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Dec 28 , 2009
 
Mod of the Year Awards

As the end of 2009 comes to a close, it means it's time for Mod Database's MOD OF THE YEAR AWARDS. The first phase kicks off as ModDB starts the Nomination Stage, voting for stage 1 remains open till January 5th.

Voting is easy, just go to our ModDB page and click the VOTE button that appears on our summary. So show your support .

Remember, a vote from a long time member of ModDB is worth more than a new members vote which is again worth more than a guests vote. But every vote helps!

.: UPDATE :.

We put a teaser trailer together for the NVA that is now ready for viewing! Merry Christmas and Happy New Year from the VGO team!


Vietnam Glory Obscured Hydra Trailer video - Mod DB

 

Forums www.screamingcricket.com/forum
Website www.vgomod.co.nr
ModDB http://www.moddb.com/mods/vietnam-glory-obscured
IRC http://screamingcricket.com/vietnam/irc2.htm

 

 

October 18 , 2009
 

Pegasus v1.4 Release

We've been hard at work on the NVA faction and as we balance and optimize things, the USA faction gets it's share of fixes, additions and balance tweaks. Rather than sit on all these wonderful changes, we felt there was enough content added to the USA to warrant a version update.

Below you can see some of the new features we've added, a new unit, new maps, a new music track, and tons of bug fixes and balance adjustments.

Be sure UNISTALL any previous version of the mod BEFORE installing Pegasus v1.4. We are offering the full exe to download. This is to ensure speedy downloads for everyone.

Download Full Pegasus v1.4

ScreamingCricket.com
Mod Database
Strategy Informer

PEGASUS 1.4 PATCH NOTES

New Features:
New Optimized fast loading shell map
Fire propagation - when trees catch fire, the fire can spread to other trees
Agent Blue causes trees to become "poisoned", considerably damaging infantry until trees regrow
New Font for main menu
Broken Arrow Overhaul - rather than one large strike, you get smaller more frequent strikes. OV-10 Bronco is sent in orbit the area and you can select where the air strikes hit, much like how targeting works for the AC-130 Gunships.
New special effects for napalm
Visual improvements to the jungle trees

New Unit - Monitor:
A floating weapons platform, can switch between weapons:
-- 105mm cannon turret
-- 2 "Zippo" flame turret
Monitor replaces the Tango Transport, which has been removed due to unfixable bugs
Increased cost from 800 (Previously the Tango cost) to 3000 (new cost for Monitor)
New Voices and Icons for Monitor

New Maps:

Journey To The Line
2 player
Qui Nhon
2 player
Valley of The Ethereal
4 player
New Musical Track:
New Music Track for the USA by Enrico G. Fernandez - Listen now on our music player!

Balance Fixes and Enhancements:
Bombardment Gameplay Adjustment - Battleship is invincible when not under control of any player.
Bombardment Gameplay Adjustment - Battleship Controllers are disabled when the battleship is destroyed.
The hovercraft can now carry infantry.
The Vulcan was improved against aircraft.
The M102 had its reload time shortened and rate of fire increased.
The M110 reveals itself when firing.
Medic now ranks up.
M79 now ranks up.
M60 now rappels correctly from choppers.
Sniper
-- takes longer to acquire a target.
-- cost increased to 600.
-- no longer stealth by default.
ACC no longer requires Field Ops to build.
CC cost reduced to 6k.
F105 armour and damage reduced.
Gunships better balanced.
Marine capture animation fixed - now raises US flag properly.
Tank turret's will now pitch over distance and are less likely to shoot obstructions.
You will now get 3 generals points instead of 2 when you become a 4 star general.
Huey tool tip now correctly shows it can carry 10 soldiers.
Issue with bridges not working on some maps have been resolved.
Many minor tweaks to balance against both itself and NVA.

Forums www.screamingcricket.com/forum
Website www.vgomod.co.nr
IRC http://screamingcricket.com/vietnam/irc2.htm

 

 

August 16 , 2009
 

Upcoming Pegasus 1.4 patch to be released SOON !

A lot of things have been happening these past few months, most importantly we are assembling a 1.4 patch to be released soon. During the course of development for the NVA we have made some balance adjustments, bug fixes, and added new units and structures to the USA side.

One of the things we have been striving for is optimization and generally getting things to run and load faster. One of the most noticeable changes during the optimization process was to implement a faster loading shell map (the map that loads during the main menu), but still maintain the feeling of Vietnam.

