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipChinaScienceOverlordTraining "All Overlords will be built as elite" END CONTROLBAR:ToolTipChinaScienceRedGuardTraining "All Red Guard will be built as veterans" END CONTROLBAR:ToolTipChinaScienceTankHunterTraining "All Tank Hunters will be built as veterans" END CONTROLBAR:ToolTipChinaScienceTankParadrop "Drop Battlemasters from the air \n \n Rank 1: 1 Battlemaster \n Rank 2: 2 Battlemasters \n Rank 3: 4 Battlemasters \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipChinaUpgradeAircraftArmor "+25% MiG health" END CONTROLBAR:ToolTipChinaUpgradeBlackNapalm "+25% damage to all flame weapons" END CONTROLBAR:ToolTipChinaUpgradeChainGuns "+25% damage to all gattling weapons" END CONTROLBAR:ToolTipChinaUpgradeFanaticism "Additional +25% to Horde bonus" END CONTROLBAR:ToolTipChinaUpgradeMines "Creates mines around the building" END CONTROLBAR:ToolTipChinaUpgradeNationalism "+25% to Horde bonus for Red Guard, Tank Hunter and Battlemaster" END CONTROLBAR:ToolTipChinaUpgradeRadar "Build a radar for this Command Centre" END CONTROLBAR:ToolTipChinaUpgradeRedGuardCaptureBuilding "Enables Red Guards to capture enemy and tech buildings" END CONTROLBAR:ToolTipChinaUpgradeSatelliteHackOne "Enable the Satellite Hack ability to reveal the command centres of opponents" END CONTROLBAR:ToolTipChinaUpgradeSatelliteHackTwo "Enable the Satellite Hack ability to intermittently reveal territory of all opponents" END CONTROLBAR:ToolTipCIAIntelligence "Spy on enemy forces \n \n Reload Time: 5:00" END CONTROLBAR:ToolTipClusterMines "Drops mines by plane \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipCommandStop "Order unit to stop whatever it is doing" END CONTROLBAR:ToolTipCommunicationsDownload "Download location information on all enemy forces" END CONTROLBAR:ToolTipCrateDrop "Drop supply crates" END CONTROLBAR:ToolTipDaisyCutter "Strong vs. Buildings \n \n Reload Time: 6:00" END CONTROLBAR:ToolTipDemoTrapDetonate "Explode claymore." END CONTROLBAR:ToolTipDemoTrapManual "Explode on your command" END CONTROLBAR:ToolTipDemoTrapProxy "Explode when enemy gets near" END CONTROLBAR:ToolTipDetonateBombTruck "Orders the Bomb Truck to immediately detonate at his current location" END CONTROLBAR:ToolTipDetonateFakebuilding "Orders the fake building to immediately detonate" END CONTROLBAR:ToolTipDetonateNuke "Explode hidden nuclear device" END CONTROLBAR:ToolTipDisarmMinesAtPosition "Clear mines and small explosives in the given area" END CONTROLBAR:ToolTipDisguiseAsVehicle "Disguise the Bomb Truck as the targeted vehicle" END CONTROLBAR:ToolTipDropNapalmBomb "Strong against most ground targets \n Weak against flame vehicles" END CONTROLBAR:ToolTipDropNukeBomb "Drops a tactical nuke on the target area" END CONTROLBAR:ToolTipECMDisableVehicle "Disable enemy vehicle" END CONTROLBAR:ToolTipEMPPulse "Strong vs. Vehicles \n \n Reload Time: 6:00" END CONTROLBAR:ToolTipEvacuate "Order all units to exit" END CONTROLBAR:ToolTipFakeGLABuilding "Fake buildings can be detonated or upgraded to real buildings" END CONTROLBAR:ToolTipFireAircraftCarrier "Launches the Aircraft Carrier's attack planes" END CONTROLBAR:ToolTipFireAnthraxBomb "Strong vs. Infantry \n \n Reload Time: 6:00" END CONTROLBAR:ToolTipFireArtilleryBarrage "Strong vs. Buildings, Large groups of units \n \n Reload Time: 5:00" END CONTROLBAR:ToolTipFireBattleship "Call in bombardment from offshore Battleship" END CONTROLBAR:ToolTipFireEmergencyRepair "Emergency Repair \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipFireGPSScrambler "GPS Scramber \n Reload Time: 4:00" END CONTROLBAR:ToolTipFireICBM "Strong vs. Buildings, infantry \n \n Reload Time: 6:00" END CONTROLBAR:ToolTipFireInfernoCannonAtPosition "Bombard a location with inferno cannon shells" END CONTROLBAR:ToolTipFireNukeCannonAtPosition "Bombard a location with nuke cannon shells" END CONTROLBAR:ToolTipFireNukeMissile "Strong vs. Everything \n \n Reload Time: 6:00" END CONTROLBAR:ToolTipFireParticleUplinkCannon "Strong vs. Buildings \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipFireRadarVanScan "Reveal target area. Spot hidden enemies \n \n Reload Time: 0:30" END CONTROLBAR:ToolTipFireRadioJam "Cut enemy communication \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipFireRebelAmbush "Creates rebels \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipFireScudAnthraxAtPosition "Bombard specified location with anthrax warheads" END CONTROLBAR:ToolTipFireScudExplosiveAtPosition "Bombard a location with explosive warheads" END CONTROLBAR:ToolTipFireSCUDStorm "Strong vs. Everything \n \n Reload Time: 5:00" END CONTROLBAR:ToolTipFireSpyDrone "Create spy drone over target \n \n Reload Time: 1:30" END CONTROLBAR:ToolTipFireSpySatScan "Reveal target area. Spot hidden units \n \n Reload Time: 1:00" END CONTROLBAR:ToolTipFireSuperWeaponCashHack "Steal money from enemy supply centres \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipFireTomahawkAtPosition "Fire tomahawks at a location" END CONTROLBAR:ToolTipFireTomahawkStorm "Strong vs. Buildings, Vehicles \n \n Reload Time: 5:00" END CONTROLBAR:ToolTipFireWall "Lay down an arc of fire on targeted area" END CONTROLBAR:ToolTipFrenzy "Causes your units to do more damage for a limited amount time \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipGLABuildAngryMob "Strong vs. infantry, vehicles \n Weak vs. flame, toxins, flash-bang grenades" END CONTROLBAR:ToolTipGLABuildArmsDealer "Builds vehicles" END CONTROLBAR:ToolTipGLABuildBarracks "Trains GLA soldiers" END CONTROLBAR:ToolTipGLABuildBattleBus "Can load it up with 8 infantry \n \n Strong vs. infantry, buildings" END CONTROLBAR:ToolTipGLABuildBlackMarket "Holds important GLA technologies. Provides free supplies to the GLA player" END CONTROLBAR:ToolTipGLABuildBombTruck "Can disguise to look like any vehicle, friend or foe \n \n Strong vs. infantry, buildings \n Weak vs. Scouts" END CONTROLBAR:ToolTipGLABuildBurningBarricade "Build burning barricade the burns units that try to pass over it" END CONTROLBAR:ToolTipGLABuildCombatBike "Fast and versatile \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipGLABuildCombatBikeTerrorist "Fast and versatile \n Comes with a terrorist \n Weak vs. aircraft" END CONTROLBAR:ToolTipGLABuildCommandcentre "Commands special weapons. Trains Workers" END CONTROLBAR:ToolTipGLABUildDemoTrap "Stealthy explosive device" END CONTROLBAR:ToolTipGLABuildHijacker "Can capture any enemy vehicle. Camouflaged \n \n Strong vs. tanks, vehicles \n Weak vs. infantry, scouts" END CONTROLBAR:ToolTipGLABuildJarmenKell "Is camouflaged. Can hide inside civilian buildings to snipe at enemy soldiers. Can kill the crew of enemy vehicles making them vulnerable to capture \n \n Strong vs. infantry, vehicles \n Weak vs. Scouts" END CONTROLBAR:ToolTipGLABuildMarauder "Can upgrade weapon with scavenged parts from enemy kills \n \n Strong vs. buildings, light vehicles \n Weak vs. rocket soldiers, aircraft" END CONTROLBAR:ToolTipGLABuildPalace "Holds important GLA technologies. Can be garrisoned by GLA troops" END CONTROLBAR:ToolTipGLABuildPrison "Used to hold captured enemy soldiers" END CONTROLBAR:ToolTipGLABuildQuadCannon "Can upgrade weapon with scavenged parts from enemy kills \n \n Strong vs. infantry, aircraft \n Weak vs. tanks" END CONTROLBAR:ToolTipGLABuildRadarVan "Provides Radar. Can spot hidden enemy units" END CONTROLBAR:ToolTipGLABuildRebel "Strong vs. infantry \n Weak vs. tanks, light vehicles" END CONTROLBAR:ToolTipGLABuildRocketBuggy "Strong vs. buildings \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipGLABuildRPGTrooper "Strong vs. tanks \n Weak vs. infantry" END CONTROLBAR:ToolTipGLABuildSaboteur "Non-combat infiltration unit. Can temporarily disable enemy buildings" END CONTROLBAR:ToolTipGLABuildScorpion "Strong vs. light vehicles \n Weak vs. rocket soldiers, aircraft" END CONTROLBAR:ToolTipGLABuildSCUDLauncher "Can be equipped with either an explosive or biological warhead \n \n Strong vs. buildings, infantry \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipGLABuildScudStorm "Launches a volley of SCUD missiles \n \n Reload Time: 5:00" END CONTROLBAR:ToolTipGLABuildSniper "Camouflaged while not moving or shooting. Spots hidden enemies \n \n Strong vs. infantry \n Weak vs. light vehicles, scouts" END CONTROLBAR:ToolTipGLABuildStingerSite "Anti-air and anti-tank base defense" END CONTROLBAR:ToolTipGLABuildSupplyStash "Collects supplies" END CONTROLBAR:ToolTipGLABuildTechnical "Can upgrade weapon with scavenged parts from enemy kills \n \n Strong vs. infantry \n Weak vs. tanks, aircraft" END CONTROLBAR:ToolTipGLABuildTerrorist "Suicide soldier \n \n Strong vs. tanks, buildings \n Weak vs. infantry, light vehicles" END CONTROLBAR:ToolTipGLABuildToxinTruck "Clears buildings of enemy soldiers. Contaminates terrain \n Can upgrade weapon with scavenged parts from enemy kills \n Strong vs. infantry \n Weak vs. tanks, aircraft, base defenses" END CONTROLBAR:ToolTipGLABuildTunnelNetwork "Base defense and underground tunnel. Units can enter the Tunnel Network and exit at any other Tunnel Network" END CONTROLBAR:ToolTipGLABuildWorker "Builds all GLA structures. Repairs buildings and collects supplies" END CONTROLBAR:ToolTipGLACamoNetting "This structure gains camouflage" END CONTROLBAR:ToolTipGLAFireFireBomb "Use fire bombs on target" END CONTROLBAR:ToolTipGLAFireJarmenKellVehicleSnipe "Kill vehicle crew" END CONTROLBAR:ToolTipGLAFireScorpionRocket "Fire a single heavy rocket at the target" END CONTROLBAR:ToolTipGLAFireToxinTractorSlime "Spray the area with toxins" END CONTROLBAR:ToolTipGLAHijackerHijack "Hijack target enemy vehicle" END CONTROLBAR:ToolTipGLARebelCaptureBuilding "Capture targeted enemy building" END CONTROLBAR:ToolTipGLASabotageBuilding "Can temporarily disable enemy buildings \n \n Strong vs. Enemy Structures \n Weak vs. infantry, scouts" END CONTROLBAR:ToolTipGLAScienceAnthraxBomb "Anthrax is deadly against enemy troop concentrations \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipGLAScienceCashBounty "Earn bounty for every enemy unit or building you kill.\n \n Rank 1: 2% \n Rank 2: 5% \n Rank 3: 10%" END CONTROLBAR:ToolTipGLAScienceHijacker "Hijackers are camouflaged and can steal enemy vehicles \n \n Build at: Barracks" END CONTROLBAR:ToolTipGLaScienceMarauderTank "Marauder tanks can scavenge enemy kills to upgrade their main gun \n \n Build at: Arms Dealer" END CONTROLBAR:ToolTipGLAScienceRebelAmbush "Allows you to create a surprise ambush of Rebels anywhere \n \n Rank 1: 4 Rebels \n Rank 2: 8 Rebels \n Rank 3: 16 Rebels \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipGLAScienceSCUDLauncher "Fires a long-range rocket that can be equipped with explosives or deadly anthrax \n \n Build at: Arms Dealer" END CONTROLBAR:ToolTipGLAScienceSneakAttack "Create a tunnel anywhere you have vision.\nTakes 15 seconds to deploy.\n\nReload Time: 3:00" END CONTROLBAR:ToolTipGLAScienceTechnicalTraining "All Technicals will be created as veterans" END CONTROLBAR:ToolTipGLASCUDAnthraxWarhead "Load the SCUD missile with Anthrax" END CONTROLBAR:ToolTipGLASCUDHEWarhead "Load the SCUD missile with explosives" END CONTROLBAR:ToolTipGLASneakAttack "Create a tunnel anywhere you have vision.\nTakes 30 seconds to deploy." END CONTROLBAR:ToolTipGLASuicideAttack "Detonate" END CONTROLBAR:ToolTipGLATerroristMakeCarBomb "Enter civilian car and fill it with explosives" END CONTROLBAR:ToolTipGLAUpgradeAnthraxBeta "+25% damage bonus to all toxin units" END CONTROLBAR:ToolTipGLAUpgradeAnthraxGamma "+50% damage bonus to all toxin units" END CONTROLBAR:ToolTipGLAUpgradeAPBullets "+25% damage bonus to Rebel, Technical, Quad Cannon and Jarmen Kell" END CONTROLBAR:ToolTipGLAUpgradeAPRockets "+25% damage bonus on all Rocket attacks" END CONTROLBAR:ToolTipGLAUpgradeArmTheMob "Arm all Angry Mobs with AK-47s" END CONTROLBAR:ToolTipGLAUpgradeBioBomb "Bomb Truck becomes a biowar weapon" END CONTROLBAR:ToolTipGLAUpgradeBoobyTrap "Rebels can place booby traps on buildings and neutral units" END CONTROLBAR:ToolTipGLAUpgradeBuggyAmmo "+100% Rocket Buggy ammo" END CONTROLBAR:ToolTipGLAUpgradeCamouflage "Rebels are hidden from enemy sight when not shooting" END CONTROLBAR:ToolTipGLAUpgradeFortifiedStructure "Buildings gain additional armor protection from attacks" END CONTROLBAR:ToolTipGLAUpgradeHEBomb "100% more damage for this Bomb Truck" END CONTROLBAR:ToolTipGLAUpgradeJunkRepair "All vehicles auto-repair" END CONTROLBAR:ToolTipGLAUpgradeQuadCannonSnipe "Quad Cannons gain the ability to kill infantry in a single shot" END CONTROLBAR:ToolTipGLAUpgradeRadarVanScan "Radar Van can scan the map to search for enemy forces" END CONTROLBAR:ToolTipGLAUpgradeRebelCaptureBuilding "Enables Rebels to capture enemy and tech buildings" END CONTROLBAR:ToolTipGLAUpgradeScorpionRocket "Scorpion gains a rocket attack" END CONTROLBAR:ToolTipGLAUpgradeSuicideBomb "Allows all units \n and base defenses to use \n Demolitions ability" END CONTROLBAR:ToolTipGLAUpgradeToxinShells "Scorpion and Marauder shells carry a small amount of Anthrax" END CONTROLBAR:ToolTipGLAUpgradeTranqDarts "Rebels may try to capture enemy soldiers" END CONTROLBAR:ToolTipGLAUpgradeWorkerShoes "Gives Workers the new shoes they've been asking for, increasing their movement" END CONTROLBAR:ToolTipGuard "Order unit to move to guard a specific location and pursue targets if necessary" END CONTROLBAR:ToolTipGuardFlyingUnitsOnly "Order unit to move to attack airborne units that come near a specified location" END CONTROLBAR:ToolTipGuardWithoutPursuit "Order unit to move to guard a specific location, but not to pursue targets out of the area" END CONTROLBAR:ToolTipLeafletDrop "Strong vs. Infantry \n \n Reload Time: 6:00" END CONTROLBAR:ToolTipMissileDefenderLaser "Laser-lock improves missile rate of fire" END CONTROLBAR:ToolTipMOAB "Strong vs. Buildings \n Will shock units in the blast radius \n \n Reload Time: 6:00" END CONTROLBAR:ToolTipNukeDrop "Drops a tactical nuclear warhead by plane \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipNukeReactorOverCharge "Damage the reactor to create 50% more power" END CONTROLBAR:ToolTipParaDrop "Drops Marines and M-60 Gunners by plane \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipPickUpPrisoner "Pick up enemy prisoner to return him to your base" END CONTROLBAR:ToolTipRailedTransport "Go" END CONTROLBAR:ToolTipReturnToPrison "Return to prisoner holding facility" END CONTROLBAR:ToolTipSaboteur "Disables buildings. Resets superweapon timers" END CONTROLBAR:ToolTipScienceEmergencyRepair "Repairs vehicles in an area \n \n Rank 1: Light Repair \n Rank 2: Medium Repair \n Rank 3: Serious Repair \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipScienceGPSScrambler "Cloaks units within its area of effect \n \nDeploy from: Command Centre" END CONTROLBAR:ToolTipSelectAircraftCarriers "Select aircraft carrier(s) in order to conveniently launch attacks" END CONTROLBAR:ToolTipSelectBattleships "Call in bombardment from offshore Battleship" END CONTROLBAR:ToolTipSell "Sell the building for 50% of its value" END CONTROLBAR:ToolTipSetRallyPoint "Set the rally point for this building" END CONTROLBAR:ToolTipSpectreGunship "Strong vs. Vehicles \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipStructureExit "Order this unit to exit" END CONTROLBAR:ToolTipSuitcaseNuke "Hacker has a nuclear weapon in his suitcase \n" END CONTROLBAR:ToolTipSwitchToChinaStunBullets "Switches to firing stun bullets mode to capture enemy soldiers in the open" END CONTROLBAR:ToolTipSwitchToGLATranqDarts "Switches to tranq-dart weapon to capture enemy soldiers in the open" END CONTROLBAR:ToolTipSwitchToRangerMachineGun "Switches to machine gun mode for all purpose attacking" END CONTROLBAR:ToolTipSwitchToRebelMachineGun "Switches to machine gun mode for all purpose attacking" END CONTROLBAR:ToolTipSwitchToRedguardMachineGun "Switches to machine gun mode for all purpose attacking" END CONTROLBAR:ToolTipSwitchToUSAFlashBang "Use Flash-Bang grenades" END CONTROLBAR:ToolTipTankParaDrop "Drops Battlemasters by plane \n \n Reload Time: 4:00" END CONTROLBAR:ToolTipTransportExit "Order this unit to exit" END CONTROLBAR:ToolTipUpgradeChinaEMPMines "Mines release an Neutron blast when triggered" END CONTROLBAR:ToolTipUpgradeChinaFusionReactors "Improves Emperor and Battlemaster speed" END CONTROLBAR:ToolTipUpgradeChinaHelixBattleBunker "Build a Bunker on this Helix. Bunkers can be occupied by troops. Troops can fire out of bunkers" END CONTROLBAR:ToolTipUpgradeChinaHelixGattlingCannon "Build a Gattling Cannon on this Helix" END CONTROLBAR:ToolTipUpgradeChinaHelixPropagandaTower "Build a Propaganda Tower on this Helix" END CONTROLBAR:ToolTipUpgradeChinaIsotopeStability "Prevents most collateral radiation from harming friendly units when vehicles are destroyed" END CONTROLBAR:ToolTipUpgradeChinaNeutronShells "Upgrades Nuke Cannon to fire Neutron Shells \n Neutron Shells will kill infantry in vehicles" END CONTROLBAR:ToolTipUpgradeChinaNuclearTanks "Improves Overlord and Battlemaster speed" END CONTROLBAR:ToolTipUpgradeChinaOverlordBattleBunker "Build a Bunker on this Overlord. Bunker can be occupied by your soldiers" END CONTROLBAR:ToolTipUpgradeChinaOverlordGattlingCannon "Build a Gattling Cannon on this Overlord" END CONTROLBAR:ToolTipUpgradeChinaOverlordPropagandaTower "Build a Propaganda Tower on this Overlord" END CONTROLBAR:ToolTipUpgradeChinaStunBullets "Red Guard may try to capture enemy soldiers" END CONTROLBAR:ToolTipUpgradeChinaSubliminal "+25% to Speaker Tower bonuses" END CONTROLBAR:ToolTipUpgradeChinaTacticalNukeMig "Upgrades Mig to fire a small nuke" END CONTROLBAR:ToolTipUpgradeChinaTankAutoLoader "Battlemaster receives an increased rate of fire" END CONTROLBAR:ToolTipUpgradeChinaUraniumShells "+25% shot damage on Battlemaster and Overlord" END CONTROLBAR:ToolTipUpgradeChinaWGUraniumShells "+25% shot damage on Battlemaster and Overlord" END CONTROLBAR:ToolTipUpgradeGLAWorkerFakeCommandSet "Switch command bar to build fake buildings" END CONTROLBAR:ToolTipUpgradeGLAWorkerRealCommandSet "Switch command bar to build real buildings" END CONTROLBAR:ToolTipUSABuildAirField "Constructs American aircraft. \nEnergy Consumption: 6 MW" END CONTROLBAR:ToolTipUSABuildArtilleryPlatform "Builds a large range artillery platform for defenses \n \n Power Required: 4" END CONTROLBAR:ToolTipUSABuildAurora "Super-sonic attack makes Aurora immune to enemy fire. After super-sonic attack, Aurora speed is reduced to 50% \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units" END CONTROLBAR:ToolTipUSABuildAvenger "Uses a laser to destroy missiles and aircraft \n \n Strong vs. missiles, aircraft \n Weak vs. vehicles, infantry" END CONTROLBAR:ToolTipUSABuildBarracks "Trains American soldiers for use in battle.\nCan heal infantry.\nEnergy Consumption: 1 MW" END CONTROLBAR:ToolTipUSABuildBattleDrone "Fires a small machine gun and repairs its parent vehicle \n \n Strong vs. infantry \n Weak vs. missile armed infantry" END CONTROLBAR:ToolTipUSABUildChinook "Transport helicopter. Collects supplies. Works with Rangers to perform Combat Drop attack" END CONTROLBAR:ToolTipUSABuildColonelBurton "Camouflaged. Reveals himself when he shoots or plants a bomb \n \n Build Limit: 1 \n Strong vs. Infantry \n Weak vs. Scouts" END CONTROLBAR:ToolTipUSABuildComanche "Fires missiles and cannon. Re-arms in the air \n \n Strong vs. tanks, light vehicles, infantry \n Weak vs. missile-armed infantry, anti-air defenses" END CONTROLBAR:ToolTipUSABuildCommandcentre "Commands special weapons. Creates Construction Dozers. Provides radar" END CONTROLBAR:ToolTipUSABuildCrusader "Strong vs. vehicles, buildings \n Weak vs. aircraft, missile armed infantry" END CONTROLBAR:ToolTipUSABuildDetentionCamp "Grants ability to spy on enemies" END CONTROLBAR:ToolTipUSABuildDozer "Constructs structures. \n Can repair buildings and vehicles." END CONTROLBAR:ToolTipUSABuildFireBase "Ground defense. Armed with a mortar" END CONTROLBAR:ToolTipUSABuildFuelAirAurora "Super-sonic attack makes Aurora immune to enemy fire while dropping a small Fuel-Air Bomb. After super-sonic attack, Aurora speed is reduced to 50% \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units" END CONTROLBAR:ToolTipUSABuildHellfireDrone "Fires a Hellfire Missile \n \n Strong vs. vehicles \n Weak vs. infantry" END CONTROLBAR:ToolTipUSABuildHumvee "Transport. Infantry inside can use fire-ports to engage the enemy \n \n Strong vs. infantry \n Weak vs. tanks" END CONTROLBAR:ToolTipUSABuildHyersonicAurora "Hyper-sonic attack makes Aurora immune to enemy fire. After Hyper-sonic attack, Aurora speed is reduced to 50% \n \n Strong vs. buildings \n Weak vs. fighters, anti-air units" END CONTROLBAR:ToolTipUSABuildKingRaptor "Can engage ground or air targets. Equipped with a Point Defense Laser \n Larger Payload. Detects Stealth \n \n Strong vs. aircraft, tanks, light vehicles \n Weak vs. missile-armed infantry, anti-air defenses" END CONTROLBAR:ToolTipUSABuildMedic "Heals vehicles and soldiers. Cleans up radiation and toxins" END CONTROLBAR:ToolTipUSABuildMicrowave "Strong vs. base defenses \n Weak vs. tanks, aircraft, light vehicles" END CONTROLBAR:ToolTipUSABuildMissileDefender "Use special laser-guided attack to rapid-fire missiles \n \n Strong vs. tanks, aircraft \n Weak vs. infantry" END CONTROLBAR:ToolTipUSABuildPaladin "Uses a laser to destroy missiles and enemy infantry \n \n Strong vs. tanks, buildings, and rockets \n Weak vs. aircraft" END CONTROLBAR:ToolTipUSABuildParticleCannon "Fires a particle beam anywhere on the map \n \n Power Required: 10" END CONTROLBAR:ToolTipUSABuildParticleCannonBoss "Fires a particle beam anywhere on the map \n \n Power Required: 10 \n Reload Time: 4:00" END CONTROLBAR:ToolTipUSABuildPathFinder "Camouflaged while not moving or shooting. Spots hidden enemies \n \n Strong vs. infantry \n Weak vs. light vehicles, scouts" END CONTROLBAR:ToolTipUSABuildPatriotBattery "Ground and air defense. Can relay position of enemy to nearby Patriots \n \n Power Required: 3" END CONTROLBAR:ToolTipUSABuildPointDefenseDrone "Fires an anti-missile laser" END CONTROLBAR:ToolTipUSABuildPowerPlant "Provides power for USA bases \n \n Power Supplied: 5" END CONTROLBAR:ToolTipUSABuildRanger "Strong vs. infantry \n Weak vs. light vehicles" END CONTROLBAR:ToolTipUSABuildRaptor "Can engage ground or air targets \n \n Strong vs. aircraft, tanks, light vehicles \n Weak vs. missile-armed infantry, anti-air defenses" END CONTROLBAR:ToolTipUSABuildScoutDrone "Extends sight range and reveals hidden enemies" END CONTROLBAR:ToolTipUSABuildSecurityFence "Build security fence that prevents vehicles from passing and alerts of any enemy infantry that pass through" END CONTROLBAR:ToolTipUSABuildSentryDrone "Detects stealth \n \nStrong vs. infantry \n Weak vs. tanks" END CONTROLBAR:ToolTipUSABuildStealthFighter "Stealthed while moving \n \n Strong vs. enemy base defenses \n Weak vs. enemy fighters" END CONTROLBAR:ToolTipUSABuildStrategycentre "Allows you to purchase important USA upgrades. Grants you to spy on your opponent. \n \n Power Required: 2" END CONTROLBAR:ToolTipUSABuildSupplycentre "Drop-off point for Chinook supply gatherers.\Comes with a single CH47.\nEnergy Consumption: 2 MW" END CONTROLBAR:ToolTipUSABuildSupplyDropZone "Calls in a paradrop of supplies every 2 minutes \n \n Energy Consumption: 4 MW" END CONTROLBAR:ToolTipUSABuildTomahawk "Strong vs. base defenses \n Weak vs. tanks, aircraft, light vehicles" END CONTROLBAR:ToolTipUSABuildWall "USA fence system. Laser-sensors alert to enemy troops moving through fence. Fence blocks enemy vehicle movement" END CONTROLBAR:ToolTipUSABuildWarFactory "Constructs American ground vehicles.\nCan repair vehicles.\nEnergy Consumption: 4 MW" END CONTROLBAR:ToolTipUSABurtonDetonateCharges "Detonate all remote charges" END CONTROLBAR:ToolTipUSABurtonPlaceRemoteCharge "Place a remote-controlled demolition charge you can detonate at any time" END CONTROLBAR:ToolTipUSACombatDrop "Order infantry to rappel down on a location. \nPrevents the chopper being shot at by ground troops." END CONTROLBAR:ToolTipUSAFire20mmCannon "Fire 20mm Cannon at the target" END CONTROLBAR:ToolTipUSAFireAntiTankMissiles "Fire antitank missiles at the target" END CONTROLBAR:ToolTipUSAFireBurtonKnifeAttack "Use knife on targeted enemy soldier to make a silent attack" END CONTROLBAR:ToolTipUSAFireBurtonTimedDemo "Place a timed demolition charge" END CONTROLBAR:ToolTipUSAFireRocketPods "Fire a barrage of rockets at the target area" END CONTROLBAR:ToolTipUSARangerCaptureBuilding "Capture targeted enemy building" END CONTROLBAR:ToolTipUSAScienceA10Strike "A7 Corsairs destroy buildings, vehicles, and infantry \n \n Rank 1: 1 A7 Corsair \n Rank 2: 2 A7 Corsairs \n Rank 3: 3 A7 Corsairs \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipUSAScienceDaisyCutter "Fuel Air Bombs destroy buildings and enemy troop concentrations \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipUSAScienceLeafletDrop "Leaflets disable enemy troop concentrations while they consider their options \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipUSASciencePaladin "Paladins can shoot down enemy missiles with an advanced defensive laser system \n \n Build at: War Factory" END CONTROLBAR:ToolTipUSAScienceParaDrop "Drop Marines and M-60 Gunners from the air \n \n Rank 1: 4 Marines, 1 M-60 Gunner \n Rank 2: 8 Marines, 2 M-60 Gunner \n Rank 3: 16 Marines, 4 M-60 Gunner \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipUSASciencePathFinder "Pathfinders are elite camouflaged snipers \n \n Build at: Barracks" END CONTROLBAR:ToolTipUSAScienceSpectreGunship "Spectre Gunships circle the battlefield and pummel enemy forces with Howitzers and Gattling Cannons \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipUSAScienceSpyDrone "Spy Drones are camouflaged against enemy sight and radar and reveal enemy positions \n \n Deploy from: Command Centre" END CONTROLBAR:ToolTipUSAScienceStealthFighter "Stealthed while moving \n \n Build at: Air Field" END CONTROLBAR:ToolTipUSAUpgradeAdvancedControlRods "Reactor provides 100% more power" END CONTROLBAR:ToolTipUSAUpgradeAdvancedTraining "Units gain veterancy at twice the usual speed" END CONTROLBAR:ToolTipUSAUpgradeBunkerBusters "Stealth Fighter missiles damage garrisoned troops" END CONTROLBAR:ToolTipUSAUpgradeChemicalSuits "Infantry will become more resistant to toxin and radiation damage" END CONTROLBAR:ToolTipUSAUpgradeCompositeArmor "Tanks get +25% armor" END CONTROLBAR:ToolTipUSAUpgradeCountermeasures "All aircraft capable of evading 50% of missiles fired at them" END CONTROLBAR:ToolTipUSAUpgradeCruiseMissile "Tomahawks can be given a flight-path" END CONTROLBAR:ToolTipUSAUpgradeDroneARmor "All drones get improved armor" END CONTROLBAR:ToolTipUSAUpgradeFlashBangGrenades "Rangers Flash-Bang civilian buildings to clear enemy soldiers" END CONTROLBAR:ToolTipUSAUpgradeLaserMissiles "Raptor and Stealth Fighter missiles do +25% more damage" END CONTROLBAR:ToolTipUSAUpgradeMOAB "Fuel Air Bomb is upgraded to the Mother Of All Bombs" END CONTROLBAR:ToolTipUSAUpgradeRangerCaptureBuilding "Enables Rangers to capture enemy and tech buildings" END CONTROLBAR:ToolTipUSAUpgradeSentryDroneGun "Sentry Drones gain a machine gun" END CONTROLBAR:ToolTipUSAUpgradeSupplyLines "Resources gathering mechanisms bring in an additional 10%" END CONTROLBAR:ToolTipUSAUpgradeTOW "Arm Humvees with a missile. Can fire at ground or air targets" END CONTROLBAR:ToolTipWayPoints "Click on the ground to set waypoints" END CONTROLBAR:TranqDartsMode "&Tranq Darts Mode" END CONTROLBAR:TransportExit "Exit Transport" END CONTROLBAR:UnderConstructionDesc "Building: %.0f%%" END CONTROLBAR:UpDown "Show/Hide Toggle" END CONTROLBAR:UpDownDescription "Toggles whether the control bar is shown or hidden" END CONTROLBAR:UpgradeAmericaAdvancedControlRods "&Control Rods" END CONTROLBAR:UpgradeAmericaAdvancedTraining "&Advanced Training" END CONTROLBAR:UpgradeAmericaAircraftFuel "Air Fuel" END CONTROLBAR:UpgradeAmericaBunkerBusters "B&unker Busters" END CONTROLBAR:UpgradeAmericaChemicalSuits "Chem&ical Suits" END CONTROLBAR:UpgradeAmericaCompositeArmor "Com&posite Armor" END CONTROLBAR:UpgradeAmericaCountermeasures "C&ountermeasures" END CONTROLBAR:UpgradeAmericaDroneArmor "D&rone Armor" END CONTROLBAR:UpgradeAmericaExtraFuel "Extra &Fuel" END CONTROLBAR:UpgradeAmericaFlashBangGrenade "&Flash-Bang Grenades" END CONTROLBAR:UpgradeAmericaLaserMissiles "&Laser Missiles" END CONTROLBAR:UpgradeAmericaMOAB "&Mother Of All Bombs" END CONTROLBAR:UpgradeAmericaRadar "&Radar" END CONTROLBAR:UpgradeAmericaRailGun "Rail \n Gun" END CONTROLBAR:UpgradeAmericaRangerCaptureBuilding "&Capture Building" END CONTROLBAR:UpgradeAmericaScoutDrones "S&cout Drones" END CONTROLBAR:UpgradeAmericaSentryDroneGun "Se&ntry Drone Gun" END CONTROLBAR:UpgradeAmericaSupplyLines "S&upply Lines" END CONTROLBAR:UpgradeAmericaTomahawkRemoteControl "Cruise &Missiles" END CONTROLBAR:UpgradeAmericaTOWMissile "TOW M&issile" END CONTROLBAR:UpgradeChinaAircraftArmor "MiG &Armor" END CONTROLBAR:UpgradeChinaAntiTankGrenade "&Anti-Tank Grenades" END CONTROLBAR:UpgradeChinaBlackNapalm "Black &Napalm" END CONTROLBAR:UpgradeChinaChainGuns "&Chain Guns" END CONTROLBAR:UpgradeChinaFanaticism "&Patriotism" END CONTROLBAR:UpgradeChinaFusionReactors "&Fusion Reactors" END CONTROLBAR:UpgradeChinaHelixBattleBunker "Battle &Bunker" END CONTROLBAR:UpgradeChinaHelixGattlingCannon "Gattling &Cannon" END CONTROLBAR:UpgradeChinaHelixPropagandaTower "Propaganda &Tower" END CONTROLBAR:UpgradeChinaIRGoggles "&IR Goggles" END CONTROLBAR:UpgradeChinaMines "&Land Mines" END CONTROLBAR:UpgradeChinaNationalism "&Nationalism" END CONTROLBAR:UpgradeChinaNeutronShells "Neutron &Shells" END CONTROLBAR:UpgradeChinaNuclearTanks "Nuclear &Tanks" END CONTROLBAR:UpgradeChinaOverlordBattleBunker "Battle &Bunker" END CONTROLBAR:UpgradeChinaOverlordGattlingCannon "Gattling &Cannon" END CONTROLBAR:UpgradeChinaOverlordPropagandaTower "Propaganda &Tower" END CONTROLBAR:UpgradeChinaRadar "R&adar" END CONTROLBAR:UpgradeChinaRedguardCaptureBuilding "&Capture Building" END CONTROLBAR:UpgradeChinaSatelliteHackOne "&Satellite Hack I" END CONTROLBAR:UpgradeChinaSatelliteHackTwo "&Satellite Hack II" END CONTROLBAR:UpgradeChinaStunBullets "Stun &Bullets" END CONTROLBAR:UpgradeChinaSubliminalMessaging "Su&bliminal Messaging" END CONTROLBAR:UpgradeChinaTacticalNukeMig "Tactical Nuke Mi&G" END CONTROLBAR:UpgradeChinaTankAutoLoader "&Autoloader" END CONTROLBAR:UpgradeChinaUraniumShells "&Uranium Shells" END CONTROLBAR:UpgradeChinaVehicleHack "&Vehicle Hack" END CONTROLBAR:UpgradeChinaWGUraniumShells "Weapons Grade &Uranium Shells" END CONTROLBAR:UpgradeComancheRocketPods "Rocket &Pods" END CONTROLBAR:UpgradeEMPMines "Neutron &Mines" END CONTROLBAR:UpgradeGLAAnthraxBeta "&Anthrax Beta" END CONTROLBAR:UpgradeGLAAnthraxGamma "Anthra&x Gamma" END CONTROLBAR:UpgradeGLAAPBullets "AP &Bullets" END CONTROLBAR:UpgradeGLAAPRockets "AP &Rockets" END CONTROLBAR:UpgradeGLAArmTheMob "Arm the &Mob" END CONTROLBAR:UpgradeGLABombTruckBioBomb "&BioBombs" END CONTROLBAR:UpgradeGLABombTruckHighExplosiveBomb "High Explosive B&omb" END CONTROLBAR:UpgradeGLABoobyTrap "B&ooby Trap" END CONTROLBAR:UpgradeGLABuggyAmmo "Buggy &Ammo" END CONTROLBAR:UpgradeGLACamoNetting "Camo &Netting" END CONTROLBAR:UpgradeGLACamouflage "&Camouflage" END CONTROLBAR:UpgradeGLAFortifiedStructure "Fortifi&ed Structure" END CONTROLBAR:UpgradeGLAHighExplosiveDemoTraps "High Explosive &Demo Traps" END CONTROLBAR:UpgradeGLAJunkRepair "&Junk Repair" END CONTROLBAR:UpgradeGLAQuadCannonSnipe "Quan &Cannon Sniping" END CONTROLBAR:UpgradeGLARadar "&Radar" END CONTROLBAR:UpgradeGLARadarVanScan "Radar S&can" END CONTROLBAR:UpgradeGLARebelCaptureBuilding "&Capture Building" END CONTROLBAR:UpgradeGLAScorpionRocket "Scorpion Roc&ket" END CONTROLBAR:UpgradeGLAToxinShells "&Toxin Shells" END CONTROLBAR:UpgradeGLATranqDarts "&Tranq Darts" END CONTROLBAR:UpgradeGLAWorkerFakeCommandSet "Switch to &Fake Structures" END CONTROLBAR:UpgradeGLAWorkerRealCommandSet "Switch to &Real Structures" END CONTROLBAR:UpgradeGLAWorkerShoes "Worker &Shoes" END CONTROLBAR:UpgradeHelixNapalmBomb "&Napalm Bomb" END CONTROLBAR:UpgradeHelixNukeBomb "&Nuke Bomb" END CONTROLBAR:UpgradeStealthComanche "&Stealth Upgrade" END CONTROLBAR:UpgradeSuicideBomb "&Demolitions Ability" END CONTROLBAR:USAUpgradeRocketPods "AH-1 Cobra's fire rocket barrage" END CONTROLBAR:Waypoints "Waypoin&t" END CREDITS:Actors "Actors" END CREDITS:AdditionalArt "Additional Art" END CREDITS:AdditionalDesign "Additional Design" END CREDITS:AdditionalDesignInspirationandSupport "Additional Design, Inspiration and Support" END CREDITS:AdditionalEngineering "Additional Engineering" END CREDITS:AdditionalModels "Additional Models by Mythos Studios" END CREDITS:AdditionalProductionManagement "Additional Production Management" END CREDITS:Additionalsoundsanddialogueprocessing "Additional Sounds and Additional Dialogue Processing" END CREDITS:AdditionalStoryInspiration "Additional Story Inspiration" END CREDITS:AlejandroGomez "Alejandro Gmez" END CREDITS:AndresGine "Andrs Gin" END CREDITS:ArtDirector "Art Director" END CREDITS:ArtIntern "Art Intern" END CREDITS:Artists "Artists" END CREDITS:ArtProducer "Art Producer" END CREDITS:AsiaPacificMarketingPartners "EA Asia Pacific Marketing Partners" END CREDITS:AsiaPacificPresidentandCoach "EA Asia Pacific, President and Coach" END CREDITS:AssistantMultiplayerTestLead "Assistant Multiplayer Test Lead" END CREDITS:AssistantProducer "Assistant Producer" END CREDITS:AssociateProducers "Associate Producer" END CREDITS:AudioPostproduction "Audio Postproduction" END CREDITS:BusinessDevelopmentManager "Business Development Manager" END CREDITS:CameoPhotos "Cameo and Generals' Photos" END CREDITS:CameoPhotoshootStudio "Photos shot at Out West Studio" END CREDITS:CameoProduction "Cameo Production" END CREDITS:Casting "Casting by Deborah German Casting" END CREDITS:ChineseLanguageTester "Chinese Language Tester" END CREDITS:CinematicCutSceneArtists "Cinematic Cut Scene Artists" END CREDITS:CinematicCutSceneDirector "Cinematic Cut Scene Director" END CREDITS:CinematicIntroandFinaleMovies "Intro Movie by Mondo Media" END CREDITS:ClementDuval "Clment Duval" END CREDITS:Composer1 "Music Composed and Produced by" END CREDITS:Composers "Composers" END CREDITS:DavidSuarez "David Surez" END CREDITS:Designers "Designers" END CREDITS:DevelopmentDirector "Development Director" END CREDITS:DevelopmentTitle "Command & Conquer (TM) Generals Zero Hour was developed" END CREDITS:DevelopmentTitle2 "by Electronic Arts Los Angeles" END CREDITS:DirectorofAudio "Director of Audio" END CREDITS:DirectorOfProductLocalization "Director of Product Localization, EALA" END CREDITS:Documentation "Documentation" END CREDITS:DocumentationEditor "Documentation Editor" END CREDITS:DocumentationLayout "Documentation Layout" END CREDITS:DTPSupervisor "DTP Supervisor" END CREDITS:EAAsiaPacificLocalisationProjectManager "EA Asia Pacific Localization Project Manager" END CREDITS:EADevelopmentExecutives "EA Development Executives" END CREDITS:EAItalyLocalization "EA Localization - Italy" END CREDITS:EAKoreaLocalisationTeam "EA Korea Team" END CREDITS:EAKoreaMarketingTeam "EA Korea Marketing Team" END CREDITS:EALocalisationManager "European EA Localization Manager" END CREDITS:EALocalisationProjectManager "European EA Localization Project Manager" END CREDITS:EALosAngelesFieldRecordingsTeam "EA Los Angeles Field Recordings Team" END CREDITS:EAPacificDevTeam "Electronic Arts Los Angeles" END CREDITS:EAPacificDevTeam2 "Command & Conquer (TM) Generals Zero Hour" END CREDITS:EAPacificDevTeam3 "Development Team" END CREDITS:EAPacificOperations "EA Pacific Operations" END CREDITS:EAPacificQualityAssurance "EA Pacific Quality Assurance" END CREDITS:EATaiwanLocalisationTeam "EA Taiwan Localization Team" END CREDITS:EAUKAdditionalQualityAssurance "EAUK Additional Quality Assurance" END CREDITS:EAWorldwideDevelopmentExecutives "EA Worldwide Development Executives" END CREDITS:EngineeringInterns "Engineering Interns" END CREDITS:Engineers "Engineers" END CREDITS:EuropeanIntegrationTeam "European Integration Team" END CREDITS:EuropeanMarketingPartners "European Marketing Partners" END CREDITS:ExecutiveInCharge "Executive in Charge of Production" END CREDITS:ExecutiveProducer "Executive Producer" END CREDITS:ExternalMultiplayMapCreators "External Multiplay Map Creators" END CREDITS:FocusTesters "Focus Testers" END CREDITS:FrenchLanguageTestingCoordinator "Language Testing Coordinator" END CREDITS:GamingCommunityPartners "Gaming Community Partners" END CREDITS:GeneralManager "EALA General Manager" END CREDITS:HairandMakeUp "Hair and Make-Up by Jodi DeMarco" END CREDITS:InspiredByLine1 "Command & Conquer (TM) Generals Zero Hour was inspired by the original" END CREDITS:InspiredByLine2 "Command & Conquer (TM) created by Westwood Studios" END CREDITS:IntegrationEngineerManager "Integration Engineer Manager" END CREDITS:IntegrationProgrammer "Integration Programmers" END CREDITS:IsmaeLDuran "Ismael Durn" END CREDITS:JavierMartinez "Javier Martnez" END CREDITS:JorgLindner "Jrg Lindner" END CREDITS:JoseLuis "Jos Luis Rovira" END CREDITS:JoseLuisRovira "Jos Luis Rovira" END CREDITS:JoseMaria "Jos Mara Garca" END CREDITS:JoseRamon "Jos Ramn Sagarna" END CREDITS:LanguageTester "Localization Tester" END CREDITS:LanguageTesters "Localization Testers" END CREDITS:LayoutDesign "Layout Design" END CREDITS:LeadArtist "Lead Artist" END CREDITS:LeadArtists "Lead Artists" END CREDITS:LeadDesigner "Lead Designer" END CREDITS:LocalisationBrazil "EA Localization - Brazil" END CREDITS:LocalisationCoordinator "Localization Coordinator" END CREDITS:LocalisationFrance "EA Localization - France" END CREDITS:LocalisationGermany "EA Localization - Germany" END CREDITS:LocalisationManager "Localization Manager" END CREDITS:LocalisationPoland "Localization - Poland" END CREDITS:LocalisationProducer "Localization Producer" END CREDITS:LOCALIZATION "Localization" END CREDITS:LocalizationAssistance "Localization Assistance" END CREDITS:LocalizationBrazil "Localization Brazil" END CREDITS:LocalizationChinese "Localization Chinese" END CREDITS:LocalizationCoordinator "Localization Coordinator" END CREDITS:LocalizationManagerEAIberia "Localization Manager EA Iberia" END CREDITS:LocalizationSupervisorEAIberia "Localization Supervisor EA Iberia" END CREDITS:LTCoordinator "LT Coordinator" END CREDITS:LTSupervisor "LT Supervisor" END CREDITS:LuisPines "Luis Pins" END CREDITS:ManagingDirectorEurope "Managing Director, Europe" END CREDITS:Marketing "Marketing" END CREDITS:MarketingManager "Marketing Manager" END CREDITS:MilitarypropsThanx "Military props supplied by David Hsu & Specialized Distribution" END CREDITS:Models "Models" END CREDITS:MotionCapture "Westwood Motion Capture" END CREDITS:MultiplayerTestParticipants "Multiplayer Test Participants" END CREDITS:MultiplayerTestParticipantThanxMessageLine1 "Thanks to all of the fantastic Multiplayer Test participants" END CREDITS:MultiplayerTestParticipantThanxMessageLine2 "that helped us put the game through its paces. Your help has" END CREDITS:MultiplayerTestParticipantThanxMessageLine3 "been invaluable and we hope you enjoyed the experience" END CREDITS:MultiplayerTestProducer "Multiplayer Test Producer" END CREDITS:NACustomerQualityControl "NA Customer Quality Control" END CREDITS:NewsReporterVideos "News Reporter Videos" END CREDITS:NorthAmericaMarketingPartners "North America Marketing Partners" END CREDITS:PackagingDesign "Packaging Design" END CREDITS:PackagingProjectManager "Packaging Project Manager" END CREDITS:Producer "Producer" END CREDITS:ProductionAssistance "Additional Production Management" END CREDITS:ProductManager "Product Manager" END CREDITS:ProductPromotion "Product Promotion" END CREDITS:PublicRelations "Public Relations" END CREDITS:QADirector "QA Director" END CREDITS:QALead "QA Lead" END CREDITS:QAnLTSupervisor "QA & LT Supervisor" END CREDITS:QATesters "QA Testers" END CREDITS:QualityAssurance "Quality Assurance" END CREDITS:QuotedTraducoes "Quoted Tradues" END CREDITS:RecordingStudio "Recording Studio" END CREDITS:RobertBock "Robert Bck" END CREDITS:ScriptWriters "Script Writers" END CREDITS:SeniorEngineers "Senior Engineers" END CREDITS:SeniorProducer "Senior Producer" END CREDITS:SoundDesignandVoiceDirection "Sound Design and Voice Direction" END CREDITS:SoundEffectsFieldRecordings "Sound Effects Field Recordings" END CREDITS:SoundEffectsFieldRecordings1 "Jacques Littlefield and the Military Vehicle Technology Foundation" END CREDITS:SoundEffectsFieldRecordings2 "SPEC Samuel H. Cho" END CREDITS:SoundEffectsFieldRecordings3 "Staff Sergeant Scott McClane of C troop 1/18 Cav" END CREDITS:SoundEffectsFieldRecordings4 "Mary Beth McFadden and Francisco Mendozo at Adam's Steel - Anaheim" END CREDITS:SpanishLocalizationTeam "Spanish Localization Team" END CREDITS:SpecialThanks "Special Thanks" END CREDITS:SpecialThankstotheMaxiscrew "Special Thanks to the Maxis crew" END CREDITS:SpecialThanx1 "Thanks & Love to Daisy & Freeman Gushee, Mom & Dad and Ike! - Harvard" END CREDITS:SpecialThanx10 "Thanks to Maha, Ramzi, & Brooke for their support. Props to the 415 kids-Amer" END CREDITS:SpecialThanx11 "Mom&Dad, Bry,Kev,Dan&Mel,Aaron&Kelsey,Mikki,Adam,Kev,Jay,James - SCC" END CREDITS:SpecialThanx12 "To Brenda and Nero for their wonderful support - Eric Kearns" END CREDITS:SpecialThanx13 "Thanks Gibson, Vinge, Mieville, Bear, Hebert, LeGuin - RN Smith" END CREDITS:SpecialThanx14 "Deborah, Stephen, and Alan- Thanks for putting up with me - Ian Barkley-Yeung" END CREDITS:SpecialThanx15 "Thanks to Cristi for your understanding and support - John" END CREDITS:SpecialThanx16 "Thanks to April Wesley Kelly & Chelsie - Scott Bowen" END CREDITS:SpecialThanx17 "Thanks to friends, family, Choo Choo Bear, and the hard-working ZH team! -JB" END CREDITS:SpecialThanx18 "Thanks to Junko for your love. -Robert Minsk" END CREDITS:SpecialThanx19 "Thank-U Carina, Kat and Brandon for being so understanding-David Wainstain" END CREDITS:SpecialThanx2 "Love and thanks to Laura, Ben, Jack, Sam and Sophie" END CREDITS:SpecialThanx20 "Thanks to my family, Cheryl and Brandon Burtis for their love and support" END CREDITS:SpecialThanx21 "Thanks to my friends and family, especially Jeannie. I love you all - KDS" END CREDITS:SpecialThanx22 "Thanks for my wonderful husband Roman - Samm" END CREDITS:SpecialThanx23 "Thanks Ari for all your love, support and understanding - Jose" END CREDITS:SpecialThanx24 "To Rebecca, the only thing that matters, the only thing that lasts" END CREDITS:SpecialThanx25 "Thanks to my loving wife for inspiration and support - Chris Rubyor" END CREDITS:SpecialThanx26 "Thanks to my wife for giving our time to me. I love you. - Jeff Stewart" END CREDITS:SpecialThanx27 "Thanks to Mom BruceLauraDasmoMikeyTedoTrevor and all my buds in The OC" END CREDITS:SpecialThanx28 "I would like to thank my family and Amy Ritchie" END CREDITS:SpecialThanx29 "NazBoniadiArtRasoulZohreRahimiAliLeilaTabaFamilyP,T,KMLoBobWindDrFrost" END CREDITS:SpecialThanx3 "Thanks to the Brown Family Support Team- Robin, Josh, Beth and Meeskite" END CREDITS:SpecialThanx30Line1 "Thanks to Jane,George,David,Sophia,Audrey,Shannon,Johan & agavenectar" END CREDITS:SpecialThanx30Line2 "for being there, even though I couldn't" END CREDITS:SpecialThanx31 "Thanks to Ben Calmer & Laura Miele" END CREDITS:SpecialThanx32Line1 "Thanks to Bing Gordon, your continued support has been invaluable." END CREDITS:SpecialThanx32Line2 "who'll do just about anything for a dollar" END CREDITS:SpecialThanx33 "Very Special Thanks to the Command & Conquer fan community." END CREDITS:SpecialThanx34 "Mad props to my sweetie Joji and my baby Sparky" END CREDITS:SpecialThanx35 "Thanks to my family, Cheryl and Brandon Burtis for their love and support" END CREDITS:SpecialThanx36 "I'd like to thank my wife for understanding my busyness" END CREDITS:SpecialThanx37 "Bjorn Muller Thanks: Mom, Dad, family & friends" END CREDITS:SpecialThanx38 "I would like to thank my family and Amy for all the support" END CREDITS:SpecialThanx39 "Special thanks: Mom, Dad, Bohdi, Willie, and anyone reading this" END CREDITS:SpecialThanx4 "Thanks to my son Colin Moore for letting me play the game on his machine" END CREDITS:SpecialThanx40 "Thanks to all friends and family for waiting to have Christmas in February" END CREDITS:SpecialThanx41 "Thanks to Bing, your support has been invaluable" END CREDITS:SpecialThanx5 "A big hug to my new husband Joji for his love and support -Jill" END CREDITS:SpecialThanx6Line1 "Thank you to my family and friends in Chilliwack, BC, Canada! - Kris Morness" END CREDITS:SpecialThanx6Line2 "& support have been invaluable. I love you dearly" END CREDITS:SpecialThanx7 "Thanks to DMP, Jenny and Elizabeth" END CREDITS:SpecialThanx8 "Thanks to my Father. - Mark Lorenzen" END CREDITS:SpecialThanx9 "Lots of love to Madison, Reece, Melissa, Dad, and my bros! - Randy Greenback" END CREDITS:SpecialThanxKeyMessage1 "A very special thanks to all of our families for allowing us to do what" END CREDITS:SpecialThanxKeyMessage2 "we love: making games. We can't thank you enough for your support" END CREDITS:SpecialThanxKeyMessage3 "But we'll try..." END CREDITS:SrTestLead "Sr. Test Lead" END CREDITS:StephaneTachon "Stphane Tachon" END CREDITS:Studio "Studio" END CREDITS:TechnicalDirection "Technical Direction" END CREDITS:TechnicalDirector "Technical Director" END CREDITS:TestAnalyst "Test Analyst" END CREDITS:TestAnalysts "Test Analysts" END CREDITS:TestCoordination "Test Coordination" END CREDITS:TestManager "Test Manager" END CREDITS:TiburonAdditionalQualityAssurance "Tiburon Additional Quality Assurance" END CREDITS:TiburonAssociateQualityAssuranceLeads "EA Tiburon Associate Quality Assurance Leads" END CREDITS:TiburonQualityAssuranceProjectLead "EA Tiburon Quality Assurance Project Lead" END CREDITS:TiburonQualityAssuranceSeniorLead "EA Tiburon Quality Assurance Senior Lead" END CREDITS:TiburonQualityAssuranceSeniorTesters "EA Tiburon Quality Assurance Senior Testers" END CREDITS:TiburonQualityAssuranceTesters "EA Tiburon Quality Assurance Testers" END CREDITS:TranslationAndTesting "Translation & Testing" END CREDITS:TranslationCoordinator "Translation Coordinator" END CREDITS:Translations "Translations" END CREDITS:TranslationServices "Translation Services" END CREDITS:TranslationSupervisor "Translation Supervisor" END CREDITS:UliLachelet "Uli Lchelt" END CREDITS:VerySpecialThanks "Very Special Thanks" END CREDITS:VisualEffectsAndEditing "Visual Effects and Editing" END CREDITS:VoiceActors "Voice Actors" END CREDITS:Wardrobe "Wardrobe by Jodi DeMarco" END CREDITS:Writer "Writer" END DIALOGEVENT:01_AllCheerSoundSubtitle "" END DIALOGEVENT:EvaChina_AllyUnderAttackSubtitle "*Our ally is under attack" END DIALOGEVENT:EvaChina_BaseDefensesOffLineSubtitle "*Our base defenses are down" END DIALOGEVENT:EvaChina_BeaconDetectedSubtitle "*A beacon has been placed" END DIALOGEVENT:EvaChina_BlackLotusEnemySubtitle "*We have discovered an enemy Black Lotus" END DIALOGEVENT:EvaChina_BlackLotusOursSubtitle "*Black Lotus has been discovered" END DIALOGEVENT:EvaChina_BuildingBeingCapturedSubtitle "*Our building is being captured" END DIALOGEVENT:EvaChina_BuildingDisabledSubtitle "*A building has been disabled" END DIALOGEVENT:EvaChina_BuildingEnabledSubtitle "*A building has been reenabled" END DIALOGEVENT:EvaChina_BuildingStolenSubtitle "*The enemy has captured one of our buildings" END DIALOGEVENT:EvaChina_CashStolenSubtitle "*General, they are stealing our money" END DIALOGEVENT:EvaChina_ColonelBurtonEnemySubtitle "*We have discovered an enemy