We decided rather than depicting a huge battle with lots of things going on that bogged down the frame rate, was to simplify things. A beach setting during a sunrise would allow us to focus on composition, lighting and special effects to help evoke the mood that our title song "The River" conveyed.

"The River" can be listened to on our music player.
A video of our shell map can be downloaded here.


 

Demolition Derby
They guys over at CnCWorld recently held a screen shot contest of destruction, the screens with the best carnage would win. Congrats to Pathfinder, one of our very own beta testers, his VGO submission landed him 3rd place. Another screen shot taken by Jackson, another one of our testers, landed an honorable mention.

This Month in Vietnam - Summer of 1971
While herbicides containing Dioxin were banned for use by the U.S. Department of Agriculture in 1968, spraying of Agent Orange continues in Vietnam until 1971. Operation Ranchhand has sprayed 11 million gallons of Agent Orange -- containing 240 pounds of the lethal chemical Dioxin -- on South Vietnam. More than one seventh of the country's total area has been laid waste.

 

 

June 14 , 2009
 

Vietnam | Glory Obscured - Hydra Status Update

Progress on the NVA faction for the Hydra release has been moving along pretty well. Most of the art is in with a few art assets left to be made. We are continuing to refine the code and trying to squash out any bugs.

Balancing the NVA is proving to be a time consuming process, but balancing always is. Over the coming weeks we will continue to balance out the NVA.

Below are some screen shots taken by our beta tester Jackseno. Images include everything from amphibious tank assaults to MIG strikes.


 

This Month in Vietnam - June 1968

In April, 1968, U.S. forces in Operation Pegasus finally retake Route 9, ending the siege of Khe Sanh. A 77 day battle, Khe Sanh had been the biggest single battle of the Vietnam War to that point. The official assessment of the North Vietnamese Army dead is just over 1,600 killed, with two divisions all but annihilated. But thousands more were probably killed by American bombing. By June, 1968, strong, highly mobile American forces are now in the area, and the base no longer needed for defense, General Westmoreland approves the abandonment and demolition of Khe Sanh

 

 

April 12 , 2009
 

Vietnam | Glory Obscured - Hydra Status Update

Things are moving along well with the NVA faction. It is essentially code complete, art is almost done, and ground work for the AI is in process. New maps are being created as well. The way the NVA plays is quite different than anything we've seen before and we hope it feels fresh and new to everyone when it's finally released.

The Utility Factory builds all the support units such as the Mechanic and theType 85 ARV. It has the Watch Tower module and the SA-2 module shown on it. These modules occupy slots on the structure and can be swapped out for other modules. The Watchtower spots hidden units and shines a light on them. The SA-2 is a long range missile that will track any air unit in range.
The Medium Factory builds all medium rated units such as the T54 Tank and the Sharpshooter. In the picture the Pillbox module and the ZPU4 module can be seen. The pillbox is the anti infantry solution to structure defenses and the ZPU4 is the quick and cheap solution for AA.
This is the NVA Tunnel. It can be quickly built and move troops around the map.

Pegasus v1.3 - Show Us Your Air strikes!

VGO forum user Eb12345 has posted some screen shots of his air strikes. And he wants to see more! So show us your biggest and most destructive air strikes and bombing runs, the more epic the better.

Others have already begun to heed the call and posted their own screens of epic destruction. A few that users have already posted can be seen below.

So what are you waiting for? Boot up the most recent version of VGO (Pegasus v1.3) and start raining destruction down upon everything!

Once you have some pictures, upload your best to our forum's here:
http://screamingcricket.com/forum/index.php?topic=1191.0

This Month in Vietnam - April 1968

U.S. forces in Operation Pegasus finally retake Route 9, ending the siege of Khe Sanh. A 77 day battle, Khe Sanh had been the biggest single battle of the Vietnam War to that point. The official assessment of the North Vietnamese Army dead is just over 1,600 killed, with two divisions all but annihilated. But thousands more were probably killed by American bombing.

 

 

 

Febuary 14, 2009
 

Run the mod launcher and it will auto update to 1.3. For those of you who DO NOT have the mod installed, you can download from here.

Downloads (980 kb installer)
Full Version
Light Version
International Version

Mod Database (980 kb installer)
Full Version
Light Version
International Version

The Auto Updater will download approximately 20 mb for the 1.3 release. If you have never downloaded the mod before it will download the entire mod.

Pegasus v1.3 is Here!
Those of you who have the Auto Updater (available in the 1.2 release) will automatically update to version 1.3 as soon as you run the mod launcher. Even though we are hard at work on the NVA, it doesn't mean we don't listen to your feedback on the USA. We continue to support the Pegasus Release with a new version update for the USA side. The most noticeable difference in 1.3 will be a dramatic improvement in frame rate, meaning the mod should run much smoother for those of you with older machines.

Major Updates:
Improved Frame Rate
New monetary feature in villages
Trees regrow after being burned or deforested
Agent Orange and Blue adjustments and enhancements

Balance Fixes:
Captain no longer requires a generals point, available from the start
Flame tank more effective against infantry
Vulcans more effective, particularly against groups of helis
AC Gun ships now orbits slower on station to effectively hit targets better

Bug Fixes:
Missing or inaccurate Strings for vehicles have been fixed
Script fixes on various maps, including Bombardment maps
Green Beret instant build bug has been fixed
OV-10 Rotors now move properly
Sniper rigging has been fixed when fast roping from a chopper
Other various graphical and rigging fixes

If anyone has any problems or issues, please visit our forums and let us know! We can help you get the mod up and running. Also if you find any bugs, tell us so we can fix it!

Intel From the North - NVA Recon Photographs
A Force Recon element has brought back intel on a gathering of North Vietnamese forces in the area. It appears they are digging in and preparing for a fight. The NVA seem to be rolling in heavy Russian made equipment. Study these photographs carefully commander, for the high command fears that a fierce attack is imminent.

This Month in Vietnam - Feb 1965
A U.S. helicopter base and advisory compound in the central highlands of South Vietnam is attacked by NLF commandos. Nine Americans are killed and more than 70 are wounded. President Johnson immediately orders U.S. Navy fighter-bombers to attack military targets just inside North Vietnam. President Johnson soon authorizes Operation Rolling Thunder, a limited but long lasting bombing offensive. Its aim is to force North Vietnam to stop supporting Vietcong guerrillas in the South.

 

 

 

 

 

January 11, 2009
 

Mod of the Year Awards

VOTE FOR US!

Click the image above to jump to our ModDB profile click on VOTE! Last year we did pretty well, thanks to all our fans who voted, we were one of three RTS games to make it into the Top 100 Mods of 2007. Now we are asking for your vote again!

Remember, member votes count more than guest votes, so if you are a member, be sure to sign in. If you aren't a member, be sure to sign up!

This is the first phase of voting is for the Top 100 Mods, which ends January 16th (Friday). Additionally, if we get into the Top 100, you can expect a Pegasus 1.3 patch with a new monetary feature we were going to reserve for the NVA release. So get voting and do you part to get VGO into the Top 100!

For more information on the Mod Database Mod of the Year Awards, click here.

 

 

 

 

 

October 23 , 2008
 

Downloads (980 kb installer)
Full Version
Light Version
International Version

Mod Database (980 kb installer)
Full Version
Light Version
International Version

The Auto Updater for the international version may have to download up to 300mb once it is installed if you have never installed the mod before.

Pegasus v1.2 is Here!
Some bug fixes, some balance fixes, some additions. The most important thing with this patch is an automatic updater for the Mod Launcher. As long as you are connected to the internet, the Mod Launcher will patch the mod to the latest version if there are any updates. The initial download is 980 kb for each version of the installer, and after installed it will download the newest files patching whatever your current version is to 1.2, even if this is your first time installing the mod it will still work (although expect a larger download.) What you can expect to see in the new patch:

Updates:
Mod Launcher Auto Updater
Vulcan and AH1 now has a chance to miss air units
All AA has shorter vision but the ability to spot air units outside of this vision.
Mortar pit is now unstealthed during construction
AI Enhancement - does not horde choppers and is more likely to use vehicles
F105 has greater health and does more damage (both with and without napalm)

Bug Fixes:
Vulcan deploy/undeploy/unhook artwork was put in
Agent Blue Icon to be shown at the command center when purchased instead of Agent Orange Icon fixed
Vulcan deploy/undeploy text fixed
M113 has dust for bullets when they hit the ground
AH-1 double gun turret issue is fixed
Elite Green Beret C3 issue fixed
Treasure Island BB capture center issue fixed

If anyone has any problems or issues, please visit our forums and let us know! We can help you get the mod up and running. Also if you find any bugs, tell us so we can fix it!