Col. Burton" END DIALOGEVENT:EvaChina_ColonelBurtonOursSubtitle "*Col. Burton has been discovered" END DIALOGEVENT:EvaChina_DefeatSubtitle "*We have been defeated" END DIALOGEVENT:EvaChina_DetectedNukeSubtitle "*Warning: a Nuclear Missile silo has been detected" END DIALOGEVENT:EvaChina_DetectedParticleCannonSubtitle "*Warning: a Particle Cannon has been detected" END DIALOGEVENT:EvaChina_DetectedScudStormSubtitle "*Warning: a Scud Storm has been detected" END DIALOGEVENT:EvaChina_FundsReceivedSubtitle "*We have received funds from our Ally" END DIALOGEVENT:EvaChina_FundsRequestedAllySubtitle "*Your ally is requesting funds" END DIALOGEVENT:EvaChina_FundsRequestedSubtitle "*You have requested funds from your Ally" END DIALOGEVENT:EvaChina_FundsTransferredSubtitle "*We have transferred funds to our Ally" END DIALOGEVENT:EvaChina_GeneralLevelUpSubtitle "*Congratulations general. You have been promoted" END DIALOGEVENT:EvaChina_GPSScramblerLaunchedSubtitle "*Warning. A GPS Scrambler has been activated" END DIALOGEVENT:EvaChina_IncomingAnthraxSubtitle "*Warning: An anthrax bomb has been launched" END DIALOGEVENT:EvaChina_IncomingDaisyCutterSubtitle "*Warning: A Daisy Cutter has been launched" END DIALOGEVENT:EvaChina_IncomingEmpPulseSubtitle "*Warning: An EMP Pulse Bomb has been launched" END DIALOGEVENT:EvaChina_IncomingFuelAirBombSubtitle "*Warning: A Fuel Air bomb has been launched" END DIALOGEVENT:EvaChina_InsufficientFundsSubtitle "*We need more funds" END DIALOGEVENT:EvaChina_JarmenKellEnemySubtitle "*We have discovered an enemy Jarmen Kell" END DIALOGEVENT:EvaChina_JarmenKellOursSubtitle "*Jarmen Kell has been discovered" END DIALOGEVENT:EvaChina_LaserDefenseSpeechSubtitle "*General, our opponent has a stronghold in the middle of the city. His laser defense system is devastating, but requires lots of power. He will be forced to divert his power to one point of defense at a time. Use this to your advantage" END DIALOGEVENT:EvaChina_LaunchedNukeSubtitle "*Warning: a Nuclear Missile has been launched" END DIALOGEVENT:EvaChina_LaunchedParticleCannonSubtitle "*Warning: Particle Cannon detected" END DIALOGEVENT:EvaChina_LaunchedScudStormSubtitle "*Warning: Scud Storm has been launched" END DIALOGEVENT:EvaChina_LowPowerSubtitle "*Our power is low" END DIALOGEVENT:EvaChina_NuclearMissileDetectedAllySubtitle "*Our ally has built a Nuclear Missile Silo" END DIALOGEVENT:EvaChina_NuclearMissileLaunchedAllySubtitle "*Our ally has launched a Nuclear Missile" END DIALOGEVENT:EvaChina_NuclearMissileLaunchedOursSubtitle "*We have launched our Nuclear Missile" END DIALOGEVENT:EvaChina_NuclearMissileReadySubtitle "*Our Nuclear Missile is ready General" END DIALOGEVENT:EvaChina_OpinionCivilianStructures01Subtitle "*General. Be careful that civilian structures are not destroyed" END DIALOGEVENT:EvaChina_OpinionCivilianStructures02Subtitle "*Destroying civilian structures will adversely affect our International Opinion!" END DIALOGEVENT:EvaChina_OpinionDestroyStatuesSubtitle "*Destroy the GLA statues to increase International Opinion, sir" END DIALOGEVENT:EvaChina_OpinionDestroyStructuresSubtitle "*Sir. Destroying enemy structures will increase International Opinion of us" END DIALOGEVENT:EvaChina_OpinionDestroyTroopsSubtitle "*Destroy more enemy troops to Increase International Opinion" END DIALOGEVENT:EvaChina_OpinionFallingSubtitle "*Our International Opinion is falling!" END DIALOGEVENT:EvaChina_OpinionLowCriticalSubtitle "*Our International Opinion is critically low!" END DIALOGEVENT:EvaChina_OpinionLowSubtitle "*Our International Opinion is becoming low" END DIALOGEVENT:EvaChina_OpinionLowVerySubtitle "*Our International Opinion is very low" END DIALOGEVENT:EvaChina_OpinionProtectCivilianSubtitle "*Protect civilian holdings from harm" END DIALOGEVENT:EvaChina_OpinionRisingSubtitle "*Our International Opinion is rising!" END DIALOGEVENT:EvaChina_ParticleCannonDetectedAllySubtitle "*Our ally has built a Particle Cannon" END DIALOGEVENT:EvaChina_ParticleCannonLaunchedAllySubtitle "*Our Ally has activated their Particle Cannon" END DIALOGEVENT:EvaChina_ParticleCannonLaunchedOursSubtitle "*Our Particle Cannon has been activated" END DIALOGEVENT:EvaChina_ParticleCannonReadySubtitle "*Our Particle Cannon is ready General" END DIALOGEVENT:EvaChina_ReinforcementsHaveArrivedSubtitle "*Reinforcements have arrived" END DIALOGEVENT:EvaChina_ScudStormDetectedAllySubtitle "*Our ally has built a Scud Storm" END DIALOGEVENT:EvaChina_ScudStormLaunchedAllySubtitle "*Our ally has launched their Scud Storm" END DIALOGEVENT:EvaChina_ScudStormLaunchedOursSubtitle "*Our Scud Storm has been launched" END DIALOGEVENT:EvaChina_ScudStormReadySubtitle "*Our Scud Storm is ready General" END DIALOGEVENT:EvaChina_SelectTargetSubtitle "*Select target" END DIALOGEVENT:EvaChina_SneakAttackLaunchedSubtitle "*Warning. A Sneak Attack has been detected" END DIALOGEVENT:EvaChina_UnitLostSubtitle "*Unit lost" END DIALOGEVENT:EvaChina_UpgradeCompleteSubtitle "*Upgrade complete" END DIALOGEVENT:EvaChina_UpgradeEMPminesSubtitle "*Neutron Mines upgrade is complete" END DIALOGEVENT:EvaChina_UpgradeNeutronShellSubtitle "*Neutron Shell upgrade is complete" END DIALOGEVENT:EvaChina_VehicleStolenSubtitle "*A vehicle has been stolen" END DIALOGEVENT:EvaChina_VictorySubtitle "*We are victorious" END DIALOGEVENT:EvaGLA_AllyUnderAttackSubtitle "*Our ally is under attack" END DIALOGEVENT:EvaGLA_BaseDefensesOffLineSubtitle "*Our base defenses are not working" END DIALOGEVENT:EvaGLA_BeaconDetectedSubtitle "*A beacon has been placed" END DIALOGEVENT:EvaGLA_BlackLotusEnemySubtitle "*We have discovered an enemy Black Lotus" END DIALOGEVENT:EvaGLA_BlackLotusOursSubtitle "*Our Jarmen Kell has been seen by the enemy" END DIALOGEVENT:EvaGLA_BuildingBeingCapturedSubtitle "*General, they are stealing our money" END DIALOGEVENT:EvaGLA_BuildingDisabledSubtitle "*A building has stopped working" END DIALOGEVENT:EvaGLA_BuildingEnabledSubtitle "*Our building is working again" END DIALOGEVENT:EvaGLA_BuildingStolenSubtitle "*They have taken control of our building" END DIALOGEVENT:EvaGLA_CashStolenSubtitle "*General, they are stealing our money" END DIALOGEVENT:EvaGLA_ColonelBurtonEnemySubtitle "*We have discovered an enemy Col. Burton" END DIALOGEVENT:EvaGLA_ColonelBurtonOursSubtitle "*Our Colonel Burton has been seen by the enemy" END DIALOGEVENT:EvaGLA_DefeatSubtitle "*We have been defeated" END DIALOGEVENT:EvaGLA_DetectedNukeSubtitle "*Be careful, we have spotted a Nuclear Missile Silo" END DIALOGEVENT:EvaGLA_DetectedParticleCannonSubtitle "*Be on guard, we have exposed an enemy Particle Cannon" END DIALOGEVENT:EvaGLA_DetectedScudStormSubtitle "*Be careful, the enemy has built a Scud Storm" END DIALOGEVENT:EvaGLA_EliteGuardUpgrade01Subtitle "*Our structures will be guarded now" END DIALOGEVENT:EvaGLA_EliteGuardUpgrade02Subtitle "*We are upgrading to Elite Guard" END DIALOGEVENT:EvaGLA_EliteGuardUpgrade03Subtitle "*The Elite Guard are protecting our buildings now" END DIALOGEVENT:EvaGLA_FundsReceivedSubtitle "*We have received funds from our Ally" END DIALOGEVENT:EvaGLA_FundsRequestedAllySubtitle "*Your ally is requesting funds" END DIALOGEVENT:EvaGLA_FundsRequestedSubtitle "*You have requested funds from your Ally" END DIALOGEVENT:EvaGLA_FundsTransferredSubtitle "*We have transferred funds to our Ally" END DIALOGEVENT:EvaGLA_GeneralLevelUpSubtitle "*Well done general. You have reached a higher rank" END DIALOGEVENT:EvaGLA_GPSScramblerLaunchedSubtitle "*General, our enemy is using their GPS Scrambler" END DIALOGEVENT:EvaGLA_IncomingAnthraxSubtitle "*Be on alert, an Anthrax Bomb may be approaching" END DIALOGEVENT:EvaGLA_IncomingDaisyCutterSubtitle "*Be on alert. A Daisy Cutter bomb may be approaching" END DIALOGEVENT:EvaGLA_IncomingEmpPulseSubtitle "*Be on alert. An EMP Pulse bomb may be approaching" END DIALOGEVENT:EvaGLA_IncomingFuelAirBombSubtitle "*Be on alert. A fuel-Air bomb may be approaching" END DIALOGEVENT:EvaGLA_InsufficientFundsSubtitle "*We will need more funds, general" END DIALOGEVENT:EvaGLA_JarmenKellEnemySubtitle "*We have discovered an enemy Jarmen Kell" END DIALOGEVENT:EvaGLA_JarmenKellOursSubtitle "*Our Black Lotus has been seen by the enemy" END DIALOGEVENT:EvaGLA_LaserDefenseSpeechSubtitle "*General, our opponent has a stronghold in the middle of the city. His laser defense system is devastating, but requires lots of power. He will be forced to divert his power to one point of defense at a time. Use this to your advantage" END DIALOGEVENT:EvaGLA_LaunchedNukeSubtitle "*General, A Nuclear Missile has been released!" END DIALOGEVENT:EvaGLA_LaunchedParticleCannonSubtitle "*General, Our enemy is using their Particle Cannon" END DIALOGEVENT:EvaGLA_LaunchedScudStormSubtitle "*General, A Scud Storm has been launched" END DIALOGEVENT:EvaGLA_LowPowerSubtitle "*Our power is low" END DIALOGEVENT:EvaGLA_NuclearMissileDetectedAllySubtitle "*Our ally has built a nuclear missile silo" END DIALOGEVENT:EvaGLA_NuclearMissileLaunchedAllySubtitle "*Our ally has launched a Nuclear Missile" END DIALOGEVENT:EvaGLA_NuclearMissileLaunchedOursSubtitle "*Launching Nuclear Missile" END DIALOGEVENT:EvaGLA_NuclearMissileReadySubtitle "*Our Nuclear missile is ready for launch" END DIALOGEVENT:EvaGLA_OpinionCivilianStructures01Subtitle "*General. Be careful that civilian structures are not destroyed" END DIALOGEVENT:EvaGLA_OpinionCivilianStructures02Subtitle "*Destroying civilian structures will adversely affect our International Opinion!" END DIALOGEVENT:EvaGLA_OpinionDestroyStatuesSubtitle "*Destroy the GLA's statues to increase our International Opinion, sir" END DIALOGEVENT:EvaGLA_OpinionDestroyStructuresSubtitle "*Sir. Destroying enemy structures will increase International Opinion of us" END DIALOGEVENT:EvaGLA_OpinionDestroyTroopsSubtitle "*Destroy more enemy troops to Increase International Opinion" END DIALOGEVENT:EvaGLA_OpinionFallingSubtitle "*Our International Opinion is falling!" END DIALOGEVENT:EvaGLA_OpinionLowCriticalSubtitle "*Our International Opinion is critically low!" END DIALOGEVENT:EvaGLA_OpinionLowSubtitle "*Our International Opinion is becoming low" END DIALOGEVENT:EvaGLA_OpinionLowVerySubtitle "*Our International Opinion is very low" END DIALOGEVENT:EvaGLA_OpinionProtectCivilianSubtitle "*Protect civilian holdings from harm" END DIALOGEVENT:EvaGLA_OpinionRisingSubtitle "*Our International Opinion is rising!" END DIALOGEVENT:EvaGLA_ParticleCannonDetectedAllySubtitle "*Our ally has built a Particle Cannon" END DIALOGEVENT:EvaGLA_ParticleCannonLaunchedAllySubtitle "*Our ally is using their Particle Cannon" END DIALOGEVENT:EvaGLA_ParticleCannonLaunchedOursSubtitle "*Releasing Particle Cannon" END DIALOGEVENT:EvaGLA_ParticleCannonReadySubtitle "*Our Particle Cannon is ready" END DIALOGEVENT:EvaGLA_ReinforcementsHaveArrivedSubtitle "*More warriors have come to our aid" END DIALOGEVENT:EvaGLA_ScudStormDetectedAllySubtitle "*Our ally has built a Scud Storm" END DIALOGEVENT:EvaGLA_ScudStormLaunchedAllySubtitle "*Our ally has launched a Scud Storm" END DIALOGEVENT:EvaGLA_ScudStormLaunchedOursSubtitle "*Launching Scud Storm" END DIALOGEVENT:EvaGLA_ScudStormReadySubtitle "*We can now use our Scud Storm" END DIALOGEVENT:EvaGLA_SelectTargetSubtitle "*Where shall we strike?" END DIALOGEVENT:EvaGLA_SneakAttackLaunchedSubtitle "*General, our enemy is using their Sneak Attack" END DIALOGEVENT:EvaGLA_UnitLostSubtitle "*A warrior has fallen" END DIALOGEVENT:EvaGLA_UpgradeCompleteSubtitle "*Upgrade complete" END DIALOGEVENT:EvaGLA_VehicleStolenSubtitle "*They have stolen a vehicle" END DIALOGEVENT:EvaGLA_VictorySubtitle "*We are victorious" END DIALOGEVENT:EvaUSA_AllyUnderAttackSubtitle "*Our ally is under attack" END DIALOGEVENT:EvaUSA_BaseDefensesOffLineSubtitle "*Base defenses off-line" END DIALOGEVENT:EvaUSA_BeaconDetectedSubtitle "*Beacon detected" END DIALOGEVENT:EvaUSA_BlackLotusEnemySubtitle "*Enemy Jarmen Kell detected" END DIALOGEVENT:EvaUSA_BlackLotusOursSubtitle "*Our Jarmen Kell has been detected" END DIALOGEVENT:EvaUSA_BuildingBeingCapturedSubtitle "*Our building is being captured" END DIALOGEVENT:EvaUSA_BuildingDisabledSubtitle "*Building Offline" END DIALOGEVENT:EvaUSA_BuildingEnabledSubtitle "*Building is back online" END DIALOGEVENT:EvaUSA_BuildingStolenSubtitle "*Building Stolen" END DIALOGEVENT:EvaUSA_CashStolenSubtitle "*General, they are stealing our money" END DIALOGEVENT:EvaUSA_ColonelBurtonEnemySubtitle "*Enemy Colonel Burton detected" END DIALOGEVENT:EvaUSA_ColonelBurtonOursSubtitle "*Our Colonel Burton has been detected" END DIALOGEVENT:EvaUSA_DefeatSubtitle "*You have been defeated" END DIALOGEVENT:EvaUSA_DetectedNukeSubtitle "*Warning: Nuclear Missile silo detected" END DIALOGEVENT:EvaUSA_DetectedParticleCannonSubtitle "*Warning: Particle Cannon detected" END DIALOGEVENT:EvaUSA_DetectedScudStormSubtitle "*Warning: Scud Storm detected" END DIALOGEVENT:EvaUSA_FundsReceivedSubtitle "*We have received funds from our Ally" END DIALOGEVENT:EvaUSA_FundsRequestedAllySubtitle "*Your ally is requesting funds" END DIALOGEVENT:EvaUSA_FundsRequestedSubtitle "*You have requested funds from your Ally" END DIALOGEVENT:EvaUSA_FundsTransferredSubtitle "*We have transferred funds to our Ally" END DIALOGEVENT:EvaUSA_GeneralLevelUpSubtitle "*Congratulations general. You have been promoted" END DIALOGEVENT:EvaUSA_GPSScramblerLaunchedSubtitle "*Warning. GPS Scrambler Detected" END DIALOGEVENT:EvaUSA_HeroDiscoveredEnemySubtitle "*An enemy hero has been discovered" END DIALOGEVENT:EvaUSA_HeroDiscoveredOursSubtitle "*One of our Heroes has been discovered" END DIALOGEVENT:EvaUSA_IncomingAnthraxSubtitle "*Anthrax Bomb detected" END DIALOGEVENT:EvaUSA_IncomingDaisyCutterSubtitle "*Daisy Cutter bomb detected" END DIALOGEVENT:EvaUSA_IncomingEmpPulseSubtitle "*EMP Pulse bomb detected" END DIALOGEVENT:EvaUSA_IncomingFuelAirBombSubtitle "*Fuel Air bomb detected" END DIALOGEVENT:EvaUSA_InsufficientFundsSubtitle "*Insufficient funds" END DIALOGEVENT:EvaUSA_JarmenKellEnemySubtitle "*Enemy Black Lotus detected" END DIALOGEVENT:EvaUSA_JarmenKellOursSubtitle "*Our Black Lotus has been detected" END DIALOGEVENT:EvaUSA_LaserDefenseSpeechSubtitle "*General, our opponent has a stronghold in the middle of the city. His laser defense system is devastating, but requires lots of power. He will be forced to divert his power to one point of defense at a time. Use this to your advantage" END DIALOGEVENT:EvaUSA_LaunchedNukeSubtitle "*Warning: Nuclear Missile launched" END DIALOGEVENT:EvaUSA_LaunchedParticleCannonSubtitle "*Warning: Particle Cannon activated" END DIALOGEVENT:EvaUSA_LaunchedScudStormSubtitle "*Warning: Scud Storm launched" END DIALOGEVENT:EvaUSA_LowPowerSubtitle "*Low power" END DIALOGEVENT:EvaUSA_NuclearMissileDetectedAllySubtitle "*Allied Nuclear Silo detected" END DIALOGEVENT:EvaUSA_NuclearMissileLaunchedAllySubtitle "*Allied Nuclear Missile launched" END DIALOGEVENT:EvaUSA_NuclearMissileLaunchedOursSubtitle "*Nuclear Missile launched" END DIALOGEVENT:EvaUSA_NuclearMissileReadySubtitle "*Nuclear Missile ready" END DIALOGEVENT:EvaUSA_OpinionCivilianStructures01Subtitle "*General. Be careful that civilian structures are not destroyed" END DIALOGEVENT:EvaUSA_OpinionCivilianStructures02Subtitle "*Destroying civilian structures will adversely affect our International Opinion!" END DIALOGEVENT:EvaUSA_OpinionDestroyStatuesSubtitle "*Destroy the GLA statues to increase International Opinion, sir" END DIALOGEVENT:EvaUSA_OpinionDestroyStructuresSubtitle "*Sir. Destroying enemy structures will increase International Opinion of us" END DIALOGEVENT:EvaUSA_OpinionDestroyTroopsSubtitle "*Destroy more enemy troops to Increase International Opinion" END DIALOGEVENT:EvaUSA_OpinionFallingSubtitle "*Our International Opinion is falling!" END DIALOGEVENT:EvaUSA_OpinionLowCriticalSubtitle "*Our International Opinion is critically low!" END DIALOGEVENT:EvaUSA_OpinionLowSubtitle "*Our International Opinion is becoming low" END DIALOGEVENT:EvaUSA_OpinionLowVerySubtitle "*Our International Opinion is very low" END DIALOGEVENT:EvaUSA_OpinionProtectCivilianSubtitle "*Protect civilian holdings from harm" END DIALOGEVENT:EvaUSA_OpinionRisingSubtitle "*Our International Opinion is rising!" END DIALOGEVENT:EvaUSA_ParticleCannonDetectedAllySubtitle "*Allied Particle Cannon detected" END DIALOGEVENT:EvaUSA_ParticleCannonLaunchedAllySubtitle "*Allied Particle Cannon activated" END DIALOGEVENT:EvaUSA_ParticleCannonLaunchedOursSubtitle "*Particle Cannon activated" END DIALOGEVENT:EvaUSA_ParticleCannonReadySubtitle "*Particle Cannon ready" END DIALOGEVENT:EvaUSA_ReinforcementsHaveArrivedSubtitle "*Reinforcements have arrived" END DIALOGEVENT:EvaUSA_ScudStormDetectedAllySubtitle "*Allied Scud Storm detected" END DIALOGEVENT:EvaUSA_ScudStormLaunchedAllySubtitle "*Allied Scud Storm launched" END DIALOGEVENT:EvaUSA_ScudStormLaunchedOursSubtitle "*Scud Storm launched" END DIALOGEVENT:EvaUSA_ScudStormReadySubtitle "*Scud Storm ready" END DIALOGEVENT:EvaUSA_SelectTargetSubtitle "*Select target" END DIALOGEVENT:EvaUSA_SneakAttackLaunchedSubtitle "*Warning. Sneak Attack detected" END DIALOGEVENT:EvaUSA_UnitLostSubtitle "*Unit lost" END DIALOGEVENT:EvaUSA_UpgradeCompleteSubtitle "*Upgrade complete" END DIALOGEVENT:EvaUSA_UpgradeControlRodAdvancedSubtitle "*Advanced Control Rods upgrade complete" END DIALOGEVENT:EvaUSA_UpgradeControlRodSubtitle "*Control Rod upgrade complete" END DIALOGEVENT:EvaUSA_UpgradeMoabSubtitle "*Moab upgrade complete" END DIALOGEVENT:EvaUSA_UpgradeSentryDroneSubtitle "*Sentry Drone upgrade complete" END DIALOGEVENT:EvaUSA_VehicleStolenSubtitle "*Vehicle Stolen" END DIALOGEVENT:EvaUSA_VictorySubtitle "*You are victorious" END DIALOGEVENT:MisCHI01xBrf01Subtitle "*General, the GLA managed to defeat the US forces in this area. We launched a devastating counter attack, but like roaches they are still alive" END DIALOGEVENT:MisCHI01xBrf02Subtitle "*Even now the GLA survivors are rebuilding" END DIALOGEVENT:MisCHI01xBrf03Subtitle "*To finally eliminate the GLA we must send in our forces and root them out of every dark corner in which they hide" END DIALOGEVENT:MisCHI01xBrf04Subtitle "*General, our new Listening Outposts are stationed in the area. They are at your disposal" END DIALOGEVENT:MisCHI01xBrf05Subtitle "*The Listening Outpost itself is unarmed, however its passengers can fire on enemies that venture too close. You will find its long sight range and stealth ability greatly enhances battlefield awareness" END DIALOGEVENT:MisCHI01xChat01Subtitle "*No GLA will slip past our garrison" END DIALOGEVENT:MisCHI01xChat02Subtitle "*Toxin Tractors! They're trying to poison us allwe need support!" END DIALOGEVENT:MisCHI01xChat03Subtitle "*LookOil Derricksshould we capture them?" END DIALOGEVENT:MisCHI01xChat04Subtitle "*GLA in your home? Apply a little fireno more GLA" END DIALOGEVENT:MisCHI01xChat05Subtitle "*The GLA are rebuilding over therestand ready to attack" END DIALOGEVENT:MisCHI01xChat06Subtitle "*We will win this dayeveryone advance" END DIALOGEVENT:MisCHI01xCin01aSubtitle "*I did not think the United States would be defeated so easily" END DIALOGEVENT:MisCHI01xCin01bSubtitle "*I do not understand why the United States has allowed this to happen" END DIALOGEVENT:MisCHI01xCin01cSubtitle "*This can not be allowed to stand. China will make things right" END DIALOGEVENT:MisCHI01xCin01dSubtitle "*The GLA's treacherous use of our resources against the Americans has caused great embarrassment to China. They must pay for their insolence" END DIALOGEVENT:MisCHI01xCin02Subtitle "*The missiles are prepared and ready for launchfinal countdown started" END DIALOGEVENT:MisCHI01xCin03Subtitle "*321 Missiles are away" END DIALOGEVENT:MisCHI01xCin04Subtitle "*They believe they have won the day, but they celebrate too soon" END DIALOGEVENT:MisCHI01xCin05Subtitle "*It is pretty when used for the right reasons" END DIALOGEVENT:MisCHI01xCin06Subtitle "*GLA survivors are running to town for coverthey must be stopped!" END DIALOGEVENT:MisCHI01xCin07Subtitle "*We are in positionbomb bay doors open" END DIALOGEVENT:MisCHI01xCin08Subtitle "*We have spotted survivors. Ground assault will be necessary" END DIALOGEVENT:MisCHI01xXO01Subtitle "*General, our former base in the region was overrun by the GLA. You will need to construct a new base before you can engage the enemy" END DIALOGEVENT:MisCHI01xXO02Subtitle "*May I suggest that you garrison several of the nearby buildings to defend our base" END DIALOGEVENT:MisCHI01xXO03Subtitle "*General, the GLA has garrisoned several buildings throughout the town. Perhaps you could use a Dragon tank to clear out those garrisons" END DIALOGEVENT:MisCHI01xXO04Subtitle "*General, the GLA is moving Toxin Tractors towards our garrisoned buildings. If those tractors attack those buildings, everyone inside will be eliminated" END DIALOGEVENT:MisCHI01xXO05Subtitle "*The GLA are using these Oil Derricks to fund their forces. One of our Red Guard could capture those derricks. The proceeds would help defeat the GLA" END DIALOGEVENT:MisCHI01xXO06Subtitle "*General, is it wise to destroy these Oil Derricks? They would provide valuable resources for us. One of our Red Guard could capture them" END DIALOGEVENT:MisCHI01xXO07Subtitle "*You have caught them off-guard, General. One of your Red Guard could capture their buildings before they are able to respond" END DIALOGEVENT:MisCHI01xXO08Subtitle "*Now that you have re-established our base of operations, it is time to root out all remaining GLA forces in the area" END DIALOGEVENT:MisCHI01xXO09Subtitle "*Congratulations, General. You have freed the town of all GLA forces. Once you have wiped out their final base, your mission will be complete" END DIALOGEVENT:MisChi02Lin13Subtitle "*The Terrorist threat is finished. Good work, General" END DIALOGEVENT:MisCHI02xBrf01aSubtitle "*General, the GLA are attempting to destroy our main nuclear power plant" END DIALOGEVENT:MisCHI02xBrf01Subtitle "*General, the GLA are attempting to steal the nuclear warheads stored at this facility" END DIALOGEVENT:MisCHI02xBrf02Subtitle "*Our brave soldiers held off their attack but at great cost and the GLA is still out there" END DIALOGEVENT:MisCHI02xBrf03aSubtitle "*You must hold off the GLA to insure that the facility is not destroyed" END DIALOGEVENT:MisCHI02xBrf03Subtitle "*You must hold off the GLA and insure that every one of our Bunkers is protected" END DIALOGEVENT:MisCHI02xBrf04Subtitle "*We have several new technologies that should be of great benefit to your mission, General" END DIALOGEVENT:MisCHI02xBrf05Subtitle "*Our Nuclear Cannons are now upgraded to fire neutron shells. These new shells effectively eliminate soldiers and vehicle drivers. Once the radiation has cleared, one of our infantrymen can then capture the surviving vehicles" END DIALOGEVENT:MisCHI02xBrf06Subtitle "*Our buildings can now upgrade to Neutron mines. While still effective against infantry, they will also temporarily incapacitate enemy vehicles" END DIALOGEVENT:MisCHI02xBrf07aSubtitle "*General, your reinforcements will arrive in 15 minutes" END DIALOGEVENT:MisCHI02xBrf07bSubtitle "*General, your reinforcements will arrive in 10 minutes" END DIALOGEVENT:MisCHI02xBrf07cSubtitle "*General, your reinforcements will arrive in 5 minutes" END DIALOGEVENT:MisCHI02xBrf07dSubtitle "*General, your reinforcements will arrive soon" END DIALOGEVENT:MisCHI02xChat01Subtitle "*Enemy forces sighted. We will hold them back" END DIALOGEVENT:MisCHI02xChat02Subtitle "*We're taking fire on the right flanksupport is needed here" END DIALOGEVENT:MisCHI02xChat03Subtitle "*They are behind usdirect all fire to the south!" END DIALOGEVENT:MisCHI02xChat04Subtitle "*GLA base in rangeall teams ready to attack, General" END DIALOGEVENT:MisCHI02xChat05Subtitle "*Enemy buildings on that ridge. Give the word, General, and we will roll over them" END DIALOGEVENT:MisCHI02xChat06Subtitle "*Watch those RPG Troopers! We need help!" END DIALOGEVENT:MisCHI02xChat07Subtitle "*General, we are over the target area now and have commenced bombing" END DIALOGEVENT:MisCHI02xChat08Subtitle "*Rolling out the carpetof bombs. Heheh" END DIALOGEVENT:MisCHI02xChat09Subtitle "*Enemy air defenses are thick herewe are taking heavy damage" END DIALOGEVENT:MisCHI02xChat10Subtitle "*Stinger sites have locked onto uswe are in trouble!" END DIALOGEVENT:MisCHI02xChat11Subtitle "*Stop that Rebel, he's trying to capture our bunker!" END DIALOGEVENT:MisCHI02xChat12Subtitle "*It isn't a Battlemaster, but it will have to do" END DIALOGEVENT:MisCHI02xChat13Subtitle "*I prefer my Gattling Tank" END DIALOGEVENT:MisCHI02xChat14Subtitle "*Another GLA wave!" END DIALOGEVENT:MisCHI02xChat15aSubtitle "*We must protect the nuclear reactor!" END DIALOGEVENT:MisCHI02xChat15Subtitle "*We must protect our bunkers!" END DIALOGEVENT:MisCHI02xChat16Subtitle "*Now we will show them how to attack a base!" END DIALOGEVENT:MisCHI02xChat17Subtitle "*Reinforcements! We are glad to see you!" END DIALOGEVENT:MisCHI02xChat18Subtitle "*We are ready for your orders, General. Where do you need us?" END DIALOGEVENT:MisCHI02xCin01aSubtitle "*I don't feel safe guarding this nuclear plant" END DIALOGEVENT:MisCHI02xCin01bSubtitle "*Yah. I wish I had joined up with the air force instead" END DIALOGEVENT:MisCHI02xCin01cSubtitle "*Their food is much better. And they get to wear those fancy helmets" END DIALOGEVENT:MisCHI02xCin01dSubtitle "*Surely after our recent victory they would not dare to attack us here" END DIALOGEVENT:MisCHI02xCin01Subtitle "*We must be on our guard. Reports say the GLA might attack as revenge for our entering the war" END DIALOGEVENT:MisCHI02xCin02Subtitle "*GLA forces! We're under attack!" END DIALOGEVENT:MisCHI02xCin03Subtitle "*They're everywhere! We're being overrun" END DIALOGEVENT:MisCHI02xCin04aSubtitle "*Another wave! They've got bomb trucks and terrorists! We need reinforcements!" END DIALOGEVENT:MisCHI02xCin04bSubtitle "*Another wave! They're using suicide tactics! Where are those reinforcements?!" END DIALOGEVENT:MisCHI02xCin04Subtitle "*Another wave! We need reinforcements!" END DIALOGEVENT:MisCHI02xCin05Subtitle "*We've lost the airfield!" END DIALOGEVENT:MisCHI02xCin06aSubtitle "*They're trying to get to the main reactor! Protect it at all costs!" END DIALOGEVENT:MisCHI02xCin06Subtitle "*They're trying to get to the storage bunkers! Protect them at all costs!" END DIALOGEVENT:MisCHI02xCin07Subtitle "*The Command Centrethey got the Command Centre" END DIALOGEVENT:MisCHI02xCin08Subtitle "*We held remaining forces report in" END DIALOGEVENT:MisCHI02xCin09Subtitle "*Not much left. We're going to need reinforcements" END DIALOGEVENT:MisCHI02xCin10Subtitle "*The message got through, but we'll have to hold until they get here" END DIALOGEVENT:MisCHI02xXO01Subtitle "*General, our reinforcements have arrived!" END DIALOGEVENT:MisCHI02xXO02aSubtitle "*General, GLA forces are attacking the nuclear plant!" END DIALOGEVENT:MisCHI02xXO02Subtitle "*General, GLA forces are attacking the bunkers" END DIALOGEVENT:MisCHI02xXO03Subtitle "*The GLA is attempting to capture one of our bunkers" END DIALOGEVENT:MisCHI02xXO04aSubtitle "*General, our nuclear plant is badly damaged. May I suggest it be repaired before another GLA attack" END DIALOGEVENT:MisCHI02xXO04Subtitle "*General, this bunker is badly damaged. May I suggest it be repaired before another GLA attack" END DIALOGEVENT:MisCHI02xXO05aSubtitle "*General, that last attack severely weakened the nuclear plant. If it is destroyed, we will fail our mission!" END DIALOGEVENT:MisCHI02xXO05Subtitle "*General, that last attack severely weakened several bunkers. If one of them is destroyed, the GLA will win this encounter" END DIALOGEVENT:MisCHI02xXO06aSubtitle "*WarningGLA forces are moving towards the power plant!" END DIALOGEVENT:MisCHI02xXO06Subtitle "*WarningGLA forces moving towards the bunkers" END DIALOGEVENT:MisCHI02xXO07Subtitle "*General, I've made contact with one of our spy outposts. They are under GLA attack. If we can rescue them, I can patch into their system and we will be able to call in carpet bombers" END DIALOGEVENT:MisCHI02xXO08Subtitle "*General, if you can secure that spy outpost, it will allow you to direct carpet bombing runs on the GLA forces" END DIALOGEVENT:MisCHI02xXO09Subtitle "*General, now that our reinforcements have arrived it is time to eliminate the GLA from this area" END DIALOGEVENT:MisChi03RedChat12Subtitle "*To battle!" END DIALOGEVENT:MisChi03RedChat19Subtitle "*Bring in the tanks! Level them!" END DIALOGEVENT:MisCHI03xBrf01Subtitle "*Greetings, Commander. Now that we have thwarted the GLA's counterattack, it is time to press our advantage!" END DIALOGEVENT:MisCHI03xBrf02Subtitle "*We must liberate this town from the GLA's clutches" END DIALOGEVENT:MisCHI03xBrf03Subtitle "*There is a very heavily defended GLA base north of the river. We must destroy it, but it will not be an easy task" END DIALOGEVENT:MisCHI03xBrf04Subtitle "*Our operations have attracted much attention from the rest of the world, and we will be watched closely. The longer this battle goes on, the lower our International Opinion will fall" END DIALOGEVENT:MisCHI03xBrf05Subtitle "*Damage to civilian property must be avoided. Our operation must be precise, and swift. Destruction of GLA forces will cause International Opinion to rise, in our favor" END DIALOGEVENT:MisCHI03xBrf09Subtitle "*If our International Opinion becomes high enough, the people of the town might join our cause" END DIALOGEVENT:MisCHI03xBrf10Subtitle "*It will then be easy to annihilate the GLA's defenses" END DIALOGEVENT:MisCHI03xChat01Subtitle "*They must have a camouflaged Tunnel Network near here" END DIALOGEVENT:MisCHI03xChat02Subtitle "*They've ambushed us!" END DIALOGEVENT:MisCHI03xChat03Subtitle "*They've ambushed our base!" END DIALOGEVENT:MisCHI03xChat04Subtitle "*We have found their secret base!" END DIALOGEVENT:MisCHI03xChat05Subtitle "*They are coming from the far side of the lake" END DIALOGEVENT:MisCHI03xChat06Subtitle "*Their troops must be hidden in the forest" END DIALOGEVENT:MisCHI03xChat07Subtitle "*I wonder what's across the river" END DIALOGEVENT:MisCHI03xChat08Subtitle "*Their hit-and-run attacks are proving inconvenient" END DIALOGEVENT:MisCHI03xChat09Subtitle "*The buggies are back!" END DIALOGEVENT:MisCHI03xChat10Subtitle "*Sneak attack!" END DIALOGEVENT:MisCHI03xChat11Subtitle "*Crush that Inferno Cannon!" END DIALOGEVENT:MisCHI03xChat12Subtitle "*The people are too afraid to come out from their homes" END DIALOGEVENT:MisCHI03xChat13Subtitle "*We must free them from this oppression!" END DIALOGEVENT:MisCHI03xXO01Subtitle "*The people rise to support us!" END DIALOGEVENT:MisCHI03xXO10Subtitle "*General. Destroying the GLA statues will be critical to increasing our International Opinion and will boost support of our efforts amongst the population" END DIALOGEVENT:MisCHI03xXO11Subtitle "*They have dispatched a Toxic Tractor to clear our garrisonned structures!" END DIALOGEVENT:MisCHI03xXO12Subtitle "*Our Dragon Tanks will be a high priority targetguard them well" END DIALOGEVENT:MisCHI03xXO13Subtitle "*Well done, sir. The destruction of the statue has caused world opinion to rise" END DIALOGEVENT:MisCHI03xXO16Subtitle "*Do not let them destroy the buildings!" END DIALOGEVENT:MisCHI03xXO17Subtitle "*Use the Neutron Shell to clear buildings without damaging them" END DIALOGEVENT:MisCHI03xXO18Subtitle "*Beware! Their defensive structures are hidden with camo-netting" END DIALOGEVENT:MisCHI03xXO19Subtitle "*General, the GLA have the city well-defended. We need to clear them out" END DIALOGEVENT:MisCHI03xXO20Subtitle "*You're making good progress, Commander. Much of the city is now free of GLA control" END DIALOGEVENT:MisCHI03xXO21Subtitle "*Sir! The city is rising up against our foes!" END DIALOGEVENT:MisCHI03xXO22Subtitle "*General, we must clear the GLA from this area!" END DIALOGEVENT:MisCHI03xXO23Subtitle "*Our International Opinion is high. Great work!" END DIALOGEVENT:MisCHI04xChat010Subtitle "*They are skirting the lake. Intercept them!" END DIALOGEVENT:MisCHI04xChat011Subtitle "*They're coming for our base!" END DIALOGEVENT:MisCHI04xChat012Subtitle "*We have stopped the first wave of GLA!" END DIALOGEVENT:MisCHI04xChat013Subtitle "*Again we have put them in their place!" END DIALOGEVENT:MisCHI04xChat014Subtitle "*No one can stand to the might of China!" END DIALOGEVENT:MisCHI04xChat015Subtitle "*Sun Tzu would be proud" END DIALOGEVENT:MisCHI04xChat016Subtitle "*Victory is ours!" END DIALOGEVENT:MisCHI04xChat017Subtitle "*None shall pass" END DIALOGEVENT:MisCHI04xChat018Subtitle "*We will banish them from the skies!" END DIALOGEVENT:MisCHI04xChat019Subtitle "*Our power is unsurpassed!" END DIALOGEVENT:MisCHI04xChat01Subtitle "*They have almost escaped! We must stop them!" END DIALOGEVENT:MisCHI04xChat020Subtitle "*The Helix isn't the only powerhouse" END DIALOGEVENT:MisCHI04xChat02Subtitle "*Cut them off at the village!" END DIALOGEVENT:MisCHI04xChat03Subtitle "*We cannot let them get past that hill" END DIALOGEVENT:MisCHI04xChat04Subtitle "*They will surely pass by here. We should defend this area" END DIALOGEVENT:MisCHI04xChat05Subtitle "*Here is another choke point" END DIALOGEVENT:MisCHI04xChat06Subtitle "*We should secure these buildings" END DIALOGEVENT:MisCHI04xChat07Subtitle "*What are they doing?" END DIALOGEVENT:MisCHI04xChat08Subtitle "*Watch out for the toxin!" END DIALOGEVENT:MisCHI04xChat09Subtitle "*We've been ambushed!" END DIALOGEVENT:MisCHI04xChat15Subtitle "*Our forces are in position. We are ready for anything" END DIALOGEVENT:MisCHI04xChat16Subtitle "*They are stronger than we thought. We need air support. Send in the Helix now!" END DIALOGEVENT:MisCHI04xXO01Subtitle "*The GLA is sending forth another wave!" END DIALOGEVENT:MisCHI04xXO02Subtitle "*This wave is retreating towards the north" END DIALOGEVENT:MisCHI04xXO03Subtitle "*They are retreating to the northeast" END DIALOGEVENT:MisCHI04xXO04Subtitle "*This wave is retreating to the east" END DIALOGEVENT:MisCHI04xXO05Subtitle "*The European Union is extremely pleased with our performance, General. We need to stay aggressive and eliminate the GLA" END DIALOGEVENT:MisCHI04xXO06Subtitle "*This force was only a diversion!" END DIALOGEVENT:MisCHI04xXO07Subtitle "*General, they have a scud storm! We must spread out our troops to deny them a target!" END DIALOGEVENT:MisCHI04xXO08Subtitle "*Waitthey're not targeting us" END DIALOGEVENT:MisCHI04xXO09Subtitle "*The GLA have no Honour! They have decimated the village to clear a path!" END DIALOGEVENT:MisCHI04xXO10Subtitle "*We should assemble a base to secure this region" END DIALOGEVENT:MisCHI04xXO11Subtitle "*Our Helix is the Overlord of the skies. Build more to help us control the area" END DIALOGEVENT:MisCHI04xXO12Subtitle "*Sir, I recommend placing Listening Outposts at key locations" END DIALOGEVENT:MisCHI04xXO13Subtitle "*Current Intel reports that the GLA are retreating towards this location. We will make our stand here. Do not permit any GLA units to leave this area. Our new Helix Helicopter should assure your success. The appearance of our forces from the south will signal the completion of your main objective" END DIALOGEVENT:MisCHI04xXO14Subtitle "*Current Intel reports that the GLA are retreating towards this location. We will make our stand here. Do not permit any GLA units to leave this area. If too many of them escape, our mission will be a failure. Our new Helix Helicopter should assure your success. The appearance of our forces from the south will signal the completion of your main objective" END DIALOGEVENT:MisCHI04xXO15Subtitle "*A wave of GLA is approaching from the west" END DIALOGEVENT:MisCHI04xXO16Subtitle "*There is a wave of GLA approaching from the south" END DIALOGEVENT:MisCHI04xXO17Subtitle "*GLA forces have been spotted approaching from the southwest" END DIALOGEVENT:MisCHI04xXO18Subtitle "*GLA forces incoming from the southeast" END DIALOGEVENT:MisCHI04xXO19Subtitle "*A wave of GLA forces are approaching from the southwest" END DIALOGEVENT:MisCHI04xXO20Subtitle "*Another GLA wave is approaching" END DIALOGEVENT:MisCHI04xXO21Subtitle "*Excellent work, sir. Intel confirms that you have destroyed the entire wave" END DIALOGEVENT:MisCHI04xXO22Subtitle "*The enemy is about to breach our defenses" END DIALOGEVENT:MisCHI04xXO23Subtitle "*Multiple Scud Storm launches detected" END DIALOGEVENT:MisCHI04xXO24Subtitle "*Our defenses have been breached commander, we have failed the mission" END DIALOGEVENT:MisCHI04xXO25Subtitle "*Commander, our forces from the south have arrived. Out mission was a success" END DIALOGEVENT:MisCHI04xXO26Subtitle "*General, enemy forces are dangerously close to making their escape. We must deal with them quickly!" END DIALOGEVENT:MisCHI04xXO27Subtitle "*GLA forces have been detected fleeing through this location. Move into defensive positions and await enemy contact" END DIALOGEVENT:MisCHI04xXO28Subtitle "*General, Wave 1 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar" END DIALOGEVENT:MisCHI04xXO29Subtitle "*General, Wave 2 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar" END DIALOGEVENT:MisCHI04xXO30Subtitle "*General, Wave 3 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar" END DIALOGEVENT:MisCHI04xXO31Subtitle "*General, Wave 4 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar" END DIALOGEVENT:MisCHI04xXO32Subtitle "*General, Wave 5 of the enemies retreat has been detected entering the area and intel has them moving along the path shown on the your radar" END DIALOGEVENT:MisCHI04xXO33Subtitle "*Our forces have arrived from the south. You have been successful in preventing the enemy retreat. Good job General" END DIALOGEVENT:MisCHI04xXO34Subtitle "*General, the enemy forces have escaped to the North. We have failed the mission" END DIALOGEVENT:MisChi05OfficerC01Subtitle "*It's time we corrected our mistake. Kill them all!" END DIALOGEVENT:MisChi05OfficerC02Subtitle "*Let us flush these rats from their holes. Death to the cowards!" END DIALOGEVENT:MisCHI05xBrf01Subtitle "*Thanks to your remarkable efforts in Halberstadt the GLA are all but finished. US intel has located the last GLA stronghold outside of Hamburg. Unfortunately we were too late to help the Americans in this area and the GLA captured their base. Build your forces and destroy both the GLA and US bases" END DIALOGEVENT:MisCHI05xBrf02Subtitle "*The GLA have captured an old US base in the region and are building up. Your Final Objective is to Destroy both the US and GLA bases" END DIALOGEVENT:MisCHI05xBrf03Subtitle "*The GLA have increased their stealth abilities, General. They can now stealth just about anything. We'll need to stay alert" END DIALOGEVENT:MisCHI05xBrf04Subtitle "*Use your Listening Outposts to detect stealthed units" END DIALOGEVENT:MisCHI05xBrf05Subtitle "*General, I suggest you first concentrate your attack on the US base. We need to take out their Particle Cannons" END DIALOGEVENT:MisCHI05xChat01Subtitle "*It feels like we are on an Easter Egg hunt, General" END DIALOGEVENT:MisCHI05xCin01Subtitle "*Corporal! Any sign of the Chinese yet?" END DIALOGEVENT:MisCHI05xCin02Subtitle "*No sir, the last message received was at 02:00nothing since" END DIALOGEVENT:MisCHI05xCin03Subtitle "*Well, I hope they get here soon. Our intel points to a full-scale GLA attack" END DIALOGEVENT:MisCHI05xCin04Subtitle "*Yes, sir" END DIALOGEVENT:MisCHI05xCin06Subtitle "*What the...!? Enemy contact!" END DIALOGEVENT:MisCHI05xCin07Subtitle "*Our base has been breached.all units to your stations! Where are those Chinese we were promised!?" END DIALOGEVENT:MisCHI05xCin08Subtitle "*Fox in the hole! Fox in the hole!" END DIALOGEVENT:MisCHI05xCin09Subtitle "*Where'd they come from?!" END DIALOGEVENT:MisCHI05xCin10Subtitle "*They're capturing our buildings! We can't hold! All units, fall back! Repeat, fall back!" END DIALOGEVENT:MisCHI05xXO01Subtitle "*That's it! Power to the US base is down! Finish them quickly before they can rebuild!" END DIALOGEVENT:MisCHI05xXO02Subtitle "*Well done, General. The enemy can no longer produce US units" END DIALOGEVENT:MisCHI05xXO03Subtitle "*Well done, General. The enemy can no longer produce GLA units" END DIALOGEVENT:MisCHI05xXO04Subtitle "*Well done, General. The US base has been neutralized. Destroy the GLA base to finish this battle" END DIALOGEVENT:MisCHI05xXO05Subtitle "*Well done, General. The GLA base has been neutralized. Destroy the US base to finish this battle" END DIALOGEVENT:MisCHI05xXO06Subtitle "*We must finish what the US was not able to do. The GLA must fall and the world will be at peace" END DIALOGEVENT:MisCHI05xXO07Subtitle "*If we are able to defeat the GLA and save Europe from its clutches then there are great rewards to be had" END DIALOGEVENT:MisCHI05xXO08Subtitle "*General, you will take your place among China's finest heroes. The GLA has fallen and China is the shining beacon in a new world. Take you place of Honour and bask in the glory that is China" END DIALOGEVENT:MisCHI05xXO09Subtitle "*General, the enemy has improved their stealth ability, but they do not appear to be using tanks" END DIALOGEVENT:MisCHI05xXO10Subtitle "*General, the GLA commander is lacking tanks. Perhaps we can overwhelm him with our forces" END DIALOGEVENT:MisCHI05xXO11Subtitle "*General, we are losing vehicles to Jarmen Kell. You must track him down if we are to stand a chance" END DIALOGEVENT:MisCHI05xXO12Subtitle "*General, the enemy is using HIJACKERS! We need to stop them!" END DIALOGEVENT:MisCHI05xXO13Subtitle "*General, the enemy has positioned SNIPERs in the local villages. We must clear them out" END DIALOGEVENT:MisCHI05xXO14Subtitle "*General, we are losing troops to the enemy's Quad Cannons, we need heavy armor out here" END DIALOGEVENT:MisCHI05xXO15Subtitle "*General, current intel suggests Jarmen Kell may be holed up in this small village" END DIALOGEVENT:MisCHI05xXO16Subtitle "*General, the enemy's base seems to be on the other side of this river. Perhaps we can lock him in by positioning forces near the bridges" END DIALOGEVENT:MisCHI05xXO17Subtitle "*General, we have many driverless vehicles in the fieldsend units to recapture them" END DIALOGEVENT:MisCHI05xXO18Subtitle "*Sir! We have detected Battle buses in sector C. We should deal with them before they can reach our base" END DIALOGEVENT:MisCHI05xXO19Subtitle "*General, the enemy has slipped units into our base! We should improve our defenses!" END DIALOGEVENT:MisCHI05xXO20Subtitle "*General, the enemy has infiltrated our base!" END DIALOGEVENT:MisCHI05xXO21Subtitle "*General! Taking out the American Command Centre will put a stop to his heavy Air support" END DIALOGEVENT:MisCHI05xXO22Subtitle "*General, we need to get our INTERNET centre built as quickly as possible. It will help us locate enemy positions" END DIALOGEVENT:MisCHI05xXO23Subtitle "*General, the enemy has left his Flank unguarded! Now is our chance to counter attack!" END DIALOGEVENT:MisCHI05xXO24Subtitle "*General, the Americans have superior stealth detection technology. Perhaps you should capture this base instead of destroying it" END DIALOGEVENT:MisChi07RedGuard108Subtitle "*Ambush!" END DIALOGEVENT:MisGLA01Scorpion105Subtitle "*The Chinese are close" END DIALOGEVENT:MisGLA01Scorpion108Subtitle "*We have found a secret way. It's poorly guarded" END DIALOGEVENT:MisGLA01Scorpion109Subtitle "*We're under fire!" END DIALOGEVENT:MisGLA01xChat01Subtitle "*Enemy defense structures sighted, General" END DIALOGEVENT:MisGLA01xChat02Subtitle "*Enemy position spotted! We must find a way past them!" END DIALOGEVENT:MisGLA01xChat03Subtitle "*Enemy patrol! All units, open fire!" END DIALOGEVENT:MisGLA01xChat04Subtitle "*American Sentry Drones! We must destroy them quickly before they sound the alarm!" END DIALOGEVENT:MisGLA01xChat05Subtitle "*Look at them scramble! Our attack was a complete surprise!" END DIALOGEVENT:MisGLA01xChat06Subtitle "*American attackers closing in! We must hold our position, General!" END DIALOGEVENT:MisGLA01xChat07Subtitle "*Our surprise was complete! All units, concentrate on their power plants!" END DIALOGEVENT:MisGLA01xChat08Subtitle "*General! We are taking heavy losses!" END DIALOGEVENT:MisGLA01xCin01Subtitle "*Patrol to base: Target has been located and we are in pursuit" END DIALOGEVENT:MisGLA01xCin02Subtitle "*Be advised, the bombing campaign has already begun. Be careful, Patrol" END DIALOGEVENT:MisGLA01xCin03Subtitle "*Roger that, base. I'm on the right" END DIALOGEVENT:MisGLA01xCin04Subtitle "*I'll take the left" END DIALOGEVENT:MisGLA01xCin05Subtitle "*I'm taking fire!" END DIALOGEVENT:MisGLA01xCin06Subtitle "*Stay on them!" END DIALOGEVENT:MisGLA01xCin07Subtitle "*Look out!" END DIALOGEVENT:MisGLA01xCin08Subtitle "*Base! Charlie three is down! Repeat: Charlie three is down!" END DIALOGEVENT:MisGLA01xCin09Subtitle "*Continue pursuit, Charlie two! This is our best shot at him!" END DIALOGEVENT:MisGLA01xCin10Subtitle "*Escorts eliminated! I've got him!" END DIALOGEVENT:MisGLA01xCin11Subtitle "*Nooooo!" END DIALOGEVENT:MisGLA01xCin12Subtitle "*Heh heh. General, we've made our escape.and are headed for the rendevouz point. The GLA shall rise again" END DIALOGEVENT:MisGLA01xCin13Subtitle "*Affirmative. Scout team moving out" END DIALOGEVENT:MisGLA01xCin14Subtitle "*This is scout team. We detect no enemy presence. Wait" END DIALOGEVENT:MisGLA01xCin15Subtitle "*American ambush! They have us surrounded!" END DIALOGEVENT:MisGLA01xCin16Subtitle "*Sentry Drones! These Americans are most clever. Their drones are hidden when they are still. You must proceed with caution, General" END DIALOGEVENT:MisGLA01xKen01Subtitle "*The Americans have surrounded our stronghold with military checkpoints. You must clear the way" END DIALOGEVENT:MisGLA01xKen02Subtitle "*General, you must help our true leader escape, so that the GLA can live on" END DIALOGEVENT:MisGLA01xKen03Subtitle "*Dr. Thrax may have died for the cause but he was inconsequential. If our brother escapes the US will not have seen the last of the GLA" END DIALOGEVENT:MisGLA01xKen04Subtitle "*General. The Fire Base defenses around this American position are too strong. We should avoid a direct confrontation and find another way into the base" END DIALOGEVENT:MisGLA01xKen05Subtitle "*Hold you forces back, General. We are sending in a team to scout the other side of the bridge. They will report back on enemy positions" END DIALOGEVENT:MisGLA01xKen06Subtitle "*My General. One of our Quick Strike teams has managed to elude their American pursuers, and have agreed to aid us in our mission. Their rocket pods should prove most useful against enemy armor" END DIALOGEVENT:MisGLA01xKen07Subtitle "*We have discovered one of our demolitions teams. They will help us to clear a path by destroying the outlying US support bases" END DIALOGEVENT:MisGLA01xKen08Subtitle "*General. We must secure the airfield before the transport plane arrives. The survival of the GLA depends on your success" END DIALOGEVENT:MisGLA01xKen09Subtitle "*Our Combat Cycles are very versatile. They enhance the abilities of our loyal infantry, and are able to travel over rough terrain. They are even able to survive a jump off cliffs. Use them to bypass American strong-points and attack their vulnerable sides" END DIALOGEVENT:MisGLA01xKen10Subtitle "*General! The Americans have sent a second group of pursuers to capture our leader. Protect him at all costs!" END DIALOGEVENT:MisGLA01xKen11Subtitle "*General, this hidden base can provide us with the resources we need to push past the American siege and reach the airfield" END DIALOGEVENT:MisGLA01xKen12Subtitle "*General, our leader is under attack! He must not fall to the Americans!" END DIALOGEVENT:MisGLA01xKen13Subtitle "*General, your forces