News From the Front - North Vietnamese Army
We are currently hard at work on the NVA, things are moving along fairly well and we've had to change very little from our design document during implementation into SAGE. Nearly all the ground units are in game, we are also starting to get the infantry into the game now as well. We expect it all to be implemented relatively quickly compared to the USA. Designing and creating buildings will be the next major step. After that all that is really left is balancing the NVA with the USA, which will arguably be the hardest part.

This Month in Vietnam - Oct 1966
The Vietcong's 9th Division, having recovered from battles from the previous July, prepares for a new offensive. Losses in men and equipment have been replaced by supplies and reinforcements sent down the Ho Chi Minh trail from North Vietnam

 

 

 

 

Sept 7 , 2008
 

Downloads
Mod DB - Pegasus v1.1 for the Mac

SuperKev Studios - Pegasus v1.1 for the Mac

 

Pegasus v1.1 has been officially released for the Mac!
We know the Mac Users have been waiting for it, now it is here! You get all the same great gameplay features and units from the PC version, only now it's for the Mac! A big thanks to SuperKev for putting a Mac version together for us.

If there are any problems, please direct all your Mac related issues to his site. Visit SuperKev's Command and Conquer Mac HQ for other great Mac versions of mods such as CWC and Shockwave!

VGO Sound Track - Music Player Update
We have updated our music player with 4 Work In Progress (WIP) tracks for the NVA. Also featured in our music player are some tracks from the USA as well as the 2 songs in our mod by Effect29.

This Month in Vietnam - Sept / Oct 1965
After the North Vietnamese Army attacks a Special Forces camp at Plei Mei, the U.S. 1st Air Cavalry is deployed against enemy regiments that are identified in the vicinity of the camp. The result is the battle of the Ia Drang. For 35 days, the division pursues and fights the 32d, 33d, and 66th North Vietnamese Regiments until the enemy, suffering heavy casualties, returns to bases in Cambodia.

 

 

 

July 27, 2008
 

Cold War Crisis

Congratulations to our friends at CWC! 4 years of hard work and their mod is finally done. You owe it to yourself to try out one of the most professional looking mods for Zero Hour.

You can download the mod starting Monday, July 28th. So be sure to help keep their servers busy!

Forums www.cold-war-crisis.de
Website www.cold-war-crisis.de
IRC www.cold-war-crisis.de

Comment

 

 

 

 

June 28, 2008
 

 

 

April 15, 2008
 

Vietnam | Glory Obscured IRC

In an effort to make communicating with the Developers of VGO easier, we have integrated a web based IRC. This will allow anyone easy and instant access to be able to have a live discussion with the Devs!

You can share your ideas about the mod, get your questions answered, talk about tactics and game play, or even challenge a Dev to a head to head battle of VGO!

Also talk with Beta Testers and other fans of VGO. It really is as easy as clicking here.

Pegasus Patch v1.1 Update News

We know it's been a few months since release and we wanted to let everyone know what we've been up to. We have been diligently working on patch v1.1 that addresses a number of things. Aside from the bug fixes, we have listened to all the feedback coming and have made some changes. One of the things we addressed were adding ranking for infantry and we've worked in some special abilities that unlock for those infantry that rank up.

So aside from some new maps and visual eye candy that will be in the new patch, the biggest issue we addressed was the accessibility of the mod to new players that are not use to the style of game play we have created. We will be releasing a tutorial map along with the patch that will take the players through all the new features in the mod and show players how to use them. For those of you who don't like reading the manual, this tutorial is for you!

A full list of changes, additions, and bug fixes will be posted when patch is released.
Look for Pegasus v1.1 Patch coming soon!




ScreamingCricket Visits the Vietnam Veterans Memorial

"Before working on the VGO mod, I had little interest in the Vietnam War era, but I wanted to work on something no one else was doing. As with all my projects, I began to research the war more and more, and started reading books written by soldiers that fought in the war. It was a different type of war that had never been fought before, and I wanted to portray that the best I could in the mod.

Over the last 3 years of working on VGO, the Vietnam War has captured my interest and I felt it time that I visit the Vietnam Veterans Memorial, a place I had never been before. Since I live in the Washington D.C. area, I don't really know why I hadn't gone sooner. While I was there, I stopped for a picture with the bronze statue of The Three Soldiers. They are positioned looking at the Wall of names of the soldiers who died in Vietnam.

The walk along the wall was solemn and actually quite haunting. As you walked down into the earth, the Wall began to tower over you and it was quite overwhelming to see all the names as each panel as the stone slabs got larger. Anyone who has visited the Wall before will know what I mean. There were old veterans crying over lost friends and pictures left by the wall of the soldiers who died. With all the crowds of people there, no one talked, all that was heard were birds. It is definitely an experience I wont soon forget."

- ScreamingCricket

 

 

Jan 8, 2008
 


 
Full Version Mirrors (140mb) AtomicGamer
Filefront
ModCenter
ModDB
ExtremePlayers
Our Website

Light Version Mirrors (86mb) AtomicGamer
ModCenter
ModDB
ExtremePlayers
Our Website

International Patch (117mb)
Our Website

If you can add to this list of mirrors, please contact us!

Pegasus Release Includes:

Totally New Play Style
USA Side - Including Navy!
Custom AI
Custom Jungle Trees
Custom Particle Effects
Weather System
Village Logic Cash System
User Manual
18 Maps
New Multiplayer Game Types:

Standard Gameplay (11)
Meatgrinder Gameplay (5)
Bombardment Gameplay (2)

Custom Music (not included in Light Pack)
Custom Voices (not included in Light Pack)

While you're downloading, have a read up on the gameplay, units and strategies in our
VGO User Manual!

Screen Shots





Video of Gameplay
AntiSocialKindaGuy runs through how to play VGO!

 

 

Nov 19, 2007
 

The Black Dragon
Over the past few updates, we've shown how our final stages of polishing was going. The last major hurdle was something we've really not talked a lot about: the USS New Jersey, the Iowa-class battleship. The ship served during WW2, Korean War, Vietnam, and the Lebanese Civil War. The New Jersey has been decommissioned several times and always brought back into service to deliver death. We wanted to make this ship truly epic in the game, it takes up the length of screen. And best of all, you can control this massive behemoth during the course of battle!

How It Works
To gain control of this huge ship during matches, there are capture points known as the Battleship Capture Center. Once a player has enough of these structures under control, they gain access to the Battleship. Players will fight over these structures to gain control of the Battleship. We will reveal more about these special buildings soon.

Once the Battleship is under the players control, he can order the ship to different locations on the map to help defend or support his troops. Once is position, the 3 massive turrets fire their nine 16" mark 7 cannons resulting in heavy devastation. However, while the ship deals high damage, it can be destroyed...if the player can get through its heavy armor and flak.

If aircraft start to try and target the battleship, the player can activate the 5" Mark 28 deck guns to fire flak. The flak cannons deal heavy damage to aircraft, sending them into the ocean almost immediately. Although, because the flak has to be triggered manually by the player, he better keep a close eye on his new ship.

The Battleship was modeled and textured by BombProofVest and particles were done by Cboidy. Special thanks to Hex (2312222) from the CWC team for helping us finalize all the tricky coding we had to do to get 3 turrets working!

We are getting very close to having the mod in a release state. The last large task is finishing the custom animations for all the infantry. If anyone is interested in helping us out with textures, modeling, rigging or animation, we could sure use the help to get this thing finished faster! Drop by our forums and let us know what you can do! We are looking for committed people that already have the knowledge and skills.

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist! Do you have talents and skills that would be an asset to us? Let us know!

We have more surprises in store that we will be showing soon, so stay tuned and Happy Thanksgiving from the Vietnam Team!

 

October 27, 2007
 

Polishing
It has been awhile since our last update, but we have not been idle. The reason for such a long gap is we've been to hard at work polishing the mod and fixing bugs - so busy in fact that we've not had a time to show you what we've been working on. The benefit of waiting is a large update with some special things we'd like to show.

Revamped Particles
Boidy returns to us to create new particles and enhance the existing ones he had made for us. Armed with actual footage from Vietnam and custom textures created by ScreamingCricket, Boidy dazzles and amazes. We'd like to share just some of the fabulous stuff he has been creating.