are moving too far ahead of our leader. Remember that he must reach the airfield if our cause is to survive" END DIALOGEVENT:MisGLA01xKen14Subtitle "*Another American base. It must be eliminated. Be wary of their Fire Bases, sir" END DIALOGEVENT:MisGLA01xKen15Subtitle "*We are within reach of the airfield, General. Destroy the American forces and secure the area that we may fly our leader to safety" END DIALOGEVENT:MisGLA01xKen16Subtitle "*Well done, General. With you in command, we can not fail" END DIALOGEVENT:MisGLA01xKen17Subtitle "*We have reached the airfield, sir. Make sure our leader is ready and waiting at the air strip when his plane arrives" END DIALOGEVENT:MisGLA01xKen18Subtitle "*Our plane is on approach, General! Just hold your position for a little longer. Our leader must survive to board that plane!" END DIALOGEVENT:MisGLA01xKen19Subtitle "*The plane has arrived. Load our leader in so that we may fly him to safety and regroup" END DIALOGEVENT:MisGLA01xKen20Subtitle "*The plane is waiting for our leader to board. Make haste and bring him in, General. Our forces cannot hold out indefinitely against the Americans" END DIALOGEVENT:MisGLA01xKen21Subtitle "*Our operative, Jarmen Kell, has been harassing the American supply lines. He will be of great help to our mission, General" END DIALOGEVENT:MisGLA01xKen22Subtitle "*Excellent work, General. We will show the Americans that we still have the power to resist them" END DIALOGEVENT:MisGLA01xKen23Subtitle "*We have discovered an advance scout force, General. They have offered to aid us with our mission" END DIALOGEVENT:MisGLA01xKen24Subtitle "*General! Take out the American power plants to shut down their base defenses!" END DIALOGEVENT:MisGLA01xKen25Subtitle "*Our forces have been weakened, General. We must choose our battles more wisely" END DIALOGEVENT:MisGLA02Chatter04Subtitle "*We are here and ready for your command" END DIALOGEVENT:MisGLA02Chatter18Subtitle "*So much for American" END DIALOGEVENT:MisGLA02General07Subtitle "*American forces are coming. Get ready!" END DIALOGEVENT:MisGLA02xChat01Subtitle "*The enemy, they are attacking!" END DIALOGEVENT:MisGLA02xChat02Subtitle "*The resistance is too strong, there must be another way" END DIALOGEVENT:MisGLA02xChat03Subtitle "*The Prince must be stopped. The GLA must not fall to him!" END DIALOGEVENT:MisGLA02xChat04Subtitle "*Our base is under attack!" END DIALOGEVENT:MisGLA02xChat05Subtitle "*Our Palace is destroyed!" END DIALOGEVENT:MisGLA02xChat06Subtitle "*We have lost our Barracks" END DIALOGEVENT:MisGLA02xChat07Subtitle "*We must rebuild our Arms Dealer quickly" END DIALOGEVENT:MisGLA02xCin01Subtitle "*This is Recon 1 to base. I am finishing my patrol. Sector is clear" END DIALOGEVENT:MisGLA02xCin02Subtitle "*This is base. Are you certain, Recon 1? We've had reports of troop movements linked to Prince Kassad" END DIALOGEVENT:MisGLA02xCin03Subtitle "*I am most certain. I haven't seen anything but dust and shrubs for hours now. Returning to base after this" END DIALOGEVENT:MisGLA02xCin04Subtitle "*What the?" END DIALOGEVENT:MisGLA02xCin05Subtitle "*Recon 1 to base! Enemy contact! Repeat, enemy contact!" END DIALOGEVENT:MisGLA02xCin06Subtitle "*Recon 1! What is your position?" END DIALOGEVENT:MisGLA02xCin07Subtitle "*He's preparing to fire!" END DIALOGEVENT:MisGLA02xCin08Subtitle "*Recon 1, what is your status? Recon 1! Report!" END DIALOGEVENT:MisGLA02xCin09Subtitle "*Once Prince Kassad is removed the GLA will be under our control. Then vengeance will be ours and the American infidels will burn" END DIALOGEVENT:MisGLA02xCin10Subtitle "*Prince Kassad is beginning to take control wherever he can. We must put an end to his vie for power" END DIALOGEVENT:MisGLA02xKen01Subtitle "*General, our resources are running low -- we must find a new source of supplies!" END DIALOGEVENT:MisGLA02xKen02Subtitle "*Kassad is attempting to capture nearby resources! We must not let him take what is rightfully ours!" END DIALOGEVENT:MisGLA02xKen03Subtitle "*We must reunite the GLA under one leader!" END DIALOGEVENT:MisGLA02xKen04Subtitle "*Beware! Kassad has launched a sneak attack against us!" END DIALOGEVENT:MisGLA02xKen05Subtitle "*We have much bigger plans than that rat Kassad. The world will quake as we unleash the fury of the GLA" END DIALOGEVENT:MisGLA02xKen06Subtitle "*We have acquired GPS Scramble technology! Now we can use Kassad's tricks against him!" END DIALOGEVENT:MisGLA02xKen07Subtitle "*Excellent, General! We have secured the Sneak Attack ability!" END DIALOGEVENT:MisGLA02xKen08Subtitle "*Capture the enemy Command Centres" END DIALOGEVENT:MisGLA02xKen09Subtitle "*If we can capture the enemy Command Centre we can use their technology against them" END DIALOGEVENT:MisGLA02xKen10Subtitle "*General, we must capture their Command Centre and use their knowledge to progress towards our goal of uniting the GLA under one flag" END DIALOGEVENT:MisGLA02xKen11Subtitle "*We are running low on resources. We must capture some oil derricks" END DIALOGEVENT:MisGLA02xKen12Subtitle "*Our enemy is attacking our Oil Supply! They must be stopped!" END DIALOGEVENT:MisGLA02xKen13Subtitle "*Use the GPS scramble to sneak past the enemy defenses!" END DIALOGEVENT:MisGLA02xKen14Subtitle "*The GPS Scramble will not work here, there are too many Stinger Sites.We will need to use a different tactic" END DIALOGEVENT:MisGLA02xKen15Subtitle "*Perhaps we can find an unguarded area to use our new Sneak Attack ability" END DIALOGEVENT:MisGLA02xKen16Subtitle "*Do not destroy the Command Centre. We need to capture the structure and keep it intact" END DIALOGEVENT:MisGLA02xKen17Subtitle "*Their knowledge must be stolen. We need to use their advanced tactics to defeat them!" END DIALOGEVENT:MisGLA02xKen18Subtitle "*General, be wary of snipers -- Kassad loves to use them" END DIALOGEVENT:MisGLA02xKen19Subtitle "*This bridge is heavily defended. We will need assistance in getting across it" END DIALOGEVENT:MisGLA02xKen20Subtitle "*Capture the enemy Command Centre to the North!" END DIALOGEVENT:MisGLA02xKen21Subtitle "*Capture the enemy Command Centre to the West!" END DIALOGEVENT:MisGLA02xKen22Subtitle "*General, if we capture this cannon, we can use it against Kassad's forces!" END DIALOGEVENT:MisGLA02xKen23Subtitle "*If we capture the Command Centre, we can use their abilities to turn the tide of this battle" END DIALOGEVENT:MisGLA02xKen24Subtitle "*Prince Kassad is no more. The GLA are once again united against our enemies!" END DIALOGEVENT:MisGLA02xKen25Subtitle "*Now that we have GPS scramble, we can move unseen past Kassad's bridge defenses!" END DIALOGEVENT:MisGLA02xKen26Subtitle "*The traitor has fortified himself on this hilltop and cut all other means of access. Sneak Attack is the only way we have to strike at his main base" END DIALOGEVENT:MisGLA02xKen27Subtitle "*General, this area is being controlled by Prince Kassad. He has turned his back on his brethren and will not aid us in our cause against the infidels" END DIALOGEVENT:MisGLA02xKen28Subtitle "*Kassad is a master of stealth, hiding his forces in plain sight. He refuses to share his knowledge with us, so we will take it from him" END DIALOGEVENT:MisGLA02xKen29Subtitle "*A GLA splinter cell commanded by Prince Kassad is controlling this area. Kassad refuses to let us use his abilities for the good of the GLA" END DIALOGEVENT:MisGLA02xKen30Subtitle "*Kassad is a master of stealth, relying on several techniques to surprise and attack his enemies" END DIALOGEVENT:MisGLA02xKen31Subtitle "*GPS scramble gives him the power to have any unit strike unseen against an enemy" END DIALOGEVENT:MisGLA02xKen32Subtitle "*Tunnel sneak attacks offer further tactical advantages" END DIALOGEVENT:MisGLA02xKen33Subtitle "*We must have these technologies. If Kassad will not share, we will take them from him. Capture his command centres and turn his own abilities against him!" END DIALOGEVENT:MisGLA03Kenwar03Subtitle "*Free our imprisoned brothers" END DIALOGEVENT:MisGLA03Kenwar15Subtitle "*We have spotted a Prison Camp, our brothers are held inside" END DIALOGEVENT:MisGLA03xBrf01Subtitle "*Welcome, Commander!" END DIALOGEVENT:MisGLA03xBrf02Subtitle "*Kassad was too cowardly to make an attempt against the US such as this. General, you are truly a master mind" END DIALOGEVENT:MisGLA03xBrf03Subtitle "*Once the US Mediterranean naval force is shattered all of Europe will be in our grasp" END DIALOGEVENT:MisGLA03xBrf04Subtitle "*Now that we are again united, it is time to make our strength felt!" END DIALOGEVENT:MisGLA03xBrf05Subtitle "*The USA has attacked our secret base in the Mediterranean" END DIALOGEVENT:MisGLA03xBrf06Subtitle "*But before it was wiped out, we learned of the location of their Particle Cannon and naval fleet in the region" END DIALOGEVENT:MisGLA03xBrf07Subtitle "*Most of their ships are in port and helpless. We will steal their Particle Cannon and use it to take out their Aircraft Carrier!" END DIALOGEVENT:MisGLA03xBrf08Subtitle "*Look for an opportunity to reclaim and rebuild our secret base" END DIALOGEVENT:MisGLA03xChat01Subtitle "*We'll die for you!" END DIALOGEVENT:MisGLA03xChat02Subtitle "*Another one bites the dust" END DIALOGEVENT:MisGLA03xChat03Subtitle "*More victims for me" END DIALOGEVENT:MisGLA03xChat04Subtitle "*Mow them down!" END DIALOGEVENT:MisGLA03xChat05Subtitle "*They cannot escape our wrath!" END DIALOGEVENT:MisGLA03xChat06Subtitle "*We have them where we want them!" END DIALOGEVENT:MisGLA03xChat07Subtitle "*Victory will be ours!" END DIALOGEVENT:MisGLA03xChat08Subtitle "*That made a big splash!" END DIALOGEVENT:MisGLA03xCin01Subtitle "*We will avenge this cowardly attack!" END DIALOGEVENT:MisGLA03xCin02Subtitle "*Their carrier will be turned into scrap!" END DIALOGEVENT:MisGLA03xCin03Subtitle "*We have proven the might of the GLA!" END DIALOGEVENT:MisGLA03xKen01Subtitle "*Our Hijackers could take that tank easily" END DIALOGEVENT:MisGLA03xKen02Subtitle "*That Ranger is running for help! We must not let him get away" END DIALOGEVENT:MisGLA03xKen03Subtitle "*We'll need this Particle Cannon to sink the enemy Carrier. Defend it well!" END DIALOGEVENT:MisGLA03xKen04Subtitle "*Our rebels can use their Capture Building ability to take control of the Particle Cannon" END DIALOGEVENT:MisGLA03xKen05Subtitle "*We can use our Sneak Attack to create Tunnel Networks on nearby islands" END DIALOGEVENT:MisGLA03xKen06Subtitle "*We must not let the pilot reach his Tomahawk!" END DIALOGEVENT:MisGLA03xKen07Subtitle "*They're coming after the Tomahawk!" END DIALOGEVENT:MisGLA03xKen08Subtitle "*This Barracks is now ours" END DIALOGEVENT:MisGLA03xKen09Subtitle "*We have liberated this Palace" END DIALOGEVENT:MisGLA03xKen10Subtitle "*This Arms Dealer will serve us well" END DIALOGEVENT:MisGLA03xKen11Subtitle "*We have reclaimed our Command Centre!" END DIALOGEVENT:MisGLA03xKen12Subtitle "*General, do you see those enemy supply planes? If we could destroy their drop zones, we would cripple their production!" END DIALOGEVENT:MisGLA03xKen13Subtitle "*Ah, this toxic tractor will come in handy" END DIALOGEVENT:MisGLA03xKen14Subtitle "*These Quad Cannons will defend us from enemy aircraft" END DIALOGEVENT:MisGLA03xKen15Subtitle "*These Marauders will boost our firepower" END DIALOGEVENT:MisGLA03xKen16Subtitle "*Destroy these tanks and we can liberate the Barracks!" END DIALOGEVENT:MisGLA03xKen17Subtitle "*If we clear this area, we can safely occupy the Command Centre" END DIALOGEVENT:MisGLA03xKen18Subtitle "*Kill those troops and the Arms Dealer will be ours!" END DIALOGEVENT:MisGLA03xKen19Subtitle "*They may be launching an attack against us! Defend our buildings!" END DIALOGEVENT:MisGLA03xKen20Subtitle "*Comanches! Rally our air defenses!" END DIALOGEVENT:MisGLA03xKen21Subtitle "*We must defend against those Comanches!" END DIALOGEVENT:MisGLA03xKen22Subtitle "*They are trying to retake the Particle Cannon!" END DIALOGEVENT:MisGLA03xKen23Subtitle "*Their aircraft have destroyed our Tunnel Network!" END DIALOGEVENT:MisGLA03xKen24Subtitle "*Those clever villains! They are targeting our Power Plants. We need power to use the Particle Cannon" END DIALOGEVENT:MisGLA03xKen25Subtitle "*Almost all of the power plants have been destroyed. We must have power to use the Particle Cannon!" END DIALOGEVENT:MisGLA03xKen26Subtitle "*If we could capture some power plants, we could use the Particle Cannon against them" END DIALOGEVENT:MisGLA03xKen27Subtitle "*Ahh.. We have found some hidden goodies" END DIALOGEVENT:MisGLA03xKen28Subtitle "*This pass is well defended. We should use the Particle Cannon to blast through" END DIALOGEVENT:MisGLA03xKen29Subtitle "*Be careful! This pass is heavily guarded!" END DIALOGEVENT:MisGLA03xKen30Subtitle "*They've dispatched infantry onto the islands!" END DIALOGEVENT:MisGLA03xKen31Subtitle "*They're choppers are bringing reinforcements!" END DIALOGEVENT:MisGLA03xKen32Subtitle "*They have launched an A10 Strike against us!" END DIALOGEVENT:MisGLA03xKen33Subtitle "*They've paradropped onto the Particle Cannon!" END DIALOGEVENT:MisGLA03xKen34Subtitle "*We have disabled their Supply Drop Zones! Their production will be crippled!" END DIALOGEVENT:MisGLA03xKen35Subtitle "*Your mission is to destroy the enemy Aircraft Carrier with the Particle Cannon. You will have to penetrate their base on the mainland to get a visual lock on the Carrier so that you can destroy it" END DIALOGEVENT:MisGLA03xKen36Subtitle "*Great work! Now we must secure some Power Plants" END DIALOGEVENT:MisGLA03xKen37Subtitle "*The Tunnel Network will bring us to the next island" END DIALOGEVENT:MisGLA03xKen38Subtitle "*The Particle Cannon is now online. We should defend it and the Power Plants" END DIALOGEVENT:MisGLA03xKen39Subtitle "*All of our units and buildings have been destroyed!" END DIALOGEVENT:MisGLA03xKen40Subtitle "*Without the Particle Cannon, it will be impossible to sink the Carrier" END DIALOGEVENT:MisGLA03xKen41Subtitle "*Now the Americans shall taste bitter defeat!" END DIALOGEVENT:MisGLA03xKen42Subtitle "*They destroyed our Tunnel Network! Use the sneak attack to reclaim the Particle Cannon!" END DIALOGEVENT:MisGLA03xKen43Subtitle "*We are closing in on the Aircraft Carrier. It is just south of here" END DIALOGEVENT:MisGLA03xKen44Subtitle "*There's the Aircraft Carrier! Destroy it using the Particle Cannon!" END DIALOGEVENT:MisGLA03xKen45Subtitle "*Jarmen Kell is here to serve us" END DIALOGEVENT:MisGLA03xKen46Subtitle "*His snipe ability can disable enemy vehicles, allowing our infantry to then capture them" END DIALOGEVENT:MisGLA03xKen47Subtitle "*These docked Battleships are harmless" END DIALOGEVENT:MisGLA03xKen48Subtitle "*The Battleship is bombarding us! Destroy it!" END DIALOGEVENT:MisGLA03xKen49Subtitle "*This must be the enemy's main base" END DIALOGEVENT:MisGLA03xKen50Subtitle "*These fake buildings will fool our foes" END DIALOGEVENT:MisGLA03xKen51Subtitle "*Build more fake structures to trick the enemy!" END DIALOGEVENT:MisGLA04Dispatcher06Subtitle "*American forces are on their way" END DIALOGEVENT:MisGLA04xChat01Subtitle "*We've got to clear out those bunkers!" END DIALOGEVENT:MisGLA04xChat02Subtitle "*Their power is down! No Patriots to deal with!" END DIALOGEVENT:MisGLA04xChat03Subtitle "*Break down the fences and rescue our brethren!" END DIALOGEVENT:MisGLA04xChat04Subtitle "*Now our brothers may be free!" END DIALOGEVENT:MisGLA04xChat05Subtitle "*An american chinook would help to transport our troops. Capture this supply depot if you can" END DIALOGEVENT:MisGLA04xChat06Subtitle "*Get some anti air over here, general! Their Comanches are tearing us to bits!" END DIALOGEVENT:MisGLA04xChat07Subtitle "*General, we must find some way to take out these bridge defenses!" END DIALOGEVENT:MisGLA04xChat08Subtitle "*General, we are using our cell phones to call in a surprise tunnel network!" END DIALOGEVENT:MisGLA04xChat09Subtitle "*We'll need these tractors if we want to clear any bunkers" END DIALOGEVENT:MisGLA04xChat10Subtitle "*This ferry is under our control now! You will take us where we want to go!" END DIALOGEVENT:MisGLA04xChat11Subtitle "*Yes, yes. I will do what you say!" END DIALOGEVENT:MisGLA04xChat12Subtitle "*Our brothers have been freed" END DIALOGEVENT:MisGLA04xChat13Subtitle "*There sure are a lot of sports utility vehicles in this strange land" END DIALOGEVENT:MisGLA04xChat14Subtitle "*We have a GLA sympathizer in this area. He and his brothers have agreed to help us" END DIALOGEVENT:MisGLA04xChat15Subtitle "*Tanks! Take off! Go, Go, Go!" END DIALOGEVENT:MisGLA04xCin01Subtitle "*This is team one. We are in position" END DIALOGEVENT:MisGLA04xCin02Subtitle "*My brethren, be careful, as we tread on enemy soil. Our main objective is to obtain chemical samples from the nearby American toxin facility" END DIALOGEVENT:MisGLA04xCin03Subtitle "*The remains of the American naval force have moved to the Mediterranean, in response to the loss of their command fleet. This has allowed us to slip in" END DIALOGEVENT:MisGLA04xCin04Subtitle "*We defeated them there, and we shall be victorious here" END DIALOGEVENT:MisGLA04xCin05Subtitle "*Brothers rejoice! Once we have the toxins from this facility, our scientists will be able to forge a weapon of mass infection" END DIALOGEVENT:MisGLA04xCin06Subtitle "*The Americans have meddled for too long. With this new weapon, we shall be able to strike fear into the hearts of our oppressors!" END DIALOGEVENT:MisGLA04xCin07Subtitle "*(Very evil laugh)" END DIALOGEVENT:MisGLA04xCin08Subtitle "*Team one, are toxins secured and on board?" END DIALOGEVENT:MisGLA04xCin09Subtitle "*We have the samples" END DIALOGEVENT:MisGLA04xCin10Subtitle "*We are ready for takeoff" END DIALOGEVENT:MisGLA04xCin11Subtitle "*Check. Package is secure" END DIALOGEVENT:MisGLA04xCin12Subtitle "*You are clear to proceed. We will defend your escape!" END DIALOGEVENT:MisGLA04xCin13Subtitle "*General the Patriots are online!" END DIALOGEVENT:MisGLA04xCin14Subtitle "*Hold them back until we clear the landing strip!" END DIALOGEVENT:MisGLA04xCin15Subtitle "*Keep them off our tail!" END DIALOGEVENT:MisGLA04xCin16Subtitle "*Get away you stupid Americans!" END DIALOGEVENT:MisGLA04xCin17Subtitle "*We'll meet again when we reach the toxin facility" END DIALOGEVENT:MisGLA04xCin18Subtitle "*The Americans think they have driven us out" END DIALOGEVENT:MisGLA04xCin19Subtitle "*We will divide and conquer" END DIALOGEVENT:MisGLA04xCin20Subtitle "*We are nothing against this air power!" END DIALOGEVENT:MisGLA04xCin21Subtitle "*You have not seen the last of us!" END DIALOGEVENT:MisGLA04xCin22Subtitle "*We will get our revenge, you filthy Americans!" END DIALOGEVENT:MisGLA04xCin23Subtitle "*Let's do our part to take down these capitalist pigs!" END DIALOGEVENT:MisGLA04xCin24Subtitle "*These Americans will pay for the lives of our brethren" END DIALOGEVENT:MisGLA04xCin25Subtitle "*Let's light up these GLA intruders! Fox 1!" END DIALOGEVENT:MisGLA04xCin26Subtitle "*GLA spotted offshore! All units to defense positions" END DIALOGEVENT:MisGLA04xCin27Subtitle "*We got GLA infiltration at coordinated 77BetaGamma! All available units move to respond!" END DIALOGEVENT:MisGLA04xCin28Subtitle "*There's more of them on the beach!" END DIALOGEVENT:MisGLA04xCin29Subtitle "*GLA infiltrators spotted on the ledge!" END DIALOGEVENT:MisGLA04xCin30Subtitle "*We've got GLA inside city limits! All units converge on coordinates 34AlphaAlpha" END DIALOGEVENT:MisGLA04xKen01Subtitle "*Good job, General! Only 15 more toxin samples to be retrieved" END DIALOGEVENT:MisGLA04xKen02Subtitle "*Good job, General! Only 10 more toxin samples to be retrieved" END DIALOGEVENT:MisGLA04xKen03Subtitle "*Good job, General! Only 5 more toxin samples to be retrieved" END DIALOGEVENT:MisGLA04xKen04Subtitle "*General, we have a plan to attack America's Central Command in Europe. But we do not yet have the power to strike at them directly. We need a new toxin weapon" END DIALOGEVENT:MisGLA04xKen05Subtitle "*Both of our forces are in place. The two groups must work together if we are to retrieve the toxins" END DIALOGEVENT:MisGLA04xKen06Subtitle "*Our hijackers can capture vehicles and they are stealthed unless they are moving" END DIALOGEVENT:MisGLA04xKen07Subtitle "*Jarmen Kell can snipe pilots from vehicles and also take out infantry at long range" END DIALOGEVENT:MisGLA04xKen08Subtitle "*Our Saboteurs can perform a number of secret operations like shutting down power plants" END DIALOGEVENT:MisGLA04xKen09Subtitle "*Our rebels are camouflaged, and can capture buildings to aid us in our cause" END DIALOGEVENT:MisGLA04xKen10Subtitle "*Good luck, General. May stealth and cunning be with you in your quest" END DIALOGEVENT:MisGLA04xKen11Subtitle "*Good morning, General" END DIALOGEVENT:MisGLA04xKen12Subtitle "*General, we must capture that ferry" END DIALOGEVENT:MisGLA04xKen13Subtitle "*General, there are mines here, but we cannot detect them! We need a Radar Van!" END DIALOGEVENT:MisGLA04xKen14Subtitle "*General, get someone into that Valve station by the river. Draining the coolant reservoir will allow our brothers to continue further" END DIALOGEVENT:MisGLA04xKen15Subtitle "*Excellent" END DIALOGEVENT:MisGLA04xKen16Subtitle "*Good work" END DIALOGEVENT:MisGLA04xKen17Subtitle "*General! Destroy that airfield before we are wiped out!" END DIALOGEVENT:MisGLA04xKen18Subtitle "*General. We must destroy their power! Then the Americans will be sitting ducks for sure!" END DIALOGEVENT:MisGLA04xKen19Subtitle "*General, we must capture that toxin facility" END DIALOGEVENT:MisGLA04xKen20Subtitle "*Excellent work, General. Now we must protect these trucks as they transport the toxins to the cargo plane" END DIALOGEVENT:MisGLA04xKen21Subtitle "*Use the trucks to begin gathering toxins from the facility" END DIALOGEVENT:MisGLA04xKen22Subtitle "*General, the Americans have sent reinforcements!" END DIALOGEVENT:MisGLA04xKen23Subtitle "*Another cell of hijackers has arrived to support our cause" END DIALOGEVENT:MisGLA04xKen24Subtitle "*Another cell of rebels has arrived to support our cause" END DIALOGEVENT:MisGLA04xKen25Subtitle "*JarmenKell has been found and he has returned to help our cause" END DIALOGEVENT:MisGLA04xKen26Subtitle "*Our brothers have broken through and provided us with reinforcements" END DIALOGEVENT:MisGLA04xKen27Subtitle "*The US will not suspect an attack on their soil after our victory in Greece" END DIALOGEVENT:MisGLA04xKen28Subtitle "*Kassad would never have had the courage to attack the US homeland" END DIALOGEVENT:MisGLA04xKen29Subtitle "*Once we've stolen the secret toxin agent from the US Bio centre, we will be unstoppable" END DIALOGEVENT:MisGLA05Buggy104Subtitle "*Beware Patriot Batteries, they are dangerous" END DIALOGEVENT:MisGLA05Buggy108Subtitle "*Go to your graves, American scum!" END DIALOGEVENT:MisGLA05Kenwar02bSubtitle "*Destroy the American airbase and they will lose much of their ability to project power in this region" END DIALOGEVENT:MisGLA05Kenwar05Subtitle "*The Americans will use their airpower to stop us" END DIALOGEVENT:MisGLA05Quad201Subtitle "*Die American!" END DIALOGEVENT:MisGLA05Rebel02Subtitle "*We are defenseless against American air attacks!" END DIALOGEVENT:MisGLA05Scorpion105Subtitle "*American cowards! Fight on the ground, like men!" END DIALOGEVENT:MisGLA05xChat01Subtitle "*This region is under the control of the United States Air Force General Granger. We can and will use force to remove you from this area. You are hereby under order to clear out immediately" END DIALOGEVENT:MisGLA05xCin01Subtitle "*Our forces are few, but we can use what we have to come out on top" END DIALOGEVENT:MisGLA05xCin02Subtitle "*Since we do not have a base in this region we must take one!" END DIALOGEVENT:MisGLA05xCin03Subtitle "*The Chinese base We must strike now! Their Base will soon be ours!" END DIALOGEVENT:MisGLA05xJarmen01Subtitle "*If you rescue our fellow comrades from the Southern US base, our elite warriors will fight alongside you!" END DIALOGEVENT:MisGLA05xJarmen02Subtitle "*Thank you for rescuing our brothers! In return we will open up an area of the US base for you to begin your assault" END DIALOGEVENT:MisGLA05xJarmen03Subtitle "*Heh heh heh heh heh (Sinister Laugh) That will teach them" END DIALOGEVENT:MisGLA05xJarmen04Subtitle "*Do not let our deaths go unpunished!" END DIALOGEVENT:MisGLA05xJarmen05Subtitle "*Together we have beaten the enemy! Victory is ours!" END DIALOGEVENT:MisGLA05xJarmen06Subtitle "*Thank you for your help in rescuing my soldiers. We shall repay the favor and help you to take out the U.S. Central Command Base" END DIALOGEVENT:MisGLA05xKen01Subtitle "*Once this base is destroyed the US will scurry home like cowardly dogs. All of Europe will be ours" END DIALOGEVENT:MisGLA05xKen02Subtitle "*The Americans have our brethren held hostage in their base. We must rescue them" END DIALOGEVENT:MisGLA05xKen03Subtitle "*It is in our best interest to rescue the POW's from the clutches of the Americans" END DIALOGEVENT:MisGLA05xKen04Subtitle "*Good work! Capture or eliminate this base to ensure the POW's safety" END DIALOGEVENT:MisGLA05xKen05Subtitle "*We must transport them safely back home to their base in the North. No harm must come to them" END DIALOGEVENT:MisGLA05xKen06Subtitle "*We are running low on supplies. We must spread out and capture new resources" END DIALOGEVENT:MisGLA05xKen07Subtitle "*More attacks from the air! We must build more air defenses" END DIALOGEVENT:MisGLA05xKen08Subtitle "*Rebuild our defenses quickly, we haven't long before the next attack" END DIALOGEVENT:MisGLA05xKen09Subtitle "*The new toxin agent we borrowed from the US will be especially effective against their own forces" END DIALOGEVENT:MisGLA05xKen10Subtitle "*First the Mediterranean fleet, then an attack upon US soiland now begins our European domination" END DIALOGEVENT:MisGLA05xKen11Subtitle "*We are being attacked from the east. End the attacks now, we must eliminate them so we can focus on the main base to the north" END DIALOGEVENT:MisGLA05xKen12Subtitle "*Almost there The U.S. will pay dearly for their transgressions against our people" END DIALOGEVENT:MisGLA05xKen13Subtitle "*We are running low on funds. Scout the area for resources, we must not be stopped" END DIALOGEVENT:MisGLA05xKen14Subtitle "*With this area secure we must now build up and launch an assault on the U.S. European Central Command Base" END DIALOGEVENT:MisGLA05xKen15Subtitle "*The Americans are relying heavily on air units. Build more Stinger sites and Quad Cannons" END DIALOGEVENT:MisGLA05xKen16Subtitle "*They are targeting our defenses, we must camouflage the stinger sites" END DIALOGEVENT:MisGLA05xKen17Subtitle "*My General, we need to build a Scud Storm" END DIALOGEVENT:MisGLA05xKen18Subtitle "*The American General is using a Particle Cannon against us" END DIALOGEVENT:MisGLA05xKen19Subtitle "*We have to try a different tactic. Use a sneak attack to get units into the base" END DIALOGEVENT:MisGLA05xKen20Subtitle "*Capture the U.S. base and build it up. We can use their weapons against them" END DIALOGEVENT:MisGLA05xKen21Subtitle "*You must take out the Particle Cannon!" END DIALOGEVENT:MisGLA05xKen22Subtitle "*They are attacking from the ground now. Defend our base!" END DIALOGEVENT:MisGLA05xKen23Subtitle "*Rebuild the base quicklyWe must prepare for more attacks!" END DIALOGEVENT:MisGLA05xKen24Subtitle "*Well done, General. Thanks to your superior tactics we now control all three super weapons. The Americans will never know what hit them!" END DIALOGEVENT:MisGLA05xKen25Subtitle "*Finish the Americans, General. They cannot hold for much longer" END DIALOGEVENT:MisGLA05xKen26Subtitle "*General, we can target their chemical bunkers and create havoc in their own base" END DIALOGEVENT:MisGLA05xKen27Subtitle "*Their Particle Cannon is no more" END DIALOGEVENT:MisGLA05xKen28Subtitle "*The Americans have built another Particle Cannon. They must not be allowed to use it against us" END DIALOGEVENT:MisGLA05xKen29Subtitle "*We must eliminate the enemy's Southern support base now! The longer we wait, the more their attacks grow in strength" END DIALOGEVENT:MisGLA05xKen30Subtitle "*Reports indicate that the POW's held captive in the U.S. Base will be moved soon. We must rescue them quickly!" END DIALOGEVENT:MisGLA05xKen31Subtitle "*You will need to completely clear the U.S. base area to free the POW's" END DIALOGEVENT:MisGLA05xKen32Subtitle "*Hurry, the POW's need to be rescued now!" END DIALOGEVENT:MisGLA05xKen33Subtitle "*We need to bring Radar online by upgrading it from the China Command Centre" END DIALOGEVENT:MisGLA05xKen34Subtitle "*It is imperative that you build a GLA Command Centre" END DIALOGEVENT:MisGLA05xKen35Subtitle "*With the small southern base gone we can focus on the U.S. European Central Command base" END DIALOGEVENT:MisGLA05xKen36Subtitle "*The U.S. Central Command Base is massive, we have to find a way in! Perhaps sneak attacks would work" END DIALOGEVENT:MisGLA05xKen37Subtitle "*We need to deliver the POW's to their village so that they will reawaken their Terror Cell" END DIALOGEVENT:MisGLA05xKen38Subtitle "*Our brothers are being attacked! We must help them!" END DIALOGEVENT:MisGLA05xKen39Subtitle "*Return the POW's to their village, follow the river North until you reach it" END DIALOGEVENT:MisGLA05xKen40Subtitle "*The POW's are safe! We must help them return to their village so that they may aid us in our fight against the US!" END DIALOGEVENT:MisGLA05xKen41Subtitle "*Take these tanks and we will use them as our own!" END DIALOGEVENT:MisGLA05xKen42Subtitle "*Secure the supplies and we will hold the perfect area from which to launch our assaults on the Americans!" END DIALOGEVENT:MisGLA05xKen43Subtitle "*The soldiers are safe and their families are full of joy! They will fight with us and we have been given more supplies as well" END DIALOGEVENT:MisGLA05xKen44Subtitle "*We have let our brothers down but they will still fight alongside us" END DIALOGEVENT:MisGLA05xKen45Subtitle "*Our brothers will fight on our side to avenge the death of the POW's!" END DIALOGEVENT:MisGLA05xKen46Subtitle "*The Americans have moved the POW's, but our brothers will still fight alongside us against our enemy!" END DIALOGEVENT:MisGLA05xKen47Subtitle "*Europe will soon be ours!" END DIALOGEVENT:MisGLA05xPOW01Subtitle "*Free us from our captors. Protect us from all US attacks and we will assist you!" END DIALOGEVENT:MisGLA05xPOW02Subtitle "*We are ready to travel home when you are" END DIALOGEVENT:MisGLA05xPOW03Subtitle "*Hurry, there is little time!" END DIALOGEVENT:MisGLA05xPOW04Subtitle "*Our time is running out!" END DIALOGEVENT:MisGLA05xPOW05Subtitle "*Please save us!" END DIALOGEVENT:MisGLA05xPOW06Subtitle "*We need your help!" END DIALOGEVENT:MisGLA06Chatter01Subtitle "*Bridge up ahead. Looks heavily defended" END DIALOGEVENT:MisGLA06Chatter02Subtitle "*We're coming up on a bridge. No Americans" END DIALOGEVENT:MisGLA06Chatter07Subtitle "*Die Americans!" END DIALOGEVENT:MisGLA06Cin01Subtitle "*Die Americans!" END DIALOGEVENT:MisGLA06General05Subtitle "*We have been discovered by the American scouts. Be ready to fight" END DIALOGEVENT:MisGLA06General20Subtitle "*You must push them back so you can take control of the bunkers" END DIALOGEVENT:MisGLA07Convoy13Subtitle "*We have found some supplies, could be useful" END DIALOGEVENT:MisGLA08Buggy101Subtitle "*To glory!" END DIALOGEVENT:MisGLA08Kenwar10Subtitle "*We will have to hit them with everything we have" END DIALOGEVENT:MisGLA08Kenwar39Subtitle "*Our forces are prepared to begin the assault" END DIALOGEVENT:MisUSA01Commander03Subtitle "*Fast movers in-bound" END DIALOGEVENT:MisUSA01Commander09Subtitle "*Echo company, bomber in-bound, you're too close, pull back!" END DIALOGEVENT:MisUSA01Echo108Subtitle "*More contacts, range 300" END DIALOGEVENT:MisUSA01Echo201Subtitle "*I'm hit!" END DIALOGEVENT:MisUSA01Eva02Subtitle "*General, capture enemy oil derricks to secure more supplies for the war effort" END DIALOGEVENT:MisUSA01Raptor201Subtitle "*Light 'em up" END DIALOGEVENT:MisUSA01xBrf01Subtitle "*Welcome back, General" END DIALOGEVENT:MisUSA01xBrf02Subtitle "*The GLA launched their missile from the Baikonur Facility early this morning. Intel reports that they are preparing a second launch" END DIALOGEVENT:MisUSA01xBrf03Subtitle "*Use of this missile will severely weaken our foothold in Europe. It is vital that we remove this threat" END DIALOGEVENT:MisUSA01xBrf04Subtitle "*Our sources indicate that the next missile is being transported to the launch facility by train. These tracks are the only way into the facility" END DIALOGEVENT:MisUSA01xBrf05Subtitle "*If we can intercept that train in time, we can use it as cover to infiltrate the base" END DIALOGEVENT:MisUSA01xBrf06Subtitle "*The first step in completing our mission is to secure and hold this Train Depot" END DIALOGEVENT:MisUSA01xBrf07Subtitle "*Good luck, General" END DIALOGEVENT:MisUSA01xC+A39hat11Subtitle "*More GLA structures to the east!" END DIALOGEVENT:MisUSA01xChat01Subtitle "*Scorpions at 9 o clock!" END DIALOGEVENT:MisUSA01xChat02Subtitle "*All aboard!" END DIALOGEVENT:MisUSA01xChat03Subtitle "*Everybody got their tickets?" END DIALOGEVENT:MisUSA01xChat04Subtitle "*Honey, I'm home! Ha ha ha" END DIALOGEVENT:MisUSA01xChat05Subtitle "*Get some infantry into these vehicles! We can use them to help defeat the GLA!" END DIALOGEVENT:MisUSA01xChat06Subtitle "*Somebody garrison that Radio Station! We need air support now!" END DIALOGEVENT:MisUSA01xChat07Subtitle "*Aim for those barrels! They're explosive!" END DIALOGEVENT:MisUSA01xChat08Subtitle "*Ok boys. Let's load 'em up, and mooove 'em out!" END DIALOGEVENT:MisUSA01xChat09Subtitle "*Stinger sites are down! Repeat Stingers down! All units converge on GLA structures! Let's tear this place up!" END DIALOGEVENT:MisUSA01xChat10Subtitle "*More GLA structures to the west!" END DIALOGEVENT:MisUSA01xChat12Subtitle "*Will do, HQ! Got 'em in my sights" END DIALOGEVENT:MisUSA01xChat13Subtitle "*Delivering payload" END DIALOGEVENT:MisUSA01xChat14Subtitle "*Love that fresh smell of MOAB in the morning" END DIALOGEVENT:MisUSA01xCin01Subtitle "*All units clear the launch area. Launch is scheduled in t-minus" END DIALOGEVENT:MisUSA01xCin02Subtitle "*5" END DIALOGEVENT:MisUSA01xCin03Subtitle "*4" END DIALOGEVENT:MisUSA01xCin04Subtitle "*3" END DIALOGEVENT:MisUSA01xCin05Subtitle "*2" END DIALOGEVENT:MisUSA01xCin06Subtitle "*1" END DIALOGEVENT:MisUSA01xCin07Subtitle "*0" END DIALOGEVENT:MisUSA01xCin08Subtitle "*We have launch" END DIALOGEVENT:MisUSA01xCin09Subtitle "*Launch is a go" END DIALOGEVENT:MisUSA01xCin10Subtitle "*Filthy Americans. We will torch your presence here" END DIALOGEVENT:MisUSA01xCin11Subtitle "*Stupid American cowboys!" END DIALOGEVENT:MisUSA01xEva01Subtitle "*Good work, General. The depot is secured" END DIALOGEVENT:MisUSA01xEva02Subtitle "*Now we need to build an attack force large enough to destroy the GLA base" END DIALOGEVENT:MisUSA01xEva03Subtitle "*Load your best units onto the train" END DIALOGEVENT:MisUSA01xEva04Subtitle "*The train will depart when it is completely full" END DIALOGEVENT:MisUSA01xEva05Subtitle "*Good work, General the train is full" END DIALOGEVENT:MisUSA01xEva06Subtitle "*Get that Dragon Tank up there to clear out those buildings" END DIALOGEVENT:MisUSA01xEva07Subtitle "*Build more units. We don't want to fail in our surprise attack" END DIALOGEVENT:MisUSA01xEva08Subtitle "*General! Get your men out of the pit! We've got MOABS on the way that are gonna blow this place to bits" END DIALOGEVENT:MisUSA01xEva09Subtitle "*We need to finish destroying this base!" END DIALOGEVENT:MisUSA01xEva10Subtitle "*The MOABs will be here any minute!" END DIALOGEVENT:MisUSA01xEva11Subtitle "*Alpha Wing! Area is clear. You may proceed" END DIALOGEVENT:MisUSA01xEva12Subtitle "*Good work, General. It looks like the GLA threat has finally been removed. It's time to put all this behind us and get looking for those WMDs" END DIALOGEVENT:MisUSA02Comanche101Subtitle "*Thanks for getting me out, sir! Things were getting a little dicey for me" END DIALOGEVENT:MisUSA02Comanche204Subtitle "*They're swarming us, sir!" END DIALOGEVENT:MisUSA02xBrf01Subtitle "*The docks have been cleared, General. Our first task will be to hold them while the supply trucks are brought in. Until the Dozers arrive, we will have to defend this position with our troops as they filter in" END DIALOGEVENT:MisUSA02xBrf02Subtitle "*Most of our fleet survived the GLA Baikonur Attack. Our Aircraft Carrier and Battleship escorts are at your disposal to aid with this operation" END DIALOGEVENT:MisUSA02xChat01Subtitle "*Air-strike Launched" END DIALOGEVENT:MisUSA02xChat02Subtitle "*Battleship commencing bombardment" END DIALOGEVENT:MisUSA02xChat03Subtitle "*Docks are all clear. No GLA in sight" END DIALOGEVENT:MisUSA02xChat04Subtitle "*Roger that" END DIALOGEVENT:MisUSA02xChat05Subtitle "*Commencing Attack" END DIALOGEVENT:MisUSA02xChat06Subtitle "*Launching Air-strike" END DIALOGEVENT:MisUSA02xChat07Subtitle "*Guns a blazing" END DIALOGEVENT:MisUSA02xChat08Subtitle "*We'll give them some red glare alright" END DIALOGEVENT:MisUSA02xCin01Subtitle "*Carrier Command to fleet. Keep up the fire, boys. The GLA are bringing in reinforcements" END DIALOGEVENT:MisUSA02xCin02Subtitle "*Roger that, Carrier command. Maintaining suppression fire on the docks" END DIALOGEVENT:MisUSA02xCin03Subtitle "*Be careful what you hit. We just want to clear it out, not destroy it" END DIALOGEVENT:MisUSA02xEva01Subtitle "*Good work, sir! Our next objective is to provide safe passage for the supply trucks as they travel through the city. The trucks must reach the city's supply warehouse. We must also retain control of the docks. Good luck, sir" END DIALOGEVENT:MisUSA02xEva02Subtitle "*Supply Trucks are beginning to move, General. We must provide protection as they make their way to the drop off point" END DIALOGEVENT:MisUSA02xEva03Subtitle "*I'm sending you some new prototype sentry drones. The enemy can't detect them if they stay still. The drones are also capable of spotting stealthed units as well as GLA demo traps. They should prove to be very useful" END DIALOGEVENT:MisUSA02xEva04Subtitle "*Our dozer has arrived sir! Begin building up your base. The GLA are preparing a new wave of attacks against us!" END DIALOGEVENT:MisUSA02xEva05Subtitle "*Great job, sir! The people of this city have expressed their gratitude for the relief supplies. Our final objective is to drive the GLA from the area. Destroy their main base overlooking the city and the area will be secured" END DIALOGEVENT:MisUSA02xEva06Subtitle "*Reinforcements incoming, General" END DIALOGEVENT:MisUSA02xEva07Subtitle "*General, our Sentry Drones can help spot GLA Demo Traps" END DIALOGEVENT:MisUSA02xEva08Subtitle "*Sir, there are still GLA near the warehouse. We need to clear them out immediately" END DIALOGEVENT:MisUSA02xEva09Subtitle "*Supply Trucks are under attack!" END DIALOGEVENT:MisUSA02xEva10Subtitle "*Good job, all trucks are safely to the docks, now lets get them to the city" END DIALOGEVENT:MisUSA02xEva11Subtitle "*Try to minimize civilian casualties" END DIALOGEVENT:MisUSA02xEva12Subtitle "*You've discovered a GLA training camp, sir. Intelligence believes that members of this camp were partially responsible for the Baikonur Launch. We have been ordered to take it out" END DIALOGEVENT:MisUSA02xEva13Subtitle "*Secure the warehouse so the supply trucks can proceed safely" END DIALOGEVENT:MisUSA02xEva14Subtitle "*Once the warehouse is secure the supply trucks will proceed" END DIALOGEVENT:MisUSA02xEva15Subtitle "*Dozers have arrived general. You are cleared to eliminate the GLA at your discretion" END DIALOGEVENT:MisUSA02xEva16Subtitle "*Get the food to the city before the GLA can steal or destroy it" END DIALOGEVENT:MisUSA02xEva17Subtitle "*General, we've done it. The city is free from the GLA tyranny. It looks like they've got some Intel that will lead us straight to those hidden WMDs" END DIALOGEVENT:MisUSA02xEva18Subtitle "*Full naval support is available for this operation" END DIALOGEVENT:MisUSA02xEva19Subtitle "*Use the battleships and aircraft carrier at your discretion" END DIALOGEVENT:MisUSA02xEva20Subtitle "*The battleships are in range and awaiting targets, General" END DIALOGEVENT:MisUSA02xEva21Subtitle "*The CVN Daedalus is standing by with aircraft at the ready" END DIALOGEVENT:MisUSA02xEva22Subtitle "*The warehouse needs to be secured, but the safety of the docks must not be compromised" END DIALOGEVENT:MisUSA02xEva23Subtitle "*Our forces are limited in this area. You will receive reinforcements as they become available" END DIALOGEVENT:MisUSA02xEva24Subtitle "*Secure the warehouse without compromising the safety of the docks" END DIALOGEVENT:MisUSA02xEva25Subtitle "*The convoy has resupplied the warehouse" END DIALOGEVENT:MisUSA02xEva26Subtitle "*The GLA Base is the next objective, General" END DIALOGEVENT:MisUSA02xSupply01Subtitle "*As soon as that warehouse is safe, we will roll out" END DIALOGEVENT:MisUSA02xSupply02Subtitle "*Thanks for the cover fire, General! All trucks loaded and ready to move out. Just clear out that city for us, sir!" END DIALOGEVENT:MisUSA02xSupply03Subtitle "*The streets are lined with Demo Traps, sir! We'll need them swept clear!" END DIALOGEVENT:MisUSA02xSupply04Subtitle "*We've reached the warehouse, General. Thanks for the escort!" END DIALOGEVENT:MisUSA02xSupply05Subtitle "*Convoy's arrived safely, sir. Thanks for the cover" END DIALOGEVENT:MisUSA02xVillager01Subtitle "*Oh thank you" END DIALOGEVENT:MisUSA02xVillager02Subtitle "*Bless You" END DIALOGEVENT:MisUSA02xVillager03Subtitle "*I haven't eaten in so long" END DIALOGEVENT:MisUSA02xVillager04Subtitle "*Will there be any more?" END DIALOGEVENT:MisUSA03Comanche102Subtitle "*Quad Cannons are picking us apart, sir" END DIALOGEVENT:MisUSA03Crusader105Subtitle "*We need more support! They're chewing us up!" END DIALOGEVENT:MisUSA03Crusader108Subtitle "*Someone get those buggies off us!" END DIALOGEVENT:MisUSA03Crusader304Subtitle "*Enemy contacts confirmed! They're moving in fast!" END DIALOGEVENT:MisUSA03Crusader307Subtitle "*All units! Keep up the fire!" END DIALOGEVENT:MisUSA03xBrf01Subtitle "*General, Col Burton and Black Lotus are in position and ready for your orders" END DIALOGEVENT:MisUSA03xBrf02Subtitle "*Their primary objective is this secret laboratory. It's location was revealed by the documents captured during your last mission" END DIALOGEVENT:MisUSA03xBrf03Subtitle "*The GLA are working on a new weapon of mass destruction. Black Lotus must download this data so we know how far along their research has come" END DIALOGEVENT:MisUSA03xBrf04Subtitle "*Once she has completed her download, Col Burton must bring the mountainside down on the lab and bury it forever" END DIALOGEVENT:MisUSA03xBurton01Subtitle "*We're at the bridge. Lotus, take care of that Scorpion, I'll deal with the other guards" END DIALOGEVENT:MisUSA03xBurton02Subtitle "*That wasn't part of the plan, Lotus" END DIALOGEVENT:MisUSA03xBurton03Subtitle "*You'll wait for me? All right, Lotus, let's race" END DIALOGEVENT:MisUSA03xBurton04Subtitle "*I'm on my way" END DIALOGEVENT:MisUSA03xBurton05Subtitle "*All right, I see the POW camplooks like they have a Tunnel Network that passes under the river" END DIALOGEVENT:MisUSA03xBurton06Subtitle "*Nice work, LotusTunnels down herejust take care of a couple guards and I'll have everyone freed" END DIALOGEVENT:MisUSA03xBurton07Subtitle "*Those vehicles would come in handy if the intel about the defenses around the mountains are correct. General, we ought to rescue them, too" END DIALOGEVENT:MisUSA03xBurton08Subtitle "*General, I'm in position near the second POW Campthere's a Tunnel Network and guards out front. I could slip past them into the compound if I climbed down the cliffs on the south end of the camp" END DIALOGEVENT:MisUSA03xBurton09Subtitle "*Don't get cocky, Lotus, you haven't won this race yet" END DIALOGEVENT:MisUSA03xBurton10Subtitle "*That's the last of themsecond POW Camp is securedsomeone should tell Lotus to hurry upI don't want to be kept waiting at the Lab" END DIALOGEVENT:MisUSA03xBurton11Subtitle "*That's some new toy. General, if you focus it at those Tunnel Networks and Stinger Sites guarding the mountain, I'll slip right by them" END DIALOGEVENT:MisUSA03xBurton12Subtitle "*Looks like a whole GLA base. Intel never said anything about this being here" END DIALOGEVENT:MisUSA03xBurton13Subtitle "*Doesn't look like they were expecting mea little C4 here and there and I'll make short work of this placejust say the word, General" END DIALOGEVENT:MisUSA03xBurton14Subtitle "*I should be safe moving through the villagejust need to watch out for any Radar Vans monitoring the area. Wish I had a couple Flash Bangs" END DIALOGEVENT:MisUSA03xBurton15Subtitle "*This is it! I'm moving into position above the Labdon't keep me waiting Lotus, its cold up here" END DIALOGEVENT:MisUSA03xBurton16Subtitle "*Charges setsay when, Lotus" END DIALOGEVENT:MisUSA03xBurton17Subtitle "*Well, Lotus, you're fastI'll give you that. I'll be there as soon as I can" END DIALOGEVENT:MisUSA03xBurton18Subtitle "*AlrightI'm at the mountainTell me when your download finishes, Lotus, and I'll bury that lab where no one will ever find it again" END DIALOGEVENT:MisUSA03xChat01Subtitle "*Garrisoneat Flash Bang" END DIALOGEVENT:MisUSA03xChat02Subtitle "*There they areremember, short controlled bursts" END DIALOGEVENT:MisUSA03xChat03Subtitle "*Infantry? No problem" END DIALOGEVENT:MisUSA03xChat04Subtitle "*We're taking firewe need some support here!" END DIALOGEVENT:MisUSA03xCin01Subtitle "*This is Spirit, I am rolling in over the target area" END DIALOGEVENT:MisUSA03xCin02Subtitle "*Roger, Spirit, mission is go. You ready to do this?" END DIALOGEVENT:MisUSA03xCin03Subtitle "*Yes, Colonel, let us begin" END DIALOGEVENT:MisUSA03xCin04Subtitle "*This is Spirit, bomb bay doors open bombs are away" END DIALOGEVENT:MisUSA03xCin05Subtitle "*Spirit to Infiltrator, your LZ is clearGood Luck" END DIALOGEVENT:MisUSA03xCin06Subtitle "*Roger, Spirit, nice shooting" END DIALOGEVENT:MisUSA03xCin07Subtitle "*On stationeverybody out who's staying" END DIALOGEVENT:MisUSA03xCin08Subtitle "*Thanks for the lift boyssee you soon" END DIALOGEVENT:MisUSA03xCin09Subtitle "*Your small Chinooks are efficientbut I prefer the strength of our Helixes..." END DIALOGEVENT:MisUSA03xDrvr01Subtitle "*We're free! Everyone to your vehicles!" END DIALOGEVENT:MisUSA03xDrvr02Subtitle "*Thanks, General. We're at your command" END DIALOGEVENT:MisUSA03xEva01Subtitle "*General, your first objective is the destruction of this bridge. Its destruction will cut off GLA reinforcements from the other side of the river" END DIALOGEVENT:MisUSA03xEva02Subtitle "*General, GLA reinforcements have been sighted crossing the bridge" END DIALOGEVENT:MisUSA03xEva03Subtitle "*Another GLA squad has entered the area, General. Perhaps we should take care of that bridge now?" END DIALOGEVENT:MisUSA03xEva04Subtitle "*General, it appears that there are several GLA Radar Vans in the area, if your forces get to close, they will be detected" END DIALOGEVENT:MisUSA03xEva05Subtitle "*Excellent job, General. Now you only need to worry about GLA forces on this side of the river" END DIALOGEVENT:MisUSA03xEva06Subtitle "*The GLA have a POW camp along the route Col Burton must take to the GLA Lab. If you free the men held there, Col Burton will have an easier time getting to the Lab" END DIALOGEVENT:MisUSA03xEva07Subtitle "*General, intel suggests you free the men at the POW camp before you send Col Burton too far away" END DIALOGEVENT:MisUSA03xEva08Subtitle "*Congratulations, General, I'm sure the