Artillery and BLU-82 "C-Vault" Bomb
The first picture shows an artillery barrage right after a carpet bombing. The next 5 pictures shows the C-Vault, one of the USA's high level weapons, exploding with devastating results. The white sphere is expanding out from the blast is super heated air. If you can get this weapon deployed into an enemy base, it's destructive power will assure your victory.

Napalm, Glorious Napalm
Boidy took our current napalm, added the new custom textures as well as new effects to make the napalm look as close as possible to the footage of napalm exploding in Vietnam. While it looks great in the pictures, to see it in motion is something to behold. Maybe next update...?

New Features and Eye Candy
1st Picture - One thing that isn't really noticeable at first, but helps sell the overall feeling of an amphibious assault by the M113 APC, is its back ramp opens before all the troops run out (or in).
2nd Picture - As if revamping the current particles wasn't enough, Boidy created new ones for all the infantry. Grenade blasts, muzzle flares, bullets that miss kick up dirt, and the Redeye Soldiers destructive power. The redeye soldier can shoot down aircraft, and they fall from the sky; however, sometimes there is a chance the redeye missile will hit its target dead on and the aircraft will explode in cloud of decimation.
3rd Picture - The Pilot, never shown before, is part of a new feature added to the mod. Usually when planes are shot down, a pilot has a chance of ejecting - or if a chopper crashes, a pilot might survive the crash and crawl out. But now you have a pilot down behind enemy lines, and there is a good reason you must rescue him. When a pilot is recovered and brought back the command center, the player will receive a good portion of cash back based on the type of aircraft he was piloting. The more expensive the aircraft, the higher cash value the pilot is worth if the player can return him to base. It is in the enemies best interests to kill all down pilots. Although the pilot is armed with the M1911 pistol, it's best use escape and evade tactics or hide in the jungle until a recovery team can be sent to rescue him.
4-6 Pictures - Custom crash animations have been made for all planes. No longer do they just explode with some bits and gently glide to a soft landing as in ZH. The planes break apart and tumble, smashing into the ground. These set of pictures show a massive air to air dog fight between F-4 Phantoms of opposing teams.

New Units - Models by ScreamingCricket
M167 Vulcan Cannon - This unit will replace the current vulcan cannon in the game. The M167 is built as a building just like the old vulcan turret, but the advantage with the M167 is that it can pack up and be towed to a new location. It does require power while deployed, but this will make mobile bases and village occupation more viable. While not textured yet, as you can see below, it is working in game.
M35 "Deuce and a Half" - The M35 truck is built from the command post's garage. This unit serves as a cheap transport early on in the game. Aside from hauling abilities, we created this unit with multiplayer team battles in mind. Since occupying and holding villages is the only long term way of acquiring money, your team mate may not always be able to hold onto his village and might need some extra help to get his forces back in order. Send in the M35, the truck can be loaded with supplies - essentially a cash transport - and sent to your team mate's base for deposit. But guard it well, as the enemy can destroy it and gather some of the supplies. The M35 can be built with supplies or as an empty transport, set a few up in a convoy (with only one with actual supplies) to confuse your enemy and give a greater chance of reaching the team mate's base. Again, the unit isn't textured, but is working in game.

Miscellaneous
Clash at a base, red eye firing at an F105, and AC-130 bombards an outpost.

New Member
Torsten joins us a Graphic Artist. His first task has been to paint and enhance our unit icons. He is just some of the stuff he's been working on. We'll be sure to show more of his stuff.

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist! Do you have talents and skills that would be an asset to us? Let us know!

 

 

August 19, 2007
 

 

The Killing Fields
Over the past few weeks as the devs have been refining and polishing the mod for first release as Lead Beta Tester Ragner_Logan put together an internal tournament for the other testers. He's brought many pics and recaps of the battles as the testers knock each other off the ladder one by one. Now only 2 remain: SouthSideDiablo and Jackseno. They are just waiting to duel it out in an epic bout on our newest play style addition - Bombardment. As mentioned awhile back when the Battleship and Carrier renders were released, Bombardment allows the player to take control of massive capital ships and slug it out to the death. As the devs refine and iron out the final issues with this play style, SSD and Jackseno will have to wait. But it is sure to be a bloody battle!

No Steps Back!
Testing does continue to make this mod as polished as possible, there are few key things left to finish off before release, but we are close. In the mean time, the testers have gathered a plethora of pictures for everyone's enjoyment. Most of these are courtesy of Jackseno.

 

Sulfur And Fire Will Rain From The Sky! - Video
Being the excellent tester that Jackseno is, he found what was truly the greatest bug in the game. Seriously, it was of epic proportions! EPIC! Before the tournament started, he found that the Marine Force Recon unit was truly an awe inspiring plague of destruction - a sort of demigod of warfare. Don't believe us? Check out this little video Jackseno put together for the devs to stress the importance that this bug needs to be fixed before the tournament.

Fan Service
New wallpaper painted for us by Spectre716. Behold your new background!

GameFlood Results - Thanks for Voting
Your votes landed us into the top 10 for the RTS category, thanks for voting! Although we didn't make the top 3, at least a Generals based mod made it into 2nd place. Congratulations to our friends working on the Cold War Crisis mod!

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist!

As a reminder, we have moved.
New Forums
www.screamingcricket.com/forum
New Website www.vgomod.co.nr

Comment

 

 

July 10, 2007
 

GameFlood - Vote For Us
GameFlood
hosts a mod contest taking place right now! The prizes will make us rich! Sign up for a free account and vote for us on our mod profile, because frankly, we could use the money. You only have until July 16th, so show us a little love?

The Tournament Continues!
Lead Beta Tester, Ranger_Logan, set up an internal Tournament for the testers, which began last week. Throughout the week he has been posting images and recaps on our forums. Expect more images and recaps this week only on our forums!

Flesh and Bone
Our mapper, Nuka5, took on our coding god AntiSocialKindaGuy. These two have battled it out in the past with AntiSocialKindaGuy always prevailing. Nuka5 put up a tooth and nails fight unto the end... and came out victorious. For more pictures and a recap of their battle, check it out here.

Baptism of Fire
Our newest tester, Jackseno, jumped right into the battle against seasoned V|GO veteran, Seraph. After a slow start and a grueling battle, Jackseno came out on top. More pictures and a recap of their battle, check it out here.

The South Will Rise Again?
Our propaganda minister, SouthSideDiablo, went up against beta tester Mr. Kanga. While we were sure SSD would get his guts handed back to him, the planets were aligned just right and favored him. SSD ground Kanga into the grave. It was a slaughter. More pics and recap of the battle here.

The Sounds of War!
DJ Alliance is almost ready to put up another track, which should happen sometime later this week. Check out our current music and give him some feedback of what you think. Your comments and critiques are always welcomed.

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist!

As a reminder, we have moved.
New Forums
www.screamingcricket.com/forum
New Website www.vgomod.co.nr

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July 2, 2007
 

 

The Last Temple
Our mapper, Nuka5, has been producing some nice looking maps and we'd like to show off one he picked for this update called "Last Temple." He takes us up close and personal with lots of high res screens. Enjoy the green!

The Sounds of War!
DJ Alliance, has been working on more music for the game. We have uploaded 2 more tracks he is in the process of working on. Give him some feedback and let him know what you think .

My Path Is Strewn With Corpses!
Ranger_Logan has put together an internal tournament for the beta testers, and has decided to share some of the love with the fans. Even some of the devs will get in on the action! He will bring updates and screen shots of battles as the matches go on over the next few weeks. What does this mean for all of you? Lots of updates throughout the week that can only be seen on our forums! Also feel free to harass the losing beta tester. Look for his updates and commentaries throughout the week.

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist!

As a reminder, we have moved.
New Forums
www.screamingcricket.com/forum
New Website www.vgomod.co.nr

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June 14, 2007
 

 

We've been busy for a while, for a long while. Explanations can wait, first a frack load of images on this mega update!

We have a good tone, missiles away! Hold the line! Open fire!
Establishing a Fire Base. Careful, it might be booby trapped... Re-enforcements have Arrived.
Fast movers are in bound. Close air support. Securing the area.
We need to hold this village! To the choppers! Bring it close! Bring it real close!
Our air space has been compromised! Incoming! Take Cover! MEDIC!!!

The Sounds of War!
Our newest member, DJ Alliance, has been hard at work putting music tracks together for the game. We have uploaded one of them for your listening pleasure. More will be released over the coming weeks.

What's Been Happening? Is this mod DEAD??
Much has happened since February, both in real life and on the mod, but we march steadily onward. This mod is NOT dead, if anyone bothers to check the forums, they would know it is still being worked on and going through beta testing.