families of those men will be happy to hear they've been rescued" END DIALOGEVENT:MisUSA03xEva09Subtitle "*General, the GLA's Lab is directly north of your current position. There are a number of GLA defenses still along your routebe careful" END DIALOGEVENT:MisUSA03xEva10Subtitle "*It appears that those Oil Derricks are the only source of income for the GLA base. If you can destroy them you will cripple the GLA here" END DIALOGEVENT:MisUSA03xEva11Subtitle "*General, I'm patching through Black Lotus" END DIALOGEVENT:MisUSA03xEva12Subtitle "*General, the men you just rescued are driving our newest vehicle, the Microwave Tank" END DIALOGEVENT:MisUSA03xEva13Subtitle "*This vehicle has two modes: The first generates a continuous microwave field in front of the vehicle - very lethal to all infantry. The second allows it to disrupt the functions of any targeted building" END DIALOGEVENT:MisUSA03xEva14Subtitle "*General, the GLA know we are here and appear to be on heightened alert. Be careful when moving Col Burton into position above their Secret Lab" END DIALOGEVENT:MisUSA03xEva15Subtitle "*General, the GLA have upgraded their tank shells to contain poisons. Be careful." END DIALOGEVENT:MisUSA03xEva16Subtitle "*I'm showing a GLA patrol in that village, Generalas well as a number of enemy forces garrisoned throughout the village" END DIALOGEVENT:MisUSA03xEva17Subtitle "*Maybe Black Lotus can find out more Intel about who is behind the GLA WMD program" END DIALOGEVENT:MisUSA03xEva18Subtitle "*That was incredible General. Looks like the GLA won't be using that facility anymoreand it seems Black Lotus downloaded some vital info about the source of this lab. For now, let's regroup and see what she was able to find out. Great work" END DIALOGEVENT:MisUSA03xLotus01Subtitle "*The scorpion is disabledI will take care of matters across the river. Wait until I am across and then destroy the bridge" END DIALOGEVENT:MisUSA03xLotus02Subtitle "*It is now. Don't worry, I'll wait for you at the labdo hurry" END DIALOGEVENT:MisUSA03xLotus03Subtitle "*General, I am in a position to help free your forces held prisoner. Perhaps Col. Burton would like to help?" END DIALOGEVENT:MisUSA03xLotus04Subtitle "*General, could you ask Col Burton to please hurry to the POW campI'm tired of waiting on him" END DIALOGEVENT:MisUSA03xLotus05Subtitle "*I will draw the camp guards attention to this side of the river. That should let you and your pet robots handle the Tunnel and free your captured men" END DIALOGEVENT:MisUSA03xLotus06Subtitle "*Generalmy forces are moving on the final GLA positions this side of the river. Please inform Col Burton that he should hurryI would prefer not to wait too long for him to catch up" END DIALOGEVENT:MisUSA03xLotus07Subtitle "*Please inform Col Burton that I shall be waiting for HIM at the Lab" END DIALOGEVENT:MisUSA03xLotus08Subtitle "*I'm here, Colonelyou win. The GLA put up a stronger fight than I had anticipated. Beginning download" END DIALOGEVENT:MisUSA03xLotus09Subtitle "*I have the data! Now, Colonel!" END DIALOGEVENT:MisUSA03xLotus10Subtitle "*General. I am ready and waiting at the Labwhenever the Colonel would like to arrive and finish this mission" END DIALOGEVENT:MisUSA03xLotus11Subtitle "*It is cold out here. You are coming aren't you Burton?" END DIALOGEVENT:MisUSA03xLotus12Subtitle "*Downloading the information now" END DIALOGEVENT:MisUSA03xRngr01Subtitle "*Thanks for the rescue, Sir" END DIALOGEVENT:MisUSA03xRngr02Subtitle "*A couple of our men broke off to check out the village east of here before we were captured. They may still be over there" END DIALOGEVENT:MisUSA03xRngr03Subtitle "*Good to see you, General, we thought we were going to end up captured" END DIALOGEVENT:MisUSA03xRngr04Subtitle "*The rest of our team was captured just after we got to the village. General, we'd like to volunteer to rescue them" END DIALOGEVENT:MisUSA03xRngr05Subtitle "*General, a squad of vehicles was captured just after we were taken. The GLA are holding them in a camp just north of here" END DIALOGEVENT:MisUSA04Eva02Subtitle "*Reinforcements arrived" END DIALOGEVENT:MisUSA04Eva07Subtitle "*We need to clear out these Stinger Sites before we can bring in our bombers to clear the GLA from the area" END DIALOGEVENT:MisUSA04Eva08Subtitle "*Construction crews have arrived sir. You'll need to get our base setup before we're overrun by the GLA" END DIALOGEVENT:MisUSA04Eva09Subtitle "*Our final objective is this GLA base here, in the hills. Take it out, and the operation is complete" END DIALOGEVENT:MisUSA04Officer03Subtitle "*Terrorists detected. All units be on the alert" END DIALOGEVENT:MisUSA04Ranger01Subtitle "*Calling in GLA bunker location at grid square Beta Charlie 6-8-9er-4-4" END DIALOGEVENT:MisUSA04Transport01Subtitle "*Transport teams 1 and 2 approaching the landing zone" END DIALOGEVENT:MisUSA04Transport03Subtitle "*Transport Team 1 reporting! Mission completed! I'm pulling out!" END DIALOGEVENT:MisUSA04xBrf01Subtitle "*General, intelligence reports that the rogue forces behind this GLA splinter cell are commanded by Dr. Thrax" END DIALOGEVENT:MisUSA04xBrf02Subtitle "*Dr. Thrax is a wanted criminalresponsible for notorious terror crimes against the US military. He must be brought to justice" END DIALOGEVENT:MisUSA04xBrf03Subtitle "*Dr. Thrax was developing a brand new toxin at his secret mountain lab. Thank goodness Lotus and Burton were there to stop him" END DIALOGEVENT:MisUSA04xBrf04Subtitle "*Dr. Thrax is receiving his funding from his oil fields. We must cut off his flow of oil" END DIALOGEVENT:MisUSA04xBrf05Subtitle "*The Intel we retrieved from the Secret Lab proves the GLA have seized these oil fields to help fund the nefarious Dr. Thrax. They may destroy them, rather then let you recapture them. Beware General, the GLA have started using Booby Trapsuse Dozers to remove BOOBY TRAPS safely" END DIALOGEVENT:MisUSA04xChat01Subtitle "*Sir! Toxin Tractors are eating us up! Send help!" END DIALOGEVENT:MisUSA04xChat02Subtitle "*Toxin Tractors! Pull your infantry back!" END DIALOGEVENT:MisUSA04xChat03Subtitle "*Quad Cannons spotted sir!" END DIALOGEVENT:MisUSA04xChat04Subtitle "*We're losing units to Quad Cannons, sir! Send armor!" END DIALOGEVENT:MisUSA04xChat05Subtitle "* NO! Bravo Three was killed by a Quad Cannon, Sir!" END DIALOGEVENT:MisUSA04xChat06Subtitle "*The enemy has started sending tanks, sir! Send Missile defenders!" END DIALOGEVENT:MisUSA04xChat07Subtitle "*Ha! GLA tanks are no match for us!" END DIALOGEVENT:MisUSA04xChat08Subtitle "*Sir, we're losing units to enemy Tanks!" END DIALOGEVENT:MisUSA04xChat09Subtitle "*What's the enemy doing with those radar vans?" END DIALOGEVENT:MisUSA04xChat10Subtitle "*Was that a car bomb?" END DIALOGEVENT:MisUSA04xChat11Subtitle "*Where are those car bombs coming from?" END DIALOGEVENT:MisUSA04xChat12Subtitle "*Sir, we need more defenses out here! Car Bombs are tearing us up!" END DIALOGEVENT:MisUSA04xChat13Subtitle "*Bomb trucks?! That's not fair!" END DIALOGEVENT:MisUSA04xChat14Subtitle "*Sir, we need better defenses against these Bomb Trucks!" END DIALOGEVENT:MisUSA04xChat15Subtitle "*Sir, we've engaged angry mobs! Send anti-personnel units!" END DIALOGEVENT:MisUSA04xChat16Subtitle "*Angry mobs are destroying us! Send some snipers out here!" END DIALOGEVENT:MisUSA04xChat17Subtitle "*Sir, we need to do something about these ANGRY MOBS!" END DIALOGEVENT:MisUSA04xChat18Subtitle "*Sir, we're losing units to Terrorists, can we get a sniper out here?" END DIALOGEVENT:MisUSA04xChat19Subtitle "*Sir, these Terrorists are chewing us up! Send support!" END DIALOGEVENT:MisUSA04xChat20Subtitle "*Geez! What's with all these demo traps!" END DIALOGEVENT:MisUSA04xChat21Subtitle "*Sir, this field is littered with Demo Traps! We need to clear them out!" END DIALOGEVENT:MisUSA04xChat22Subtitle "*What?! We've lost a structure to a CAR BOMBER!" END DIALOGEVENT:MisUSA04xChat23Subtitle "*Car Bombers are attacking us! The appear to be coming from the local town" END DIALOGEVENT:MisUSA04xChat24Subtitle "*Whoa! Those bomb trucks pack a punch!" END DIALOGEVENT:MisUSA04xChat25Subtitle "*Ouch! That one hurt!" END DIALOGEVENT:MisUSA04xChat26Subtitle "*Sir, build more defenses to protect against the BOMB TRUCKS!" END DIALOGEVENT:MisUSA04xChat27Subtitle "*Whoa! Those mobs are ANGRY!" END DIALOGEVENT:MisUSA04xChat28Subtitle "*Sir, we need a Pathfinder to deal with those ANGRY MOBS!" END DIALOGEVENT:MisUSA04xChat29Subtitle "*Sir, we need anti-personnel out here NOW! These angry mobs are chewing us up!" END DIALOGEVENT:MisUSA04xChat30Subtitle "*Sir, we've lost a building to a car bomb" END DIALOGEVENT:MisUSA04xChat31Subtitle "*Terrorists are destroying our buildings! Call in snipers!" END DIALOGEVENT:MisUSA04xChat32Subtitle "*Sir! Their Bomb Trucks are destroying our base!" END DIALOGEVENT:MisUSA04xCIA01Subtitle "*Good to see some friendlies! Let's rock!" END DIALOGEVENT:MisUSA04xCIA02Subtitle "*Following your lead, General" END DIALOGEVENT:MisUSA04xCIA03Subtitle "*Here I am, lead on" END DIALOGEVENT:MisUSA04xCin01Subtitle "*Satcom, this is Charlie 5. Approaching TARGET, no hostiles sightedwaitTARGET is in sight, Satcomover" END DIALOGEVENT:MisUSA04xCin02Subtitle "*Roger that 5You are a go, over" END DIALOGEVENT:MisUSA04xCin03Subtitle "*Roger Satcompayload is awayleaving hotzone! Over" END DIALOGEVENT:MisUSA04xCin04Subtitle "*Roger that 5, out. Victor 3 you are go for IMMEDIATE dropover" END DIALOGEVENT:MisUSA04xCin05Subtitle "*Roger Satcomapproaching target area" END DIALOGEVENT:MisUSA04xCin06Subtitle "*Lock and Load!" END DIALOGEVENT:MisUSA04xCin07Subtitle "*Jump! Jump!" END DIALOGEVENT:MisUSA04xCin08Subtitle "*Careful not to get slimed, boyschem weapons sighted" END DIALOGEVENT:MisUSA04xCin09Subtitle "*This is no MILK RUN, boys! Keep your heads!" END DIALOGEVENT:MisUSA04xCin10Subtitle "*Stay in formation!! No Cowboys!" END DIALOGEVENT:MisUSA04xCin11Subtitle "*Goats are away. Retuning to barn. Out" END DIALOGEVENT:MisUSA04xCin12Subtitle "*Bravo team, your primary objective is the small airstrip to your South. Secure it for incoming reinforcements. Out" END DIALOGEVENT:MisUSA04xCin13Subtitle "*Roger Satcom, moving out. Listen up kids! This is a FREE FIRE ZONE! Watch for ROACHES! If it moves kill it" END DIALOGEVENT:MisUSA04xCin14Subtitle "*Airstrip secured, GeneralReinforcements en route" END DIALOGEVENT:MisUSA04xEva01Subtitle "*The GLA has started using BOOBY-TRAPS on structures in this area. They will explode if you try to capture or garrison them. Use Dozers to remove them" END DIALOGEVENT:MisUSA04xEva02Subtitle "*The GLA has seized the nearby oil fields. Protect the derricks and destroy the GLA base" END DIALOGEVENT:MisUSA04xEva03Subtitle "*BE CAREFUL, General; the enemy may have set up traps in the oil field" END DIALOGEVENT:MisUSA04xEva04Subtitle "*Good news, General. Colonel Burton knows several covert operatives in this area. Lead Burton to the ops to solicit their help" END DIALOGEVENT:MisUSA04xEva05Subtitle "*Good news, General. There are several covert operatives in this area. Find them to solicit their help" END DIALOGEVENT:MisUSA04xEva06Subtitle "*Well done General, this region is now free of GLA troublemakers" END DIALOGEVENT:MisUSA04xEva07Subtitle "*Well done, General. This area has been secured" END DIALOGEVENT:MisUSA04xEva08Subtitle "*General, Your ultimate objective is to destroy the GLA base in this area. Your main source of funding will be the oil derricks. You must secure and protect them!" END DIALOGEVENT:MisUSA04xEva09Subtitle "*Well done, General. Your mission is a success" END DIALOGEVENT:MisUSA04xEva10Subtitle "*General, the local town is being poisoned by GLA propaganda and are launching attacks against us. Destroy the GLA radio station to quell the uprising" END DIALOGEVENT:MisUSA04xEva11Subtitle "*Destroy the GLA radio-station in the city to quell the uprising" END DIALOGEVENT:MisUSA04xEva12Subtitle "*Well done, General. The GLA propaganda machine has been destroyed" END DIALOGEVENT:MisUSA04xEva13Subtitle "*Destroy the GLA RADIO STATION in the city to stop the car-bomb attacks" END DIALOGEVENT:MisUSA04xEva14Subtitle "*Destroy the GLA RADIO STATION in the city to stop the bomb-truck attacks" END DIALOGEVENT:MisUSA04xEva15Subtitle "*Destroy the GLA RADIO STATION in the city to stop the suicide attacks" END DIALOGEVENT:MisUSA04xEva16Subtitle "*General, there are several ARTILLERY PLATFORMS in the area. Capture them for suppression fire" END DIALOGEVENT:MisUSA04xEva17Subtitle "*General, There is a REPAIR PAD in the area. Capture it to help heal our vehicles" END DIALOGEVENT:MisUSA04xEva18Subtitle "*Sir, please build more defenses to protect against the car bombers" END DIALOGEVENT:MisUSA04xEva19Subtitle "*Sir, the enemy has started deploying Radar Vans, they can spot our pathfinders!" END DIALOGEVENT:MisUSA04xEva20Subtitle "*Sir, the enemy's Radar Vans are sweeping for our pathfindersbe careful" END DIALOGEVENT:MisUSA04xEva21Subtitle "*Sir, we should build Patriots to counter the bomb trucks" END DIALOGEVENT:MisUSA04xEva22Subtitle "*Sir, Enemy Terrorists are proving highly effective. I suggest you send Pathfinders" END DIALOGEVENT:MisUSA04xEva23Subtitle "*Sir! We're losing units to Demo Traps, please be more careful!" END DIALOGEVENT:MisUSA04xEva24Subtitle "*General, There is an OIL REFINERY in the area. Capture it to reduce vehicle cost" END DIALOGEVENT:MisUSA04xEva25Subtitle "*Sir, the enemy has begun attacking the OIL FIELDS" END DIALOGEVENT:MisUSA04xEva26Subtitle "*WARNING: OIL derrick DESTROYED! \n Only 1 derrick remains!" END DIALOGEVENT:MisUSA04xEva27Subtitle "*WARNING: OIL derrick DESTROYED! \n Only 5 derricks remain" END DIALOGEVENT:MisUSA04xEva28Subtitle "*WARNING: OIL derrick DESTROYED! \n Only 10 derricks remain" END DIALOGEVENT:MisUSA04xEva29Subtitle "*WARNING: OIL derrick DESTROYED! \n 15 derricks remain" END DIALOGEVENT:MisUSA04xEva30Subtitle "*General, our cash reserves are running low -- capture oil derricks for needed cash" END DIALOGEVENT:MisUSA04xEva31Subtitle "*WARNING: SCUDSTORM DETECTED!" END DIALOGEVENT:MisUSA04xEva32Subtitle "*General! Colonel Burton is down!" END DIALOGEVENT:MisUSA04xEva33Subtitle "*All the oil derricks have been DESTROYED! Your mission is a failure" END DIALOGEVENT:MisUSA04xEva34Subtitle "*Your base has been destroyed! Your mission is a failure" END DIALOGEVENT:MisUSA04xEva35Subtitle "*Good luck, sir" END DIALOGEVENT:MisUSA05xChat01Subtitle "*Our base is being attacked sir. They built a tunnel network inside our base without us knowing" END DIALOGEVENT:MisUSA05xChat02Subtitle "*Those buses are loaded with hostiles sir! Watch out!" END DIALOGEVENT:MisUSA05xChat03Subtitle "*Our base is being attacked sir. They built a tunnel network inside our base without us knowing" END DIALOGEVENT:MisUSA05xChat04Subtitle "*We offer you our assistance to rid us of this Toxin Monger. His obsession will kill us all and that we cannot allow" END DIALOGEVENT:MisUSA05xChat05Subtitle "*Death to the Devil of Disease!" END DIALOGEVENT:MisUSA05xChat06Subtitle "*Help! Over here, please release me" END DIALOGEVENT:MisUSA05xChat07Subtitle "*Thank you for releasing me. Transport me to my base in the East and I can help you" END DIALOGEVENT:MisUSA05xCin01Subtitle "*Sat-Com A4 has confirmation on base location. Visuals are uploading now" END DIALOGEVENT:MisUSA05xCin02Subtitle "*Field, please verify status of Toxin Production facilities" END DIALOGEVENT:MisUSA05xCin03Subtitle "*Then we have a go upon presentation of final clearance code" END DIALOGEVENT:MisUSA05xCin04Subtitle "*Roger that, Alpha Whiskey Echo, the birds are in the air" END DIALOGEVENT:MisUSA05xCin05Subtitle "*Toxin Production Facilities confirmed sir" END DIALOGEVENT:MisUSA05xCin06Subtitle "*Clearance code is Sierra, Hotel, Oscar, Charlie Kilo" END DIALOGEVENT:MisUSA05xEva01Subtitle "*Phase one of our operation has been completed General. Our Tomahawk Missile strike was successful in destroying all of GLA's Toxin production facilities. Only their main base and Toxin Missile silo's remain to be eliminated" END DIALOGEVENT:MisUSA05xEva02Subtitle "*General, we've tracked Dr. Thrax to this remote location. He is in possession of chemical tipped missiles, and has them prepped for launch. Destroying his toxin storage tanks has slowed him down, but we must move in and secure those missiles before they can be launched" END DIALOGEVENT:MisUSA05xEva03Subtitle "*General, Dr. Thrax was able to develop small quantities of his new toxin. Make sure your forces are on high alert" END DIALOGEVENT:MisUSA05xEva04Subtitle "*General, due to the civilian presence in this location you will need to use ground forces to assault the final base and capture the 4 toxin missile sites in the area. Our successful liberation of the oil sites in Amisbad has provided us with additional resources for this operation" END DIALOGEVENT:MisUSA05xEva05Subtitle "*Dr. Thrax must be defeated so he can't inflict further terror on the world. General, you must stop him" END DIALOGEVENT:MisUSA05xEva06Subtitle "*Our Intel indicates that this is the best area to build your base. Local unrest may be in your favor. Good luck" END DIALOGEVENT:MisUSA05xEva07Subtitle "*General, the local GLA have responded to your rescue and have given us control of their base. You may now use their forces in your attack" END DIALOGEVENT:MisUSA05xEva08Subtitle "*General, your main objective is to capture the 4 Toxin Missile Silo's targeted on US major metropolitan areas before they launch" END DIALOGEVENT:MisUSA05xEva09Subtitle "*General, infrared scans of the area indicate that they are preparing to launch the Toxin Missiles" END DIALOGEVENT:MisUSA05xEva10Subtitle "*Missile launch in 5 minutes Your final offensive should commence now" END DIALOGEVENT:MisUSA05xEva11Subtitle "*Missile launch in 4 minutes" END DIALOGEVENT:MisUSA05xEva12Subtitle "*Missile launch in 3 minutes" END DIALOGEVENT:MisUSA05xEva13Subtitle "*Missile launch in 2 minutes" END DIALOGEVENT:MisUSA05xEva14Subtitle "*Missile launch in 1 minute We must move in now!" END DIALOGEVENT:MisUSA05xEva15Subtitle "*30 seconds until missile launch It's almost too late General!" END DIALOGEVENT:MisUSA05xEva16Subtitle "*10 seconds until missile launch" END DIALOGEVENT:MisUSA05xEva17Subtitle "*5 4 3 2 1 (gasp) Toxin Missile Launch detected General" END DIALOGEVENT:MisUSA05xEva18Subtitle "*Toxin Missile Impact has been detected and Hot Zone is now confirmed. The casualties are incalculable General, we have failed" END DIALOGEVENT:MisUSA05xEva19Subtitle "*The first Missile Silo has been captured and the HazMat decontamination team is en-route. One to go Commander" END DIALOGEVENT:MisUSA05xEva20Subtitle "*Good job, sir. The second Missile Silo has been captured. Two to go" END DIALOGEVENT:MisUSA05xEva21Subtitle "*Good job, sir. The third Missile Silo has been captured. One to go" END DIALOGEVENT:MisUSA05xEva22Subtitle "*Great work, General. We now have control of all 4 Toxin Missile silo's. The operation is a success" END DIALOGEVENT:MisUSA05xEva23Subtitle "*Toxin breach, you have 2 minutes to guide the Bio-engineer to the hot zone to neutralize the threat" END DIALOGEVENT:MisUSA05xEva24Subtitle "*We have a green light for the operation. Launch the attack on GLA's perimeter base" END DIALOGEVENT:MisUSA05xEva25Subtitle "*Intel says that the Missile Sites we are looking for are in this region. Use caution and make sure those toxins aren't released" END DIALOGEVENT:MisUSA05xEva26Subtitle "*Infantry won't work well here, General. Our enemy is using toxins in almost every weapon that they throw at us" END DIALOGEVENT:MisUSA05xEva27Subtitle "*General, your objective is to capture this structure, not destroy it! If those toxins are released then the region will be contaminated for 100 square miles!" END DIALOGEVENT:MisUSA05xEva28Subtitle "*General, our intel indicates that if we can leak the napalm in those tanks into those nearby tunnels exits we can flood their whole system" END DIALOGEVENT:MisUSA05xEva29Subtitle "*Congratulations General. Dr. Thrax won't be poisoning the world with his creations any longer" END DIALOGEVENT:MisUSA05xEva30Subtitle "*Now that Dr. Thrax is defeated we can finally bring our boys home. Good work, General" END DIALOGEVENT:MisUSA05xEva31Subtitle "*We have a green light on Operation: Eagle's Strike. Launch the attack on Toxin Production facilities" END DIALOGEVENT:MisUSA05xEva32Subtitle "*General, your orders are to build a base to attack the Toxin General. As your forces are ready then capture the enemies 4 Toxin Missile sites before they can launch" END DIALOGEVENT:MisUSA05xEva33Subtitle "*General, the GLA base to the east has decided to Rebel against the Toxin General and his mass use of toxins. They wish to aid us in our attack against the General by giving us use of their base" END DIALOGEVENT:MisUSA05xEva34Subtitle "*General, the enemy has detected our presence in their main base and have begun launch preparations for the Toxin Missiles. The should have launch capability in approximately 30 minutes. Intel has located and revealed the 4 missile sites on your radar screen" END DIALOGEVENT:MisUSA05xEva35Subtitle "*General, Intel puts some of the Missiles in this region. Take care not to release the toxin!" END DIALOGEVENT:MisUSA05xThrax01Subtitle "*You are too late infidel, the launch is commencing to cleanse your lands in pestilence. Hahahaha" END DIALOGEVENT:MisUSA05xThrax02Subtitle "*Your betrayal has not gone unnoticed. You will burn with the infidels you now assist. May your sons camels swell with virulence!" END DIALOGEVENT:MisUSA05xThrax03Subtitle "*My reach is long and now you will feel my wrath! Die infidel dogs, die!" END DIALOGEVENT:MisUSA06Crusader101Subtitle "*Enemy sighted!" END DIALOGEVENT:MisUSA06Crusader102Subtitle "*More GLA. Lock and load" END DIALOGEVENT:MisUSA06Crusader202Subtitle "*They're too well dug in! We need reinforcements!" END DIALOGEVENT:MisUSA06Crusader206Subtitle "*Stop those Tractors!" END DIALOGEVENT:MisUSA06Officer05Subtitle "*Concentrate your fire, men!" END DIALOGEVENT:MisUSA07Crusader204Subtitle "*We've broken through to the north! Send reinforcements" END DIALOGEVENT:MisUSA07Crusader205Subtitle "*They're everywhere!" END DIALOGEVENT:MisUSA07Crusader301Subtitle "*Be advised, car bombs in the area" END DIALOGEVENT:MisUSA07Crusader303Subtitle "*We've crossed the bridge. Sweep and clear" END DIALOGEVENT:MisUSA07Crusader306Subtitle "*Heeelp!" END DIALOGEVENT:MisUSA07Officer01Subtitle "*We've got to clear the area! Destroy everything!" END DIALOGEVENT:MisUSA07Officer02Subtitle "*Destroy everything not American. Leave nothing behind!" END DIALOGEVENT:MisUSA07Officer03Subtitle "*Copy that Delta two. Your orders are to fall back. Over" END DIALOGEVENT:MisUSA08Chatter06Subtitle "*This is Echo one rolling into hot zone. Everyone keep your eyes open" END DIALOGEVENT:MisUSA08Chatter10Subtitle "*Car Bomb! Car Bomb!" END DIALOGEVENT:MisUSA08Chatter12Subtitle "*Car bomb! Open fire!" END DIALOGEVENT:MisUSA08Chatter14Subtitle "*Alright boyslet's go!" END DIALOGEVENT:MisUSA08Cin03Subtitle "*Looks like the whole GLA is lining up for us today" END DIALOGEVENT:MisUSAChatter01Subtitle "*Get in formation, right now!" END DIALOGEVENT:Taunts_AirTrafficControl01Subtitle "***" END DIALOGEVENT:Taunts_BossChi001Subtitle "*So, I see you have decided to stay and stand against me. You will regret that decision, General. Prepare to meet your end!" END DIALOGEVENT:Taunts_BossChi002Subtitle "*The tiger stands poised to strike, General" END DIALOGEVENT:Taunts_BossChi003Subtitle "*For China! Charge!" END DIALOGEVENT:Taunts_BossChi004Subtitle "*My forces are ready to engage your defenses, General" END DIALOGEVENT:Taunts_BossChi005Subtitle "*Feel the stomping feet of my iron dragon!" END DIALOGEVENT:Taunts_BossChi006Subtitle "*Your defenses are worthless against my forces" END DIALOGEVENT:Taunts_BossChi007Subtitle "*Now we meet in the field of Honour, General" END DIALOGEVENT:Taunts_BossChi008Subtitle "*This we do for the good of China" END DIALOGEVENT:Taunts_BossChi009Subtitle "*It is time to test your steel, General" END DIALOGEVENT:Taunts_BossChi010Subtitle "*You have attacked me for the last time, General. This wave will break your defenses and crush your pitiful army to dust!" END DIALOGEVENT:Taunts_BossChi011Subtitle "*The might of China falls upon you" END DIALOGEVENT:Taunts_BossChi012Subtitle "*Your inferior forces will provide no challenge for my warriors" END DIALOGEVENT:Taunts_BossChi013Subtitle "*You began this fight, General. No I will finish it" END DIALOGEVENT:Taunts_BossChi014Subtitle "*Attack the fool! Take no prisoners!" END DIALOGEVENT:Taunts_BossChi015Subtitle "*Two warriors meet on the battlefield. Who is to say who will win? I do, that's who. Me. You will fall, General" END DIALOGEVENT:Taunts_BossChi016Subtitle "*A fight that cannot be won is not worth fighting. So why are you here, General?" END DIALOGEVENT:Taunts_BossChi017Subtitle "*Rage will only get you so far, General. Now, rage and a column of tanks...that will get you somewhere" END DIALOGEVENT:Taunts_BossChi018Subtitle "*You find yourself at the end of your rope, General. And only now have you discovered that the end of that rope is on fire" END DIALOGEVENT:Taunts_BossChi019Subtitle "*The dance of battle is strange and briefand this battle with you has been strangely brief" END DIALOGEVENT:Taunts_BossChi020Subtitle "*I see you haven't thought your strategy through. Pity" END DIALOGEVENT:Taunts_BossChi021Subtitle "*That is a losing strategy, General" END DIALOGEVENT:Taunts_BossChi022Subtitle "*You are not acting for the good of you people, General" END DIALOGEVENT:Taunts_BossChi023Subtitle "*I will give you a moments pause to consider your next move" END DIALOGEVENT:Taunts_BossChi024Subtitle "*A wise man knows when to retreat. Obviously you are not such a man" END DIALOGEVENT:Taunts_BossChi025Subtitle "*In the end, all fall before me" END DIALOGEVENT:Taunts_BossChi026Subtitle "*You cannot stand against my might" END DIALOGEVENT:Taunts_BossChi027Subtitle "*China cannot be defeated by one man" END DIALOGEVENT:Taunts_BossChi028Subtitle "*We shall mediate and consider our next move" END DIALOGEVENT:Taunts_BossChi029Subtitle "*Do not commit to a tactic you cannot support" END DIALOGEVENT:Taunts_BossChi030Subtitle "*Suicide is not a tactic, General" END DIALOGEVENT:Taunts_BossChi031Subtitle "*We sweep away your buildings like bamboo before a hurricane" END DIALOGEVENT:Taunts_BossChi032Subtitle "*Your men ran from the Barracks as we knocked it to the ground" END DIALOGEVENT:Taunts_BossChi033Subtitle "*A factory cannot produce war, General--and now your War Factory produces nothing" END DIALOGEVENT:Taunts_BossChi034Subtitle "*Your Air Field has been grounded, General" END DIALOGEVENT:Taunts_BossChi035Subtitle "*Your base defenses fall before us like blades of grass" END DIALOGEVENT:Taunts_BossChi036Subtitle "*We've destroyed your Command Centre, so where are you hiding now, General?" END DIALOGEVENT:Taunts_BossChi037Subtitle "*So many of your buildings have fallen that I would have expected you to surrender by now" END DIALOGEVENT:Taunts_BossChi038Subtitle "*Don't think you can destroy my Barracks without feeling my wraith, General" END DIALOGEVENT:Taunts_BossChi039Subtitle "*I'll have to rebuild that War Factory now. You would be wise to exploit my momentary weaknessit won't last" END DIALOGEVENT:Taunts_BossChi040Subtitle "*Dozers: Rebuild the Air Field before our MiGs return!" END DIALOGEVENT:Taunts_BossChi041Subtitle "*Our defenses are cracking! Repel the invaders!" END DIALOGEVENT:Taunts_BossChi042Subtitle "*That is quite enough destruction, General. Now it is my turn" END DIALOGEVENT:Taunts_BossChi043Subtitle "*You can claim my Command Centre, but this battle isn't over, General" END DIALOGEVENT:Taunts_BossChi044Subtitle "*We will avenge all those MiGs you've destroyed, General" END DIALOGEVENT:Taunts_BossChi045Subtitle "*The price of this war is too high, General. Now it is time for you to pay" END DIALOGEVENT:Taunts_BossChi046Subtitle "*China's infantry is plentiful, but too many have been sacrificed. Now I will return your cruelty ten-fold" END DIALOGEVENT:Taunts_BossChi047Subtitle "*Capture all the oil you wish--you will not have time to reap the rewards" END DIALOGEVENT:Taunts_BossChi048Subtitle "*That Artillery Platform can easily be avoided, General" END DIALOGEVENT:Taunts_BossChi049Subtitle "*Seeking to increase your efficiency with that Oil Refinery, General? A solid strategy would have served you better" END DIALOGEVENT:Taunts_BossChi050Subtitle "*Something stirs at the edge of my base" END DIALOGEVENT:Taunts_BossChi051Subtitle "*I see you approaching my base, General" END DIALOGEVENT:Taunts_BossChi052Subtitle "*You will not live to regret entering my base, General" END DIALOGEVENT:Taunts_BossChi053Subtitle "*You forces may enter my base, but they will never leave again" END DIALOGEVENT:Taunts_BossChi054Subtitle "*Those resources are under my protection, General" END DIALOGEVENT:Taunts_BossChi055Subtitle "*Why do you insist on attacking from the flanks?" END DIALOGEVENT:Taunts_BossChi056Subtitle "*Interesting attack, General, but it will not succeed against me" END DIALOGEVENT:Taunts_BossChi057Subtitle "*A brave attack, General, but bravery alone will not defeat me" END DIALOGEVENT:Taunts_BossChi058Subtitle "*That is a fools tactic, General" END DIALOGEVENT:Taunts_BossChi059Subtitle "*Leave this place before you anger me" END DIALOGEVENT:Taunts_BossChi060Subtitle "*I can see what you are doing, General. I will not allow it" END DIALOGEVENT:Taunts_BossChi061Subtitle "*Run away from here, General, before I unleash the horde on you" END DIALOGEVENT:Taunts_BossChi062Subtitle "*We are approaching your base, General. What is your defense?" END DIALOGEVENT:Taunts_BossChi063Subtitle "*Are you prepared for our attack, General? We shall see" END DIALOGEVENT:Taunts_BossChi064Subtitle "*Your defenses are inadequate, General" END DIALOGEVENT:Taunts_BossChi065Subtitle "*Now we will begin leveling your base, General" END DIALOGEVENT:Taunts_BossChi066Subtitle "*Your resources will soon be mine" END DIALOGEVENT:Taunts_BossChi067Subtitle "*I claim this Oil Derrick for China" END DIALOGEVENT:Taunts_BossChi068Subtitle "*Your flanks are exposed, General. Fatal mistake" END DIALOGEVENT:Taunts_BossChi069Subtitle "*You have allowed my forces to subvert your defenses. Now we will finish you" END DIALOGEVENT:Taunts_BossChi070Subtitle "*You have allowed your power to drop, General. Pray that isn't a fatal mistake" END DIALOGEVENT:Taunts_BossChi071Subtitle "*Without power you won't be able to defend your base, General" END DIALOGEVENT:Taunts_BossChi072Subtitle "*You have exhausted your resources, General. It is time to admit defeat" END DIALOGEVENT:Taunts_BossChi073Subtitle "*You have taxed my resources, General. Now I will come and take yours" END DIALOGEVENT:Taunts_BossChi074Subtitle "*The Scud Strom is a cowardly weapon, General. I thought more of you" END DIALOGEVENT:Taunts_BossChi075Subtitle "*You are forcing me to answer with a Nuclear Silo of my own, General" END DIALOGEVENT:Taunts_BossChi076Subtitle "*That Particle Cannon is a formidable weapon, but it cannot stop China" END DIALOGEVENT:Taunts_BossChi077Subtitle "*So many defensesI see you have proper respect for your enemy" END DIALOGEVENT:Taunts_BossChi078Subtitle "*You cannot build more tanks than China, General" END DIALOGEVENT:Taunts_BossChi079Subtitle "*We will match you planes in the air, General. Your superiority will be only in your mind" END DIALOGEVENT:Taunts_BossChi080Subtitle "*Your men are outnumbered, General. Do not try to make a greater horde than China" END DIALOGEVENT:Taunts_BossChi081Subtitle "*Your base grows large, Generalripe for a nuclear strike" END DIALOGEVENT:Taunts_BossChi082Subtitle "*Red Guard, scatter! Scud missiles inbound!" END DIALOGEVENT:Taunts_BossChi083Subtitle "*We are immune to your nuclear missiles, General" END DIALOGEVENT:Taunts_BossChi084Subtitle "*No! Your particle beam will only injure us--we will not forget this, General" END DIALOGEVENT:Taunts_BossChi085Subtitle "*Hide in those buildings, General. Perhaps a Dragon Tank will come to visit you" END DIALOGEVENT:Taunts_BossChi086Subtitle "*Colonel Burton's exploits are legendary, but he is only one man, General" END DIALOGEVENT:Taunts_BossChi087Subtitle "*I see you have corrupted one of our Black Lotus agents. Her training will not turn the battle to your favor, General" END DIALOGEVENT:Taunts_BossChi088Subtitle "*The sniper Kell enters our battle. Do not count on his stealth to save you, General" END DIALOGEVENT:Taunts_BossChi089Subtitle "*You are foolish to build an Air Field, General. Only tanks can save you from me" END DIALOGEVENT:Taunts_BossChi090Subtitle "*You are wise to build a War Factory, General" END DIALOGEVENT:Taunts_BossChi091Subtitle "*That Barracks is only the beginning of what you will need to defeat me, General" END DIALOGEVENT:Taunts_BossChi092Subtitle "*If you are going to sell your buildings, why do you bother constructing them?" END DIALOGEVENT:Taunts_BossChi093Subtitle "*You will not defeat me this easily, General" END DIALOGEVENT:Taunts_BossChi094Subtitle "*Your advantage will not hold" END DIALOGEVENT:Taunts_BossChi095Subtitle "*I will not be beaten by the likes of you, General" END DIALOGEVENT:Taunts_BossChi096Subtitle "*This is not the end, General. I will recover from this" END DIALOGEVENT:Taunts_BossChi097Subtitle "*I must acknowledge this defeat. You have shown superior tactics, General" END DIALOGEVENT:Taunts_BossChi098Subtitle "*My superior tactics are leading to your defeat, General" END DIALOGEVENT:Taunts_BossChi099Subtitle "*You are losing this battle, General. Better to accept defeat Honourably than to fight on" END DIALOGEVENT:Taunts_BossChi100Subtitle "*The end is drawing near for you, General" END DIALOGEVENT:Taunts_BossChi101Subtitle "*Why do you resist the inevitable, General?" END DIALOGEVENT:Taunts_BossChi102Subtitle "*The shadow of the dragon signals the beginning of your defeat, General" END DIALOGEVENT:Taunts_BossChi103Subtitle "*It is time to accept your defeat, General" END DIALOGEVENT:Taunts_BossChi104Subtitle "*It is time for the dragon to rise again" END DIALOGEVENT:Taunts_BossChi105Subtitle "*There is no shame in accepting your weakness" END DIALOGEVENT:Taunts_BossChi106Subtitle "*You are not ready to face me. Return when your training is complete" END DIALOGEVENT:Taunts_BossChi107Subtitle "*Why do you run towards your own demise?" END DIALOGEVENT:Taunts_BossChi108Subtitle "*This has been an interesting contest. Perhaps you will challenge me again" END DIALOGEVENT:Taunts_BossChi109Subtitle "*Improve your skills and challenge me again" END DIALOGEVENT:Taunts_BossChi110Subtitle "*Welcome, General. I hope you are prepared to face me" END DIALOGEVENT:Taunts_BossChi111Subtitle "*Your victories speak well of your ability, but my generals did not have my cunning or experience" END DIALOGEVENT:Taunts_BossChi112Subtitle "*Soon you will see what it is to face the dragon" END DIALOGEVENT:Taunts_BossGLA001Subtitle "*Most enemies would have flee from the sight of my armies. Perhaps this will be worthwhile after all" END DIALOGEVENT:Taunts_BossGLA002Subtitle "*My forces descend on you like the wind, General" END DIALOGEVENT:Taunts_BossGLA003Subtitle "*Your men are like sheep before my warriors" END DIALOGEVENT:Taunts_BossGLA004Subtitle "*Look at all the wonderful toys you have brought to me. I broke all my toys as a child, General, and now I will break yours" END DIALOGEVENT:Taunts_BossGLA005Subtitle "*Your forces fall like wheat before my sword" END DIALOGEVENT:Taunts_BossGLA006Subtitle "*You have done well against my Generals, but I have all of their power combined. What will you do against that, General?" END DIALOGEVENT:Taunts_BossGLA007Subtitle "*You will never even see my forces, Generaluntil it is too late" END DIALOGEVENT:Taunts_BossGLA008Subtitle "*We will sweep you from our lands, General" END DIALOGEVENT:Taunts_BossGLA009Subtitle "*Now you will see what your useless invasion has brought you, General" END DIALOGEVENT:Taunts_BossGLA010Subtitle "*You have dared to challenge me--now you will reap the terrible reward" END DIALOGEVENT:Taunts_BossGLA011Subtitle "*How do you feel, General, as the horsemen ride to your doorstep?" END DIALOGEVENT:Taunts_BossGLA012Subtitle "*You've had your chance to retreat, now we will annihilate you" END DIALOGEVENT:Taunts_BossGLA013Subtitle "*Bear witness to the power of my will, General" END DIALOGEVENT:Taunts_BossGLA014Subtitle "*My rage will tear your war-machine to dust" END DIALOGEVENT:Taunts_BossGLA015Subtitle "*ToxinexplosivesstealthAny one of these you have defeated, but all three? All is lost, General. You should surrenderfor the good of your men" END DIALOGEVENT:Taunts_BossGLA016Subtitle "*Your world has made you soft, General. Mine has made me strong" END DIALOGEVENT:Taunts_BossGLA017Subtitle "*You will learn to respect my power, General" END DIALOGEVENT:Taunts_BossGLA018Subtitle "*You will pause while I build my next attack, then the battle will resume" END DIALOGEVENT:Taunts_BossGLA019Subtitle "*Have you grown tired dying against my defenses, General?" END DIALOGEVENT:Taunts_BossGLA020Subtitle "*The battlefield is quiet, General. Are you waiting for me to finish this?" END DIALOGEVENT:Taunts_BossGLA021Subtitle "*We await your next pathetic attack with great anticipation" END DIALOGEVENT:Taunts_BossGLA022Subtitle "*Has this been the extent of your power, General? Truly pathetic" END DIALOGEVENT:Taunts_BossGLA023Subtitle "*Your attacks have been like pathetic screams amidst the howl of a raging storm" END DIALOGEVENT:Taunts_BossGLA024Subtitle "*This battle is beginning to bore me, General" END DIALOGEVENT:Taunts_BossGLA025Subtitle "*How much longer should I let you live, General?" END DIALOGEVENT:Taunts_BossGLA026Subtitle "*General, my subject require my attentionhow much longer do you intend to dance around like a clown?" END DIALOGEVENT:Taunts_BossGLA027Subtitle "*General, your tactics remind me of a child learning to play chess" END DIALOGEVENT:Taunts_BossGLA028Subtitle "*Are you done, General? Have you exhausted your pathetic resources?" END DIALOGEVENT:Taunts_BossGLA029Subtitle "*General, I was bored minutes ago--now I'm beginning to fall asleep" END DIALOGEVENT:Taunts_BossGLA030Subtitle "*How does it feel to challenge a true military genius?" END DIALOGEVENT:Taunts_BossGLA031Subtitle "*Anything you gain I will destroy" END DIALOGEVENT:Taunts_BossGLA032Subtitle "*Now your Barracks falls--soon all shall fall" END DIALOGEVENT:Taunts_BossGLA033Subtitle "*Your War Factory is lost--rebuild it and I'll destroy it again" END DIALOGEVENT:Taunts_BossGLA034Subtitle "*I have relieved you of your Air Field, General" END DIALOGEVENT:Taunts_BossGLA035Subtitle "*Your base defenses cannot stop my forces, General" END DIALOGEVENT:Taunts_BossGLA036Subtitle "* General, if you cannot even hold on to your Command Centre, how do you hope to defeat me?" END DIALOGEVENT:Taunts_BossGLA037Subtitle "*So many of your structures have fallen, General--why not retreat the field and spare yourself any further embarrassment?" END DIALOGEVENT:Taunts_BossGLA038Subtitle "*Do not test my patience further by destroying any more of my Oil Derricks, General" END DIALOGEVENT:Taunts_BossGLA039Subtitle "*You dare to destroy my Barracks, General?!" END DIALOGEVENT:Taunts_BossGLA040Subtitle "*General, I require an Arms Dealer to do my business. Do not destroy another one" END DIALOGEVENT:Taunts_BossGLA041Subtitle "*You think to crush my defenses, General? More will rise in their place" END DIALOGEVENT:Taunts_BossGLA042Subtitle "*That is the last building you will destroy, General. My patience has limits" END DIALOGEVENT:Taunts_BossGLA043Subtitle "*My Command Centre! You have forced me to retreat underground, but this isn't over yet, General" END DIALOGEVENT:Taunts_BossGLA044Subtitle "*You have destroyed many of my machine, General. Perhaps I underestimated you" END DIALOGEVENT:Taunts_BossGLA045Subtitle "*My men are not targets for your practice, General. Their blood is on your hands" END DIALOGEVENT:Taunts_BossGLA046Subtitle "*Release my Oil Derrick or I will burn it down" END DIALOGEVENT:Taunts_BossGLA047Subtitle "*I see you've captured that derelict Artillery Platform. Best of luck making it work" END DIALOGEVENT:Taunts_BossGLA048Subtitle "*That Oil Refinery will not turn the tide to your favor, General" END DIALOGEVENT:Taunts_BossGLA049Subtitle "*Impudent fool! You have invaded into my home far enough" END DIALOGEVENT:Taunts_BossGLA050Subtitle "*You are like a stinging insect, General, and it is time to squash your annoying presence" END DIALOGEVENT:Taunts_BossGLA051Subtitle "*The enemy is in our presence! Destroy him! Destroy them all!" END DIALOGEVENT:Taunts_BossGLA052Subtitle "*Fool! You have crossed the line! Your forces are forfeit!" END DIALOGEVENT:Taunts_BossGLA053Subtitle "*Ah, a flanking attackcrude, but at least it is a strategy" END DIALOGEVENT:Taunts_BossGLA054Subtitle "*Attempting to attack my back-door, General?" END DIALOGEVENT:Taunts_BossGLA055Subtitle "*A frontal attack? You should have brought more forces" END DIALOGEVENT:Taunts_BossGLA056Subtitle "*I see you've found my extra suppliesand I stress, my extra supplies. Leave them now" END DIALOGEVENT:Taunts_BossGLA057Subtitle "*Approaching my base from that path will only lead you to death" END DIALOGEVENT:Taunts_BossGLA058Subtitle "*Stay out of that village, General. I protect those under my care" END DIALOGEVENT:Taunts_BossGLA059Subtitle "*Those resources are for my people, General. They are not your for the taking" END DIALOGEVENT:Taunts_BossGLA060Subtitle "*Those buildings were not placed here for your use, General. Do not disrupt my infrastructure" END DIALOGEVENT:Taunts_BossGLA061Subtitle "*It seems you appetite has overstretched your resources, General. I hope you get your power back up before we reach your base" END DIALOGEVENT:Taunts_BossGLA062Subtitle "*Our land is without powertoo bad your base cannot run without its dependence" END DIALOGEVENT:Taunts_BossGLA063Subtitle "*Out of funds, General?" END DIALOGEVENT:Taunts_BossGLA064Subtitle "*General, you are taxing my resources. Your little war will cause my people to go hungry" END DIALOGEVENT:Taunts_BossGLA065Subtitle "*A Scud Storm?! You have stolen our technology! You will pay for this, General" END DIALOGEVENT:Taunts_BossGLA066Subtitle "*Building nuclear weapons, General? I figured you would resort to such cowardice" END DIALOGEVENT:Taunts_BossGLA067Subtitle "*Particle Cannon? Your beams from space cannot reach us beneath the earth" END DIALOGEVENT:Taunts_BossGLA068Subtitle "*So many base defenses. You must truly fear my power, General" END DIALOGEVENT:Taunts_BossGLA069Subtitle "*How many tanks do you require, General?" END DIALOGEVENT:Taunts_BossGLA070Subtitle "*You fill the air with those annoying gnats. Now we will swat them down" END DIALOGEVENT:Taunts_BossGLA071Subtitle "*Train all the men you wish, General, but the loss of life will only grow greater by the minute" END DIALOGEVENT:Taunts_BossGLA072Subtitle "*Your base has grown large, Generalperhaps too large" END DIALOGEVENT:Taunts_BossGLA073Subtitle "*Launch your toxins at us, General; we have prepared for much worse" END DIALOGEVENT:Taunts_BossGLA074Subtitle "*Everyone, underground! Their nuclear missiles approach" END DIALOGEVENT:Taunts_BossGLA075Subtitle "*Yes, use your particle beam--show the world your cowardice" END DIALOGEVENT:Taunts_BossGLA076Subtitle "*Garrison the building, General--hide like rats in a wall" END DIALOGEVENT:Taunts_BossGLA077Subtitle "*Colonel Burton will not save you, General. You'll have to fight this war yourself" END DIALOGEVENT:Taunts_BossGLA078Subtitle "*Ah, the beautiful Black Lotus. Join me, Lotus, and you could like as a queen" END DIALOGEVENT:Taunts_BossGLA079Subtitle "*Jarmen Kell? He dares to stand against me?! My vengeance will be mostunpleasant" END DIALOGEVENT:Taunts_BossGLA080Subtitle "*Your Air Field will not stand against my assault, General" END DIALOGEVENT:Taunts_BossGLA081Subtitle "*Finally built a War Factory, eh General? What took you so long?" END DIALOGEVENT:Taunts_BossGLA082Subtitle "*Your pathetic Barracks will be of no use to you, General" END DIALOGEVENT:Taunts_BossGLA083Subtitle "*Selling off your buildings to fund your army? Hardly seems logical, does it, General" END DIALOGEVENT:Taunts_BossGLA084Subtitle "*This is impossible! You cannot defeat me!" END DIALOGEVENT:Taunts_BossGLA085Subtitle "*You may think you have the upper-hand, but this battle will turn like the wind" END DIALOGEVENT:Taunts_BossGLA086Subtitle "*Your soldiers may outnumber mine now, but battles are won by more than numbers, General" END DIALOGEVENT:Taunts_BossGLA087Subtitle "*I can't believe that I'm being beaten by such a weak-minded fool. The shame will mark me forever" END DIALOGEVENT:Taunts_BossGLA088Subtitle "*Defeated by a foolthe humiliation is too great to bearplease leave me to my torment" END DIALOGEVENT:Taunts_BossGLA089Subtitle "*General, I smell the stench of fear and desperation coming from you base" END DIALOGEVENT:Taunts_BossGLA090Subtitle "* I sense the time of your demise growing near, General" END DIALOGEVENT:Taunts_BossGLA091Subtitle "*Your forces are beginning to be overrun, General. Soon they will be my prisoners" END DIALOGEVENT:Taunts_BossGLA092Subtitle "*We are kicking you like a wounded goat, General. Admit defeat to spare your agony" END DIALOGEVENT:Taunts_BossGLA093Subtitle "*You are defeated. This is what happens to all who stand against me , General" END DIALOGEVENT:Taunts_BossGLA094Subtitle "*You are a fool to challenge me, General" END DIALOGEVENT:Taunts_BossGLA095Subtitle "*All the powers of the GLA are at my disposal" END DIALOGEVENT:Taunts_BossGLA096Subtitle "*I am more dangerous than all my three Generals combined" END DIALOGEVENT:Taunts_BossGLA097Subtitle "*You have won, General. Why do you continue to torture me by examining these statistics?" END DIALOGEVENT:Taunts_BossGLA098Subtitle "*Yes, you can now see why you have lostthe numbers speak for themselves" END DIALOGEVENT:Taunts_BossGLA099Subtitle "*You have traveled far and faced many opponents to reach me General" END DIALOGEVENT:Taunts_BossGLA100Subtitle "*I commend your efforts, but they have wholly unprepared you for what you are about to face" END DIALOGEVENT:Taunts_BossGLA101Subtitle "*You have faced Dr. Thrax's toxic warriors; Kassad's stealth legions and Juhziz's demolitions, but I taught them all in the art of war" END DIALOGEVENT:Taunts_BossGLA102Subtitle "*This will be your final battle, General. May whatever gods you pray to have mercy on youbecause I will not" END DIALOGEVENT:Taunts_BossGLA103Subtitle "*This will be your final battle, General. Make your peace and prepare for the end" END DIALOGEVENT:Taunts_BossUSA001Subtitle "*Well, there you are. Too late to run now, Boy" END DIALOGEVENT:Taunts_BossUSA002Subtitle "*I hope you're ready, cause we're coming for ya" END DIALOGEVENT:Taunts_BossUSA003Subtitle "*Set the table, Kid, cause we're coming for dinner" END DIALOGEVENT:Taunts_BossUSA004Subtitle "*I've got three things to teach you, Kid: How to lose; how to cry; and how to die" END DIALOGEVENT:Taunts_BossUSA005Subtitle "*We're coming to attack soon, so get out all your white flags" END DIALOGEVENT:Taunts_BossUSA006Subtitle "*Here we come, Kidtry not to wet yourself, okay?" END DIALOGEVENT:Taunts_BossUSA007Subtitle "*What part of "die" didn't you understand?" END DIALOGEVENT:Taunts_BossUSA008Subtitle "*Ooh, you're going to get it now, Kid" END DIALOGEVENT:Taunts_BossUSA009Subtitle "*You ready? Cause here comes a tactic you may have learned in school. You ready to go back to school?" END DIALOGEVENT:Taunts_BossUSA010Subtitle "*It's time for me to teach you a thing or two about the back of my hand" END DIALOGEVENT:Taunts_BossUSA011Subtitle "*You should have run when you had the chance. Now I'm going to teach you the meaning of respect" END DIALOGEVENT:Taunts_BossUSA012Subtitle "*So, about your funeralopen casket or closed?" END DIALOGEVENT:Taunts_BossUSA013Subtitle "*I'm gonna march into your base and plant my foot in your butt, "General."" END DIALOGEVENT:Taunts_BossUSA014Subtitle "*Here we come, Punk--step aside or get stepped on" END DIALOGEVENT:Taunts_BossUSA015Subtitle "*You call yourself a "General"? I call you a pain in the butt, is what I call you" END DIALOGEVENT:Taunts_BossUSA016Subtitle "*This is your idea of strategy? Of tactics? "Tank blob" is the best you can come up with? Patheticjust pathetic" END DIALOGEVENT:Taunts_BossUSA017Subtitle "*Yeah, I've read Sun Tzu too, Sport: "Greater enemy--retreat. Smaller enemy--attack." Is that all you got for me?" END DIALOGEVENT:Taunts_BossUSA018Subtitle "*So, where's your army, Boy? Or did you just want to bare-knuckle it? Cause I'll slap you down with my bare hands if you want. You want a piece of that, Boy?" END DIALOGEVENT:Taunts_BossUSA019Subtitle "*You got me out of bed for this? I aught to take you over my knee right now" END DIALOGEVENT:Taunts_BossUSA020Subtitle "*I got more medals than you've got teeth, Boywhich won't be saying much after I get done knocking them out for you" END DIALOGEVENT:Taunts_BossUSA021Subtitle "*Are you putting all of your defenses at the front of your base? You don't think we can go around that? Well, do you?" END DIALOGEVENT:Taunts_BossUSA022Subtitle "*Boy, you think I'm playing with you? You better think again" END DIALOGEVENT:Taunts_BossUSA023Subtitle "*Better check your flanks there, Partner; I think some of my troops just snuck into your base" END DIALOGEVENT:Taunts_BossUSA024Subtitle "*Do you think this is a game? Well do you? Wait, don't answer that" END DIALOGEVENT:Taunts_BossUSA025Subtitle "*Kid, who taught you military tactics? Huh? Cause you should go slap him square in the mouth, I tell you" END DIALOGEVENT:Taunts_BossUSA026Subtitle "*I have the whole United States military behind me, Son, and I've just decided that we don't like you" END DIALOGEVENT:Taunts_BossUSA027Subtitle "*Is this tactic of yours supposed to be some kind of joke I'm not aware of?" END DIALOGEVENT:Taunts_BossUSA028Subtitle "*So, you're not a real general, are you? You're like the Surgeon General or something like that, right?" END DIALOGEVENT:Taunts_BossUSA029Subtitle "*Does your mommy know you're out by yourself?" END DIALOGEVENT:Taunts_BossUSA030Subtitle "*You can tell me.. We're just Generals here Do your men know you're incompetent?" END DIALOGEVENT:Taunts_BossUSA031Subtitle "*Did you know you just lost a Tech Building, Sport?" END DIALOGEVENT:Taunts_BossUSA032Subtitle "*Just blew-up your Barracks, Skippy. What you gonna do about it?" END DIALOGEVENT:Taunts_BossUSA033Subtitle "*There goes your War Factory. You mad yet, Boy?" END DIALOGEVENT:Taunts_BossUSA034Subtitle "*I don't know why you bothered to build that Air Field if you aren't going to protect it" END DIALOGEVENT:Taunts_BossUSA035Subtitle "*Who put these base defenses down like this? They can't defend anything like that" END DIALOGEVENT:Taunts_BossUSA036Subtitle "*I should let you build another Command Centre just so I could knock it down again" END DIALOGEVENT:Taunts_BossUSA037Subtitle "*I feel like I'm kicking over sand castles. How many of your buildings you gonna let me destroy there, Sport?" END DIALOGEVENT:Taunts_BossUSA038Subtitle "*I let you have that Tech Building, Boy. I don't need it to beat you" END DIALOGEVENT:Taunts_BossUSA039Subtitle "*Kid, that Barracks was not a military target. Do that again and this will get ugly" END DIALOGEVENT:Taunts_BossUSA040Subtitle "*You better stand down, Son--I'm not going to stand for you blowing-up my War Factories, you hear?" END DIALOGEVENT:Taunts_BossUSA041Subtitle "*Do you know how much those jets cost? I coulda fed the whole world with what you just destroyed" END DIALOGEVENT:Taunts_BossUSA042Subtitle "*Cracking my defenses, huh? Well, go on--it should be me just enough time to overrun your base" END DIALOGEVENT:Taunts_BossUSA043Subtitle "*That's enough buildings, Son. Why don't you try attacking my forces now" END DIALOGEVENT:Taunts_BossUSA044Subtitle "*My Command Centre?! You think I'm just going to sit here and take that?" END DIALOGEVENT:Taunts_BossUSA045Subtitle "*You had best leave my pilots alone, Boy. Planes are one thing, but you let my pilots return safe, you hear?" END DIALOGEVENT:Taunts_BossUSA046Subtitle "*You're a sneaky little 'cuss, aren't you? But I think that's enough of my vehicles destroyed, don't you?" END DIALOGEVENT:Taunts_BossUSA047Subtitle "*Let's get armor and air support out there--our grunts are getting torn apart!" END DIALOGEVENT:Taunts_BossUSA048Subtitle "*Let that Oil Derrick go, Boy. This war ain't about the price of gas you know" END DIALOGEVENT:Taunts_BossUSA049Subtitle "*Think you know how to use that Artillery Platform, Son?" END DIALOGEVENT:Taunts_BossUSA050Subtitle "*That Oil Refinery is not a viable target, Son. And it don't belong to you, so we're coming to get it back" END DIALOGEVENT:Taunts_BossUSA051Subtitle "*Well, you managed to get to my side of the map. Didn't think you had it in ya" END DIALOGEVENT:Taunts_BossUSA052Subtitle "*You planning to attack, or you just going to stand out there all day?" END DIALOGEVENT:Taunts_BossUSA053Subtitle "*You'll get out of my base if you know what's good for you, Boy" END DIALOGEVENT:Taunts_BossUSA054Subtitle "*Enemy's in our perimeter--all forces repel the invaders" END DIALOGEVENT:Taunts_BossUSA055Subtitle "*Those ain't your supplies, Sport. Best to step-off now, before you get hurt" END DIALOGEVENT:Taunts_BossUSA056Subtitle "*A flanking attack?! Don't make me laugh, Boy" END DIALOGEVENT:Taunts_BossUSA057Subtitle "*Trying to attack from my back-door? Good luck with that" END DIALOGEVENT:Taunts_BossUSA058Subtitle "*You coming to attack me, Boy? Nice to see you have some guts" END DIALOGEVENT:Taunts_BossUSA059Subtitle "*Get away from my Tech buildings, if you know what's good for you" END DIALOGEVENT:Taunts_BossUSA060Subtitle "*My forces have your base in sight, Kid. What you gonna do now?" END DIALOGEVENT:Taunts_BossUSA061Subtitle "*Here comes the hammer, Punk, and you don't want to be the nail" END DIALOGEVENT:Taunts_BossUSA062Subtitle "*Knock-knock, we're coming in!" END DIALOGEVENT:Taunts_BossUSA063Subtitle "*Things are about to get real bad for you, Sport. Don't say I didn't warn you" END DIALOGEVENT:Taunts_BossUSA064Subtitle "*So, here's where you're hiding your resources. Mind if I take a few?" END DIALOGEVENT:Taunts_BossUSA065Subtitle "*You're flank's wide open, Sport" END DIALOGEVENT:Taunts_BossUSA066Subtitle "*Maybe we'll come in your back-door. Whadda you think about that?" END DIALOGEVENT:Taunts_BossUSA067Subtitle "*Look out, we're coming through the front-door!" END DIALOGEVENT:Taunts_BossUSA068Subtitle "*What do we have here?" END DIALOGEVENT:Taunts_BossUSA069Subtitle "*Well, look at this" END DIALOGEVENT:Taunts_BossUSA070Subtitle "*What did you plan to do without power? I can't wait to see this strategy" END DIALOGEVENT:Taunts_BossUSA071Subtitle "*You better pay you power bill or we're going to have to postpone this fight" END DIALOGEVENT:Taunts_BossUSA072Subtitle "*You're out of resources? Boy, you don't start the dance if you can't pay the bill" END DIALOGEVENT:Taunts_BossUSA073Subtitle "*Uh-oh, looks like we're going to have to do some deficit spending" END DIALOGEVENT:Taunts_BossUSA074Subtitle "*Built yourself a Scud Storm there? You can't hit the side of a barn with a scud, don't you know that?" END DIALOGEVENT:Taunts_BossUSA075Subtitle "*Bringing out your nukes, huh? If Washington hadn't tied my hands, I'd show you some nukes, I tell you" END DIALOGEVENT:Taunts_BossUSA076Subtitle "*How'd you get a Particle Cannon, Son? That's supposed to me top-secret" END DIALOGEVENT:Taunts_BossUSA077Subtitle "*So many base defenses. I can just smell the fear coming off you, Boy" END DIALOGEVENT:Taunts_BossUSA078Subtitle "*Oh, look at thishere comes the tank blob. Not gonna work against me, Son" END DIALOGEVENT:Taunts_BossUSA079Subtitle "*That's a lot of expensive planes you're putting in the air, Kid. Sure you wanna spend that money?" END DIALOGEVENT:Taunts_BossUSA080Subtitle "*Hope all those grunts know what you're getting them into" END DIALOGEVENT:Taunts_BossUSA081Subtitle "*That's a lot of buildings, Son. You know that buildings can't fight for you, right?" END DIALOGEVENT:Taunts_BossUSA082Subtitle "*Bring the scuds, Punk--I'll show you the storm" END DIALOGEVENT:Taunts_BossUSA083Subtitle "*You're going to regret nuking me, Kid. I don't take kindly to that" END DIALOGEVENT:Taunts_BossUSA084Subtitle "*Using a particle beam, eh? You better put me away with that cause you won't like my counter-attack" END DIALOGEVENT:Taunts_BossUSA085Subtitle "*You know, only a coward fights from inside buildings. You know that, right?" END DIALOGEVENT:Taunts_BossUSA086Subtitle "*Welcome, Colonel Burton. Sorry you had to get tied up in this thing. No hard feelings" END DIALOGEVENT:Taunts_BossUSA087Subtitle "*Black Lotus ain't your salvation, Boy. She ain't gonna get anywhere near my base" END DIALOGEVENT:Taunts_BossUSA088Subtitle "*Jarmen Kell's just another sniper, Punk. I've got dozens of snipers" END DIALOGEVENT:Taunts_BossUSA089Subtitle "*Yeah, build your Air Field--get some birds in the air. May be your only shot a stopping me" END DIALOGEVENT:Taunts_BossUSA090Subtitle "*Only one War Factory? It's gonna take at least half-a-dozen to stop me, Kid" END DIALOGEVENT:Taunts_BossUSA091Subtitle "*Is that Barracks a little close to the front-lines, Kid? Hard to sleep with bullets in your barracks" END DIALOGEVENT:Taunts_BossUSA092Subtitle "*Don't just sell one building, Boy--sell them all and hope that I don't come for you anyway" END DIALOGEVENT:Taunts_BossUSA093Subtitle "*Don't get cocky, Boy--this ain't over yet" END DIALOGEVENT:Taunts_BossUSA094Subtitle "*You may think you have the upper-hand, but I've got a few tricks left in me. You'll see" END DIALOGEVENT:Taunts_BossUSA095Subtitle "*I've dug myself outta worse holes than this, Punk. You ain't gonna win that easily" END DIALOGEVENT:Taunts_BossUSA096Subtitle "*You think you're beating me? You best think again" END DIALOGEVENT:Taunts_BossUSA097Subtitle "*HuhI guess it's over. Nice work, Kid. I guess you took me down a peg or two" END DIALOGEVENT:Taunts_BossUSA098Subtitle "*Can you feel my fist starting to close around your neck, Punk?" END DIALOGEVENT:Taunts_BossUSA099Subtitle "*Don't take losing to me so hard--everyone loses to me, Kid" END DIALOGEVENT:Taunts_BossUSA100Subtitle "*Give me a sec to get some tanks together and I'll end this little skirmish" END DIALOGEVENT:Taunts_BossUSA101Subtitle "*Why don't you just give up now, "General."" END DIALOGEVENT:Taunts_BossUSA102Subtitle "*Boy, I beat you like an old drum. Who gave you a command? Cause I've got some word for them" END DIALOGEVENT:Taunts_BossUSA103Subtitle "*Don't click that button unless you're serious, Boy" END DIALOGEVENT:Taunts_BossUSA104Subtitle "*You wanna tangle with me? I think you better think again, Kid" END DIALOGEVENT:Taunts_BossUSA105Subtitle "*Don't bring that attitude in here unless you can back it up, Punk" END DIALOGEVENT:Taunts_BossUSA106Subtitle "*Show me what you got" END DIALOGEVENT:Taunts_BossUSA107Subtitle "*Maybe you could make a few extra bucks polishing my boots, cause you sure ain't no general" END DIALOGEVENT:Taunts_BossUSA108Subtitle "*Good work, General. I salute you" END DIALOGEVENT:Taunts_BossUSA109Subtitle "*I ain't gonna give no speeches, so let's just get this on" END DIALOGEVENT:Taunts_Demo001Subtitle "*I have some surprises for you, General. Why don't you come out and play?" END DIALOGEVENT:Taunts_Demo002Subtitle "*Now that the field is covered with explosives, I suppose we'll attack" END DIALOGEVENT:Taunts_Demo003Subtitle "*General, I have a delivery for yousign for it, won't you?" END DIALOGEVENT:Taunts_Demo004Subtitle "*Careful, who knows when Jarmen Kell will sneak into your base" END DIALOGEVENT:Taunts_Demo005Subtitle "*Did your building just blow up? HmmI wonder how that happened?" END DIALOGEVENT:Taunts_Demo006Subtitle "*All of my forces are packed with explosives, General. I wouldn't shoot at them if I were you" END DIALOGEVENT:Taunts_Demo007Subtitle "*My Terrorists have learned to disguise themselves asoops, have I said too much?" END DIALOGEVENT:Taunts_Demo008Subtitle "*You might notice that my explosives pack a bit more punchI hope you appreciate our attention to quality" END DIALOGEVENT:Taunts_Demo009Subtitle "*Look how quickly the Scud Launcher destroys a building nowjust wait, it's amazing" END DIALOGEVENT:Taunts_Demo010Subtitle "*First, all is silencethen "boom!"ahhdon't you just love it, General?" END DIALOGEVENT:Taunts_Demo011Subtitle "*I rarely attack, you should feel Honoured" END DIALOGEVENT:Taunts_Demo012Subtitle "*Here comes another attack, General" END DIALOGEVENT:Taunts_Demo013Subtitle "*My troops are coming to assault your basemake them feel welcome" END DIALOGEVENT:Taunts_Demo014Subtitle "*Please ignore my workers, General; they're just burying someummgarbage for me" END DIALOGEVENT:Taunts_Demo015Subtitle "*Oh, General, you must see thisit's the bomb. " END DIALOGEVENT:Taunts_Demo016Subtitle "*We're going out for more explosives, General. Be right back" END DIALOGEVENT:Taunts_Demo017Subtitle "*It's quiet out there, General. You know what quiet means, right? BOOM!!!" END DIALOGEVENT:Taunts_Demo018Subtitle "*I am the master of explosives, General. You have no defense against me" END DIALOGEVENT:Taunts_Demo019Subtitle "*Your base has been targeted for demolition" END DIALOGEVENT:Taunts_Demo020Subtitle "*Do you fear my next attack, General? You should" END DIALOGEVENT:Taunts_Demo021Subtitle "*As we speak my agents are sneaking into your base and planting explosives" END DIALOGEVENT:Taunts_Demo022Subtitle "*Your building could be wired to explode right now. You'll never know until it's too late" END DIALOGEVENT:Taunts_Demo023Subtitle "*There are few units that can detect my demolitionsdo you know which ones they are?" END DIALOGEVENT:Taunts_Demo024Subtitle "*Demo Traps are difficult to construct, General. To appreciate their beauty you have to see one up close" END DIALOGEVENT:Taunts_Demo025Subtitle "*How are you enjoying my tricks and traps so far?" END DIALOGEVENT:Taunts_Demo026Subtitle "*Awwyour Tech Building went boom" END DIALOGEVENT:Taunts_Demo027Subtitle "*We've destroyed your BarracksI hope no one was in there" END DIALOGEVENT:Taunts_Demo028Subtitle "*Your War Factory has fallen, General. Build another one so we can knock it down again" END DIALOGEVENT:Taunts_Demo029Subtitle "*Air Fields are so fragile--it's hardly even fun to destroy them" END DIALOGEVENT:Taunts_Demo030Subtitle "*Your base defenses cannot take my explosives, General" END DIALOGEVENT:Taunts_Demo031Subtitle "*Ah, there's nothing quite like destroying a Command Centre" END DIALOGEVENT:Taunts_Demo032Subtitle "*We've destroyed so many of your buildings, GeneralI appreciate you building more for our ammusement" END DIALOGEVENT:Taunts_Demo033Subtitle "*You've destroyed our Oil Derrick. Now you're getting into the spirit of things" END DIALOGEVENT:Taunts_Demo034Subtitle "*My Barracks! Many of my demolitions were in there, General. I'll make you pay for this" END DIALOGEVENT:Taunts_Demo035Subtitle "*Not my War Factory! General, this annoy habit you've developed cannot continue" END DIALOGEVENT:Taunts_Demo036Subtitle "*Not to worry, my base defenses are only an early-warning signal. Now you must walk through my true defenses" END DIALOGEVENT:Taunts_Demo037Subtitle "*Too many! You've destroy too many of my structures, General. Now the fighting gets dirty" END DIALOGEVENT:Taunts_Demo038Subtitle "*We will rebuild that Command Centre, General, and you will play for this transgression" END DIALOGEVENT:Taunts_Demo039Subtitle "*General, how do you expect me to defeat you if you keep destroying my vehicles?" END DIALOGEVENT:Taunts_Demo040Subtitle "*You're cutting my men down before they can place their demolitionsthat doesn't seem right, does it, General?" END DIALOGEVENT:Taunts_Demo041Subtitle "*Ah yes, capture that Oil Derrick, General. Then we'll have more to destroy" END DIALOGEVENT:Taunts_Demo042Subtitle "*General, why do you want that Artillery Platform?" END DIALOGEVENT:Taunts_Demo043Subtitle "*Good, General, capture the Oil Refinerythey blow-up so dramatically" END DIALOGEVENT:Taunts_Demo044Subtitle "*Be careful, General--your men have just enter the danger zone around my base. Even I don't remember where all the traps are set out there" END DIALOGEVENT:Taunts_Demo045Subtitle "*General, your men are coming dangerously close to my base. I'd turn back if I were you" END DIALOGEVENT:Taunts_Demo046Subtitle "*Get out of my base, General. This whole area is wired with explosives, and I'm not afraid to use them" END DIALOGEVENT:Taunts_Demo047Subtitle "*You fool! Do you know how many explosives are surrounding your men right now?" END DIALOGEVENT:Taunts_Demo048Subtitle "*Attacking from the flank, General? There might be few defenses there, but what about traps?" END DIALOGEVENT:Taunts_Demo049Subtitle "*The back of my base is particularly nasty, General. I wouldn't recommend an assault from there" END DIALOGEVENT:Taunts_Demo050Subtitle "*A frontal assault?! You are more of a fool than I thought, General" END DIALOGEVENT:Taunts_Demo051Subtitle "*There is nothing in this valley for you except death" END DIALOGEVENT:Taunts_Demo052Subtitle "*Careful, General; this looks like a good place for an ambushoops, too late" END DIALOGEVENT:Taunts_Demo053Subtitle "*You think I didn't prepare for you coming here, General? Fool" END DIALOGEVENT:Taunts_Demo054Subtitle "*Those are my resources, General. Go find your own" END DIALOGEVENT:Taunts_Demo055Subtitle "*General, you've entered my demolitions storage facility. One false move and we all die" END DIALOGEVENT:Taunts_Demo056Subtitle "*Ah, I see we hit one of your power lines. I hope your power isn't out for too long" END DIALOGEVENT:Taunts_Demo057Subtitle "*Your dependency on electricity will be you undoing, General" END DIALOGEVENT:Taunts_Demo058Subtitle "*Your resources are exhausted, General. My forces are circling for the kill" END DIALOGEVENT:Taunts_Demo059Subtitle "*My resources are low, General. Mind if we come take some of yours?" END DIALOGEVENT:Taunts_Demo060Subtitle "*A Scud StormI seeWell, perhaps it is time to build one of my own" END DIALOGEVENT:Taunts_Demo061Subtitle "*I wonder how many explosives it will take to destroy that Nuclear Silo?" END DIALOGEVENT:Taunts_Demo062Subtitle "*Now why do you want to build a Particle Cannon? We were just beginning to have fun, General" END DIALOGEVENT:Taunts_Demo063Subtitle "*So many base defenses, General. How do you expect my bombers to enter your base now?" END DIALOGEVENT:Taunts_Demo064Subtitle "*Tanksso many tanks. I'll enjoy watching your tanks hit my traps, General" END DIALOGEVENT:Taunts_Demo065Subtitle "*Stop building planes, Generalyou'll miss the genius of my traps" END DIALOGEVENT:Taunts_Demo066Subtitle "*With that many infantry you're sure to set-off my Demo Traps. I'd tell them to spread out when crossing the field, Generalor not" END DIALOGEVENT:Taunts_Demo067Subtitle "*So many buildings Your base is a perfect target for my explosives, General. Thank you" END DIALOGEVENT:Taunts_Demo068Subtitle "*Foolish move, General. Your Scud Storm won't stop me" END DIALOGEVENT:Taunts_Demo069Subtitle "*Nuclear missile! You will pay for this, General" END DIALOGEVENT:Taunts_Demo070Subtitle "*No! That particle beam will set off my explosives!" END DIALOGEVENT:Taunts_Demo071Subtitle "*Yes, garrison that building, General--it probably doesn't have explosives attached to it" END DIALOGEVENT:Taunts_Demo072Subtitle "*Hello, Colonel Burton. Try not to step on any traps" END DIALOGEVENT:Taunts_Demo073Subtitle "*Black Lotusjust because you can detect my traps do not think I am now vulnerable" END DIALOGEVENT:Taunts_Demo074Subtitle "*Why would you send Jarmen Kell against me, General?" END DIALOGEVENT:Taunts_Demo075Subtitle "*Do not build any more Air Fields, GeneralI don't like them" END DIALOGEVENT:Taunts_Demo076Subtitle "*The War Factory builds vehiclesvehicles that will set-off my Demo Traps" END DIALOGEVENT:Taunts_Demo077Subtitle "*Do you think it is wise to build a Barracks, General?" END DIALOGEVENT:Taunts_Demo078Subtitle "*Please, General, don't sell-off what I could destroy for you" END DIALOGEVENT:Taunts_Demo079Subtitle "*General, you're not playing fair. Now go step on some traps" END DIALOGEVENT:Taunts_Demo080Subtitle "*You're exceptionally lucky, General, but you can't avoid my Demo Traps forever" END DIALOGEVENT:Taunts_Demo081Subtitle "*No one has beaten my traps, General, and you won't be the firstyou'll see" END DIALOGEVENT:Taunts_Demo082Subtitle "*Do you think you're beating me, General? This could change in an instant--I don't fight fair" END DIALOGEVENT:Taunts_Demo083Subtitle "*You may have defeated me, General, but Deathstrike will avenge me" END DIALOGEVENT:Taunts_Demo084Subtitle "*Ha ha! Your troops are falling to my traps, General. Soon they'll all be gone" END DIALOGEVENT:Taunts_Demo085Subtitle "*You're losing, General. My tactics elude you" END DIALOGEVENT:Taunts_Demo086Subtitle "*You'll never defeat me, General. You should leave before you get hurt" END DIALOGEVENT:Taunts_Demo087Subtitle "*I have so many explosives leftmore explosives than you have forces I'm afraid" END DIALOGEVENT:Taunts_Demo088Subtitle "*You lose, General. Too bad" END DIALOGEVENT:Taunts_Demo089Subtitle "*I have just the thing. Let's go make war" END DIALOGEVENT:Taunts_Demo090Subtitle "*Demolitions expert: How can I help you?" END DIALOGEVENT:Taunts_Demo091Subtitle "*I wonder if I could wire that button to explode?" END DIALOGEVENT:Taunts_Demo092Subtitle "*Please, General--enter my battlefieldbut watch where to step" END DIALOGEVENT:Taunts_Demo093Subtitle "*You were lucky this time, General. You could never beat me again" END DIALOGEVENT:Taunts_Demo094Subtitle "*You were not prepared for this kind of war. Try again, if you dare" END DIALOGEVENT:Taunts_Demo095Subtitle "*Here we see the battlefield--openuntouched by battlea blank slate for our little..." END DIALOGEVENT:Taunts_Demo096Subtitle "*Now where did those Demo Traps come from?" END DIALOGEVENT:Taunts_Demo097Subtitle "*Perhaps I have a few cards hidden up my sleeve, but did you except any less from me, General?" END DIALOGEVENT:Taunts_Grainger001Subtitle "*Hey, General, you ever seen a Raptor up close?" END DIALOGEVENT:Taunts_Grainger002Subtitle "*Hey, General, did you see that Stealth Fighter?" END DIALOGEVENT:Taunts_Grainger003Subtitle "*Birds' away! Let's go hunt some dozers!" END DIALOGEVENT:Taunts_Grainger004Subtitle "*I'm done playing with you, General. (Announcing to his own forces) Everyone attack!" END DIALOGEVENT:Taunts_Grainger005Subtitle "*Will you look at thatUS military spending at its best" END DIALOGEVENT:Taunts_Grainger006Subtitle "*(Singingbadly)and the rockets' red glare, the bombs bursting in air" END DIALOGEVENT:Taunts_Grainger007Subtitle "*Here comes the rain of terror, General" END DIALOGEVENT:Taunts_Grainger008Subtitle "*How are you enjoying the Shock-and-Awe, General?" END DIALOGEVENT:Taunts_Grainger009Subtitle "*Death from above!" END DIALOGEVENT:Taunts_Grainger010Subtitle "*It doesn't seem fair, does it, General" END DIALOGEVENT:Taunts_Grainger011Subtitle "*It's time to pull the goalies. Everyone attack!" END DIALOGEVENT:Taunts_Grainger012Subtitle "*Bombs away!" END DIALOGEVENT:Taunts_Grainger013Subtitle "*It's awfully quiet out thereyou didn't leave did you, General?" END DIALOGEVENT:Taunts_Grainger014Subtitle "*Don't worry, General, this is just the quiet before the storm" END DIALOGEVENT:Taunts_Grainger015Subtitle "*I'd take this break to rebuild your defenses, General" END DIALOGEVENT:Taunts_Grainger016Subtitle "*Shhdid you hear that? I wouldn't worry, it's probably nothing" END DIALOGEVENT:Taunts_Grainger017Subtitle "*Sorry, General, we're just taking a lunch-break-be with you in a minute" END DIALOGEVENT:Taunts_Grainger018Subtitle "*You've forced me to use tanksI hate using tanks" END DIALOGEVENT:Taunts_Grainger019Subtitle "*Having trouble crossing the river, General? Wanna lift?" END DIALOGEVENT:Taunts_Grainger020Subtitle "*Cowards! Stop hiding and fight!" END DIALOGEVENT:Taunts_Grainger021Subtitle "*Stealth won't save you, General; we'll find you" END DIALOGEVENT:Taunts_Grainger022Subtitle "*Ouch, that must have been expensive" END DIALOGEVENT:Taunts_Grainger023Subtitle "*Huh, where are you going to train your troops now?" END DIALOGEVENT:Taunts_Grainger024Subtitle "*Having trouble keeping up those defenses, General?" END DIALOGEVENT:Taunts_Grainger025Subtitle "*You've lost a lot of buildings, General; were you planning on using harsh language now?" END DIALOGEVENT:Taunts_Grainger026Subtitle "*Dozers, start repairing our buildings!" END DIALOGEVENT:Taunts_Grainger027Subtitle "*I'll get you for this, General" END DIALOGEVENT:Taunts_Grainger028Subtitle "*You'll regret destroying that airfield, General" END DIALOGEVENT:Taunts_Grainger029Subtitle "*Dozers, rebuild our defenses!" END DIALOGEVENT:Taunts_Grainger030Subtitle "*This is General Granger to Aircraft Carrier Olympia: Send reinforcementsrepeat: send reinforcements" END DIALOGEVENT:Taunts_Grainger031Subtitle "*They're attacking the Command Centre! All forces, regroup!" END DIALOGEVENT:Taunts_Grainger032Subtitle "*I don't appreciate you shooting down my planes, General" END DIALOGEVENT:Taunts_Grainger033Subtitle "*They're taking over our Oil Derricks! Rangers, get out there and take them back!" END DIALOGEVENT:Taunts_Grainger034Subtitle "*Get out of our base!" END DIALOGEVENT:Taunts_Grainger035Subtitle "*Get out of my airspace, General!" END DIALOGEVENT:Taunts_Grainger036Subtitle "*The enemy's in our perimeter! All planes return to base!" END DIALOGEVENT:Taunts_Grainger037Subtitle "*Ground forces, defend the airfields!" END DIALOGEVENT:Taunts_Grainger038Subtitle "*You're not stealing my supplies, are you, General?" END DIALOGEVENT:Taunts_Grainger039Subtitle "*They're coming in the back-door!" END DIALOGEVENT:Taunts_Grainger040Subtitle "*Hiding in the village, huh. That's a coward's tactic, General" END DIALOGEVENT:Taunts_Grainger041Subtitle "*Stop hiding, General. Don't make me come and get you" END DIALOGEVENT:Taunts_Grainger042Subtitle "*They're at the East gate!" END DIALOGEVENT:Taunts_Grainger043Subtitle "*Defend the East side!" END DIALOGEVENT:Taunts_Grainger044Subtitle "*Enemy forces approaching the West gate!" END DIALOGEVENT:Taunts_Grainger045Subtitle "*All forces to the West gate!" END DIALOGEVENT:Taunts_Grainger046Subtitle "*Having trouble keeping your power up, General?" END DIALOGEVENT:Taunts_Grainger047Subtitle "*Oops, your power's down - here come the bombs!" END DIALOGEVENT:Taunts_Grainger048Subtitle "*Out of resources, General? Want to borrow some?" END DIALOGEVENT:Taunts_Grainger049Subtitle "*Hey, General, how 'bout we call this one a draw?" END DIALOGEVENT:Taunts_Grainger050Subtitle "*You may have won the battle, General, but the war is far from over" END DIALOGEVENT:Taunts_Grainger051Subtitle "*So, you built a Scud Storm. Think you can defend it?" END DIALOGEVENT:Taunts_Grainger052Subtitle "*Hmm, that's a lot of anti-air, General Think it will be enough to calm the fear?" END DIALOGEVENT:Taunts_Grainger053Subtitle "*Your tanks are no match for my planes, General" END DIALOGEVENT:Taunts_Grainger054Subtitle "*Anthrax! Everyone find cover!" END DIALOGEVENT:Taunts_Grainger055Subtitle "*Garrison all the buildings you want, General-it won't help" END DIALOGEVENT:Taunts_Grainger056Subtitle "*How much more of this can you take, General?" END DIALOGEVENT:Taunts_Grainger057Subtitle "*Ready to surrender yet?" END DIALOGEVENT:Taunts_Grainger058Subtitle "*Haven't you lost enough troops, General?" END DIALOGEVENT:Taunts_Grainger059Subtitle "*This battle is over, General-surrender or prepare to die!" END DIALOGEVENT:Taunts_Grainger060Subtitle "*Not going to surrender, huh? Too bad" END DIALOGEVENT:Taunts_Grainger061Subtitle "*Bombs away, punk" END DIALOGEVENT:Taunts_Grainger062Subtitle "*Come on, General--I'll show you the meaning of "Death from Above."" END DIALOGEVENT:Taunts_Grainger063Subtitle "*Sonic-boom, baby. Let's do this thing" END DIALOGEVENT:Taunts_Grainger064Subtitle "*I guess it's time for me to go find a good airline job" END DIALOGEVENT:Taunts_Grainger065Subtitle "*I win--you lose. What more is there to say?" END DIALOGEVENT:Taunts_Grainger066Subtitle "*Be advised: This area is under the control of Air Force General Malcolm Granger. Withdraw now or prepare to be bombed back to the stone-age" END DIALOGEVENT:Taunts_Grainger067Subtitle "*General, you're no match for me--I own the skies!" END DIALOGEVENT:Taunts_Grainger068Subtitle "*Watch the skies, General; we're going to put on an air-show" END DIALOGEVENT:Taunts_Grainger069Subtitle "*Wanna see it again?" END DIALOGEVENT:Taunts_Grainger070Subtitle "*Ready-or-not, here I come!" END DIALOGEVENT:Taunts_Grainger071Subtitle "*You don't mind if we drop-in, do ya General?" END DIALOGEVENT:Taunts_Grainger072Subtitle "*That's two of my airfields you've hit, General. I'm starting to get annoyed" END DIALOGEVENT:Taunts_Grainger073Subtitle "*Curse you, General. If you hit another airfield I'll come for you personally" END DIALOGEVENT:Taunts_Grainger074Subtitle "*That's the last airfield you destroy today. (Announcing to his own troops) Forces, target their Command Centre" END DIALOGEVENT:Taunts_Grainger075Subtitle "*I can't believe you beat me, General. I salute your superior tactics" END DIALOGEVENT:Taunts_Grainger076Subtitle "*It looks like you defeated me this time, General, but we'll meet again someday and I won't be so merciful because-" END DIALOGEVENT:Taunts_Grainger077Subtitle "*I thought he'd never shut up" END DIALOGEVENT:Taunts_Grainger078Subtitle "*You don't think I'm going to let you keep that Scud Storm, do you?" END DIALOGEVENT:Taunts_Grainger079Subtitle "*Another Scud Storm? I guess it's time to take the up a notch" END DIALOGEVENT:Taunts_Grainger080Subtitle "*Pilots, watch-out for those Stinger Sites" END DIALOGEVENT:Taunts_Grainger081Subtitle "*So many Rangers-so few buildings to capture" END DIALOGEVENT:Taunts_Grainger082Subtitle "*General, do ya know how a Fuel-Air Bomb works? How 'bout a demonstration?" END DIALOGEVENT:Taunts_Grainger083Subtitle "*Welcome to the party, Colonel Burton. You're in for it now, General" END DIALOGEVENT:Taunts_Grainger084Subtitle "*Do you know how to stop an A-10, General? Me neither" END DIALOGEVENT:Taunts_Grainger085Subtitle "*Hey, wanna see our new Bunker Buster?" END DIALOGEVENT:Taunts_Grainger086Subtitle "*Artillery! You think you can attack me with artillery?" END DIALOGEVENT:Taunts_Grainger087Subtitle "*You know that Scud Launcher is never going to make it to my base, right?" END DIALOGEVENT:Taunts_Grainger088Subtitle "*Wait, that's a Bomb Truck! Everyone look out!" END DIALOGEVENT:Taunts_Grainger089Subtitle "*You've forced me to use tanksI hate using tanks" END DIALOGEVENT:Taunts_Grainger090Subtitle "*Having trouble crossing the river, General? Wanna lift?" END DIALOGEVENT:Taunts_Grainger091Subtitle "*Cowards! Stop hiding and fight!" END DIALOGEVENT:Taunts_Grainger092Subtitle "*Stealth won't save you, General; we'll find you" END DIALOGEVENT:Taunts_Grainger093Subtitle "*Hmm, that's a lot of anti-air, General" END DIALOGEVENT:Taunts_Infantry001Subtitle "*So, this is where you're hiding, General" END DIALOGEVENT:Taunts_Infantry002Subtitle "*Feeling overwhelmed General?" END DIALOGEVENT:Taunts_Infantry003Subtitle "*(Chinese infantry troops die) 1 billion more where that came from" END DIALOGEVENT:Taunts_Infantry004Subtitle "*(Paradrop)Like a swarm of locusts they descend from the sky to devour all those who stand against China" END DIALOGEVENT:Taunts_Infantry005Subtitle "*Ever been hacked General?" END DIALOGEVENT:Taunts_Infantry006Subtitle "*March!" END DIALOGEVENT:Taunts_Infantry007Subtitle "*They make good shields too" END DIALOGEVENT:Taunts_Infantry008Subtitle "*Here's a tip General, Surrender!" END DIALOGEVENT:Taunts_Infantry009Subtitle "*Don't worry General, we don't take prisoners" END DIALOGEVENT:Taunts_Infantry010Subtitle "*Unleash Horde!" END DIALOGEVENT:Taunts_Infantry011Subtitle "*It's ok General, we've brought our own flag for your base" END DIALOGEVENT:Taunts_Infantry012Subtitle "*Soon all your men will see are boots marching over them" END DIALOGEVENT:Taunts_Infantry013Subtitle "*Charge!" END DIALOGEVENT:Taunts_Infantry014Subtitle "*Death to all who oppose us!" END DIALOGEVENT:Taunts_Infantry015Subtitle "*Do you know how hard it is to feed a horde, General?" END DIALOGEVENT:Taunts_Infantry016Subtitle "*I have enough men to hold a parade. Can we have it in your base?" END DIALOGEVENT:Taunts_Infantry017Subtitle "*Are you still here, General?" END DIALOGEVENT:Taunts_Infantry018Subtitle "*Are you just going to sit there and wait to be overrun?" END DIALOGEVENT:Taunts_Infantry019Subtitle "*Are your resources getting low, General?" END DIALOGEVENT:Taunts_Infantry020Subtitle "*How long does it take for you to build your little tank force?" END DIALOGEVENT:Taunts_Infantry021Subtitle "* What tactic will you amaze me with now, General?" END DIALOGEVENT:Taunts_Infantry022Subtitle "*This can't be the best you can do, General" END DIALOGEVENT:Taunts_Infantry023Subtitle "*So far I'm not impressed, General" END DIALOGEVENT:Taunts_Infantry024Subtitle "*You were not prepared for this challenge, were you, General?" END DIALOGEVENT:Taunts_Infantry025Subtitle "*I have enough men to crush you without firing a shot" END DIALOGEVENT:Taunts_Infantry026Subtitle "*We are coming for you, General" END DIALOGEVENT:Taunts_Infantry027Subtitle "*Awwwe've knocked over your little Tech Building. Boo-hoo" END DIALOGEVENT:Taunts_Infantry028Subtitle "*Now your Barracks is gone. How will you fight without men?" END DIALOGEVENT:Taunts_Infantry029Subtitle "*Without a War Factory you'll have to fight me man-to-man, General" END DIALOGEVENT:Taunts_Infantry030Subtitle "*No more planes for you. Get on the ground and fight like a man" END DIALOGEVENT:Taunts_Infantry031Subtitle "*My men are marching right through you base defenses, General" END DIALOGEVENT:Taunts_Infantry032Subtitle "*There is only empty ground where your Command Centre once stood, General" END DIALOGEVENT:Taunts_Infantry033Subtitle "*I have lost many men, General, but the cost to your buildings has been worth it" END DIALOGEVENT:Taunts_Infantry034Subtitle "*Leave my Tech Buildings alone, General!" END DIALOGEVENT:Taunts_Infantry035Subtitle "*NO! Not my Barracks! We will build another, Generalthen you will pay" END DIALOGEVENT:Taunts_Infantry036Subtitle "*My War Factory is not essential to my victory, but do not destroy another" END DIALOGEVENT:Taunts_Infantry037Subtitle "*You have destroyed my Air Field! This is getting annoying, General" END DIALOGEVENT:Taunts_Infantry038Subtitle "*Destroy all the base defenses you want--they're only there to slow you down anyway" END DIALOGEVENT:Taunts_Infantry039Subtitle "*You have cost me many buildings, General. My men are coming to collect repayment" END DIALOGEVENT:Taunts_Infantry040Subtitle "*Nooo! They destroyed my Command Centre! Go get them! Keep them away from me!" END DIALOGEVENT:Taunts_Infantry041Subtitle "*Swat all the planes you like, General--we'll make more" END DIALOGEVENT:Taunts_Infantry042Subtitle "*My vehicles are not for your target practice, General" END DIALOGEVENT:Taunts_Infantry043Subtitle "*There are many more in my army ready to sacrifice for China, General. You won't stop us" END DIALOGEVENT:Taunts_Infantry044Subtitle "*I see you've captured my Oil Derrick, General. We are coming to take back China's oil now" END DIALOGEVENT:Taunts_Infantry045Subtitle "*That old Artillery Platform is destroyed, General; you'll never get it to work" END DIALOGEVENT:Taunts_Infantry046Subtitle "*Do you think that Oil Refinery is just there for anyone to use? Return the refinery to me now" END DIALOGEVENT:Taunts_Infantry047Subtitle "*Get any closer to my base and I'll set the horde out on you" END DIALOGEVENT:Taunts_Infantry048Subtitle "*I warn you, General, get away from my base. Do you know what a hundred men can do to a tank?" END DIALOGEVENT:Taunts_Infantry049Subtitle "*They're in our base! Kill them! Get them out of here!" END DIALOGEVENT:Taunts_Infantry050Subtitle "*They're getting too close! Protect me!" END DIALOGEVENT:Taunts_Infantry051Subtitle "*General, get away from my resources--my men need those" END DIALOGEVENT:Taunts_Infantry052Subtitle "*General, do not try to flank my base" END DIALOGEVENT:Taunts_Infantry053Subtitle "*A back-door attack will not help you, General" END DIALOGEVENT:Taunts_Infantry054Subtitle "*Attacking the front of my base is foolish, General" END DIALOGEVENT:Taunts_Infantry055Subtitle "*Those are my Tech Buildings, General. Stay away" END DIALOGEVENT:Taunts_Infantry056Subtitle "*Get out of my buildings, General!" END DIALOGEVENT:Taunts_Infantry057Subtitle "*Crossing that bridge is a mistake, General" END DIALOGEVENT:Taunts_Infantry058Subtitle "*You've run out of power, General--your defenses are down and my men will invade soon" END DIALOGEVENT:Taunts_Infantry059Subtitle "*Without power you'll never stop my horde, General" END DIALOGEVENT:Taunts_Infantry060Subtitle "*You've wasted all your resources fighting my menbut I still have more men" END DIALOGEVENT:Taunts_Infantry061Subtitle "*We are out of resources! How did this happen?" END DIALOGEVENT:Taunts_Infantry062Subtitle "*Build your Scud Storm--it will only hit a few of my menthe rest will destroy you" END DIALOGEVENT:Taunts_Infantry063Subtitle "*I thought nuclear missile were not allowed! This is hardly fair, General" END DIALOGEVENT:Taunts_Infantry064Subtitle "*That Particle Cannon is useless against my horde!" END DIALOGEVENT:Taunts_Infantry065Subtitle "*Yes, you should build more base defenses--at least then you can stop the first wave of the charging horde" END DIALOGEVENT:Taunts_Infantry066Subtitle "*Coward! You know that your tanks cannot crush my men, don't you?" END DIALOGEVENT:Taunts_Infantry067Subtitle "*So many planesno matter, my horde and bring down your planes too" END DIALOGEVENT:Taunts_Infantry068Subtitle "*You're mobilizing a horde of your own?! You will need many more men to match my strength, General" END DIALOGEVENT:Taunts_Infantry069Subtitle "*You base has grown too large, General. It is time for my men to drop in and capture a few for China" END DIALOGEVENT:Taunts_Infantry070Subtitle "*Scud Storm! Scatter!" END DIALOGEVENT:Taunts_Infantry071Subtitle "*Nuclear missile approaching! Flee! Get me out of here!" END DIALOGEVENT:Taunts_Infantry072Subtitle "*Ooh, look at the pretty light show. What do you hope to accomplish with that petty weapon, General?" END DIALOGEVENT:Taunts_Infantry073Subtitle "*Get out of that building, General. We have ways of bringing you out by force if necessary" END DIALOGEVENT:Taunts_Infantry074Subtitle "*You've brought Colonel Burton to our little war, General. Even he will fall when faced with the horde" END DIALOGEVENT:Taunts_Infantry075Subtitle "*Black Lotus? How will she help you survive my horde, General?" END DIALOGEVENT:Taunts_Infantry076Subtitle "*All forces beware: Jarmen Kell is hiding in the field" END DIALOGEVENT:Taunts_Infantry077Subtitle "*I see that Air Field, General. Run to the air! Fear my horde!" END DIALOGEVENT:Taunts_Infantry078Subtitle "*My men will tear your tanks apart as fast as you can make them, General" END DIALOGEVENT:Taunts_Infantry079Subtitle "*My men are trained in groups of threehow fast can you train your men?" END DIALOGEVENT:Taunts_Infantry080Subtitle "*Selling your buildings? Foolish! What will you buy with the money to stop my horde?" END DIALOGEVENT:Taunts_Infantry081Subtitle "*I have so many forces, how can you be winning this battle?" END DIALOGEVENT:Taunts_Infantry082Subtitle "*I have underestimated your tactics, General" END DIALOGEVENT:Taunts_Infantry083Subtitle "*You've caught me off guard, General, but now I am ready for you" END DIALOGEVENT:Taunts_Infantry084Subtitle "*You will not defeat my horde, General! Your current advantage will soon be lost" END DIALOGEVENT:Taunts_Infantry085Subtitle "*I do not accept this defeat, General. My men will cover my escape and we will fight another day" END DIALOGEVENT:Taunts_Infantry086Subtitle "*My men outnumber you now, General. I would be wise to surrender" END DIALOGEVENT:Taunts_Infantry087Subtitle "*This looks like the end for you, General" END DIALOGEVENT:Taunts_Infantry088Subtitle "*If you do not retreat now I will unleash the horde to scrape you from our land" END DIALOGEVENT:Taunts_Infantry089Subtitle "*Do you feel the end drawing near, General?" END DIALOGEVENT:Taunts_Infantry090Subtitle "*Haha! I have defeated you. Now you must choose to join my horde or die" END DIALOGEVENT:Taunts_Infantry091Subtitle "*It is time to unleash the horde!" END DIALOGEVENT:Taunts_Infantry092Subtitle "*Face me and fall like the rest" END DIALOGEVENT:Taunts_Infantry093Subtitle "*My men will crush you" END DIALOGEVENT:Taunts_Infantry094Subtitle "*We will tear through you like locusts" END DIALOGEVENT:Taunts_Infantry095Subtitle "*Men? Where are my men? You wouldn't consider letting me go would you? Please don't hurt me" END DIALOGEVENT:Taunts_Infantry096Subtitle "*We have nice uniforms in the hordeit won't be so badyou might even like it. But I doubt it" END DIALOGEVENT:Taunts_Infantry097Subtitle "*Are you ready to face my horde, General?" END DIALOGEVENT:Taunts_Infantry098Subtitle "*And think, this is just the first wave" END DIALOGEVENT:Taunts_Laser001Subtitle "*I have you in my sights now, General" END DIALOGEVENT:Taunts_Laser002Subtitle "*Precision attack commencing" END DIALOGEVENT:Taunts_Laser003Subtitle "* (player units destroyed) Interesting choice of tactics, they didn't help my last opponent either" END DIALOGEVENT:Taunts_Laser004Subtitle "*I'm about to attack, I thought you could use the warning" END DIALOGEVENT:Taunts_Laser005Subtitle "*Maybe you should re-evaluate your strategies, they obviously don't work" END DIALOGEVENT:Taunts_Laser006Subtitle "*How do you like my new toys General?" END DIALOGEVENT:Taunts_Laser007Subtitle "*Prepare yourself General, you're about to be taught a lesson in war" END DIALOGEVENT:Taunts_Laser008Subtitle "*Easy come, easy go" END DIALOGEVENT:Taunts_Laser009Subtitle "*Maybe you're not cut out for this, try painting" END DIALOGEVENT:Taunts_Laser010Subtitle "*Beautiful aren't they General" END DIALOGEVENT:Taunts_Laser011Subtitle "*My lasers will cut through your defenses like a hot knife through butter" END DIALOGEVENT:Taunts_Laser012Subtitle "*Checkmate" END DIALOGEVENT:Taunts_Laser013Subtitle "*It's a whole new age of warfare, General, and it's coming to your doorstep" END DIALOGEVENT:Taunts_Laser014Subtitle "*Target is painted--all forces begin attack run" END DIALOGEVENT:Taunts_Laser015Subtitle "*Originally all my weapons also had laser targeting, but my enemies got confused" END DIALOGEVENT:Taunts_Laser016Subtitle "*Don't look directly at the laser--you could burn-out the back of your head" END DIALOGEVENT:Taunts_Laser017Subtitle "*Charging lasersplease wait, General" END DIALOGEVENT:Taunts_Laser018Subtitle "*Lasers must be calibrated precisely for maximum effect" END DIALOGEVENT:Taunts_Laser019Subtitle "*Dozers, build more Reactors--lasers take a lot of power" END DIALOGEVENT:Taunts_Laser020Subtitle "*Can you match fifty million mega-joules of lasing power, General?" END DIALOGEVENT:Taunts_Laser021Subtitle "*Looks like a big space battle, doesn't it" END DIALOGEVENT:Taunts_Laser022Subtitle "*My lasers are going to turn your armor to vapor" END DIALOGEVENT:Taunts_Laser023Subtitle "*General, you should really try to coordinate your attacks--this has been all to easy for me" END DIALOGEVENT:Taunts_Laser024Subtitle "*Don't get distracted by the pretty lights, General" END DIALOGEVENT:Taunts_Laser025Subtitle "*Would you like me to "beam you up," General?" END DIALOGEVENT:Taunts_Laser026Subtitle "*Your weapons can't match my pinpoint accuracy, General. Why not just surrender?" END DIALOGEVENT:Taunts_Laser027Subtitle "*Why don't you build another Barracks, General? I'll enjoy destroying that one too" END DIALOGEVENT:Taunts_Laser028Subtitle "*If you can't protect your War Factory, how safe could your Command Centre be?" END DIALOGEVENT:Taunts_Laser029Subtitle "*Your planes are not safe from my lasers, especially without your Air Field" END DIALOGEVENT:Taunts_Laser030Subtitle "*Your base defenses are worthless against me" END DIALOGEVENT:Taunts_Laser031Subtitle "*Ah, the Command Centre--queen of this chessboard. This match is all but over now, General" END DIALOGEVENT:Taunts_Laser032Subtitle "*My lasers have destroyed so many of your buildingshow do you keep fighting?" END DIALOGEVENT:Taunts_Laser033Subtitle "*General, don't destroy my Tech Buildings, I need those" END DIALOGEVENT:Taunts_Laser034Subtitle "*Get away from my Barracks!" END DIALOGEVENT:Taunts_Laser035Subtitle "*My War Factory! Noooo!" END DIALOGEVENT:Taunts_Laser036Subtitle "*How dare you destroy my Air Field!" END DIALOGEVENT:Taunts_Laser037Subtitle "*They're destroying our defenses! All forces: defend the base!" END DIALOGEVENT:Taunts_Laser038Subtitle "*General, these losses are unacceptable. I'll repay you for destroying my buildings" END DIALOGEVENT:Taunts_Laser039Subtitle "*No! Quickly, Dozers rebuild the Command Centre!" END DIALOGEVENT:Taunts_Laser040Subtitle "*General, if you bring down any more of my planes I'll use all my Super Weapons to destroy you!" END DIALOGEVENT:Taunts_Laser041Subtitle "*Leave my vehicles alone, General!" END DIALOGEVENT:Taunts_Laser042Subtitle "*You're hunting my men on purpose, aren't you, General" END DIALOGEVENT:Taunts_Laser043Subtitle "*Reap the rewards from that Oil Derrick while you can; we'll be there to take it soon" END DIALOGEVENT:Taunts_Laser044Subtitle "*That Artillery Platform is no match for my airborne lasers" END DIALOGEVENT:Taunts_Laser045Subtitle "*Did you know that that Oil Refinery will let you build vehicles faster and more efficiently? Oops, I probably shouldn't have told you that" END DIALOGEVENT:Taunts_Laser046Subtitle "*You've tripped our outer perimeter warning lasers, General. We know you're there now" END DIALOGEVENT:Taunts_Laser047Subtitle "*I see you approaching my base, General. I wouldn't advise coming any closer" END DIALOGEVENT:Taunts_Laser048Subtitle "*The enemy is in our base! All forces return and deploy lasers!" END DIALOGEVENT:Taunts_Laser049Subtitle "*Get away from my Reactors, General!" END DIALOGEVENT:Taunts_Laser050Subtitle "*General, those resources are for me--stay away from them" END DIALOGEVENT:Taunts_Laser051Subtitle "*Attacking from the flanks, eh? It will take more than tactical tricks to beat me" END DIALOGEVENT:Taunts_Laser052Subtitle "*Flanking attacks?! You are devious, General" END DIALOGEVENT:Taunts_Laser053Subtitle "*Yes, come straight through my front-door, Generalif you dare" END DIALOGEVENT:Taunts_Laser054Subtitle "*Be careful, General--the back-door of my base isn't so undefended as it seems" END DIALOGEVENT:Taunts_Laser055Subtitle "*You are foolish to come here, General" END DIALOGEVENT:Taunts_Laser056Subtitle "*These resources are not enough to save your failed strategy, General" END DIALOGEVENT:Taunts_Laser057Subtitle "*No! Stay away! I need those reactors to power my lasers!" END DIALOGEVENT:Taunts_Laser058Subtitle "*Out of power?! How could you let your base run out of power?" END DIALOGEVENT:Taunts_Laser059Subtitle "*Running out of power is a fatal mistake, General" END DIALOGEVENT:Taunts_Laser060Subtitle "*You're out of resources, General. You'll never recover before we overrun you" END DIALOGEVENT:Taunts_Laser061Subtitle "*Out of resources?! This is unacceptable! Chinooks, gather faster!" END DIALOGEVENT:Taunts_Laser062Subtitle "*Sell that Scud Storm, General, or I'll destroy it for you" END DIALOGEVENT:Taunts_Laser063Subtitle "*That Nuke Silo won't stop me, General" END DIALOGEVENT:Taunts_Laser064Subtitle "*If you build a Particle Cannon and I destroy it with a Particle Beamis that irony?" END DIALOGEVENT:Taunts_Laser065Subtitle "*That excessive amount of base defenses will only slow down my laser, General" END DIALOGEVENT:Taunts_Laser066Subtitle "*Your conventional tanks are no match for my laser based weapons platforms, General" END DIALOGEVENT:Taunts_Laser067Subtitle "*That's quite a lot of planes, General. Are you putting on an air show?" END DIALOGEVENT:Taunts_Laser068Subtitle "*Quite a few infantry you've trained there, General. I can't wait to see this crazy plan" END DIALOGEVENT:Taunts_Laser069Subtitle "*Your base is starting to look like a housing tract, General. Maybe I should play some connect-the-dots with the Particle Cannon to thin your numbers a bit" END DIALOGEVENT:Taunts_Laser070Subtitle "*I will shoot those scud missiles down, General. Then you will pay" END DIALOGEVENT:Taunts_Laser071Subtitle "*My lasers will bring that nuke down, General. The fallout will be on your hands" END DIALOGEVENT:Taunts_Laser072Subtitle "*Particle Cannon?! I wonder what would happen if we crossed the beams" END DIALOGEVENT:Taunts_Laser073Subtitle "*General, don't garrison that building; come out and play" END DIALOGEVENT:Taunts_Laser074Subtitle "*General, Colonel Burton is a bumbling fool" END DIALOGEVENT:Taunts_Laser075Subtitle "*Black Lotus is not invisible to my lasers, General" END DIALOGEVENT:Taunts_Laser076Subtitle "*I hope Jarmen Kell isn't using a laser scope on his rifleit wouldn't work against me" END DIALOGEVENT:Taunts_Laser077Subtitle "*Building an Air Field only provides airborne targets for my lasers, General" END DIALOGEVENT:Taunts_Laser078Subtitle "*You're going to need a lot of tanks to get to me, General. Good luck" END DIALOGEVENT:Taunts_Laser079Subtitle "*Building a Barracks will only get your men hurt, General" END DIALOGEVENT:Taunts_Laser080Subtitle "*Selling off your structures eh? That the first mistake of a desperate general" END DIALOGEVENT:Taunts_Laser081Subtitle "*What?! You can't be beating me! Your lack of precision alone should ensure my victory" END DIALOGEVENT:Taunts_Laser082Subtitle "*I can't lose to you--you're a bumbling buffoon!" END DIALOGEVENT:Taunts_Laser083Subtitle "*How can you be winning? This isn't how it played out in the simulation" END DIALOGEVENT:Taunts_Laser084Subtitle "*I've calculated every variable, yet you're winninghow is this possible?" END DIALOGEVENT:Taunts_Laser085Subtitle "*No! This can't be the end! What trickery did you use to beat me?!" END DIALOGEVENT:Taunts_Laser086Subtitle "*My planning a preparation is leading me to a clear victory" END DIALOGEVENT:Taunts_Laser087Subtitle "*Precision will always defeat brute force, General" END DIALOGEVENT:Taunts_Laser088Subtitle "*This must be like a nightmare for you, General" END DIALOGEVENT:Taunts_Laser089Subtitle "*Have you decided how you are going to accept this defeat, General?" END DIALOGEVENT:Taunts_Laser090Subtitle "*You are defeated, General. But then that was never really in question, was it?" END DIALOGEVENT:Taunts_Laser091Subtitle "*Lasers charged--tracking targets now" END DIALOGEVENT:Taunts_Laser092Subtitle "*You're not in my class, General--try an easier opponent" END DIALOGEVENT:Taunts_Laser093Subtitle "*I calculate that you will lose this battle, General" END DIALOGEVENT:Taunts_Laser094Subtitle "*Lasers make superior weapons" END DIALOGEVENT:Taunts_Laser095Subtitle "*You defeated me, General, but I will scan your tactics and devise a superior strategy" END DIALOGEVENT:Taunts_Laser096Subtitle "*Your weaknesses became obvious when I scanned your tactics" END DIALOGEVENT:Taunts_Laser097Subtitle "*There you go, General--I've drawn the line in the sand" END DIALOGEVENT:Taunts_Laser098Subtitle "*Now I dare you to cross it. Come and get me, General" END DIALOGEVENT:Taunts_Nuke001Subtitle "*At least it's a dry heat, General" END DIALOGEVENT:Taunts_Nuke002Subtitle "*Soon your base will glow like the sun" END DIALOGEVENT:Taunts_Nuke003Subtitle "*How do you expect to fight this, General?" END DIALOGEVENT:Taunts_Nuke004Subtitle "*Your weapons are no match for my power!" END DIALOGEVENT:Taunts_Nuke005Subtitle "*Melt! Everything must melt!" END DIALOGEVENT:Taunts_Nuke006Subtitle "* The glow! The wonderful glow! Can't you see it, General?" END DIALOGEVENT:Taunts_Nuke007Subtitle "*It looks like a nuclear winter this year, General" END DIALOGEVENT:Taunts_Nuke008Subtitle "*The end is near, General" END DIALOGEVENT:Taunts_Nuke009Subtitle "*This is only the beginning, General. The beginning of the end" END DIALOGEVENT:Taunts_Nuke010Subtitle "*Don't worry, General, the warheads are on their way" END DIALOGEVENT:Taunts_Nuke011Subtitle "*Sorry for the delay, General; just gathering my forces" END DIALOGEVENT:Taunts_Nuke012Subtitle "*Is the heat getting to you, General?" END DIALOGEVENT:Taunts_Nuke013Subtitle "*Having a meltdown, General?" END DIALOGEVENT:Taunts_Nuke014Subtitle "*All forces, prepare for the next assault" END DIALOGEVENT:Taunts_Nuke015Subtitle "*Now where did I put those launch codes?" END DIALOGEVENT:Taunts_Nuke016Subtitle "*Are you ready for more, General?" END DIALOGEVENT:Taunts_Nuke017Subtitle "*I think this is your half-life, General" END DIALOGEVENT:Taunts_Nuke018Subtitle "*I hope your radar isn't down, General; I'd hate for you to miss what's coming next" END DIALOGEVENT:Taunts_Nuke019Subtitle "*I know your weaknesses now, General. The next attack will be unstoppable" END DIALOGEVENT:Taunts_Nuke020Subtitle "*Soon you will know the glory of my nuclear arsenal" END DIALOGEVENT:Taunts_Nuke021Subtitle "*I'd stock up on sun-block if I were you, General" END DIALOGEVENT:Taunts_Nuke022Subtitle "*" END DIALOGEVENT:Taunts_Nuke023Subtitle "*Eventually someone must win the arms race, or what's the point of racing?" END DIALOGEVENT:Taunts_Nuke024Subtitle "*Time to put on the lead underwear" END DIALOGEVENT:Taunts_Nuke025Subtitle "*Remember: Don't look directly at the blast, General" END DIALOGEVENT:Taunts_Nuke026Subtitle "*It appears you have only trained your men to die, General" END DIALOGEVENT:Taunts_Nuke027Subtitle "*Now your War Factory is a glow crater. Wonderful" END DIALOGEVENT:Taunts_Nuke028Subtitle "*Your defenses crack like so many eggshells, General" END DIALOGEVENT:Taunts_Nuke029Subtitle "*Oh, you weren't in that Command Centre, were you, General?" END DIALOGEVENT:Taunts_Nuke030Subtitle "*Why do you destroy my barracks, General? It isn't my men you should fear" END DIALOGEVENT:Taunts_Nuke031Subtitle "*My War Factory! What have you done?! My precious tanksgone..." END DIALOGEVENT:Taunts_Nuke032Subtitle "*Leave me alone! What have I ever done to you?" END DIALOGEVENT:Taunts_Nuke033Subtitle "*My Command Centre! No!!! I won't lose command! I won't!" END DIALOGEVENT:Taunts_Nuke034Subtitle "*I can't believe you are beating me! Perhaps you would give me a moment to rebuild?" END DIALOGEVENT:Taunts_Nuke035Subtitle "*We have suffered great loses at your hands, General, but this isn't over yet" END DIALOGEVENT:Taunts_Nuke036Subtitle "*General, you can have that oil derrick, but it won't help you stop me" END DIALOGEVENT:Taunts_Nuke037Subtitle "*Get out of my base, General! I won't ask twice" END DIALOGEVENT:Taunts_Nuke038Subtitle "*How long were you planning on stay in my base, General? Should I prepare a bunk for you?" END DIALOGEVENT:Taunts_Nuke039Subtitle "*Leave my base, General, or I will be forced detonate my warheads" END DIALOGEVENT:Taunts_Nuke040Subtitle "*Do you like my village, General? Please, make yourself at home" END DIALOGEVENT:Taunts_Nuke041Subtitle "*Coming to inspect the nukes, General? You can look, but don't touch" END DIALOGEVENT:Taunts_Nuke042Subtitle "*I'd be careful, General; these nuclear depots tend to leak" END DIALOGEVENT:Taunts_Nuke043Subtitle "*Get away from my supplies, General!" END DIALOGEVENT:Taunts_Nuke044Subtitle "*General, I wouldn't capture that oil derrick if I were you--I'll only destroy it" END DIALOGEVENT:Taunts_Nuke045Subtitle "*Get away from my silos, General!" END DIALOGEVENT:Taunts_Nuke046Subtitle "*I see your power is down, General. Should I send you some nuclear energy?" END DIALOGEVENT:Taunts_Nuke047Subtitle "*Out of funds already? Don't you know war is expensive, General?" END DIALOGEVENT:Taunts_Nuke048Subtitle "*Please, build more tanks, General; even they will melteventually" END DIALOGEVENT:Taunts_Nuke049Subtitle "*Keep those planes away from my silos!" END DIALOGEVENT:Taunts_Nuke050Subtitle "*So many soldiers, General. Do they have their radiation suits on?" END DIALOGEVENT:Taunts_Nuke051Subtitle "*How many nukes do you think it will take me to destroy that new weapon, General?" END DIALOGEVENT:Taunts_Nuke052Subtitle "*How many nukes do you think it will take me to destroy that new weapon, General?" END DIALOGEVENT:Taunts_Nuke053Subtitle "*Selling off buildings? General, if you wanted to clear that area I could have done it for you" END DIALOGEVENT:Taunts_Nuke054Subtitle "*You cannot stand against my might, General" END DIALOGEVENT:Taunts_Nuke055Subtitle "*Surrender! Or do you want the bombing will continue?" END DIALOGEVENT:Taunts_Nuke056Subtitle "*You are losing this war, General. A few more bombs and your base will fall!" END DIALOGEVENT:Taunts_Nuke057Subtitle "*Might makes right. Wouldn't you agree, General" END DIALOGEVENT:Taunts_Nuke058Subtitle "*And now for my final attack. Hold on, General, you're going to like thiswait, no you won't" END DIALOGEVENT:Taunts_Nuke059Subtitle "*None will stand against our nuclear arsenal" END DIALOGEVENT:Taunts_Nuke060Subtitle "*Challenge me and your base will glow like the sun" END DIALOGEVENT:Taunts_Nuke061Subtitle "*Soon you'll be nothing more than nuclear waste" END DIALOGEVENT:Taunts_Nuke062Subtitle "*Another moment and I would have reduced you to dust" END DIALOGEVENT:Taunts_Nuke063Subtitle "*You are lucky to have survived this battle intact. Challenge me again if you dare" END DIALOGEVENT:Taunts_Nuke064Subtitle "*Welcome to the party, General. Please excuse the mess" END DIALOGEVENT:Taunts_Nuke065Subtitle "*Now, General, I think you understand why I am known as Mao the Nuke" END DIALOGEVENT:Taunts_Nuke066Subtitle "*We've been waiting for you, General. Please accept our gifts" END DIALOGEVENT:Taunts_Nuke067Subtitle "*More gifts, General. Our generosity is limitless" END DIALOGEVENT:Taunts_Nuke068Subtitle "*Now the battle begins in earnest. Prepare yourself, General" END DIALOGEVENT:Taunts_Nuke069Subtitle "*Cold fusion is no way to create power, General" END DIALOGEVENT:Taunts_Nuke070Subtitle "*It pains me to destroy your reactors, General" END DIALOGEVENT:Taunts_Nuke071Subtitle "*You call that a "super weapon", General? It breaks like a toy" END DIALOGEVENT:Taunts_Nuke072Subtitle "*No! My warheads! My beautiful warheads! You will pay, General" END DIALOGEVENT:Taunts_Nuke073Subtitle "*That's okay, General, I have more nukes for you" END DIALOGEVENT:Taunts_Nuke074Subtitle "*Hey, do you know how much that nuke silo costs?" END DIALOGEVENT:Taunts_Nuke075Subtitle "*Okay, General, that's enough--I'm running out of nukes!" END DIALOGEVENT:Taunts_Nuke076Subtitle "*Why do you want to blow-up my nukes anyway, General?" END DIALOGEVENT:Taunts_Nuke077Subtitle "*No! That was my last nuclear silo! Why, General..why?" END DIALOGEVENT:Taunts_Nuke078Subtitle "*(enemy lost all silo) You have destroyed all of my siloswhy, General? Why?!" END DIALOGEVENT:Taunts_Nuke079Subtitle "*(enemy caps player barracks) I've captured your barracks, General. Perhaps I will sell it" END DIALOGEVENT:Taunts_Nuke080Subtitle "*(enemy caps player war factory) My men have captured your War Factory. You really should have guarded it better" END DIALOGEVENT:Taunts_Nuke081Subtitle "*(player base) Your defenses are weak, General; we have entered you base" END DIALOGEVENT:Taunts_Nuke082Subtitle "*(combat zone) My forces are in the field, General. Soon they will roll into your base" END DIALOGEVENT:Taunts_Nuke083Subtitle "*(supply dock area) Ah, we've found some supplies. Soon we will control all of the resources!" END DIALOGEVENT:Taunts_Nuke084Subtitle "*(second supply dock area) More supplies for us. How are you funding your troops, General?" END DIALOGEVENT:Taunts_Nuke085Subtitle "*(oil derrick area) Red Guard--capture that oil derrick!" END DIALOGEVENT:Taunts_Nuke086Subtitle "*It appears we have used all the supplies in the area. I hope you've made other arrangements, General" END DIALOGEVENT:Taunts_Nuke087Subtitle "*(enemy out of power) What?! I'm out of power? How can I be out of power? Someone get me more power! Now!" END DIALOGEVENT:Taunts_Nuke088Subtitle "*(ambulance) That ambulance will not save your men from the radiation" END DIALOGEVENT:Taunts_Nuke089Subtitle "*(strat centre) A Strategy centre? What strategy could you possibly devise to fight me?" END DIALOGEVENT:Taunts_Nuke090Subtitle "*(black market) The Black Market won't sell you anything powerful enough to stop me, General" END DIALOGEVENT:Taunts_Nuke091Subtitle "*(propaganda centre) Your propaganda will not turn anyone against my nuclear power, General" END DIALOGEVENT:Taunts_Nuke092Subtitle "*Oh, look--I have a nuke ready for you" END DIALOGEVENT:Taunts_Nuke093Subtitle "*Wow, two nukes! I am pleased" END DIALOGEVENT:Taunts_Nuke094Subtitle "*Three nukes?!? That's three times the fun!" END DIALOGEVENT:Taunts_Nuke095Subtitle "*Four nukes? Incredible!" END DIALOGEVENT:Taunts_Nuke096Subtitle "*Five nukes? Maybe you want me to send you a clean pair of shorts now?" END DIALOGEVENT:Taunts_Nuke097Subtitle "*(player sells building) General, if you sell off any more buildings I'll win by default" END DIALOGEVENT:Taunts_Stealth001Subtitle "*Look at what I've found" END DIALOGEVENT:Taunts_Stealth002Subtitle "*Here comes my next attacktry to be ready this time, General" END DIALOGEVENT:Taunts_Stealth003Subtitle "*You can't kill what you can't see" END DIALOGEVENT:Taunts_Stealth004Subtitle "*You didn't need those troops anyways" END DIALOGEVENT:Taunts_Stealth005Subtitle "*Sleeping on the job again?" END DIALOGEVENT:Taunts_Stealth006Subtitle "*hanks for the new units. They'll prove useful in destroying you" END DIALOGEVENT:Taunts_Stealth007Subtitle "*Watch this! Oh wait, you can't" END DIALOGEVENT:Taunts_Stealth008Subtitle "*Did you bring your thermal goggles?" END DIALOGEVENT:Taunts_Stealth009Subtitle "*I think it's time to acquire a new base" END DIALOGEVENT:Taunts_Stealth010Subtitle "*It was never meant to be General. Good bye!" END DIALOGEVENT:Taunts_Stealth011Subtitle "*Closing your eyes will not make the pain of defeat any easier" END DIALOGEVENT:Taunts_Stealth012Subtitle "*My stealth assassins will make short work of your forces, General" END DIALOGEVENT:Taunts_Stealth013Subtitle "*We will strike like the snake--quick and invisible" END DIALOGEVENT:Taunts_Stealth014Subtitle "*You will not stand against this attack, General" END DIALOGEVENT:Taunts_Stealth015Subtitle "*Handsome Generals always win battles" END DIALOGEVENT:Taunts_Stealth016Subtitle "*You'll never see me until it is too late , General" END DIALOGEVENT:Taunts_Stealth017Subtitle "*General, perhaps you could introduce me to Black Lotus. I'm a great admirer of heruh, work" END DIALOGEVENT:Taunts_Stealth018Subtitle "*When it is quiet you should fear me the most" END DIALOGEVENT:Taunts_Stealth019Subtitle "*I can't wait for your next attack, General. Can we expect it today?" END DIALOGEVENT:Taunts_Stealth020Subtitle "*Don't let your senses grow dull, General--you can expect my attack any moment now" END DIALOGEVENT:Taunts_Stealth021Subtitle "*You can't defeat me, General" END DIALOGEVENT:Taunts_Stealth022Subtitle "*I will attack when you least expect it, General" END DIALOGEVENT:Taunts_Stealth023Subtitle "*My men are all over the battlefield, General...hidden from viewready to strike" END DIALOGEVENT:Taunts_Stealth024Subtitle "*Stealth is my allyand your enemy" END DIALOGEVENT:Taunts_Stealth025Subtitle "*You've lost your Tech Building, General. What shall you lose next?" END DIALOGEVENT:Taunts_Stealth026Subtitle "*You could not stop me from destroying you Barracks, General. What do you value if not your men?" END DIALOGEVENT:Taunts_Stealth027Subtitle "*Destroying you War Factory was child's-play. Your Command Centre can't be far behind" END DIALOGEVENT:Taunts_Stealth028Subtitle "*Your planes have lost their Air Field, and you have lost your advantage, General" END DIALOGEVENT:Taunts_Stealth029Subtitle "*There is a hole in your defenses now, General. Who can say how many of my men are in your base now" END DIALOGEVENT:Taunts_Stealth030Subtitle "*Your Command Centre is gone, General. My victory is all but assured" END DIALOGEVENT:Taunts_Stealth031Subtitle "*I don't relish destroying your buildings, General, but you leave me no choice" END DIALOGEVENT:Taunts_Stealth032Subtitle "*You are targeting my Tech Buildings because you have no hope of reaching my base" END DIALOGEVENT:Taunts_Stealth033Subtitle "*You have destroyed my Barracks, but we will rebuild and those men will be avenged" END DIALOGEVENT:Taunts_Stealth034Subtitle "*My Arms Dealer will not be pleased that you destroyed his depot, General" END DIALOGEVENT:Taunts_Stealth035Subtitle "*You have destroyed that base defense, General, but that just may have allowed my men time to out-flank you" END DIALOGEVENT:Taunts_Stealth036Subtitle "*You've destroyed many of my buildings, but with even one factory left I am a dangerous opponent, General" END DIALOGEVENT:Taunts_Stealth037Subtitle "*Nicely played, General; you've destroyed my Command Centre. Now I will be forced to fight dirty" END DIALOGEVENT:Taunts_Stealth038Subtitle "*You're quite adept at discovering my camouflaged vehicles, General. I'll consider a new tactic" END DIALOGEVENT:Taunts_Stealth039Subtitle "*Your brutish tactics are costing me men, General. I'll reconsider my tactics now that I know you have none" END DIALOGEVENT:Taunts_Stealth040Subtitle "*Now that I've captured this Oil Derrick, my forces will grow even faster" END DIALOGEVENT:Taunts_Stealth041Subtitle "*Artillery Platforms are so brutish, but I can't let you have it, can I?" END DIALOGEVENT:Taunts_Stealth042Subtitle "*This Oil Refinery is now mine, General" END DIALOGEVENT:Taunts_Stealth043Subtitle "*General, you are coming dangerously close to my base" END DIALOGEVENT:Taunts_Stealth044Subtitle "*I see forces approaching my base, General. You don't mean to invade do you?" END DIALOGEVENT:Taunts_Stealth045Subtitle "*You are testing my patience, General. Remove you forces from my base" END DIALOGEVENT:Taunts_Stealth046Subtitle "*If you do not remove your forces from my base, I'll remove them permanently" END DIALOGEVENT:Taunts_Stealth047Subtitle "*So you're trying to enter my base from the flank. We'll put a stop to that" END DIALOGEVENT:Taunts_Stealth048Subtitle "*A back-door attack? I didn't realize you were so devious, General" END DIALOGEVENT:Taunts_Stealth049Subtitle "*A frontal assault? That will prove a fatal mistake, General" END DIALOGEVENT:Taunts_Stealth050Subtitle "*Those are my resources, General--go find your own" END DIALOGEVENT:Taunts_Stealth051Subtitle "*Why do you insist on approaching my base that way, General?" END DIALOGEVENT:Taunts_Stealth052Subtitle "*That route is not as unguarded as it seems, General" END DIALOGEVENT:Taunts_Stealth053Subtitle "*The only thing you will find here is your own destruction, General" END DIALOGEVENT:Taunts_Stealth054Subtitle "*What is your fascination with this area, General?" END DIALOGEVENT:Taunts_Stealth055Subtitle "*We are nearing your base, General. There may be cross-hairs on your head right now" END DIALOGEVENT:Taunts_Stealth056Subtitle "*Your outer defenses are weak, General. Let's hope you base is better protected" END DIALOGEVENT:Taunts_Stealth057Subtitle "*We have entered you base, General. Ignore us at your own peril" END DIALOGEVENT:Taunts_Stealth058Subtitle "*Your defenses are broken, General. How will you repel us now?" END DIALOGEVENT:Taunts_Stealth059Subtitle "*You really should be defending these resources, General, or this battle will be very short" END DIALOGEVENT:Taunts_Stealth060Subtitle "*I've found your Tech Buildings, General. What should I do with them?" END DIALOGEVENT:Taunts_Stealth061Subtitle "*I've found the back-door to your base, General" END DIALOGEVENT:Taunts_Stealth062Subtitle "*Can you defend against my flanking attack, General? Let's find out" END DIALOGEVENT:Taunts_Stealth063Subtitle "*Only a careless general would allow the power to fail" END DIALOGEVENT:Taunts_Stealth064Subtitle "*Your power is down, General. You did not plan your infrastructure properly. Let's hope it isn't a fatal mistake" END DIALOGEVENT:Taunts_Stealth065Subtitle "*General, you can't fight without resources. What will you do now?" END DIALOGEVENT:Taunts_Stealth066Subtitle "*You have robbed me of my resources, General. Now I will return the favor" END DIALOGEVENT:Taunts_Stealth067Subtitle "*So, you have built a Scud Storm. We will have to deal with this new threat" END DIALOGEVENT:Taunts_Stealth068Subtitle "*Nuclear weapons have no place in this battle, General. Why do you insist on building them?" END DIALOGEVENT:Taunts_Stealth069Subtitle "*You would strike at me from space with your cowardly Particle Cannon? I am disappointed, General" END DIALOGEVENT:Taunts_Stealth070Subtitle "*So many base defenses, General. What are you afraid of?" END DIALOGEVENT:Taunts_Stealth071Subtitle "*You're building tanks, are you. Well, a few more sniper should take care of that" END DIALOGEVENT:Taunts_Stealth072Subtitle "*More planes? Why so many, General? Afraid to come down and face me?" END DIALOGEVENT:Taunts_Stealth073Subtitle "*Let me give you some advice, General. That large group of infantry is no match for my snipers" END DIALOGEVENT:Taunts_Stealth074Subtitle "*Your base has grown so large, General. Do you think you can defend all your buildings from capture?" END DIALOGEVENT:Taunts_Stealth075Subtitle "*You've launched! You'll regret using that Scud Storm, General" END DIALOGEVENT:Taunts_Stealth076Subtitle "*Nuclear missiles! I thought you were bluffing, General" END DIALOGEVENT:Taunts_Stealth077Subtitle "*Yes, look at the cowardly particle beam. Enjoy this, General--my answer will be swift and brutal" END DIALOGEVENT:Taunts_Stealth078Subtitle "*By all means, General, garrison that buildingmy snipers can possibly hit them in there" END DIALOGEVENT:Taunts_Stealth079Subtitle "*Colonel Burton, General? Perhaps you should make him the general; you'll only lead him to an early grave" END DIALOGEVENT:Taunts_Stealth080Subtitle "*Ah the beautiful Black Lotus. Perhaps after you're defeated, General, she'll agree to join me" END DIALOGEVENT:Taunts_Stealth081Subtitle "*Jarmen Kell?! All snipers beware: Jarmen Kell has entered the field" END DIALOGEVENT:Taunts_Stealth082Subtitle "*Wise choice, building an Air Field, but planes alone will not be enough to defeat me, General" END DIALOGEVENT:Taunts_Stealth083Subtitle "*My spies tell me you've finally built your War Factory, General. Are you ready to fight now?" END DIALOGEVENT:Taunts_Stealth084Subtitle "*Train all the men you wish from that Barracks, General; they are no match for my snipers" END DIALOGEVENT:Taunts_Stealth085Subtitle "*You've sold-off one of your buildings. Such tactics lead to defeat, General" END DIALOGEVENT:Taunts_Stealth086Subtitle "*How are you defeating my forces?! It's not possible!" END DIALOGEVENT:Taunts_Stealth087Subtitle "*You may have the upper-hand now, but your desperate tactics will not endure, General" END DIALOGEVENT:Taunts_Stealth088Subtitle "*My forces will rise up against your oppression and we will defeat you, General" END DIALOGEVENT:Taunts_Stealth089Subtitle "*Enjoy your advantage for now, Generalyou'll make a mistake soon and I'll turn the tide of this battle" END DIALOGEVENT:Taunts_Stealth090Subtitle "*So it endsyou've defeated me, General, but someday I'll have my revenge. Watch your back, General" END DIALOGEVENT:Taunts_Stealth091Subtitle "*Your forces are weakening, General. Accept defeat and I'll go easy on you" END DIALOGEVENT:Taunts_Stealth092Subtitle "*Your attacks are ineffective against me, General. Soon we'll sweep in and destroy you" END DIALOGEVENT:Taunts_Stealth093Subtitle "*I'm enjoying this little game, General, but your pathetic attacks are beginning to bore me" END DIALOGEVENT:Taunts_Stealth094Subtitle "*I thought you would provide more of a challenge, General. I guess I overestimated you" END DIALOGEVENT:Taunts_Stealth095Subtitle "*You have fallen to Kassad, like all have before you" END DIALOGEVENT:Taunts_Stealth096Subtitle "*We will strike like the snake--unseen and deadly" END DIALOGEVENT:Taunts_Stealth097Subtitle "*Now you see me--now you're dead" END DIALOGEVENT:Taunts_Stealth098Subtitle "*I am Kassad" END DIALOGEVENT:Taunts_Stealth099Subtitle "*This will not go well for you, General" END DIALOGEVENT:Taunts_Stealth100Subtitle "*My men will not accept this defeat from their leader, General. You have signed my death warrant with your superior tactics" END DIALOGEVENT:Taunts_Stealth101Subtitle "*Accept your bitter defeat and remove yourself from my sight, General" END DIALOGEVENT:Taunts_Stealth102Subtitle "*And another who stood against me falls" END DIALOGEVENT:Taunts_Stealth103Subtitle "*And so it will be for you, General--no warning, no mercy" END DIALOGEVENT:Taunts_Stealth104Subtitle "*You still have time to flee with your life, General. " END DIALOGEVENT:Taunts_Stealth105Subtitle "***" END DIALOGEVENT:Taunts_Stealth106Subtitle "***" END DIALOGEVENT:Taunts_Stealth107Subtitle "***" END DIALOGEVENT:Taunts_Tank001Subtitle "*I see you haven't run in fear, General. Soon you'll wish you had" END DIALOGEVENT:Taunts_Tank002Subtitle "*My forces are at your door, General" END DIALOGEVENT:Taunts_Tank003Subtitle "*The iron dragon marches through your puny defenses" END DIALOGEVENT:Taunts_Tank004Subtitle "*I fear this will end you, General" END DIALOGEVENT:Taunts_Tank005Subtitle "*Mmmcan you feel the thunderous song of approaching armor, General?" END DIALOGEVENT:Taunts_Tank006Subtitle "*Are you protecting your flanks, General? Why don't we have a look" END DIALOGEVENT:Taunts_Tank007Subtitle "*Are you impressed with the modifications to my tanks, General?" END DIALOGEVENT:Taunts_Tank008Subtitle "*Armor...crush them" END DIALOGEVENT:Taunts_Tank009Subtitle "*Soon, the field will fill with tanksmy tanks" END DIALOGEVENT:Taunts_Tank010Subtitle "*All units...attack" END DIALOGEVENT:Taunts_Tank011Subtitle "*Nice base, Generalcare to surrender it?" END DIALOGEVENT:Taunts_Tank012Subtitle "*This spells your doom, General" END DIALOGEVENT:Taunts_Tank013Subtitle "*We're in your base, General; your defenses were inadequate" END DIALOGEVENT:Taunts_Tank014Subtitle "*You dare attack my War Factory! All forces, remove this pest!" END DIALOGEVENT:Taunts_Tank015Subtitle "*Tanksbuild more tanks" END DIALOGEVENT:Taunts_Tank016Subtitle "*Another battalion is on its way, General, please make them feel welcome" END DIALOGEVENT:Taunts_Tank017Subtitle "*Ah, this is the part of the battle I enjoy the mostthe part just before I finish off my enemy" END DIALOGEVENT:Taunts_Tank018Subtitle "*Tanks: move fasterbefore our opponent considers an actual attack" END DIALOGEVENT:Taunts_Tank019Subtitle "*It's quiet out there, General. There must be a lot of tanks rolling towards your base, don't you think?" END DIALOGEVENT:Taunts_Tank020Subtitle "*I'm going to take this time to construct more defensesno, wait, I'll build more tanks instead" END DIALOGEVENT:Taunts_Tank021Subtitle "*This area was once fertile farm land. Soon your blood will make it fertile again" END DIALOGEVENT:Taunts_Tank022Subtitle "*Your tactics amuse me, General" END DIALOGEVENT:Taunts_Tank023Subtitle "*Enjoy the rest, General--soon the attacks will begin again" END DIALOGEVENT:Taunts_Tank024Subtitle "*We're awaiting your assault, General, but I'm beginning to wonder if it will ever come" END DIALOGEVENT:Taunts_Tank025Subtitle "*Our War Factories are working hard to make more tanks, just for you, General" END DIALOGEVENT:Taunts_Tank026Subtitle "*How much longer can you survive such loses, General? Perhaps it is time to consider surrender" END DIALOGEVENT:Taunts_Tank027Subtitle "*Tanks amass in our base, preparing for the final assault. Will your defenses hold this time?" END DIALOGEVENT:Taunts_Tank028Subtitle "*Soon we will remove you from our lands" END DIALOGEVENT:Taunts_Tank029Subtitle "*This will be your last chance to prove yourself, General. Soon my tanks will end your pitiful army" END DIALOGEVENT:Taunts_Tank030Subtitle "*You cannot believe your luck will hold out much longercan you, General?" END DIALOGEVENT:Taunts_Tank031Subtitle "*You didn't want that Tech Building, did you?" END DIALOGEVENT:Taunts_Tank032Subtitle "*Your Barracks has fallen to my tanks, General" END DIALOGEVENT:Taunts_Tank033Subtitle "*There goes your factory, General. How will you match my armor now?" END DIALOGEVENT:Taunts_Tank034Subtitle "*Without your airfield you've lost your only chance against me, General" END DIALOGEVENT:Taunts_Tank035Subtitle "*Your defenses fall like toys before my armor" END DIALOGEVENT:Taunts_Tank036Subtitle "*You can't lost your Command Centre and all hope to win against me, General. I await your surrender" END DIALOGEVENT:Taunts_Tank037Subtitle "*You've lost a lot of buildings, Generalisn't it time to surrender?" END DIALOGEVENT:Taunts_Tank038Subtitle "*That tech building was mine, General; you will regret destroying it" END DIALOGEVENT:Taunts_Tank039Subtitle "*So, you've destroyed my Barracks--so be it. Now I will destroy yours" END DIALOGEVENT:Taunts_Tank040Subtitle "*We will rebuild that War Factory. Soon the tanks will again flow to your base like water" END DIALOGEVENT:Taunts_Tank041Subtitle "*Destroying my Airfield will not stop me, General" END DIALOGEVENT:Taunts_Tank042Subtitle "*Destroying my defenses only let's me know where you are, General" END DIALOGEVENT:Taunts_Tank043Subtitle "*General, you are destroying an unacceptable number of my buildings. This must stop" END DIALOGEVENT:Taunts_Tank044Subtitle "*You've destroyed my Command CentreI am impressed, General...few survive this long" END DIALOGEVENT:Taunts_Tank045Subtitle "*You're shooting at my planes?! Do you think this is the best tactic against me, General?" END DIALOGEVENT:Taunts_Tank046Subtitle "*Enough! Do not destroy any more of my tanks, General" END DIALOGEVENT:Taunts_Tank047Subtitle "*Stop targeting my infantry, you coward!" END DIALOGEVENT:Taunts_Tank048Subtitle "*General, I need that Oil Derrick for my tanks. Release it to me or pay" END DIALOGEVENT:Taunts_Tank049Subtitle "*That Artillery Platform is no match for my armor, General" END DIALOGEVENT:Taunts_Tank050Subtitle "*Ah, I see you captured an Oil Refinery. Perhaps I should take it from you" END DIALOGEVENT:Taunts_Tank051Subtitle "*We are approaching you base, General. Prepare yourself" END DIALOGEVENT:Taunts_Tank052Subtitle "*Ah, my tanks are almost in range of your base. This should be over soon" END DIALOGEVENT:Taunts_Tank053Subtitle "*We've breached your defenses, General. Now your factories will begin to fall" END DIALOGEVENT:Taunts_Tank054Subtitle "*Thank you for inviting us into your base, General" END DIALOGEVENT:Taunts_Tank055Subtitle "*I see your flank is exposed, General. I expected as much" END DIALOGEVENT:Taunts_Tank056Subtitle "*There are no guards at your backdoor--a fatal mistake on your part, General" END DIALOGEVENT:Taunts_Tank057Subtitle "*I see you've built a second base, General. It will soon be removed" END DIALOGEVENT:Taunts_Tank058Subtitle "*Ah, I've found your Tech Building. Now, should I destroy it or capture it?" END DIALOGEVENT:Taunts_Tank059Subtitle "*Your power is down--your forces are finished" END DIALOGEVENT:Taunts_Tank060Subtitle "*I would suggest restoring your power, Generalbefore we turn it off permanently" END DIALOGEVENT:Taunts_Tank061Subtitle "*Your supply pile looks lownow nothing can stop us" END DIALOGEVENT:Taunts_Tank062Subtitle "*Supplies! I need more supplies!" END DIALOGEVENT:Taunts_Tank063Subtitle "*And what you plan to do with that Scud Storm, General?" END DIALOGEVENT:Taunts_Tank064Subtitle "*And now this war has gone nuclearexcellent" END DIALOGEVENT:Taunts_Tank065Subtitle "*That Particle Cannon will never live to fire on me" END DIALOGEVENT:Taunts_Tank066Subtitle "*So many base defenses, Generalall so useless" END DIALOGEVENT:Taunts_Tank067Subtitle "*So, you're trying to match my tanks in the field. I question your tactics, General" END DIALOGEVENT:Taunts_Tank068Subtitle "*I see many planes, General--like gnats waiting to be swatted out of the sky" END DIALOGEVENT:Taunts_Tank069Subtitle "*You have trained too many men, General; they will all be crushed beneath my treads" END DIALOGEVENT:Taunts_Tank070Subtitle "*Your base has grown too large, General--my tanks will enjoy the target practice" END DIALOGEVENT:Taunts_Tank071Subtitle "*Your Scud Storm will harm us, but now you have made me angry, General" END DIALOGEVENT:Taunts_Tank072Subtitle "*Only a failed General would resort to nuclear missiles" END DIALOGEVENT:Taunts_Tank073Subtitle "*This particle beam will not defeat us, General" END DIALOGEVENT:Taunts_Tank074Subtitle "*Yes, garrison your buildings--you only delay the inevitable" END DIALOGEVENT:Taunts_Tank075Subtitle "*No one soldier can turn the tide, not even Colonel Burton" END DIALOGEVENT:Taunts_Tank076Subtitle "*Ah, Black Lotus, you grace us with your presence. Perhaps you would consider fighting for me" END DIALOGEVENT:Taunts_Tank077Subtitle "*All tanks beware: Jarmen Kell has entered the field" END DIALOGEVENT:Taunts_Tank078Subtitle "*An Air Field is a wise choice against me, but it won't save you from defeat, General" END DIALOGEVENT:Taunts_Tank079Subtitle "*Build your War Factories, General; they still will not produce tanks capable of stopping mine" END DIALOGEVENT:Taunts_Tank080Subtitle "*I see you've built a Barracks, General. Please, try to keep your men out from under my tanks" END DIALOGEVENT:Taunts_Tank081Subtitle "*Yes, sell all of your buildings and flee from the field, General. This battle is lost to you" END DIALOGEVENT:Taunts_Tank082Subtitle "*You are losing, General. This battle is mine" END DIALOGEVENT:Taunts_Tank083Subtitle "*All hope is gone now, General. Surrender or die" END DIALOGEVENT:Taunts_Tank084Subtitle "*General, my forces outnumber yoursit is only a matter to time now" END DIALOGEVENT:Taunts_Tank085Subtitle "*Your inferior strategy has lead you to this place, General. You can't win now" END DIALOGEVENT:Taunts_Tank086Subtitle "*My victory was assured from the beginning" END DIALOGEVENT:Taunts_Tank087Subtitle "*Your tactics have given you a momentary advantage,General, but you won't maintain it" END DIALOGEVENT:Taunts_Tank088Subtitle "*No! You will not win, General. We will build more tanks and defeat you" END DIALOGEVENT:Taunts_Tank089Subtitle "*Your cowardly tactics may have gotten you this far, but this foolishness ends now" END DIALOGEVENT:Taunts_Tank090Subtitle "*I think I've let you win long enough, General. Prepare for the end" END DIALOGEVENT:Taunts_Tank091Subtitle "*Arrrrrgh! This cannot be! How have you defeated my tanks?!" END DIALOGEVENT:Taunts_Tank092Subtitle "*Time to unleash the war machine" END DIALOGEVENT:Taunts_Tank093Subtitle "*Your tank rush is nothing compared to mine" END DIALOGEVENT:Taunts_Tank094Subtitle "*Don't challenge my tanks, General--you will lose" END DIALOGEVENT:Taunts_Tank095Subtitle "*My armor will crush your pathetic forces" END DIALOGEVENT:Taunts_Tank096Subtitle "*You may have defeated my tanks, General, but the Tigress will crush you like an insect" END DIALOGEVENT:Taunts_Tank097Subtitle "*Tanks are the key to any victory, as you well know" END DIALOGEVENT:Taunts_Tank098Subtitle "*I see you defeated my scouts, General. The next attack won't go so well for you, I think" END DIALOGEVENT:Taunts_Tank099Subtitle "*Here we come, General, I hope your defenses are up" END DIALOGEVENT:Taunts_Tank100Subtitle "*And these are just my Battlemasters, Generaljust wait until the Overlord join the battle" END DIALOGEVENT:Taunts_Tank101Subtitle "*I'd be careful, General, sometimes the Red Guard like to take over buildings while you're busy with my tanks" END DIALOGEVENT:Taunts_Toxin001Subtitle "*I see you!" END DIALOGEVENT:Taunts_Toxin002Subtitle "*One taste, and you'll never go back -- even if you wanted to!" END DIALOGEVENT:Taunts_Toxin003Subtitle "*Have a taste of my own medicine!" END DIALOGEVENT:Taunts_Toxin004Subtitle "*How long can you hold your breath?" END DIALOGEVENT:Taunts_Toxin005Subtitle "*Ready for another chemistry lesson?" END DIALOGEVENT:Taunts_Toxin006Subtitle "*It's not so bad. You should only feel a long and painful burning after this!" END DIALOGEVENT:Taunts_Toxin007Subtitle "*Toxin troopers, attack!" END DIALOGEVENT:Taunts_Toxin008Subtitle "*Here we come, General, like a chemical spill" END DIALOGEVENT:Taunts_Toxin009Subtitle "*It's so hard to find a doctor that makes housecalls, but Dr. Thrax does" END DIALOGEVENT:Taunts_Toxin010Subtitle "*Spill on isle one!" END DIALOGEVENT:Taunts_Toxin011Subtitle "*Like acid rain, we decend upon your base, General" END DIALOGEVENT:Taunts_Toxin012Subtitle "*Go forth, my toxic warriors! Bring our message to the masses!" END DIALOGEVENT:Taunts_Toxin013Subtitle "*Oh, you're going to like this, General. No, waitno you won't" END DIALOGEVENT:Taunts_Toxin014Subtitle "*You've brought this on yourself, General. Now watch your men pay for your mistake" END DIALOGEVENT:Taunts_Toxin015Subtitle "*Silent but deadly" END DIALOGEVENT:Taunts_Toxin016Subtitle "*That's right -- sit back and relax! Give my toxins more time to work!" END DIALOGEVENT:Taunts_Toxin017Subtitle "*The suspense it's killing you!" END DIALOGEVENT:Taunts_Toxin018Subtitle "*Time to brew another batch!" END DIALOGEVENT:Taunts_Toxin019Subtitle "*Every moment you delay, you die a little bit more!" END DIALOGEVENT:Taunts_Toxin020Subtitle "*You can tell they're just right when the flesh falls off the bone!" END DIALOGEVENT:Taunts_Toxin021Subtitle "*Anthrax it does a body bad" END DIALOGEVENT:Taunts_Toxin022Subtitle "*Smell that? No?" END DIALOGEVENT:Taunts_Toxin023Subtitle "*And breathe in out and again feel better?" END DIALOGEVENT:Taunts_Toxin024Subtitle "*Good to the last drop!" END DIALOGEVENT:Taunts_Toxin025Subtitle "*I'll give you a "breather" before our next attack" END DIALOGEVENT:Taunts_Toxin026Subtitle "*We have a clogged toxin nozzle, Generalgive me a second to fix it" END DIALOGEVENT:Taunts_Toxin027Subtitle "*You'll come for the toxin, but you'll staybecause you're dead!" END DIALOGEVENT:Taunts_Toxin028Subtitle "*You will regret intruding on my experiments, General" END DIALOGEVENT:Taunts_Toxin029Subtitle "*Are you going to attack me, or are you afraid of what you might find at my base, General?" END DIALOGEVENT:Taunts_Toxin030Subtitle "*Nothing can live beneath my toxic cloud, General" END DIALOGEVENT:Taunts_Toxin031Subtitle "*You didn't really need that anyway" END DIALOGEVENT:Taunts_Toxin032Subtitle "*Your troops appear intoxicated, General!" END DIALOGEVENT:Taunts_Toxin033Subtitle "*Ohh general, looks like your troops can't hold their toxin" END DIALOGEVENT:Taunts_Toxin034Subtitle "*Your Air Field is destroyed, General. Now you'll have to walk through my clouds of death" END DIALOGEVENT:Taunts_Toxin035Subtitle "*Notice how the toxins tear everything apart?" END DIALOGEVENT:Taunts_Toxin036Subtitle "*Argh! I had my wine collection in there!" END DIALOGEVENT:Taunts_Toxin037Subtitle "*My toxins and your troops certainly have chemistry!" END DIALOGEVENT:Taunts_Toxin038Subtitle "*I didn't need that anyway!" END DIALOGEVENT:Taunts_Toxin039Subtitle "*Now where will my chemical soldiers come from?" END DIALOGEVENT:Taunts_Toxin040Subtitle "*My toxin trucks will roll again!" END DIALOGEVENT:Taunts_Toxin041Subtitle "*See, people don't belong in the air" END DIALOGEVENT:Taunts_Toxin042Subtitle "*You inconvenience me, General!" END DIALOGEVENT:Taunts_Toxin043Subtitle "*Stop destroying my buildings, General, or I will make thingsunpleasant for you" END DIALOGEVENT:Taunts_Toxin044Subtitle "*You've destroyed my Command Centre! Ah well, I always hated my commanders anywaynow it's just you and me, General" END DIALOGEVENT:Taunts_Toxin045Subtitle "*General, if you keep destroying my vehicles, how can I bring you your medicine?" END DIALOGEVENT:Taunts_Toxin046Subtitle "*My brave warriors! How can you do this to them? What did they ever do to-- oh wait, never mind" END DIALOGEVENT:Taunts_Toxin047Subtitle "*Give that Oil Derrick back! Don't you know petroleum is a key ingredient in my toxins?!" END DIALOGEVENT:Taunts_Toxin048Subtitle "*That Artillery Platform will not stop me, General" END DIALOGEVENT:Taunts_Toxin049Subtitle "*General, I need that Refinery to purify my toxins. What could you possibly need it for?" END DIALOGEVENT:Taunts_Toxin050Subtitle "*Did I give you permission to come in?" END DIALOGEVENT:Taunts_Toxin051Subtitle "*What are you doing in here? The recipes are mine!" END DIALOGEVENT:Taunts_Toxin052Subtitle "*You are a fool to come into my base, General!" END DIALOGEVENT:Taunts_Toxin053Subtitle "*You are too close to my precious toxins, General. Now you must die" END DIALOGEVENT:Taunts_Toxin054Subtitle "*Stay away from my scud missiles! I'll give them to you when I'm ready!" END DIALOGEVENT:Taunts_Toxin055Subtitle "*I don't think you want those supplies, they aren't ready yet" END DIALOGEVENT:Taunts_Toxin056Subtitle "*I see you're building another base. Soon it will be abandoned" END DIALOGEVENT:Taunts_Toxin057Subtitle "*Get out of my village, General. There's not much left of it, but it is mine!" END DIALOGEVENT:Taunts_Toxin058Subtitle "*Be careful as you cross that bridge, General--the water below isn't safe for swimming" END DIALOGEVENT:Taunts_Toxin059Subtitle "*Watch out, General, that bridge might not be safebut then, what is around here?" END DIALOGEVENT:Taunts_Toxin060Subtitle "*Do you think you're being clever, sneaking in my backdoor?" END DIALOGEVENT:Taunts_Toxin061Subtitle "*So, you've made it across the river. Now the battle gets interesting" END DIALOGEVENT:Taunts_Toxin062Subtitle "*It looks like you're out of power, General. Perhaps I should attack now" END DIALOGEVENT:Taunts_Toxin063Subtitle "*You're out of power, General. It's time for me to come and play" END DIALOGEVENT:Taunts_Toxin064Subtitle "*Your resource pile has grown small,General. I don't think you have enough left to stop my next attackexcellent" END DIALOGEVENT:Taunts_Toxin065Subtitle "*Budget?! I don't want to hear about the budget!" END DIALOGEVENT:Taunts_Toxin066Subtitle "*You dare to build a Scud Storm in my presence! You know, of course, that we are all immune to its toxins, right, General?" END DIALOGEVENT:Taunts_Toxin067Subtitle "*A Nuke Silo? I would not have expected you to use toxic radiationperhaps we could work together sometime" END DIALOGEVENT:Taunts_Toxin068Subtitle "*So, a Particle Cannon to counter my toxins, eh? Your technology is no match for my toxins, General" END DIALOGEVENT:Taunts_Toxin069Subtitle "*So many defenses, General. ALL USELESS!!!" END DIALOGEVENT:Taunts_Toxin070Subtitle "*Metal is only a temporary barrier to my toxins!" END DIALOGEVENT:Taunts_Toxin071Subtitle "*Ah -- coward! Your pilots still need to breathe!" END DIALOGEVENT:Taunts_Toxin072Subtitle "*Do you enjoy seeing your men glow in the dark? Build more, then!" END DIALOGEVENT:Taunts_Toxin073Subtitle "*Your base has grown large, Generala perfect target for my Scud Storm" END DIALOGEVENT:Taunts_Toxin074Subtitle "*Yes, fire your Scud Stormvisit your useless toxins upon my base" END DIALOGEVENT:Taunts_Toxin075Subtitle "*Your nuclear missile will only mutate us and make us stronger, General" END DIALOGEVENT:Taunts_Toxin076Subtitle "*You cannot hope to clear my toxins with that particle beam, General" END DIALOGEVENT:Taunts_Toxin077Subtitle "*Yes, garrison that building--I'm sure my Toxin Tractors will love that" END DIALOGEVENT:Taunts_Toxin078Subtitle "*If you bring Colonel Burton into this I'll have to release Jarmen Kell" END DIALOGEVENT:Taunts_Toxin079Subtitle "*Black Lotus? You know, of course, that the black lotus is a poisonous flowerI think that's in one of my toxinsbut I digress" END DIALOGEVENT:Taunts_Toxin080Subtitle "*I see Jarmen Kell has joined our little war. Perhaps mine would enjoy a sniper duel" END DIALOGEVENT:Taunts_Toxin081Subtitle "*Now what do you want with that Air Field, General?" END DIALOGEVENT:Taunts_Toxin082Subtitle "*So our General builds a War Factory. How predictable of you" END DIALOGEVENT:Taunts_Toxin083Subtitle "*Yeeesss, build a Barracks--send you men to me" END DIALOGEVENT:Taunts_Toxin084Subtitle "*Sell off allyour buildings, Generaland send your men to me" END DIALOGEVENT:Taunts_Toxin085Subtitle "*Give up now, and I guarantee you'll breathe easy" END DIALOGEVENT:Taunts_Toxin086Subtitle "*Your troops are short of breath, General. Give up!" END DIALOGEVENT:Taunts_Toxin087Subtitle "*My second wind spells your doom, General!" END DIALOGEVENT:Taunts_Toxin088Subtitle "*Let me drown your sorrows with a nice toxin!" END DIALOGEVENT:Taunts_Toxin089Subtitle "*Toxic Fatality" END DIALOGEVENT:Taunts_Toxin090Subtitle "*You are defeated, General. Perhaps this will teach you to defy Dr. Thrax" END DIALOGEVENT:Taunts_Toxin091Subtitle "*Would you consider a peace offering? An antidote, perhaps?" END DIALOGEVENT:Taunts_Toxin092Subtitle "*Perhaps I've inhaled too many of my own toxins--You can't possibly be defeating me" END DIALOGEVENT:Taunts_Toxin093Subtitle "*Get away from me! You will not defeat me, General. Do you hear me!" END DIALOGEVENT:Taunts_Toxin094Subtitle "*What do you have against toxins? Have you seen what they put in food these days?" END DIALOGEVENT:Taunts_Toxin095Subtitle "*Even if you defeat me, my toxins will get to you -- eventually!" END DIALOGEVENT:Taunts_Toxin096Subtitle "*No! No. I am defeated. Now where is that cyanide capsule" END DIALOGEVENT:Taunts_Toxin097Subtitle "*That button was covered with poisonyou're already dead" END DIALOGEVENT:Taunts_Toxin098Subtitle "*You dare select Dr. Thrax? You should reconsider, General" END DIALOGEVENT:Taunts_Toxin099Subtitle "*You cannot defeat my toxins, General" END DIALOGEVENT:Taunts_Toxin100Subtitle "*Perhaps I shouldn't have gotten my degree from a mail-order college" END DIALOGEVENT:Taunts_Toxin101Subtitle "*You thought my toxins were ineffective and now look what has happened to you, General" END DIALOGEVENT:Taunts_Toxin102Subtitle "*Hello, General. Do not think I cannot see your spies flying over my base. Please, look all you wish, because this may be the last time you ever see my stronghold" END DIALOGEVENT:Taunts_Toxin103Subtitle "*As you can see, my defenses are impenetrable...and my toxic weapon systems will poison your troops long before they can reach me" END DIALOGEVENT:Taunts_Toxin104Subtitle "*And do not worry about hurting the civilian population, General; they have long since fled this valley of toxic death. Our little war will play-out uninterruptedand your delicate sensibilities will not be taxed" END DIALOGEVENT:Taunts_Toxin105Subtitle "*Ah yes, and here is where you've placed your pathetic base. Now make your stand against me--Dr. Thrax--and once your forces have breathed their last breath of my toxic air, I can return to my experiments" END DIALOGEVENT:Taunts_Toxin106Subtitle "*Do you trust your senses, General? By engaging me, you have doomed yourself to a long and painful death, for I am Dr. Thrax, and my weapons strike unseen!" END DIALOGEVENT:Taunts_Toxin107Subtitle "*Breathe easy, General, for I am Dr. Thrax, and with every breath you take, you are on your way to defeat!" END DIALOGEVENT:Taunts_Toxin108Subtitle "*The first sample is free!" END DIALOGEVENT:Taunts_Toxin109Subtitle "*Would you like the green or the blue? Both are equally satisfying!" END DIALOGEVENT:Taunts_Toxin110Subtitle "*Prepare to tell your 3-eyed grandchildren of your defeat this day!" END DIALOGEVENT:Taunts_Toxin111Subtitle "*My precious chemicals! Do you know how long it takes to mix those?" END DIALOGEVENT:Taunts_Toxin112Subtitle "*More victi- ah- volunteers for my experiments!" END DIALOGEVENT:Taunts_Toxin113Subtitle "*Now I have more vehicles to ferry my toxins! So generous of you!" END DIALOGEVENT:Taunts_Toxin114Subtitle "*Oh, did I forget to tell you about those? Watch the mines, General!" END DIALOGEVENT:Taunts_Toxin115Subtitle "*Now where did I put those chemical troops?" END DIALOGEVENT:Taunts_Toxin117Subtitle "*Bah! You!" END DIALOGEVENT:Taunts_Toxin118Subtitle "*Ah yes, and here is where you've placed your pathetic base" END DIALOGEVENT:Taunts_Turtle001Subtitle "*Oh, you're still here, General. I'm impressed by your determination. Let's dance" END DIALOGEVENT:Taunts_Turtle002Subtitle "*That didn't hurt too much, did it?" END DIALOGEVENT:Taunts_Turtle003Subtitle "*The battlefield is a rough place, General" END DIALOGEVENT:Taunts_Turtle004Subtitle "*Another perfectly executed strike" END DIALOGEVENT:Taunts_Turtle005Subtitle "*It's all going according to plan" END DIALOGEVENT:Taunts_Turtle006Subtitle "*Everything seems to be going my way" END DIALOGEVENT:Taunts_Turtle007Subtitle "*How does that feel, General?" END DIALOGEVENT:Taunts_Turtle008Subtitle "*Tactical superiority is key, General. Here, let me show you" END DIALOGEVENT:Taunts_Turtle009Subtitle "*I really don't think you're going to be able to stop this next attackdo you?" END DIALOGEVENT:Taunts_Turtle010Subtitle "*Here comes another attackoh, and almost all of my Generals Powers are ready to gowhich one do you want to see first?" END DIALOGEVENT:Taunts_Turtle011Subtitle "*Is that my Superweapon ready to go? Oh no, my attacks just feel like that" END DIALOGEVENT:Taunts_Turtle012Subtitle "*All units: Attack pattern alpha! Just kiddingwho would call something "alpha"?" END DIALOGEVENT:Taunts_Turtle013Subtitle "*Here comes some of my units, General. Would you mind helping them gain some veterancy?" END DIALOGEVENT:Taunts_Turtle014Subtitle "*I rarely send in the troops, but you deserve special attention, General" END DIALOGEVENT:Taunts_Turtle015Subtitle "*I warn you not to underestimate me" END DIALOGEVENT:Taunts_Turtle016Subtitle "*You may think I'm hiding, but I'm really just planning" END DIALOGEVENT:Taunts_Turtle017Subtitle "*Fools rush in, General. I take my time" END DIALOGEVENT:Taunts_Turtle018Subtitle "*You don't know what to expect from me, do you?" END DIALOGEVENT:Taunts_Turtle019Subtitle "*If you fail to plan, you plan to fail, General. Think about it" END DIALOGEVENT:Taunts_Turtle020Subtitle "*My greatest "super weapon" is my brainwouldn't you agree, General?" END DIALOGEVENT:Taunts_Turtle021Subtitle "*Come on, General, take your best shot" END DIALOGEVENT:Taunts_Turtle022Subtitle "*We're waiting for you, General. What's keeping you?" END DIALOGEVENT:Taunts_Turtle023Subtitle "*I've been analyzing you tactics and I'm just amazeddo you even have any tactics, General?" END DIALOGEVENT:Taunts_Turtle024Subtitle "*I'd attack if I were you, General. If you wait then I'll just have one more Superweapon to fire at you" END DIALOGEVENT:Taunts_Turtle025Subtitle "*So, your over-all strategy is to bore me off the battlefield?" END DIALOGEVENT:Taunts_Turtle026Subtitle "*Are you rethinking the wisdom of attacking me, General?" END DIALOGEVENT:Taunts_Turtle027Subtitle "*I've been trying to go easy on you, General, but you're starting to annoy me" END DIALOGEVENT:Taunts_Turtle028Subtitle "*This has been fun, General, but I think it's time to end this" END DIALOGEVENT:Taunts_Turtle029Subtitle "*Maybe we should do this some other timewhen you're not so distractedat least, I hope that's what's wrong. You did say you were a "general", right?" END DIALOGEVENT:Taunts_Turtle030Subtitle "*You weren't using that, were you?" END DIALOGEVENT:Taunts_Turtle031Subtitle "*I didn't like the look of that Barracks, at all" END DIALOGEVENT:Taunts_Turtle032Subtitle "*Your vehicles are getting on my nerves" END DIALOGEVENT:Taunts_Turtle033Subtitle "*Stay out of the air, General--you'll be safer on the ground" END DIALOGEVENT:Taunts_Turtle034Subtitle "*Was that supposed to keep me out of your base, General?" END DIALOGEVENT:Taunts_Turtle035Subtitle "*Wow, you just lost your Command Centre. That's not very good, is it" END DIALOGEVENT:Taunts_Turtle036Subtitle "*Your base was much too cluttered before" END DIALOGEVENT:Taunts_Turtle037Subtitle "*You have no respect for other people's property!" END DIALOGEVENT:Taunts_Turtle038Subtitle "*People, who was supposed to be guarding the Barracks!" END DIALOGEVENT:Taunts_Turtle039Subtitle "*I was using that War Factory!" END DIALOGEVENT:Taunts_Turtle040Subtitle "*Is keeping my air field too much to ask" END DIALOGEVENT:Taunts_Turtle041Subtitle "*I put that there for a reason!" END DIALOGEVENT:Taunts_Turtle042Subtitle "*I had just gotten all of those buildings where I wanted them" END DIALOGEVENT:Taunts_Turtle043Subtitle "*I don't appreciate that kind of disrespect!" END DIALOGEVENT:Taunts_Turtle044Subtitle "*I built all of those planes for a reason!" END DIALOGEVENT:Taunts_Turtle045Subtitle "*Destroy as many vehicles as you like. See if I care" END DIALOGEVENT:Taunts_Turtle046Subtitle "*How dare you hurt my soldiers!" END DIALOGEVENT:Taunts_Turtle047Subtitle "*I let you have that one" END DIALOGEVENT:Taunts_Turtle048Subtitle "*I didn't need that anyway" END DIALOGEVENT:Taunts_Turtle049Subtitle "*Capturing the Refinery? Why, General, I didn't know you were so efficiency conscious" END DIALOGEVENT:Taunts_Turtle050Subtitle "*Who invited you here?" END DIALOGEVENT:Taunts_Turtle051Subtitle "*I don't think you have the right security clearance to be here" END DIALOGEVENT:Taunts_Turtle052Subtitle "*What gives you the right to be in my base?" END DIALOGEVENT:Taunts_Turtle053Subtitle "*This is my base, get out now!" END DIALOGEVENT:Taunts_Turtle054Subtitle "*Don't expect me to be a good hostess" END DIALOGEVENT:Taunts_Turtle055Subtitle "*I don't like unexpected visitors, General" END DIALOGEVENT:Taunts_Turtle056Subtitle "*What do you think you're doing here?" END DIALOGEVENT:Taunts_Turtle057Subtitle "*Intruders!" END DIALOGEVENT:Taunts_Turtle058Subtitle "*Your presence is starting to bother me, General" END DIALOGEVENT:Taunts_Turtle059Subtitle "*Who was supposed to be guarding that area?!?" END DIALOGEVENT:Taunts_Turtle060Subtitle "*So you've managed to crack my defensesthat won't happen again" END DIALOGEVENT:Taunts_Turtle061Subtitle "*Get out of my base, General. Don't think I'm above dropping the Particle Cannon right here" END DIALOGEVENT:Taunts_Turtle062Subtitle "*It's looking a little dark in your base, General" END DIALOGEVENT:Taunts_Turtle063Subtitle "*Did someone forget to pay the electric bill?" END DIALOGEVENT:Taunts_Turtle064Subtitle "*You didn't manage your resources very wisely, did you?" END DIALOGEVENT:Taunts_Turtle065Subtitle "*You are pushing me over-budget, General" END DIALOGEVENT:Taunts_Turtle066Subtitle "*How could this have happened! I had everything planned so perfectly!" END DIALOGEVENT:Taunts_Turtle067Subtitle "*Do you think I'm scared of your little Scud Storm?" END DIALOGEVENT:Taunts_Turtle068Subtitle "*That Nuke Silo doesn't frighten me" END DIALOGEVENT:Taunts_Turtle069Subtitle "*I appreciate your choice in weaponry, but I'm the only one allowed to have a Particle Cannon on this battlefield" END DIALOGEVENT:Taunts_Turtle070Subtitle "*Is that as secure as your base can be? Is it?" END DIALOGEVENT:Taunts_Turtle071Subtitle "*That's a lot of tanks, General. Have you seen what a Particle Cannon can do to a lot of tanks?" END DIALOGEVENT:Taunts_Turtle072Subtitle "*All these planes are just air pollution to me" END DIALOGEVENT:Taunts_Turtle073Subtitle "*So many troops, General. You weren't actually planning to rush me with them were you?" END DIALOGEVENT:Taunts_Turtle074Subtitle "*That's quite a base you have going there, General. You did remember to space out your buildings to avoid weapon strikes, right?" END DIALOGEVENT:Taunts_Turtle075Subtitle "*Do you know how long it's going to take to clean that up?!?" END DIALOGEVENT:Taunts_Turtle076Subtitle "*Get that disgusting radiation out of my base!" END DIALOGEVENT:Taunts_Turtle077Subtitle "*Hey, that's my Particle Cannon! You're not authorized to use it!" END DIALOGEVENT:Taunts_Turtle078Subtitle "*Is that a tactical move, or are you just hiding?" END DIALOGEVENT:Taunts_Turtle079Subtitle "*Colonel Burton? Really? Do you think he's going to help you?" END DIALOGEVENT:Taunts_Turtle080Subtitle "*Black Lotus? I guess it's just a girl-power showdown, isn't it?" END DIALOGEVENT:Taunts_Turtle081Subtitle "*Jarmen Kell! He better stay away from my tanks!" END DIALOGEVENT:Taunts_Turtle082Subtitle "*Nice Air Field, General--just keep those planes away from my Particle Cannon" END DIALOGEVENT:Taunts_Turtle083Subtitle "*A War Factory? You're seriously going to attack me, aren't you? It's about time" END DIALOGEVENT:Taunts_Turtle084Subtitle "*Good for you - you can build a barracks" END DIALOGEVENT:Taunts_Turtle085Subtitle "*Selling your buildings? Is that part of your going out of business sale?" END DIALOGEVENT:Taunts_Turtle086Subtitle "*Why don't you just give up? I have better things I could be doing today" END DIALOGEVENT:Taunts_Turtle087Subtitle "*Why can't I ever find one that lasts more than 5 minutes" END DIALOGEVENT:Taunts_Turtle088Subtitle "*Looks like you're losing, General. Now what did I say about planning to fail?" END DIALOGEVENT:Taunts_Turtle089Subtitle "*That's quite a beating you're taking, General. Are you ready for more?" END DIALOGEVENT:Taunts_Turtle090Subtitle "*I'd like to say, "good fight," but clearly your mind wasn't in it, General" END DIALOGEVENT:Taunts_Turtle091Subtitle "*I can't believe you would beat-up on a girl like this" END DIALOGEVENT:Taunts_Turtle092Subtitle "*I need time to think. Go away, General!" END DIALOGEVENT:Taunts_Turtle093Subtitle "*Your tactics are hardly sporting, General. Play nice!" END DIALOGEVENT:Taunts_Turtle094Subtitle "*General, look over there! Someone is capturing your buildings! Didn't buy it, huh?" END DIALOGEVENT:Taunts_Turtle095Subtitle "*You know, if you were a gentleman, you'd give me five minutes to rebuild my defenses" END DIALOGEVENT:Taunts_Turtle096Subtitle "*What?! It's over? Well, it was nice dancing with you, General. Maybe next time I'll lead" END DIALOGEVENT:Taunts_Turtle097Subtitle "*My Super Weapons are ready... are you?" END DIALOGEVENT:Taunts_Turtle098Subtitle "*You'll never crack my defenses, General" END DIALOGEVENT:Taunts_Turtle099Subtitle "*Your rush tactics won't work on me" END DIALOGEVENT:Taunts_Turtle100Subtitle "*It's not fair! One more Super Weapon and I would have beaten you, General. Challenge me again, I dare you" END DIALOGEVENT:Taunts_Turtle101Subtitle "*I told you you'd never beat my Super Weapons, General. Care to try again?" END DIALOGEVENT:Taunts_Turtle102Subtitle "*Welcome, General. Are you ready to begin?" END DIALOGEVENT:Taunts_Turtle103Subtitle "*Oh, what's that sound? Now I see a light in the sky... Hmm" END DIALOGEVENT:Taunts_Turtle104Subtitle "*Oh my!" END DIALOGEVENT:Taunts_Turtle106Subtitle "*oh dearI'm sorry, General, but that's just how I like to say, "hello." Well, good luck, General" END DIALOGEVENT:Taunts_Turtle107Subtitle "*Well, good luck, General" END DIALOGEVENT:UnitDescriptXChina001Subtitle "*The Americans use the Sentry Drone as an early warning enemy detection system. The drone becomes invisible when it is not moving, and we've seen some of them upgraded with machine guns. Though no match for tanks, the drone can cause problems for foot soldiers" END DIALOGEVENT:UnitDescriptXChina002Subtitle "*The American Microwave Tank is a big microwave gun that disables structures and vehicles. The radiation from the tank can also hurt infantry, so keep our men at a safe distance" END DIALOGEVENT:UnitDescriptXChina003Subtitle "*The Avenger is an American laser based anti-air vehicle able to shoot down missiles and aircraft. It also helps other US units target our planes, so they should be considered high priority targets when encountered within a battle group" END DIALOGEVENT:UnitDescriptXChina004Subtitle "*The Specter Gunship is a large jet powered aircraft with multiple weapon systems fixed to its side enabling it to circle a target area and rain death from above. Typical American engineering--using a shotgun to swat a fly" END DIALOGEVENT:UnitDescriptXChina005Subtitle "*The Chemical Suit upgrade, makes infantry more resistant to toxins and radiation" END DIALOGEVENT:UnitDescriptXChina006Subtitle "*The US Countermeasures upgrade reduces the effectiveness of enemy fire against their air units. Missiles will often miss, and bullets do less damage" END DIALOGEVENT:UnitDescriptXChina007Subtitle "*The US Hellfire Drone upgrade creates an remote air drone that defends the parent vehicle with an automated hellfire missile system" END DIALOGEVENT:UnitDescriptXChina008Subtitle "*The Bunker Buster is an upgrade to the US Stealth Fighter and the Aurora designed to penetrate garrisoned buildings" END DIALOGEVENT:UnitDescriptXChina009Subtitle "*The Supply Lines Upgrade increases the rate that the US gathers resources from supply docks, supply drops, and oil derricks" END DIALOGEVENT:UnitDescriptXChina010Subtitle "*The US Generals have seen the wisdom of propaganda. By using a Leaflet Drop they are able to temporarily disable units while they stop to read the propaganda" END DIALOGEVENT:UnitDescriptXChina011Subtitle "*The MOAB is an upgrade to the US Fuel Air Bomb that includes a stun ability, temporarily shutting down surviving units and structures" END DIALOGEVENT:UnitDescriptXChina012Subtitle "*The US Fire Base structure is a defensive position surrounded by sandbags and includes a howitzer and 4 firing positions" END DIALOGEVENT:UnitDescriptXChina013Subtitle "*The Napalm Bomb is an upgrade to our Helix airship, allowing it to drop a pair of bombs which create a large firestorm effect" END DIALOGEVENT:UnitDescriptXChina014Subtitle "*Our Listening Outpost is a slow, stealthed vehicle with a large sight radius, that can be garrisoned with 2 infantry as guards. Besides uncovering stealthed objects, it can be used to determine enemy destinations by clicking on units in range" END DIALOGEVENT:UnitDescriptXChina015Subtitle "*Our Helix 2 airship is a slow transport helicopter that can carry infantry or a single vehicle. Although armed with a light machine gun, it can be upgraded with the Gattling Cannon, Propaganda Tower, or Battle Bunker. It can also be upgraded to carry a large napalm bomb" END DIALOGEVENT:UnitDescriptXChina016Subtitle "*The ECM Tank disrupts electronic tracking systems, diverting enemy missile fire. It's electro-magnetic pulse can be used to disable a single enemy vehicle. It also creates a radar jamming field that disables all drones within its range" END DIALOGEVENT:UnitDescriptXChina017Subtitle "*The Neutron Shell is an upgrade to our Nuclear Cannon, allowing it to fire neutron shells. These shells kill all infantry, and vehicle pilots inside the blast radius" END DIALOGEVENT:UnitDescriptXChina018Subtitle "*The Systems Hack allows your hackers to steal a random Generals power from our enemies. Level 1 allows theft of a 1-star or 3-star power, while level 2 allows theft of a 5-star power" END DIALOGEVENT:UnitDescriptXChina019Subtitle "*Our new Carpet Bomber plane drops a series of bombs along a targeted path, decimating all enemy forces" END DIALOGEVENT:UnitDescriptXChina020Subtitle "*Our Neutron Mines are an alternative to standard explosive mines. Neutron Mines instantly disable vehicles and kill any nearby infantry" END DIALOGEVENT:UnitDescriptXChina021Subtitle "*Our hackers, once vulnerable to attack, will find safety and increased hacking ability in our new Internet centre" END DIALOGEVENT:UnitDescriptXChina022Subtitle "*The Satellite Hack I is an internet centre upgrade that allows a reveal around every opponent's Command Centre" END DIALOGEVENT:UnitDescriptXChina023Subtitle "*The Satellite Hack II is an Internet centre upgrade that grants a temporarily reveals the entire map, including stealthed enemy forces" END DIALOGEVENT:UnitDescriptXChina024Subtitle "*The GLA Saboteur is a stealth infantry unit that can climb cliffs and effect enemy buildings by entering them. Entering a power plant will temporarily cut power, while entering a superweapon will reset the timer. A saboteur who enters an enemy command centre will reset the timers on all enemy General's Powers" END DIALOGEVENT:UnitDescriptXChina025Subtitle "*The Combat Cycle initially comes with a GLA Rebel driver and a mounted machine gun. The Rebel can be replaced with any other GLA infantry, granting the cycle their unique powers" END DIALOGEVENT:UnitDescriptXChina026Subtitle "*The GLA Battle Bus can hold up to 8 infantry, who fire out windows. If destroyed, the heavy steel cabin remains like a bunker" END DIALOGEVENT:UnitDescriptXChina027Subtitle "*The GLA have upgraded their Workers with Shoes to squeeze even more forced labor from their peasants" END DIALOGEVENT:UnitDescriptXChina028Subtitle "*The Camo Netting is an upgrade to GLA base defense structures, making them invisible to normal detection" END DIALOGEVENT:UnitDescriptXChina029Subtitle "*The GLA have begun garrisoning Elite Guard troops equipped with RPGs in all their structures. Use caution when infiltrating any GLA bases" END DIALOGEVENT:UnitDescriptXChina030Subtitle "*The GLA Booby Trap upgrade enables the rebel to wire structures and civilian vehicles to explode when the enemy attempts to capture or garrison them. Watch for Rebels lurking around buildings in your area" END DIALOGEVENT:UnitDescriptXChina031Subtitle "*The GLA tricks have reached a new level. They are now building Fake Structures that look like their real buildings, but are only booby-trapped facades. Destroy everything from range to avoid any GLA surprises" END DIALOGEVENT:UnitDescriptXChina032Subtitle "*The GPS Scrambler targets an area of units and makes them invisible to normal detection" END DIALOGEVENT:UnitDescriptXChina033Subtitle "*The Sneak Attack power allows GLA Generals to place a defenseless tunnel network anywhere they have explored. Although slightly weaker than a normal tunnel, it is connected to the main network" END DIALOGEVENT:UnitDescriptXChina034Subtitle "*The Artillery Platform is a fixed-position cannon capable of single-handedly controlling an area from enemy assault. It should be a priority capture on any battlefield" END DIALOGEVENT:UnitDescriptXChina035Subtitle "*A Reinforcement Pad allows a free periodic armor airdrop. Free Battlemasters can turn the tide of any battle" END DIALOGEVENT:UnitDescriptXChina036Subtitle "*The Repair Bay tech building, when captured, allows battlefield repairs for any ground vehicles. Repairs for damaged armor in a forward position can make the difference between victory and defeat" END DIALOGEVENT:UnitDescriptXGLA001Subtitle "*Be careful of the American Sentry Drone, General; it can see stealthed units and often has a mounted gun" END DIALOGEVENT:UnitDescriptXGLA002Subtitle "*The US Microwave Tank has a beam that disables structures and units. It should be attacked by large groups only" END DIALOGEVENT:UnitDescriptXGLA003Subtitle "*The US Warlock Tank has a beam that disables structures and units. It should be attacked by large groups only" END DIALOGEVENT:UnitDescriptXGLA004Subtitle "*The US Avenger is a powerful laser-base anti-air vehiclebut we have no planes, so the danger from it is minimal" END DIALOGEVENT:UnitDescriptXGLA005Subtitle "*The American Specter Gunship is a large plane with big guns. Do not engage it--seek refuge underground until it leaves the area" END DIALOGEVENT:UnitDescriptXGLA006Subtitle "*With the Chemical Suit upgrade, enemy infantry become more resistant to our toxins. But that won't stop our bullets, will it?" END DIALOGEVENT:UnitDescriptXGLA007Subtitle "*The Countermeasures upgrade reduces the effect of enemy fire against US air units. Missiles will often miss, and bullets do less damage" END DIALOGEVENT:UnitDescriptXGLA008Subtitle "*The US Hellfire Drone upgrade is a little toy plane with a missile attached. Another example of American's cowardly tactics" END DIALOGEVENT:UnitDescriptXGLA009Subtitle "*The Bunker Buster Bomb is an upgrade to the US Stealth Fighter and the Aurora. They use it to try to attack our bunkers" END DIALOGEVENT:UnitDescriptXGLA010Subtitle "*The Supply Lines Upgrade increases the rate that the US gathers resources from supply docks, supply drops, and oil derricks" END DIALOGEVENT:UnitDescriptXGLA011Subtitle "*The US Leaflet Drop temporarily disables our units as they stop to read the propaganda" END DIALOGEVENT:UnitDescriptXGLA012Subtitle "*The MOAB is an upgrade to the Fuel Air Bomb that includes a stun ability, temporarily shutting down surviving units and structures" END DIALOGEVENT:UnitDescriptXGLA013Subtitle "*The Fire Base is the American answer to our Stinger sites...but watch out for the big cannon in the middle" END DIALOGEVENT:UnitDescriptXGLA014Subtitle "*China's Napalm Bomb is a Helix upgrade, allowing it to drop a pair of bombs which create a large firestorm" END DIALOGEVENT:UnitDescriptXGLA015Subtitle "*The Listening Outpost is a slow, stealthed vehicle the China uses to find our stealthed units. Avoid them to remain hidden" END DIALOGEVENT:UnitDescriptXGLA016Subtitle "*China's Helix 2 is a slow transport helicopter that can carry infantry or a single vehicle" END DIALOGEVENT:UnitDescriptXGLA017Subtitle "*The Chinese ECM Tank is a vehicle which disrupts electronic tracking systems, diverting enemy missile fire" END DIALOGEVENT:UnitDescriptXGLA018Subtitle "*The Neutron Shell is an upgrade to the Chinese Nuke Cannon, allowing it to fire neutron shells. These shells kill all infantry, and vehicle pilots inside the blast radius" END DIALOGEVENT:UnitDescriptXGLA019Subtitle "*China's new Systems Hack technique allows hackers to steal a random power from their enemies. Such is the downfall of depending on power to fight wars" END DIALOGEVENT:UnitDescriptXGLA020Subtitle "*The Carpet Bomber is a plane that drops a series of bombs along a targeted path, decimating the enemy" END DIALOGEVENT:UnitDescriptXGLA021Subtitle "*The Neutron Mines are an alternative to standard Chinese Mines which disable vehicles. The mines still kill infantry as well" END DIALOGEVENT:UnitDescriptXGLA022Subtitle "*The Internet centre allows China's hackers to increase their effectiveness" END DIALOGEVENT:UnitDescriptXGLA023Subtitle "*The Satellite Hack I is an internet centre upgrade that allows China to see every opponent's Command Centre" END DIALOGEVENT:UnitDescriptXGLA024Subtitle "*The Satellite Hack II is a Chinese Internet centre upgrade that grants a temporary reveal of the entire map, as well as revealing stealthed objects" END DIALOGEVENT:UnitDescriptXGLA025Subtitle "*The Saboteur is a stealth unit that can climb cliffs and effect enemy buildings by entering them" END DIALOGEVENT:UnitDescriptXGLA026Subtitle "*Our new Combat Cycle has mounted machine guns and is enhanced by the abilities of any infantry riding it" END DIALOGEVENT:UnitDescriptXGLA027Subtitle "*The Battle Bus is a slow moving transport that can hold up to 8 infantry, who may fire out of the bus. If destroyed, the hull of the Battle Bus remains and functions like a bunker" END DIALOGEVENT:UnitDescriptXGLA028Subtitle "*The Worker Shoes upgrade increase speed and gathering efficiency for all our loyal workers" END DIALOGEVENT:UnitDescriptXGLA029Subtitle "*The Camo Netting is an upgrade to our base defense structures, allowing them to be stealthed" END DIALOGEVENT:UnitDescriptXGLA030Subtitle "*The Elite Guard Upgrade is a structure ability, garrisoning the structure with 4 RPG Troopers" END DIALOGEVENT:UnitDescriptXGLA031Subtitle "*The Booby Trap is an upgrade to the rebel, allowing the unit to wire structures and civilian vehicles to explode when the enemy attempts to capture or garrison them. Captured structures are automatically booby trapped" END DIALOGEVENT:UnitDescriptXGLA032Subtitle "*Fake Structures can be built for a greatly reduced cost. These buildings are initially a booby-trapped faade, but can be upgraded to fully functional versions of the structure" END DIALOGEVENT:UnitDescriptXGLA033Subtitle "*Our newly acquired GPS Scrambler targets an area of units and renders them invisible to enemies" END DIALOGEVENT:UnitDescriptXGLA034Subtitle "*Our Sneak Attack allows placement of a defenseless tunnel network at any area that has been explored. Although slightly weaker than a normal tunnel, it is connected to the main network" END DIALOGEVENT:UnitDescriptXGLA035Subtitle "*The Artillery Platform fires a weapon similar to the US Strategy centre in terms of range and damage. Capture or avoid its deadly cannon" END DIALOGEVENT:UnitDescriptXGLA036Subtitle "*The Reinforcement Pad periodically delivers a group of Scorpion tanks for our cause" END DIALOGEVENT:UnitDescriptXGLA037Subtitle "*The Repair Bay is a front-line repair facility for vehicles. It repairs vehicles like an Arms Dealer" END DIALOGEVENT:UnitDescriptXUSA001Subtitle "*The Sentry Drone is a mobile unit capable of tracking enemy movements, including those that are camouflaged. The Sentry Drone itself is also capable of stealth when not moving, and may be upgraded with an anti-personnel machine gun from the strategy centre" END DIALOGEVENT:UnitDescriptXUSA002Subtitle "*The Microwave Tank is armed with a Direct-Energy microwave panel that disables targeted structures and vehicles. It also emits a continuous microwave field which damages infantry" END DIALOGEVENT:UnitDescriptXUSA003Subtitle "*The Warlock tank is armed with a Direct-Energy microwave panel that disables targeted structures and vehicles. It also emits a continuous microwave field which damages infantry" END DIALOGEVENT:UnitDescriptXUSA004Subtitle "*The Avenger is a laser based anti-air vehicle able to shoot down missiles and aircraft. It can also award bonuses to units attacking it's "painted" target" END DIALOGEVENT:UnitDescriptXUSA005Subtitle "*The Specter Gunship is a large jet powered aircraft with multiple weapon systems fixed to it's wings. While it circles the target, it auto-acquires enemies. Manual targeting is allowed, and it can upgrade to deploy countermeasures" END DIALOGEVENT:UnitDescriptXUSA006Subtitle "*With the Chemical Suit upgrade, infantry become more resistant to toxins and radiation" END DIALOGEVENT:UnitDescriptXUSA007Subtitle "*The Countermeasures upgrade reduces the effect of enemy fire against US air units. Missiles will often miss, and bullets do less damage" END DIALOGEVENT:UnitDescriptXUSA008Subtitle "*The Hellfire Drone upgrade equips the parent vehicle with a drone capable of firing a single missile. The drones auto-acquire and require time to reload" END DIALOGEVENT:UnitDescriptXUSA009Subtitle "*The Bunker Buster is an upgrade to the Stealth Fighter and the Aurora. In addition to their normal effects, these upgraded missiles damage and even kill units garrisoned within structures, including the GLA Palace, Tunnel Network, and the Chinese Battle Bunker" END DIALOGEVENT:UnitDescriptXUSA010Subtitle "*The Supply Lines Upgrade increases the amount of money gathered from supply docks, supply drops, and oil derricks" END DIALOGEVENT:UnitDescriptXUSA011Subtitle "*The Leaflet Drop temporarily disables units as they stop to read the propaganda. The plane dispenses leaflets over the targeted area and the effect only lasts a short time" END DIALOGEVENT:UnitDescriptXUSA012Subtitle "*The MOAB is an upgrade to the Fuel Air Bomb that includes a stun ability, temporarily shutting down surviving units and structures" END DIALOGEVENT:UnitDescriptXUSA013Subtitle "*The Fire Base is surrounded by sandbags and includes a howitzer and 4 firing positions. Infantry entering the Fire Base will take firing positions behind the sandbags" END DIALOGEVENT:UnitDescriptXUSA014Subtitle "*The Napalm Bomb is a Helix upgrade, allowing it to drop a pair of bombs which create a large firestorm" END DIALOGEVENT:UnitDescriptXUSA015Subtitle "*The Listening Outpost is a slow, stealthed vehicle with a large sight radius, and can be garrisoned with 2 infantry as guards. Besides uncovering stealthed objects, it can be used to determine enemy destinations by clicking on units in range" END DIALOGEVENT:UnitDescriptXUSA016Subtitle "*The Helix 2 is a slow transport helicopter that can carry infantry or a single vehicle. Although armed with a light machine gun, it can be upgraded with the Gattling Cannon, Propaganda Tower, or Battle Bunker. It can also be upgraded to carry a large napalm bomb" END DIALOGEVENT:UnitDescriptXUSA017Subtitle "*The ECM Tank is a vehicle which disrupts electronic tracking systems, diverting enemy missile fire. It's ECM pulse can be used to disable single enemy vehicles. Finally, it creates a radar jamming field, disabling all drones within its range" END DIALOGEVENT:UnitDescriptXUSA018Subtitle "*The Neutron Shell is an upgrade to the Chinese Nuke Cannon, allowing it to fire neutron shells. These shells kill all infantry, and vehicle pilots inside the blast radius" END DIALOGEVENT:UnitDescriptXUSA019Subtitle "*The Systems Hack allows your hackers to steal a random power from your enemies. Level 1 allows theft of a tier 1 or 3 power, while level 2 allows theft of a 5-star power" END DIALOGEVENT:UnitDescriptXUSA020Subtitle "*The Carpet Bomber is a plane that drops a series of bombs along a targeted path, decimating the enemy" END DIALOGEVENT:UnitDescriptXUSA021Subtitle "*The Neutron Mines are an alternative to standard Chinese Mines which disable vehicles. The mines still kill infantry as well" END DIALOGEVENT:UnitDescriptXUSA022Subtitle "*The Internet centre allows hackers to increase their effectiveness at generating money, and allows the use of Satellite Hacks I & II" END DIALOGEVENT:UnitDescriptXUSA023Subtitle "*The Satellite Hack I is an internet centre upgrade that allows a reveal around every opponent's Command Centre" END DIALOGEVENT:UnitDescriptXUSA024Subtitle "*The Satellite Hack II is an internet centre upgrade that grants a temporary reveal of the entire map, as well as revealing stealthed objects" END DIALOGEVENT:UnitDescriptXUSA025Subtitle "*The Saboteur is a stealth unit that can climb cliffs and effect enemy buildings by entering them. Entering a power plant will temporarily cut power, while entering a superweapon will reset the timer. A saboteur who enters an enemy command centre will reset the timers on all enemy General's Powers" END DIALOGEVENT:UnitDescriptXUSA026Subtitle "*The Combat Cycle initially comes with a Rebel driver and a mounted machine gun. Replacing him with a RPG Trooper will allow the bike to fire missiles. A Terrorist will create a suicide bike. Jarmen Kell, Hijackers, and Saboteurs can also ride, making the bike stealthed" END DIALOGEVENT:UnitDescriptXUSA027Subtitle "*The Battle Van is a slow moving transport that can hold up to 8 infantry, who may fire out of the bus. If destroyed, the hull of the Battle Van remains and functions like a bunker. If it is destroyed, anyone inside is also killed" END DIALOGEVENT:UnitDescriptXUSA028Subtitle "*The Worker Shoes upgrade increase speed and gathering efficiency for all GLA workers" END DIALOGEVENT:UnitDescriptXUSA029Subtitle "*The Camo Netting is an upgrade to GLA base defense structures, allowing them to be stealthed" END DIALOGEVENT:UnitDescriptXUSA030Subtitle "*The Elite Guard Upgrade is an structure ability, garrisoning the structure with 4 RPG Troopers" END DIALOGEVENT:UnitDescriptXUSA031Subtitle "*The Booby Trap is an upgrade to the rebel, allowing the unit to wire structures and civilian vehicles to explode when the enemy attempts to capture or garrison them. The explosion damages everything within a small radius. Structures captured by an upgraded rebel are automatically booby trapped" END DIALOGEVENT:UnitDescriptXUSA032Subtitle "*Fake Structures can be built for a greatly reduced cost. These buildings are initially a booby-trapped faade, but can be upgraded to fully functional versions of the structure" END DIALOGEVENT:UnitDescriptXUSA033Subtitle "*The GPS Scrambler targets an area of units and renders them stealthed to enemies" END DIALOGEVENT:UnitDescriptXUSA034Subtitle "*The Sneak Attack allows placement of a defenseless tunnel network at any area that has been explored. Although slightly weaker than a normal tunnel, it is connected to the main network" END DIALOGEVENT:UnitDescriptXUSA035Subtitle "*The artillery platform is armed with a large caliber howitzer. It is an excellent suppression weapon. It is also a good gathering point from which to launch an assault" END DIALOGEVENT:UnitDescriptXUSA036Subtitle "*The Reinforcement Pad Periodically reinforces the player with one of his side's main battle tank (Scorpion, Battlemaster, Crusader)" END DIALOGEVENT:UnitDescriptXUSA037Subtitle "*The Repair Bay is a repair facility for vehicles. Vehicles must dock with the structure in the same way that they must dock with the war factory" END DOZER:ConstructionComplete "Construction Complete: %s" END DOZER:RepairComplete "Repair Operation Complete" END ERROR:D3DFailureMessage "Please make sure you have DirectX 8.1 or higher installed. Also verify that your video card meets the minimum requirements" END ERROR:D3DFailurePrompt "DirectX Error" END FTP:CouldNotConnect "Could Not Connect" END FTP:DisconnectError "Disconnect Error" END FTP:LocalFileOpenFailed "Local File Open Failed" END FTP:LoginFailed "Login Failed" END FTP:NoSuchFile "No Such File" END FTP:NoSuchServer "No Such Server" END FTP:StatusConnecting "Connecting" END FTP:StatusDisconnecting "Disconnecting" END FTP:StatusDone "Done" END FTP:StatusDownloading "Downloading" END FTP:StatusFindingFile "Finding File" END FTP:StatusFinishing "Finishing" END FTP:StatusIdle "Idle" END FTP:StatusLoggingIn "Logging In" END FTP:StatusNone "None" END FTP:StatusQueryingResume "Querying to Resume Download" END FTP:TCPError "TCP Error" END FTP:UnknownError "Unknown Error" END GC_CHINABOSS:Hint "INCOMING TRANSMISSION: \n Destroying enemy weapon bunkers will reset the timers on all superweapons" END GC_CHINABOSS:Loc "Somewhere near the China / Tibet border \n 'The Tiger's Lair'" END GC_CHINABOSS:Reset "\n Superweapon timers reset" END GC_CHINABOSS:Resources "HINT: \n Resources here are limited. You will have to find more supplies quickly" END GC_CHINABOSS:Strike "\n Superweapon Strike Imminent" END GENERIC:MissionObjectiveCompleted-01 "MISSION OBJECTIVE #1: \n Accomplished" END GENERIC:MissionObjectiveCompleted-02 "MISSION OBJECTIVE #2: \n Accomplished" END GENERIC:MissionObjectiveCompleted-03 "MISSION OBJECTIVE #3: \n Accomplished" END GENERIC:MissionObjectiveCompleted-04 "MISSION OBJECTIVE #4: \n Accomplished" END GENERIC:MissionObjectiveCompleted-05 "MISSION OBJECTIVE #5: \n Accomplished" END GUI:$$$ "VND" END GUI:??? "???" END GUI:3DSound "3D Sound" END GUI:Accept "ACCEPT" END GUI:AcceptSm "ACCEPT" END GUI:Add "Add" END GUI:AddBuddy "Add Buddy" END GUI:AddCash "%d VND" END GUI:AdditionalLocalizationManagement "Additional Localization Management" END GUI:AdjustGameSpeed "Adjust Game Speed" END GUI:AdvanceDisplayOptions "ADVANCED DISPLAY OPTIONS" END GUI:AdvancedOptionsToggleOnOff "Toggle On/Off - Off to improve performance" END GUI:Age "Age" END GUI:AgeFailed "You must be 13 years of age or older to play this game online" END GUI:AgeFailedTitle "Age Requirement Notice" END GUI:AIDifficulty "Computer Difficulty" END GUI:AllowableMaps "Allowable Maps" END GUI:AllowObservers "Allow Observers" END GUI:AllTimeDisconnects "All-Time Disconnects" END GUI:AllTimeLosses "All-Time Losses" END GUI:AllTimePoints "All-Time Rank Points" END GUI:AllTimeWins "All-Time Wins" END GUI:AlternateMouse "Alternate Mouse Setup" END GUI:AmericaAllies "USA Allies" END GUI:AmericaEnemies "USA Enemies" END GUI:AntiAliasing "Anti-Aliasing" END GUI:AntiAliasing0 "Off" END GUI:AntiAliasing1 "Low" END GUI:AntiAliasing2 "High" END GUI:Any "Any" END GUI:AreYouSureCopy "Are you sure you want to copy this file to the Desktop? This will overwrite any file with the same name" END GUI:AreYouSureDelete "Are you sure you would like to delete the selected file?" END GUI:AreYouSureDeleteAccount "Are you sure you want to permanently delete your account and all your saved statistics?" END GUI:AsianText "Asian Text" END GUI:Assign "Assign" END GUI:AssignNewHotkey "Assign New Hotkey" END GUI:Audio "AUDIO" END GUI:AudioHardware "Hardware Accelerated Audio" END GUI:AudioOptions "AUDIO OPTIONS" END GUI:AudioSurround "Surround Sound" END GUI:AutoLogin "Auto Login in the Future" END GUI:Back "BACK" END GUI:BattleHonors "Battle Honours" END GUI:Beacon "Beacon" END GUI:BeaconLabel "Type message:" END GUI:BeaconPlaced "A Beacon was placed by %ls" END GUI:BeaconPlacementFailed "Cannot place Beacon here" END GUI:BehindBuilding "Behind Buildings" END GUI:BestWinStreak "Best Win Streak" END GUI:BioBirthplace "Stationed:" END GUI:BioBirthplaceEntry_Pos0 "Fort Belmont, Houston, Texas, USA" END GUI:BioBirthplaceEntry_Pos1 "Unknown" END GUI:BioBirthplaceEntry_Pos10 "TBD" END GUI:BioBirthplaceEntry_Pos11 "TBD" END GUI:BioBirthplaceEntry_Pos2 "Base Ox, Chengdu, China" END GUI:BioBirthplaceEntry_Pos3 "Camp Franklin, Belfast, Maine, USA" END GUI:BioBirthplaceEntry_Pos4 "Base Rat, Jinan, China" END GUI:BioBirthplaceEntry_Pos5 "Fort Union, Redwood Shores, California, USA" END GUI:BioBirthplaceEntry_Pos6 "Tripoli, Libya" END GUI:BioBirthplaceEntry_Pos7 "Base Snake, Beijing, China" END GUI:BioBirthplaceEntry_Pos8 "Unknown" END GUI:BioBirthplaceEntry_Pos9 "Base Dragon, Lanzhou, China" END GUI:BioBranch "Branch:" END GUI:BioBranchEntry_Pos0 "US Air Force" END GUI:BioBranchEntry_Pos1 "Unknown" END GUI:BioBranchEntry_Pos10 "." END GUI:BioBranchEntry_Pos11 "." END GUI:BioBranchEntry_Pos2 "PLA" END GUI:BioBranchEntry_Pos3 "US Marines" END GUI:BioBranchEntry_Pos4 "PLA" END GUI:BioBranchEntry_Pos5 "US Army" END GUI:BioBranchEntry_Pos6 "GLA Cobra cell" END GUI:BioBranchEntry_Pos7 "PLA" END GUI:BioBranchEntry_Pos8 "GLA Scorpion Cell" END GUI:BioBranchEntry_Pos9 "PL- Elite Forces" END GUI:BioClassNumber_Pos0 "07121969-HB" END GUI:BioClassNumber_Pos1 "Unknown" END GUI:BioClassNumber_Pos10 "." END GUI:BioClassNumber_Pos11 "." END GUI:BioClassNumber_Pos2 "Not applicable" END GUI:BioClassNumber_Pos3 "178923478-HBGB" END GUI:BioClassNumber_Pos4 "9999-3224536-5" END GUI:BioClassNumber_Pos5 "00010204-01KE0" END GUI:BioClassNumber_Pos6 "Not Applicable" END GUI:BioClassNumber_Pos7 "2030-200403-1" END GUI:BioClassNumber_Pos8 "Not Applicable" END GUI:BioClassNumber_Pos9 "Unknown" END GUI:BioDefeatedEntry_Pos0 "I guess It's time for me to go find a good airline job." END GUI:BioDefeatedEntry_Pos1 "Perhaps I shouldn't have gotten my degree from a mail-order college." END GUI:BioDefeatedEntry_Pos10 "TBD" END GUI:BioDefeatedEntry_Pos11 "TBD" END GUI:BioDefeatedEntry_Pos2 "Another moment and I would have reduced you to dust." END GUI:BioDefeatedEntry_Pos3 "It's not fair! One more Super Weapon and I would have beaten you, General. Challenge me again, I dare you." END GUI:BioDefeatedEntry_Pos4 "You may have defeated my tanks, General, but the Tigress will crush you like an insect." END GUI:BioDefeatedEntry_Pos5 "You defeated me, General, but I will scan your tactics and devise a superior strategy." END GUI:BioDefeatedEntry_Pos6 "My men will not accept this defeat from their leader, General. You have signed my death warrant with your superior tactics..." END GUI:BioDefeatedEntry_Pos7 "TBD" END GUI:BioDefeatedEntry_Pos8 "TBD" END GUI:BioDefeatedEntry_Pos9 "This has been an interesting contest. Perhaps you will challenge me again." END GUI:BioDOB "Age:" END GUI:BioDOBEntry_Pos0 "62" END GUI:BioDOBEntry_Pos1 "Unknown" END GUI:BioDOBEntry_Pos10 "33" END GUI:BioDOBEntry_Pos11 "TBD" END GUI:BioDOBEntry_Pos2 "50" END GUI:BioDOBEntry_Pos3 "42" END GUI:BioDOBEntry_Pos4 "51" END GUI:BioDOBEntry_Pos5 "TBD" END GUI:BioDOBEntry_Pos6 "34" END GUI:BioDOBEntry_Pos7 "57" END GUI:BioDOBEntry_Pos8 "36" END GUI:BioDOBEntry_Pos9 "TBD" END GUI:BioFeatures_China "To gain access to heavy vehicles, gunships and jets, level 4 must be achieved. \n a total of 8 levels now exist." END GUI:BioFeatures_GLA "To gain access to heavy vehicles, gunships and jets, level 4 must be achieved. \n a total of 8 levels now exist." END GUI:BioFeatures_Pos0 "King Raptors \n Combat Chinooks \n Laser Point Defenses \n Stealth Comanche upgrade \n Cost reduction to aircraft \n Spectre Gunship at a lower rank \n Starts with Stealth Fighter \n No tanks" END GUI:BioFeatures_Pos1 "Toxin Rebels \n Toxin Networks \n Toxin Terrorists \n Anthrax Gamma \n Tanks start with Toxin Shells \n Toxins begin as Anthrax Beta" END GUI:BioFeatures_Pos10 "unimplemented" END GUI:BioFeatures_Pos11 "unimplemented" END GUI:BioFeatures_Pos2 "Tanks start with Uranium Shells \n Tactical Nuke MiG \n Isotope Stability upgrade \n Advanced Nuclear Reactor \n Nuke Bomber \n Starts with Nuke Cannons" END GUI:BioFeatures_Pos3 "Aurora Alpha \n EMP Patriot System \n Advanced Rods \n Particle Cannons cost less \n Vehicles cost more \n No tanks" END GUI:BioFeatures_Pos4 "Emperor Tank \n Tank Drop \n All tanks start as veterans \n Tanks cost less \n Aircraft cost more \n No Nuke or Inferno Cannons" END GUI:BioFeatures_Pos5 "Laser Tank \n Laser Defense Turret \n Avengers cost less \n Advanced Cold Fusion Reactors \n No Tomahawk Missile Launchers" END GUI:BioFeatures_Pos6 "All Structures can be Camo-Netted \n Camouflaged Rebels \n Defenses start with Camo-Netting \n Starts with Hijacker \n Hijacker is always cloaked \n Gains GPS Scrambler Sooner \n Can GPS Scramble More Often" END GUI:BioFeatures_Pos7 "Assault Troop Transport \n Assault Helix \n Attack Outpost \n Fortified Bunkers \n Mini-Gunner \n Black Lotus hacks faster \n Hackers hack faster \n Mini-Gunner Paradrop \n All Infantry start as veterans" END GUI:BioFeatures_Pos8 "Advanced Demo Trap \n Suicide Bomb upgrade \n Terrorists do more damage \n Starts with Booby Trap \n Combat Cycles begin with Terrorist \n No camouflaged units \n Bomb Trucks cost less" END GUI:BioFeatures_Pos9 "Uses the best of the best \n All heroes \n All superweapons \n Diverse generals powers \n Units drawn from all factions \n Advanced defenses \n" END GUI:BioFeatures_USA "Relies on advanced technology \n Helicopters allow for high mobility \n Powerful but expensive Air Force \n Devastating special powers \n " END GUI:BioFeatures_Vietnam "The Vietnamese are proper slanty eyed and that." END GUI:Biography "Biography" END GUI:BioName "Name:" END GUI:BioNameEntry_Pos0 "General Granger" END GUI:BioNameEntry_Pos1 "Dr. Thrax" END GUI:BioNameEntry_Pos10 "TBD" END GUI:BioNameEntry_Pos11 "TBD" END GUI:BioNameEntry_Pos2 "General Tao" END GUI:BioNameEntry_Pos3 "General Alexander" END GUI:BioNameEntry_Pos4 "General Kwai" END GUI:BioNameEntry_Pos5 "General Townes" END GUI:BioNameEntry_Pos6 "Prince Kassad" END GUI:BioNameEntry_Pos7 "General Fai" END GUI:BioNameEntry_Pos8 "General Juhziz" END GUI:BioNameEntry_Pos9 "General Leang" END GUI:BioRank "Rank:" END GUI:BioRankEntry_Pos0 "4 Star General" END GUI:BioRankEntry_Pos1 "Unknown" END GUI:BioRankEntry_Pos10 "." END GUI:BioRankEntry_Pos11 "." END GUI:BioRankEntry_Pos2 "General, Class AAA" END GUI:BioRankEntry_Pos3 "4 Star General" END GUI:BioRankEntry_Pos4 "General, Class AAA" END GUI:BioRankEntry_Pos5 "4 Star General" END GUI:BioRankEntry_Pos6 "Not Applicable" END GUI:BioRankEntry_Pos7 "General, Class AAA" END GUI:BioRankEntry_Pos8 "Not Applicable" END GUI:BioRankEntry_Pos9 "Dragon General, Class AAAA" END GUI:BioStrategy "Tactics:" END GUI:BioStrategyEntry_Pos0 "Air Power" END GUI:BioStrategyEntry_Pos1 "Toxic weapons" END GUI:BioStrategyEntry_Pos10 "TBD" END GUI:BioStrategyEntry_Pos11 "TBD" END GUI:BioStrategyEntry_Pos2 "Nuclear Weapons" END GUI:BioStrategyEntry_Pos3 "Weapons of Mass Destruction" END GUI:BioStrategyEntry_Pos4 "Advanced Tank Divisions" END GUI:BioStrategyEntry_Pos5 "Laser Weaponry" END GUI:BioStrategyEntry_Pos6 "Ambush and Camouflage" END GUI:BioStrategyEntry_Pos7 "Advanced Infantry Divisions" END GUI:BioStrategyEntry_Pos8 "Explosives and Bombs" END GUI:BioStrategyEntry_Pos9 "Unknown" END GUI:BioVictoriousEntry_Pos0 "I win, you lose. What more is there to say?" END GUI:BioVictoriousEntry_Pos1 "You thought my toxins were ineffective and now look what has happened to you, General." END GUI:BioVictoriousEntry_Pos10 "TBD" END GUI:BioVictoriousEntry_Pos11 "TBD" END GUI:BioVictoriousEntry_Pos2 "You are lucky to have survived this battle intact. Challenge me again if you dare." END GUI:BioVictoriousEntry_Pos3 "I told you you'd never beat my Super Weapons, General. Care to try again?" END GUI:BioVictoriousEntry_Pos4 "Tanks are the key to any victory... as you well know." END GUI:BioVictoriousEntry_Pos5 "Your weaknesses became obvious when I scanned your tactics." END GUI:BioVictoriousEntry_Pos6 "Accept your bitter defeat and remove yourself from my sight, General." END GUI:BioVictoriousEntry_Pos7 "TBD" END GUI:BioVictoriousEntry_Pos8 "TBD" END GUI:BioVictoriousEntry_Pos9 "Improve your skills and challenge me again." END GUI:Blank "." END GUI:BookmarkXSet "Bookmark #%d set" END GUI:Buddies "COMMUNICATOR" END GUI:BuddiesTab "Buddies" END GUI:BuddyAddReq "User wants to add a buddy" END GUI:Buildings "Buildings" END GUI:BuildingsBuilt "Buildings \n Constructed" END GUI:BuildingsBuiltStat "Buildings Built" END GUI:BuildingsKilled "Buildings \n Destroyed" END GUI:BuildingsKilledStat "Buildings Killed" END GUI:BuildingsLost "Buildings \n Lost" END GUI:BuildingsLostStat "Buildings Lost" END GUI:BuildupAnimations "Buildup Animations" END GUI:Campaign "CAMPAIGN" END GUI:Cancel "CANCEL" END GUI:CancelMapSelect "CANCEL" END GUI:CannotConnectToServserv "Unable to establish a connection with Command and Conquer Generals Zero Hour servers. Please check your internet connection" END GUI:CannotConnectToServservTitle "CANNOT CONNECT" END GUI:CanPatchForOnline "Would you like to download the Update?" END GUI:CantBuildNoClearPath "Unit cannot reach construction site" END GUI:CantBuildNotFlatEnough "The terrain is not flat enough to build here" END GUI:CantBuildObjectsInTheWay "You cannot build there because there are obstacles in the way" END GUI:CantBuildRestrictedTerrain "The terrain prevents you from building here" END GUI:CantBuildShroud "You must explore there before building" END GUI:CantBuildThere "You can't build here" END GUI:CantBuildTooCloseToSupplies "You cannot build there because it is too close to a source of supplies" END GUI:CantFindMap "Cannot find the map. Is it corrupted?" END GUI:CareerLosses "Career Losses" END GUI:CareerWins "Career Wins" END GUI:CarrerWinPercent "Career Win Percentage" END GUI:Category "Category" END GUI:centreBase "centre Base" END GUI:centreBaseDescription "centre the view about the player's base" END GUI:ChallengeLossText "You've been defeated by %s" END GUI:ChallengeWinText "Congratulations, you've defeated %s" END GUI:CheckingForPatches "Checking for Updates" END GUI:Cheer "Cheer" END GUI:CheerDescription "Commands your forces to exult over your great deeds" END GUI:China "China" END GUI:CHINA_Caps "CHINA" END GUI:ChinaAllies "China Allies" END GUI:ChinaEnemies "China Enemies" END GUI:ChooseLadder "CHOOSE A LADDER" END GUI:ClassicMouse "Classic" END GUI:Clear "CLEAR" END GUI:ClickToDisplayGameInfo "Click to display game info" END GUI:Close "Close" END GUI:Closed "Closed" END GUI:CloseExpScreen "Done" END GUI:CloudShadows "Cloud Shadows" END GUI:Color "Color" END GUI:Com "EAPIM" END GUI:Com/Tac "Com/Tac" END GUI:Command&Conquer "Command & Conquer (TM)" END GUI:Command&ConquerGenerals "Command & Conquer (TM) Generals Zero Hour" END GUI:Commands "Commands" END GUI:Community "Daily Army Win Percentages" END GUI:Confirm "Are you sure?" END GUI:ConfirmDelete "Are you sure you want to delete this game?" END GUI:ConnectionDone "Connection is completed" END GUI:ConnectionFailed "Connection has failed" END GUI:Continue "CONTINUE" END GUI:CONTROL "Control" END GUI:ControlBarBack "BACK" END GUI:ControlBarMoneyDisplay "%d VND" END GUI:ControlOptions "CONTROL OPTIONS" END GUI:CopyFileToDesktop "COPY REPLAY TO DESKTOP?" END GUI:CopyReplay "COPY REPLAY" END GUI:CouldNotTransferMap "Unable to transfer the map. The game cannot start" END GUI:CRCMismatch "Game has detected a mismatch. This means the multiplayer game has lost synchronization data between the players" END GUI:CreateAccount "CREATE ACCOUNT" END GUI:CreateFormation "Create Formation" END GUI:CreateFormationDescription "Create a formation of the selected units and they will retain it as they move" END GUI:CreateGame "CREATE GAME" END GUI:CreateTeam0 "Create Team 0" END GUI:CreateTeam0Description "Creates team 0 from currently selected units" END GUI:CreateTeam1 "Create Team 1" END GUI:CreateTeam1Description "Creates team 1 from currently selected units" END GUI:CreateTeam2 "Create Team 2" END GUI:CreateTeam2Description "Creates team 2 from currently selected units" END GUI:CreateTeam3 "Create Team 3" END GUI:CreateTeam3Description "Creates team 3 from currently selected units" END GUI:CreateTeam4 "Create Team 4" END GUI:CreateTeam4Description "Creates team 4 from currently selected units" END GUI:CreateTeam5 "Create Team 5" END GUI:CreateTeam5Description "Creates team 5 from currently selected units" END GUI:CreateTeam6 "Create Team 6" END GUI:CreateTeam6Description "Creates team 6 from currently selected units" END GUI:CreateTeam7 "Create Team 7" END GUI:CreateTeam7Description "Creates team 7 from currently selected units" END GUI:CreateTeam8 "Create Team 8" END GUI:CreateTeam8Description "Creates team 8 from currently selected units" END GUI:CreateTeam9 "Create Team 9" END GUI:CreateTeam9Description "Creates team 9 from currently selected units" END GUI:Credits "CREDITS" END GUI:CurrentHotkey "Current Hotkey" END GUI:CurrentLossStreak "Current Loss Streak" END GUI:CurrentlyAssignedTo "Currently Assigned To" END GUI:CurrentWinStreak "Current Win Streak" END GUI:Custom "Custom" END GUI:CustomizeKeyboard "Customize Keyboard" END GUI:CustomMatch "CUSTOM MATCH" END GUI:Day "Day (DD)" END GUI:DEBUG "Debug" END GUI:Defaults "DEFAULTS" END GUI:Defeat "Defeat" END GUI:Delete "Remove" END GUI:DeleteAccount "DELETE ACCOUNT" END GUI:DeleteBeacon "Delete \n Beacon" END GUI:DeleteFile "DELETE FILE?" END GUI:DeleteGame "DELETE" END GUI:DeleteReplay "DELETE REPLAY" END GUI:DemoMD_CampEADemoTitle "DEMO" END GUI:DemoMD_GLA03ButtonTitle "GLA 03" END GUI:DemoMD_USA01ButtonTitle "USA 01" END GUI:DemoMD_USA02ButtonTitle "USA 02" END GUI:Deny "Reject" END GUI:Deploy "Deploy Object" END GUI:DeployDescription "Deploy selected object(s)" END GUI:Description "Description" END GUI:DesyncText "C&C Generals Zero Hour has gone out of synch with the other game participants. It is possible that the other participants have modified their versions. C&C Generals Zero Hour cannot continue, however, you may add players to your Ignore List from your Communicator if you choose not to play with them in the future" END GUI:DesyncTitle "Out of Synch" END GUI:Detail "Detail" END GUI:DetailsSetToLowest "Low graphics detail" END GUI:DirectConnect "DIRECT CONNECT" END GUI:Disconnect "DISCONNECT" END GUI:Disconnects "Disconnects" END GUI:Discons "Disconnects" END GUI:Display "OPTIONS" END GUI:DisplayOptions "DISPLAY OPTIONS" END GUI:DontUseAccount "Don't Use Account" END GUI:DoubleClickAttackMove "Double Click Guard" END GUI:DownloadBytesRatio "%d / %d bytes" END GUI:DownloadErrorTitle "DOWNLOAD ERROR" END GUI:DownloadSuccess "Download completed without errors" END GUI:DownloadSuccessMustQuit "Click OK to exit Command & Conquer Generals Zero Hour and apply the Update" END GUI:DownloadSuccessTitle "DOWNLOAD SUCCESS" END GUI:DownloadTimeLeft "%d:%02d:%02d remaining" END GUI:DownloadUnknownTime "???" END GUI:DrawScrollAnchor "Draw scroll anchor" END GUI:EA "EA" END GUI:EACopyright "" ; 2008 Vietnam | Glory Obscured. ALL RIGHTS RESERVED END GUI:Easy "Easy" END GUI:EasyAI "Easy AI" END GUI:EasyCaps "EASY" END GUI:Email "Email" END GUI:EndCampaign "END CAMPAIGN" END GUI:EnterLadderPassword "Enter ladder password:" END GUI:EnterSaveDesc "Enter game description" END GUI:Error "Error" END GUI:ErrorCopyingFile "THERE WAS AN ERROR COPYING THE FILE" END GUI:ErrorDeletingFile "THERE WAS AN ERROR DELETING THE FILE" END GUI:ErrorLoadingGame "Error loading game '%s'" END GUI:ErrorSavingGame "Error saving game '%s'" END GUI:ErrorStartingGame "ERROR STARTING GAME" END GUI:ESRB_Bottom "Game Experience May \n Change During Online Play" END GUI:ESRB_Top "ESRB Notice:" END GUI:EstablishingConnectionPaths "ESTABLISHING CONNECTION PATHS" END GUI:Exit "EXIT GAME" END GUI:ExitMission "EXIT MISSION" END GUI:Experience "Experience" END GUI:ExtraAnimations "Extra Animations" END GUI:Faction "Army" END GUI:Faster "Faster" END GUI:FastForwardInstructions "Press F to toggle Fast Forward" END GUI:FastGameSpeed "Fast" END GUI:FavoriteSide "Favorite Army" END GUI:FavoriteUnit "Favorite Unit" END GUI:FavSide "Favorite Army" END GUI:FetchingPlayerInfo "Updating..." END GUI:FF_OFF "Fast Forward is off" END GUI:FF_ON "Fast Forward is on" END GUI:FireWallPort "Firewall Port Override:" END GUI:FirewallRefresh "Refresh NAT" END GUI:Follow "Follow" END GUI:FollowDescription "Toggle follow state of selected object(s)" END GUI:GameInfo "Game Info" END GUI:GameName "Game Name:" END GUI:GameName: "Game:" END GUI:GameOptions "GAME OPTIONS" END GUI:GameOptions: "Game Options:" END GUI:GameOver "Game Over" END GUI:Games "Games" END GUI:GameSaveComplete "*** Game Saved ***" END GUI:GameSaved "Game Saved" END GUI:GameSpeed "Game Speed" END GUI:GamesPlayed "Games Played" END GUI:GammaAdjustment "Brightness" END GUI:Generals "Generals Zero Hour" END GUI:Generals_Challenge "CHALLENGE" END GUI:Generals_Challenge_Title "Generals' Challenge" END GUI:GeneralsChallenge "CHOOSE YOUR GENERAL" END GUI:GeneralsOnline "ONLINE" END GUI:GetMapPack "Download Map Pack" END GUI:GetUpdate "Get Update" END GUI:GLA "GLA" END GUI:GLAAllies "GLA Allies" END GUI:GLAEnemies "GLA Enemies" END GUI:GotoMainMenu "MAIN MENU" END GUI:GoToRadarEvent "Go to Radar Event" END GUI:GoToRadarEventDescription "centre the tactical view on the last radar event" END GUI:GPDisconnected "You have been disconnected from the buddy server. Would you like to reconnect?" END GUI:GPErrorTitle "BUDDY ERROR" END GUI:GPNoCommunicator "The Communicator is not available in the Multiplayer Playtest" END GUI:GPNoProfile "You did not log in using a Profile. No Buddy information is available" END GUI:GroundLighting "Extra Ground Lighting" END GUI:GroupRoom1 "1 vs 1" END GUI:GroupRoom10 "Korea" END GUI:GroupRoom11 "Free For All" END GUI:GroupRoom12 "No Stats" END GUI:GroupRoom13 "Mod Maps" END GUI:GroupRoom14 "Original Armies Only" END GUI:GroupRoom2 "2 vs 2" END GUI:GroupRoom3 "3 vs 3" END GUI:GroupRoom4 "4 vs 4" END GUI:GroupRoom5 "Asia" END GUI:GroupRoom6 "Europe" END GUI:GroupRoom7 "North America" END GUI:GroupRoom8 "United Kingdom" END GUI:GroupRoom9 "Germany" END GUI:GSDisconnected "You have been disconnected from the chat server" END GUI:GSDisconReason1 "That nickname has already been taken. Please choose another" END GUI:GSDisconReason10 "Profile has been deleted" END GUI:GSDisconReason11 "Buddy server connection was refused" END GUI:GSDisconReason12 "Buddy server authorization failed" END GUI:GSDisconReason13 "Serial number is invalid. Please try another" END GUI:GSDisconReason14 "Registry is corrupt and has been altered" END GUI:GSDisconReason15 "Serial number is banned" END GUI:GSDisconReason16 "A profile with that nickname already exists" END GUI:GSDisconReason17 "That password is incorrect. Please try again" END GUI:GSDisconReason18 "A profile with that nickname already exists" END GUI:GSDisconReason19 "Server error - cannot create account" END GUI:GSDisconReason2 "That nickname is invalid. Please choose another" END GUI:GSDisconReason3 "Lost connection to C&C Generals Zero Hour Online" END GUI:GSDisconReason4 "Could not connect to C&C Generals Zero Hour Online" END GUI:GSDisconReason5 "Login process has timed out. Please check your internet connection" END GUI:GSDisconReason6 "That nickname/email combo does not exist. If you want to create an account, click on Create Account" END GUI:GSDisconReason7 "That email is invalid" END GUI:GSDisconReason8 "That password is incorrect. Please try again" END GUI:GSDisconReason9 "Bad profile" END GUI:GSErrorTitle "Notification" END GUI:GSFailedToHost "Could not host the game" END GUI:GSGroupRoomJoinFail "Failed to join chat room" END GUI:GSKicked "You were kicked from the room" END GUI:GSKickedGameFull "The game is full" END GUI:GSKickedGameStarted "The game has started" END GUI:GSNoLoginInfoAll "Please enter your email, nickname, and password. Then, click on Login or Create Account" END GUI:GSNoLoginInfoEmail "Please enter your email. Then, click on Login or Create Account" END GUI:GSNoLoginInfoEmailNickname "Please enter your email and nickname. Then, click on Login or Create Account" END GUI:GSNoLoginInfoEmailPassword "Please enter your email and password. Then, click on Login or Create Account" END GUI:GSNoLoginInfoNickname "Please enter your nickname. Then, click on Login or Create Account" END GUI:GSNoLoginInfoNicknamePassword "Please enter your nickname and password. Then, click on Login or Create Account" END GUI:GSNoLoginInfoPassword "Please enter your password. Then, click on Login or Create Account" END GUI:GSRank0 "Private" END GUI:GSRank1 "Corporal" END GUI:GSRank2 "Sergeant" END GUI:GSRank3 "Lieutenant" END GUI:GSRank4 "Captain" END GUI:GSRank5 "Major" END GUI:GSRank6 "Colonel" END GUI:GSRank7 "Brigadier General" END GUI:GSRank8 "General" END GUI:GSRank9 "Commander in Chief" END GUI:Guard "Guard" END GUI:GuardDescription "Set the selected object(s) into 'guard area' mode" END GUI:Hard "Challenging" END GUI:HardAI "Challenging AI" END GUI:HardCaps "CHALLENGING" END GUI:HeatEffects "Heat Effects" END GUI:Help "Help" END GUI:HelpDescription "Display help dialog" END GUI:Hide "BACK" END GUI:HideBehindBuildings "Heat signature behind buildings OFF" END GUI:High "High" END GUI:HighestRank "All-Time Highest Rank" END GUI:HighResSlower "High Resolution (Slower)" END GUI:Honor "Battle Honours" END GUI:Host "CREATE GAME" END GUI:HostLeft "The host left the game but C&C Generals Zero Hour will continue" END GUI:HostLeftTitle "HOST HAS LEFT" END GUI:HostWantsToStart "The Host wants to start. Press the Accept button" END GUI:HTTPProxy "HTTP Proxy:" END GUI:Ignore "IGNORE" END GUI:IgnoreSm "Ignore" END GUI:Info "Player Info" END GUI:INFORMATION "Information" END GUI:InGameDiplomacy "Diplomacy" END GUI:InsertCDMessage "Please insert the first game CD" END GUI:InsertCDPrompt "Missing CD" END GUI:INTERFACE "Interface" END GUI:InternetDisconnectionMenuBody1 "One or more players have been disconnected from the game. If you choose to vote a person out of the game then click the VOTE button next to the respective player. When the timer counts down to 0 that person will be removed from the game and the battle will continue" END GUI:InternetDisconnectionMenuBody2 "It is possible that the person is attempting to reconnect so you may choose to wait until this player's timer has elapsed. When the timer counts down to 0 that person will be removed from the game and the battle will continue" END GUI:InternetDisconnectionMenuHeader "Disconnection Menu" END GUI:InternetDisconnectionMenuHeaderCaps "DISCONNECTION MENU" END GUI:InvalidLadderPassword "Invalid ladder password" END GUI:IPAddresses "LAN IP:" END GUI:Join "JOIN GAME" END GUI:JoinFailedAlreadyInRoom "Failed to join - you are already in a room" END GUI:JoinFailedBadPassword "Failed to join - incorrect password" END GUI:JoinFailedBannedFromRoom "Failed to join - you have been banned from the room" END GUI:JoinFailedCRCMismatch "Failed to join - the game is a different version" END GUI:JoinFailedDefault "FAILED TO JOIN ROOM" END GUI:JoinFailedInviteOnly "Failed to join - the room is invitation only" END GUI:JoinFailedNoConnection "Failed to join - no connection to chat server" END GUI:JoinFailedRoomFull "Failed to join - the room is full" END GUI:JoinFailedUnknownLadder "Failed to join - the game is using an unknown ladder" END GUI:KeyboardOptions "Keyboard Options" END GUI:Ladder "Ladder" END GUI:LadderDetails "Ladder Info" END GUI:LadderFactions "Allowed army factions:" END GUI:LadderHasPassword "This Ladder is password protected" END GUI:LadderLosses "Ladder Losses" END GUI:LadderMaps "Allowed maps:" END GUI:LadderMaxWins "Maximum wins allowed: %d" END GUI:LadderMinWins "Minimum wins required: %d" END GUI:LadderName "Ladder Name:" END GUI:LadderNameAndSize "%ls (%dv%d)" END GUI:LadderPassword "Ladder Password" END GUI:LadderPoints "Ladder Points" END GUI:LadderRandomFactions "Random army factions:" END GUI:LadderRandomMaps "Random maps:" END GUI:LadderRank "Ladder Rank" END GUI:LadderURL "Homepage: %hs" END GUI:LadderWins "Ladder Wins" END GUI:LANLobby "LAN LOBBY" END GUI:LastLadder "Last Ladder" END GUI:LastReplay "Last Replay" END GUI:LastUpdated "Player Profile Last Updated" END GUI:LessParticlesFaster "Min Particles (Faster)" END GUI:Level "Level" END GUI:LimitArmies "Limit Armies" END GUI:LimitSuperweapons "Limit Superweapons" END GUI:Load "LOAD" END GUI:LoadGame "LOAD GAME" END GUI:LoadGameConfirmation "Current game data will be lost. Load saved game?" END GUI:Loading "LOADING" END GUI:LoadReplay "LOAD REPLAY" END GUI:LobbyJoined "You have joined %ls" END GUI:LocaleSelect "SELECT YOUR LOCALE" END GUI:LocalIPDesc "Local IP" END GUI:LocalPlayerNoMap "You do not have the map %ls" END GUI:LocalPlayerNoMapWillTransfer "You do not have the map %ls. It will be transferred to you at game start" END GUI:Login "LOGIN" END GUI:Logout "MAIN MENU" END GUI:LoseCash "-%d VND" END GUI:Loses "Losses" END GUI:LossStreak "Loss Streak" END GUI:Low "Low" END GUI:LowResFaster "Low Resolution (Faster)" END GUI:LowResSlider "TEXTURE RESOLUTION" END GUI:LowTextureDetail "Low Texture Detail" END GUI:MainMenu "EXIT" END GUI:MainMenuLoadGame "LOAD GAME" END GUI:MainMenuLoadReplay "LOAD REPLAY" END GUI:MapName: "Map:" END GUI:MapPreview "Map Preview" END GUI:MatchingProgress "QuickMatch Progress" END GUI:MaxDisconnects "Max Disconnects Allowed:" END GUI:MaxPing "Max Ping Allowed:" END GUI:MaxPointPercent "Max Win Percent Allowed:" END GUI:MaxSelectionSize "You can only select %d units at one time" END GUI:Medium "Regular" END GUI:MediumAI "Regular AI" END GUI:MediumDifficulty "Regular" END GUI:MediumDifficultyCaps "MEDIUM" END GUI:MediumGameSpeed "Medium" END GUI:MessagesOn "Messages Enabled" END GUI:MinPointPercent "Min Win Percent Required:" END GUI:MinSpecFailedMessage "Your system does not meet the minimum hardware requirements. You may experience slower than normal frame rates in your multiplayer games" END GUI:MinSpecFailedTitle "WARNING" END GUI:MISC "Misc" END GUI:MissionDescription "Mission Description" END GUI:MissionSave "Mission Start - %s %d" END GUI:MoneySymbol " VND" END GUI:Month "Month (MM)" END GUI:MoreParticlesSlower "Max Particles (Slower)" END GUI:MOTD "Message Of The Day" END GUI:MouseType "Mouse Type" END GUI:MoveScrollAnchor "Move scroll anchor" END GUI:Multiplayer "MULTIPLAYER" END GUI:MusicVolume "Music Volume" END GUI:MustHaveAdminRights "You must have administrative rights to install a patch" END GUI:MustPatchForOnline "You must download the Update to play C&C Generals Zero Hour Online" END GUI:Mute "Mute" END GUI:MyInfo "MY PERSONA" END GUI:NATNegotiationFailed "Unable to connect to other player(s)" END GUI:NeedHumanPlayers "You need a non-observer human player to start the game" END GUI:NeedMorePlayers "You need more player(s) to start the game" END GUI:NetgearDelay "Send Delay" END GUI:Network "NETWORK" END GUI:NetworkError "NETWORK ERROR" END GUI:NetworkOptions "NETWORK OPTIONS" END GUI:NewGame "New Game" END GUI:NewSaveGame "***** NEW GAME *****" END GUI:NextFrame "Next Frame" END GUI:No "NO" END GUI:NoDynamicLOD "Disable Dynamic Level of Detail" END GUI:NoFileSelected "PLEASE SELECT A FILE" END GUI:NoGameSelected "Select a game to join first" END GUI:NoLadder "No Ladder" END GUI:NonAsianText "Non-Asian Text" END GUI:None "None" END GUI:NotEnoughMoneyToBuild "You don't have enough money to build that" END GUI:NotEnoughMoneyToUpgrade "You don't have enough money to make upgrade" END GUI:NothingSelected "Nothing selected" END GUI:NotifiedStartIntent "The other players have been notified that you want to start the game" END GUI:Nuke_SuperweaponNeutronMissile "Nuclear Missile" END GUI:Null "." END GUI:NumPlayers "Players:" END GUI:NumPlayersOnline "Total players online: %d" END GUI:Objectives: "Summary:" END GUI:Observer "Observer" END GUI:Ok "OK" END GUI:OlderReplayVersion "Loading may not display the replay properly, continue to load?" END GUI:OlderReplayVersionTitle "OLDER REPLAY VERSION" END GUI:OnlineIPAddresses "Online IP:" END GUI:Open "Open" END GUI:Options "OPTIONS" END GUI:OptionsDescription "Display Game Options Dialog" END GUI:OverchargeExhausted "Overcharge exhausted" END GUI:OverwriteReplay "Overwrite Replay?" END GUI:OverwriteReplayTitle "OVERWRITE REPLAY" END GUI:OverwriteSaveConfirmation "Overwrite existing file?" END GUI:ParkingPlacesFull "All parking places are occupied" END GUI:ParticleCap "PARTICLE CAP" END GUI:Password "Password" END GUI:PatchAvailable "UPDATE AVAILABLE" END GUI:Pause "Pause" END GUI:PerformanceTestingMessage "Please wait while we test your system performance to determine optimal settings" END GUI:PerformanceTestingTitle "Testing System Performance" END GUI:PerSideWinPercentage "%d%% %ls" END GUI:Persona "PERSONA" END GUI:Play "Play Game" END GUI:Player "Player" END GUI:PlayerAlive "Playing" END GUI:PlayerDead "Defeated" END GUI:PlayerGone "AWOL" END GUI:PlayerHasBeenDefeated "%ls has been Defeated" END GUI:PlayerInfo "PLAYER INFO" END GUI:PlayerName "Player Name" END GUI:PlayerNoMap "%ls does not have the map %ls" END GUI:PlayerNoMapWillTransfer "%ls does not have the map %ls. It will be transferred at game start" END GUI:PlayerObserver "Observing" END GUI:PlayerObserverGone "AWOL" END GUI:Players "Players" END GUI:Players: "Players:" END GUI:Player'sName "Opponent's Name" END GUI:PlayerStatistics "%hs, from %ls" END GUI:PlayersVersusPlayers "%dv%d" END GUI:PleaseEnterWOLInfo "Please enter info" END GUI:PleaseSelectAFile "Please select a file" END GUI:Preview "Map Preview" END GUI:ProductionQueueFull "The unit's production queue is full" END GUI:Progress "Progress" END GUI:PSCannotConnect "Could not connect to the persistent storage server" END GUI:PSErrorTitle "PERSISTENT STORAGE ERROR" END GUI:QMAborted "Matching aborted" END GUI:QMWinStreak "QuickMatch win streak" END GUI:QuickMatch "QUICKMATCH" END GUI:QuickMatch800x600 "Please change your video resolution to 800 x 600 to play QuickMatch" END GUI:QuickMatchTitle "QuickMatch" END GUI:QuitPopupMessage "Are you sure you want to exit?" END GUI:QuitPopupTitle "EXIT?" END GUI:QuitToDesktop "QUIT TO DESKTOP" END GUI:QuitToDesktopConf "Are you sure you want to quit back to the Desktop?" END GUI:RallyPointNoPath "Unable to set rally point" END GUI:RallyPointObjectsInTheWay "Unable to set rally point, object(s) are in the way of the destination" END GUI:RallyPointSet "%s rally point set" END GUI:Random "Random" END GUI:RandomSide "Random" END GUI:Rank "Rank" END GUI:Rank1Required "RANK REQUIRED - 1 Star General" END GUI:Rank3Required "RANK REQUIRED - 3 Star General" END GUI:Rank8Required "RANK REQUIRED - 5 Star General" END GUI:RecentSave "Recent Save" END GUI:ReducedColor "16-Bit Color" END GUI:Refresh "Refresh" END GUI:Rehost "PLAY AGAIN?" END GUI:RemainingSkillPoints "Points" END GUI:RememberInfo "Remember my Info" END GUI:RememberPassword "Remember My Password" END GUI:RemoteIPDesc "Remote IP" END GUI:RemoveBuddy "Remove Buddy" END GUI:ReplayMenu "LOAD" END GUI:ReplaySaved "Replay Saved" END GUI:Reset "Reset" END GUI:ResetAll "Reset All" END GUI:ResetHonors "Reset Honours" END GUI:Resolution "Resolution" END GUI:Resolution0 "1024x768" END GUI:Resolution1 "800x600" END GUI:Resolution2 "640x480" END GUI:ResourcesCollected "Supplies \n Collected" END GUI:RestartConfirmation "Are you sure you want to restart?" END GUI:RestartConfirmationTitle "RESTART?" END GUI:RestartGame "RESTART GAME" END GUI:RestartMission "RESTART MISSION" END GUI:Retaliation "Toggle this button off to disable your units from retaliating against attacking enemies automatically" END GUI:RetaliationTitle "Retaliation" END GUI:Retry "PLAY AGAIN?" END GUI:ReturnGraphicsToPreviousSettings "Setting your graphic details to their previous settings" END GUI:ReturnToGame "RETURN TO GAME" END GUI:SandboxMode "Entering sandbox mode..." END GUI:SandboxWarning "Clicking Start again will start a sandbox game" END GUI:Save "Save" END GUI:SaveAndContinue "CONTINUE" END GUI:SaveAndExit "SAVE AND EXIT" END GUI:SaveAndLoad "SAVE/LOAD" END GUI:SaveCamera "Save camera in replays" END GUI:SaveDate "Date" END GUI:SaveGame "SAVE GAME" END GUI:SaveReplay "SAVE REPLAY" END GUI:SaveTime "Time" END GUI:SaveView1 "Set Bookmark 1" END GUI:SaveView1Description "Set view bookmark map position 1" END GUI:SaveView2 "Set Bookmark 2" END GUI:SaveView2Description "Set view bookmark map position 2" END GUI:SaveView3 "Set Bookmark 3" END GUI:SaveView3Description "Set view bookmark map position 3" END GUI:SaveView4 "Set Bookmark 4" END GUI:SaveView4Description "Set view bookmark map position 4" END GUI:Scatter "Scatter" END GUI:ScatterDescription "Scatter selected object(s)" END GUI:Score "Score" END GUI:ScoreScreen "Score Screen" END GUI:ScreenCapture "Screen Captured to '%s'" END GUI:ScreenshotCapture "Screen Capture" END GUI:ScreenshotCaptureDescription "Take a snapshot of the game screen" END GUI:ScrollSpeed "Scroll Speed" END GUI:SelectAGame "SELECT GAME" END GUI:SelectAll "Select All" END GUI:SelectAllAircraft "Select All Aircraft" END GUI:SelectAllAircraftDescription "Selects all Aircraft" END GUI:SelectAllDescription "Selects all military units" END GUI:SelectAMap "SELECT MAP" END GUI:SelectAMapLowerCase "Select Map" END GUI:SelectTutorialTeam "Select Team" END GUI:SelectDifficulty "SELECT DIFFICULTY" END GUI:SelectedAcrossMap "Selected across map" END GUI:SelectedAcrossScreen "Selected across screen" END GUI:SELECTION "Selection" END GUI:SelectMap "SELECT MAP" END GUI:SelectNextUnit "Next Object" END GUI:SelectNextUnitDescription "Select the next object" END GUI:SelectNextWorker "Next Worker" END GUI:SelectNextWorkerDescription "Select the next Worker" END GUI:SelectNone "Select None" END GUI:SelectPrevUnit "Previous Object" END GUI:SelectPrevUnitDescription "Select the previous unit" END GUI:SelectPrevWorker "Previous Worker" END GUI:SelectPrevWorkerDescription "Select the previous Worker" END GUI:SelectTeam0 "Select Team 0" END GUI:SelectTeam0Description "Select members of team 0" END GUI:SelectTeam1 "Select Team 1" END GUI:SelectTeam1Description "Select members of team 1" END GUI:SelectTeam2 "Select Team 2" END GUI:SelectTeam2Description "Select members of team 2" END GUI:SelectTeam3 "Select Team 3" END GUI:SelectTeam3Description "Select members of team 3" END GUI:SelectTeam4 "Select Team 4" END GUI:SelectTeam4Description "Select members of team 4" END GUI:SelectTeam5 "Select Team 5" END GUI:SelectTeam5Description "Select members of team 5" END GUI:SelectTeam6 "Select Team 6" END GUI:SelectTeam6Description "Select members of team 6" END GUI:SelectTeam7 "Select Team 7" END GUI:SelectTeam7Description "Select members of team 7" END GUI:SelectTeam8 "Select Team 8" END GUI:SelectTeam8Description "Select members of team 8" END GUI:SelectTeam9 "Select Team 9" END GUI:SelectTeam9Description "Select members of team 9" END GUI:SendDelay "Send Delay" END GUI:Server "Server" END GUI:SetLocale "SET LOCALE" END GUI:Setup "SETUP" END GUI:SFXVolume "Sound FX Volume" END GUI:Shadows "Shadows" END GUI:Shadows2D "2D Shadows" END GUI:Shadows3D "3D Shadows" END GUI:ShortDescription "Short description of the game:" END GUI:ShowBehindBuildings "Heat signature behind buildings ON" END GUI:ShowProps "Show Props" END GUI:Side "Army" END GUI:SinglePlayer "SOLO PLAY" END GUI:Skirmish "SKIRMISH" END GUI:SkirmishLower "Skirmish" END GUI:Slower "Slower" END GUI:SlowGameSpeed "Slow" END GUI:SmoothWater "Smooth Water Borders" END GUI:SocketError "Failed trying to communicate with the network, check your connection" END GUI:SortAlpha "Name" END GUI:SortBuddies "Buddies" END GUI:SortPing "Connection" END GUI:SpecialAbilityDetonateCharges "Detonate Charges" END GUI:SpecialAbilityGuidedMissiles "Laser Guided Missile" END GUI:Start "PLAY GAME" END GUI:StartGame "PLAY GAME" END GUI:StartingMoney "Starting Cash" END GUI:StartingMoneyFormat "%u VND" END GUI:Stats "Persona" END GUI:Status "Status" END GUI:Stop "STOP" END GUI:StopObject "Stop Object" END GUI:StopObjectDescription "Stop the selected object(s)" END GUI:Strat "Strat" END GUI:Struct "Struct" END GUI:SuperweaponA10ThunderboltMissileStrike "A7 Missile Strike" END GUI:SuperweaponAnthraxBomb "Anthrax Bomb" END GUI:SuperweaponBlackMarketNuke "Black Market Nuke" END GUI:SuperweaponCarpetBomb "Carpet Bomb" END GUI:SuperweaponCashHack "Cash Hack" END GUI:SuperweaponClusterMines "Cluster Mines" END GUI:SuperweaponCrateDrop "Crate Drop" END GUI:SuperweaponDaisyCutter "Fuel Air Bomb" END GUI:SuperweaponDemoralize "Demoralize" END GUI:SuperweaponEmergencyRepair "Emergency Repair" END GUI:SuperweaponEMPPulse "EMP Pulse" END GUI:SuperweaponGPSScrambler "GPS Scrambler" END GUI:SuperweaponNapalmStrike "Napalm Strike" END GUI:SuperweaponNeutronMissile "Nuclear Missile" END GUI:SuperweaponParadropAmerica "Paradrop" END GUI:SuperweaponParticleUplinkCannon "Particle Uplink Cannon" END GUI:SuperweaponRebelAmbush "Ambush" END GUI:SuperweaponScudStorm "Scud Storm" END GUI:SuperweaponSpectreGunship "Spectre Gunship" END GUI:SuperweaponTankParadrop "Tank Drop" END GUI:SuperweaponTerrorCell "Terror Cell" END GUI:SupW_SuperweaponNeutronMissile "ICBM" END GUI:SupW_SuperweaponParticleUplinkCannon "Particle Uplink Cannon" END GUI:SupW_SuperweaponTomahawkStorm "Tomahawk Storm" END GUI:Surrender "SURRENDER" END GUI:SurrenderConfirmation "Are you sure you want to Surrender?" END GUI:SurrenderConfirmationTitle "SURRENDER?" END GUI:SystemMaps "Official Maps" END GUI:Tac "Tac" END GUI:TankTreads "Vehicle Tracks" END GUI:TAUNT "Taunt" END GUI:Team "Team" END GUI:TestBrowser "Test Browser" END GUI:TextureHigh "High Quality (slower)" END GUI:TextureLow "Low Quality (faster)" END GUI:TextureMedium "Medium Quality" END GUI:TimeAM "am" END GUI:TimeInMilliseconds "%d ms" END GUI:TimePM "pm" END GUI:ToggleControlBar "Toggle Control Bar" END GUI:ToggleControlBarDescription "Toggles the In Game Control Bar on/off" END GUI:ToggleLetterbox "Toggle Letter Box" END GUI:ToggleLetterboxDescription "Toggles Letterbox Mode on/off" END GUI:ToggleOnOff "Visual Effects" END GUI:TooManyBeacons "Sorry, you can't place any more Beacons" END GUI:TooManyPlayers "This map only supports %d players" END GUI:TOS "SERVICE TERMS" END GUI:TotalBuddys "Total Buddys" END GUI:TotalBuilt "Total Built" END GUI:TotalDeaths "Total Deaths" END GUI:TotalDesyncs "Desyncs" END GUI:TotalDisconnects "Disconnects" END GUI:TotalKills "Total Kills" END GUI:TRAINING "TRAINING" END GUI:TreeSway "Tree Animation" END GUI:TryAgain "Try Again" END GUI:TypeSelect "Type Select" END GUI:TypeSelectDescription "Selects units by type. Double left click a unit to select all of the same type" END GUI:Unignore "Unignore" END GUI:UnitMaxedOut "You already have the maximum for this unit" END GUI:Units "Units" END GUI:UnitsBuilt "Units \n Created" END GUI:UnitsKilled "Units \n Destroyed" END GUI:UnitsLost "Units \n Lost" END GUI:UnknownConnectionState "Status of NAT/Firewall is unknown" END GUI:UnknownLadder "Unknown Ladder" END GUI:UnlockMaxFPS "Uncapped FPS" END GUI:USA "America" END GUI:USAAllies "USA Allies" END GUI:USAEnemies "USA Enemies" END GUI:UseAccount "Use Account" END GUI:UseCamera "Use saved camera in replays" END GUI:UserMaps "Unofficial Maps" END GUI:Username "Nickname" END GUI:UseStats "Record Stats" END GUI:Victory "Victory" END GUI:ViewTeam0 "centre Team 0" END GUI:ViewTeam0Description "Select and centre view about team 0" END GUI:ViewTeam1 "centre Team 1" END GUI:ViewTeam1Description "Select and centre view about team 1" END GUI:ViewTeam2 "centre Team 2" END GUI:ViewTeam2Description "Select and centre view about team 2" END GUI:ViewTeam3 "centre Team 3" END GUI:ViewTeam3Description "Select and centre view about team 3" END GUI:ViewTeam4 "centre Team 4" END GUI:ViewTeam4Description "Select and centre view about team 4" END GUI:ViewTeam5 "centre Team 5" END GUI:ViewTeam5Description "Select and centre view about team 5" END GUI:ViewTeam6 "centre Team 6" END GUI:ViewTeam6Description "Select and centre view about team 6" END GUI:ViewTeam7 "centre Team 7" END GUI:ViewTeam7Description "Select and centre view about team 7" END GUI:ViewTeam8 "centre Team 8" END GUI:ViewTeam8Description "Select and centre view about team 8" END GUI:ViewTeam9 "centre Team 9" END GUI:ViewTeam9Description "Select and centre view about team 9" END GUI:ViewView1 "View Bookmark 1" END GUI:ViewView1Description "View bookmarked map position 1" END GUI:ViewView2 "View Bookmark 2" END GUI:ViewView2Description "View bookmarked map position 2" END GUI:ViewView3 "View Bookmark 3" END GUI:ViewView3Description "View bookmarked map position 3" END GUI:ViewView4 "View Bookmark 4" END GUI:ViewView4Description "View bookmarked map position 4" END GUI:VoiceVolume "Voice Volume" END GUI:WaitingForMangledPort "Waiting for port number" END GUI:WaitingForManglerResponse "Waiting for external Internet Provider response" END GUI:WaitingForResponse "Waiting for probe response" END GUI:WaitingToBeginConnection "Waiting to begin" END GUI:WaterWaves "Water Waves" END GUI:Waypt "Waypt" END GUI:WeatherEffects "Weather Effects" END GUI:WestwoodPacific "EA Pacific" END GUI:WidenSearch "WIDEN SEARCH" END GUI:WinLoss "Win/Loss" END GUI:WinnersLastWeek "LAST WEEK'S WINNERS" END GUI:WinnersToday "TODAY'S WINNERS" END GUI:WinPercent "%d%%" END GUI:WinPercentLabel "Win Percent" END GUI:Wins "Wins" END GUI:WinStreak "Win Streak" END GUI:WOLIconKey "Icon Key" END GUI:WOLLogin "GENERALS ONLINE LOG IN" END GUI:WOLStatus "C&C Generals Zero Hour Online Status" END GUI:WOLWelcome "Welcome General %hs" END GUI:WorldBuilder "WORLD BUILDER" END GUI:WorldBuilderLoadFailed "World Builder failed to load" END GUI:X "X" END GUI:Year "Year (YYYY)" END GUI:Yes "YES" END GUI:YouAreVictorious "You are Victorious!" END GUI:YouHaveBeenDefeated "You have been Defeated" END HELP:AdvancedNuclearPower-01 "HINT: \n Advanced Nuclear Power Plants generate more power than normal Nuclear Plans" END HELP:AdvancedRods-01 "HINT: \n Advanced Rods provide more power than normal Control Rods" END HELP:AdvancedTrap-01 "HINT: \n Advanced Traps are more powerful than normal Demo Traps" END HELP:AnthraxGamma-01 "HINT: \n Anthrax Gamma increases the damage of all toxin attacks" END HELP:AnthraxGamma-02 "HINT: \n Anthrax Gamma is even more potent than Anthrax Beta" END HELP:ArtilleryPlatform-01 "HINT: \n Capture Artillery Platforms to control key regions" END HELP:AssaultTroopTransport-01 "HINT: \n Units can fire out of the Assault Troop Transport" END HELP:AttackOutpost-01 "HINT: \n The Attack Outpost can hold extra infantry and \n can detect stealthed units" END HELP:AuroraAlpha-01 "HINT: \n The Aurora Alpha is equipped with a small \n but devastating Fuel Air Bomb" END HELP:Avenger-01 "HINT: \n The Avenger laser can 'paint' enemy targets \n Firing at painted targets inflicts more damage" END HELP:Avenger-02 "HINT: \n Avengers are support units that can also attack aircraft" END HELP:BoobyTrap-01 "HINT: \n Booby Traps will detonate when an enemy tries \n to garrison or capture the trapped structure" END HELP:BunkerBuster-01 "HINT: \n The Stealth Bomber's Bunker Buster upgrade \n can damage garrisoned enemies" END HELP:BunkerBuster-02 "HINT: \n Bunker Busters can kill units inside of Bunkers" END HELP:CamoNetting-01 "HINT: \n Camo-Netting camouflages your Stinger Sites \n and Tunnel Networks" END HELP:ChemicalSuit-01 "HINT: \n Utilize the Chemical Suit upgrade to protect infantry \n from deadly toxins and radiation" END HELP:ChineseParadrop-01 "HINT: \n The Chinese Paradrop parachutes Red Guard anywhere" END HELP:CombatChinooks-01 "HINT: \n Infantry inside of a Combat Chinook can fire in flight" END HELP:CombatCycle-01 "HINT: \n Combat Cycles can jump off of cliffs" END HELP:CombatCycle-02 "HINT: \n Place a Tunnel Defender on a Combat Cycle to \n allow it to fire rockets" END HELP:CombatCycle-03 "HINT: \n Place a Terrorist on a Combat Cycle to \n produce a Suicide Bike" END HELP:CombatCycle-04 "HINT: \n Jarmen Kell can snipe from a Combat Cycle" END HELP:CombatCycle-05 "HINT: \n Workers can use Combat Cycles to travel quickly" END HELP:Countermeasures-01 "HINT: \n Upgrade to Countermeasures to help air units evade attacks" END HELP:Demolitions-01 "HINT: \n The Demolitions upgrade gives units the ability to detonate" END HELP:ECMTank-01 "HINT: \n Use the ECM Tank to disrupt enemy missile and rocket fire" END HELP:EmperorTank-01 "HINT: \n Emperor Tanks are the ultimate tank, \n effective against both vehicles and infantry" END HELP:EmperorTank-02 "HINT: \n The Emperor Tank can be upgraded with a Gattling Cannon" END HELP:EmperorTank-03 "HINT: \n Emperor Tanks come equipped with Propaganda Towers" END HELP:EMPMines-01 "HINT: \n Mines can be upgraded to Neutron Mines, which will \n disrupt enemy vehicles" END HELP:FakeStructures-01 "HINT: \n Build Fake Structures to fool your enemies" END HELP:FireBase-01 "HINT: \n Man the Fire Base with Missile Defenders \n to provide both air and ground defense" END HELP:FortifiedBunkers-01 "HINT: \n The Fortified Bunkers come with Mines and \n stronger armor and can hold extra infantry" END HELP:FortifiedStructures-01 "HINT: \n Fortified Structures are harder to destroy" END HELP:Frenzy-01 "HINT: \n Use the Frenzy Generals Power to increase the \n firepower and armor of your units" END HELP:GPSScramble-01 "HINT: \n Use the GPS Scrambler Generals Power to \n camouflage friendly units" END HELP:Helix-01 "HINT: \n Upgrade a Helix with a Propaganda Tower to \n repair and heal your nearby units" END HELP:Helix-02 "HINT: \n The Helix can be upgraded to drop napalm bombs \n These can be dropped on targets beneath the Helix" END HELP:Helix-03 "HINT: \n You can upgrade a Helix with a Battle Bunker, \n Propaganda Tower, or Gattling Cannon" END HELP:HellfireDrone-01 "HINT: \n Upgrade your vehicles with Hellfire Drones \n to increase effectiveness against armored forces" END HELP:Hijacker-01 "HINT: \n Move a Hijacker into an enemy vehicle to steal it" END HELP:InfantryBlackLotus-01 "HINT: \n Your Black Lotus units have improved abilities" END HELP:InfantryBlackLotus-02 "HINT: \n You can build multiple Black Lotus units" END HELP:InfantryHacker-01 "HINT: \n The Infantry General's Hacker hack money faster" END HELP:Internetcentre-01 "HINT: \n Place Hackers in the Internet centre \n to increase money collection rate" END HELP:Internetcentre-02 "HINT: \n Build an Internet centre and upgrade to \n Satellite Hack 1 and 2" END HELP:IsotopeStability-01 "HINT: \n Isotope Stability will reduce the damage done to friendly \n units when Nuclear Tanks are destroyed" END HELP:KingRaptor-01 "HINT: \n King Raptors carry extra ammo and have more armor" END HELP:LaserDefenseTurret-01 "HINT: \n Laser Defense Turrets are strong but require extra power" END HELP:LaserTank-01 "HINT: \n Build extra Power Plants when using Laser Tanks \n They cannot move or fire when power is low" END HELP:LeafletDrop-01 "HINT: \n Use the Leaflet Drop to disable enemy infantry" END HELP:ListeningOutpost-01 "HINT: \n Listening Outposts are stealthed and will detect \n camouflaged units" END HELP:ListeningOutpost-02 "HINT: \n Listening Outposts have a very large sight radius" END HELP:MicrowavePatriot-01 "HINT: \n The EMP Patriot's Rockets are effective \n against both vehicles and infantry" END HELP:MicrowaveTank-01 "HINT: \n The Microwave Tank can disable structures" END HELP:MicrowaveTank-02 "HINT: \n The Microwave Tank's microwaves injure nearby infantry" END HELP:Mini-Gunner-01 "HINT: \n Mini-Gunners carry a personal Gattling Gun" END HELP:MOAB-01 "HINT: \n MOABs are effective against vehicles and \n will stun any survivors" END HELP:NeutronShell-01 "HINT: \n Neutron Shell attacks from the Nuke Cannon neutralize \n vehicles, allowing any infantry to capture them" END HELP:OilDerrick-01 "HINT: \n Capture Oil Derricks to gain extra money" END HELP:OilRefinery-01 "HINT: \n Capture Oil Refineries to reduce the cost of vehicles" END HELP:ReinforcementPad-01 "HINT: \n Capture Reinforcement Pads to gain tank reinforcements" END HELP:RepairBay-01 "HINT: \n Capture Repair Bays to repair vehicles anywhere" END HELP:Saboteur-01 "HINT: \n The Saboteur disrupts the abilities of enemy structures" END HELP:Saboteur-02 "HINT: \n Direct the Saboteur into an enemy Command Centre \n to reset their Generals Powers timers" END HELP:SatelliteHack1-01 "HINT: \n Satellite Hack 1 reveals all enemy Command Centres" END HELP:SatelliteHack2-01 "HINT: \n Satellite Hack 2 reveals all that enemy units can see" END HELP:SentryDrone-01 "HINT: \n The Sentry Drone can detect camouflaged enemy units" END HELP:SentryDrone-02 "HINT: \n Purchase the Sentry Done gun from the Strategy centre" END HELP:SneakAttack-01 "HINT: \n Use Sneak Attack to instantly build a Tunnel Network \n anywhere you can see" END HELP:SpectreGunship-01 "HINT: \n Select an area for the Spectre Gunship to attack, \n then manually target enemies" END HELP:SupplyLines-01 "HINT: \n The Supply Lines upgrade improves income" END HELP:SupplyLines-02 "HINT: \n Upgrade Supply Lines to increase \n the efficiency of Chinooks" END HELP:TacticalNuke-01 "HINT: \n Your Airfield can upgrade MiGs to carry Tactical Nukes" END HELP:TankDrop-01 "HINT: \n The Tank Drop allows you to parachute Battlemasters" END HELP:ToxinNetworks-01 "HINT: \n Toxin Networks fire streams of toxin from their cannons" END HELP:ToxinRebels-01 "HINT: \n Toxin Rebels shoot a stream of highly poisonous toxins" END HELP:ToxinRebels-02 "HINT: \n Toxin Rebels are resistant to toxin attacks" END HELP:ToxinRebels-03 "HINT: \n Use Toxin Rebels to quickly clear out garrisoned structures" END HELP:ToxinTerrorists-01 "HINT: \n Toxin Terrorists explode in a cloud of toxin" END HELP:ToxinTerrorists-02 "HINT: \n Use Toxin Terrorists to attack large groups of infantry" END HELP:WorkerShoes-01 "HINT: \n Purchase Worker Shoes to increase the speed Workers \n travel and collect resources" END INI:FactionAmerica "America" END INI:FactionVietnam "Vietnam" END INI:FactionAmericaAirForceGeneral "USA Air Force General" END INI:FactionAmericaCommanderInChief "USA Commander In Chief" END INI:FactionAmericaLaserGeneral "USA Laser General" END INI:FactionAmericaSuperWeaponGeneral "USA Super Weapon General" END INI:FactionBossGeneral "Boss General" END INI:FactionChina "China" END INI:FactionChinaCommanderInChief "China Commander In Chief" END INI:FactionChinaHacker "Chinese Hacker" END INI:FactionChinaInfantryGeneral "China Infantry General" END INI:FactionChinaNukeGeneral "China Nuke General" END INI:FactionChinaTankGeneral "China Tank General" END INI:FactionCivilian "Civilian" END INI:FactionDefault "Default Army" END INI:FactionGLA "GLA" END INI:FactionGLACommanderInChief "GLA Commander In Chief" END INI:FactionGLADemolitionGeneral "GLA Demolition General" END INI:FactionGLAStealthGeneral "GLA Stealth General" END INI:FactionGLAToxinGeneral "GLA Toxin General" END INI:FactionObserver "Observer" END INI:MissingDisplayName "MISSING DisplayName for Object '%S'" END INI:RankLevel1 "1 Star Base" END INI:RankLevel2 "2 Star Base" END INI:RankLevel3 "3 Star Base" END INI:RankLevel4 "4 Star Base" END INI:RankLevel5 "5 Star Base" END INI:RankLevel6 "6 Star Base" END INI:RankLevel7 "7 Star Base" END INI:RankLevel8 "8 Star Base" END KEYBOARD:Alt+ "Alt+" END KEYBOARD:Ctrl+ "Ctrl+" END KEYBOARD:Shift+ "Shift+" END LABEL:FORMATION "F" END LAN:ErrorBusy "Another operation is pending" END LAN:ErrorCRCMismatch "Game has detected a mismatch. This means the multiplayer game has lost synchronization data between the players. It is possible that your opponent has modified his version and you may want to include him on your Ignore List" END LAN:ErrorDuplicateName "Duplicate name already in game" END LAN:ErrorGameExists "A game of the same name already exists" END LAN:ErrorGameFull "This game is full" END LAN:ErrorGameGone "Game has dissappeared" END LAN:ErrorGameStarted "Sorry, this game has already started" END LAN:ErrorNoGameSelected "Please select a game first" END LAN:ErrorTimeout "Connection timed out" END LAN:ErrorUnknown "Unknown error" END LAN:GameStartTimerPlural "Game will start in %d seconds" END LAN:GameStartTimerSingular "Game will start in %d second" END LAN:HostNotResponding "Game exited; the host was not responding" END LAN:JoinFailed "JOIN FAILED" END LAN:NeedMorePlayers "You need more than %d player(s) to start a game" END LAN:NeedMoreTeams "You need more than 1 team to start a game" END LAN:OK "OK" END LAN:PlayerDropped "%ls dropped; player was not responding" END LAN:TooManyPlayers "This map only supports up to %d players" END LETTER:G "G" END LETTER:L "L" END LETTER:M "M" END LETTER:O "O" END LETTER:S "S" END LOAD:China01_1 "- China's might is on parade" END LOAD:China01_2 "- Protect China's military display" END LOAD:China01_3 "- Eliminate any threat in Beijing area" END LOAD:China02_1 "- GLA cell has been discovered in Hong Kong" END LOAD:China02_2 "- Terrorists are using convention centre as base" END LOAD:China02_3 "- Cell must be eradicated" END LOAD:China03_1 "- GLA has infested the Three Gorges Dam area" END LOAD:China03_2 "- Enemy reinforcements now threaten our forces" END LOAD:China03_3 "- Drown the GLA with Chinese forces" END LOAD:China04_1 "- GLA has constructed a Bio-Toxin factory" END LOAD:China04_2 "- Locate factory with help of operative Black Lotus" END LOAD:China04_3 "- Air strike will aid in its destruction" END LOAD:China05_1 "- GLA has taken over Balykchy" END LOAD:China05_2 "- US forces will provide air support" END LOAD:China05_3 "- Call in Carpet Bombs and destroy the GLA" END LOAD:China06_1 "- GLA has commandeered one of China's Railroads" END LOAD:China06_2 "- GLA is gathering in Bishkek, Aldastan" END LOAD:China06_3 "- Use Black Lotus to destroy the train bridge" END LOAD:China07_1 "- GLA Asian terrorist cell identified in Tajikistan" END LOAD:China07_2 "- Authorized to utilize your nuclear arsenal" END LOAD:GLA01_1 "- Many brothers have been lost" END LOAD:GLA01_2 "- China's defenses are spread thin" END LOAD:GLA01_3 "- Destroy Chinese forces" END LOAD:GLA02_1 "- U.N. supplies en route to Almaty region" END LOAD:GLA02_2 "- Intercept these deliveries for our cause" END LOAD:GLA02_3 "- Collect supplies to infuse the GLA with funds" END LOAD:GLA03_1 "- Oppressors have corrupted the people of Zhambul" END LOAD:GLA03_2 "- Their only true freedom lies in death" END LOAD:GLA03_3 "- Use Toxin Tractors to eliminate them" END LOAD:GLA04_1 "- We have found new allies in Astana" END LOAD:GLA04_2 "- We can use them to harass the enemy" END LOAD:GLA04_3 "- While Astana burns, loot the city for supplies" END LOAD:GLA05_1 "- The arrogance of the USA cannot go unanswered" END LOAD:GLA05_2 "- Keep region from their imperialist grasp" END LOAD:GLA05_3 "- Destroy their 'superior' air force" END LOAD:GLA06_1 "- Reports from the Aral Sea are not good" END LOAD:GLA06_2 "- US forces have control of our toxin storage facility" END LOAD:GLA06_3 "- Retake the storage bunkers" END LOAD:GLA07_1 "- GLA defectors have joined with China" END LOAD:GLA07_2 "- Assault the convoys and sever their supply lines" END LOAD:GLA07_3 "- Eliminate the traitors and their Chinese allies" END LOAD:GLA08_1 "- Take control of the Cosmodrome" END LOAD:GLA08_2 "- The missiles there will deliver deadly toxin to our enemies" END LOAD:GLA08_3 "- Our destiny is at hand" END LOAD:TRAINING_1 "- GLA controls a Chemical Weapons Plant" END LOAD:TRAINING_2 "- Destroy the Chemical Weapons Plant" END LOAD:TRAINING_3 "- Eliminate the threat" END LOAD:USA01_1 "- GLA has SCUD Storm" END LOAD:USA01_2 "- They are based in Baghdad" END LOAD:USA01_3 "- Eliminate this threat" END LOAD:USA02_1 "- GLA leaders tracked to Yemen" END LOAD:USA02_2 "- Comanches are searching for criminals" END LOAD:USA02_3 "- Save the captured pilots" END LOAD:USA03_1 "- USA forces are in full retreat" END LOAD:USA03_2 "- GLA is in close pursuit" END LOAD:USA03_3 "- Provide cover for retreating forces" END LOAD:USA04_1 "- GLA training camp has been discovered" END LOAD:USA04_2 "- Eliminate this threat" END LOAD:USA06_1 "- Peace conference in Kabara City" END LOAD:USA06_2 "- GLA cannot be trusted" END LOAD:USA06_3 "- Be on alert" END LOAD:USA07_1 "- A rogue Chinese General has joined with the GLA" END LOAD:USA07_2 "- Enemy is relying on Tunnel Networks" END LOAD:USA07_3 "- Attack must be launched immediately" END LOAD:USA08_1 "- US forces have surrounded the GLA capital" END LOAD:USA08_2 "- GLA has biological weapons" END LOAD:USA08_3 "- Chinese have pledged their support to US" END LOAD:USA08_4 "- GLA must be eliminated" END LOSE:AllBuildings "INCOMING TRANSMISSION: \n All of our buildings have been destroyed \n We have been defeated, General. This time" END LOSE:AllUnits "INCOMING TRANSMISSION: \n All of our units have been destroyed \n We have been defeated, General. This time" END LOSE:AllUnitsAndBuildings "INCOMING TRANSMISSION: \n All of our units and buildings have been destroyed \n We have been defeated, General. This time" END MAP:AlpineAssault "Alpine Assault" END MAP:ArmoredFury "Armored Fury" END MAP:AustrianAmbush "Market Garden" END MAP:Badlands "Desert Fury" END MAP:BarrenBadlands "Barren Badlands" END MAP:Bavarian "Final Crusade" END Map:BearTownBeatdown "Bear Town Beatdown" END MAP:BigRivers "Mountain Fox" END MAP:BitterWinter "Bitter Winter" END Map:BombardmentBeach "Bombardment Beach" END MAP:BoraBora "Tournament Island" END MAP:Breakdown "Breakdown" END MAP:BridgeBusters "Iron Dragon" END MAP:BulletMassacre "Bullet Massacre" END MAP:CarnageCityLimits "Carnage City Limits" END MAP:ChemGeneral "Dr. Thrax" END MAP:CHI01ObjectiveText "MISSION OBJECTIVE \n Destr