AntiSocialKindaGuy had a much quicker transition to his new job at EA Criterion working on AI programming, and was able to continue code work on the mod. Not much to show on that, but I can tell you he has been making many tweaks to unit stats and overall balance so you, the player, can have an awesome gaming experience.

ScreamingCricket had a rougher time getting situated with his move because of all the time spent living in a hotel while looking for a new house. His computer lived in storage and we've not had FTP access until now. He is working at EA Mythic as a Terrain Artist on Warhammer Online.

Future of the Mod?
So this long gap in being able to work on the mod would normally push back our time table on when we expect to release. But we have decided to cut out the USA Navy for the initial Pegasus Release. The Navy will follow as a later update to keep all of you interested while we finish work on the NVA for the Hydra Release. We expect the Hydra Release to follow Pegasus fairly soon as the main game mechanics have already been worked out in Pegasus.

Forums and Website moving. What the Deuce?
Everyone was doing it, so the website and forums have packed their bags and found a new home. We will be transitioning everything from Revora to ScreamingCricket's Server. Revora has been great to us by providing forums and hosting services over the past 2 years, so this decision to leave them hasn't been made lightly. Please Update your bookmarks.

New Forums www.screamingcricket.com/forum
New Website www.vgomod.co.nr

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Feb 2, 2007
 

 

Lots of testing is still going on as we work hard to get the beta testers weekly updates. Now that the mod is becoming more refined, the testers have been dealing mainly with balancing issues. As the current bug list gets smaller, AntiSocialKindaGuy has begun scripting our AI for the mod so it will take advantage of our play style and correctly capture and hold villages. It is to the point so our testers can begin pounding away on the AI, or in some cases, the AI pounding away on our testers.

We have some more screen shots to show this week that our testers have taken during their conflicts with each other. The first image you can see the unit icons to help tell the units apart in the midst of battle. Hanging in the back you can see 2 squads, the standard marine squad and the LAW squad.

We will be having a few new game play modes available in multiplayer, this month we'll talk about Meat Grinder. Essentially a nod back to the Red Alert game mode, it will function similar. Players will fight on small maps and only be able to build the basic structures necessary for infantry and transport choppers. The on defense structures will be walls and bunkers. It will be one bloody mess. We will talk about other game play types featured in the mod later on.

One of our beta testers, Ranger_Logan, has written up an overview from his experience playing the mod so far. You can check it out here.

Also of note, ScreamingCricket has gotten a job at EA Mythic working with the art team on Warhammer Online.
AntiSocialKindaGuy has gotten a job at EA Criterion working on AI programming. But this mod is not forgotten, it will be finished.

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Dec 25, 2006
 

 

.::. Size: 4.5 MB .::. Format: WMV .::.

Command massive capital ships to turn the tide of war! Introducing the U.S.S. New Jersey Battleship, modeled and textured by BombProofVest as a final farewell. He has accepted a position at Vicarious Visions to work on games for a living, even though it is bittersweet for us, he sure went out with a "Bang." Next is the epically huge U.S.S. Enterprise Carrier, modeled and textured by ScreamingCricket. For those who command the carrier, it allows for massive air strikes by the planes it carries.

Screen shots include from left to right: White Phosphorous, Dog Fight with a MIG, Jungle Patrol.

Thanks to our fans we've made it into the Top 100 on Mod Database. Now is the time cast your final votes!

The Vietnam Team wishes everyone a Merry Christmas!

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Dec 17, 2006
 

Thanks to all of our fans who voted for us in the Mod Database awards, we have made it into the top 100. This means our mod has entered phase 2 of voting; the next 15 days of voting will decide the 2006 Mod of the Year. The top 100 mods can be found here with our mod under the Generals: Zero Hour category. And remember there are other awards given out as well, so please vote for us!

Vote in the Mod of the Year Awards

The Beta Testers have been hard at work finding bugs for us to fix; however, they did take some time to take some screen shots of their games. Below are just some of the screens they have taken. Starting clockwise from top left: Securing a village; a patrol as F4's fly overhead; village checkpoint; securing a beach head.

Keep checking back this week for a christmas surprise.

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Nov 14, 2006
 

Second Batch of Beta Testers Announced!

The next set of testers are up for their tour of duty. They will be contacted with instructions by e-mail or PM and have until friday the 17th to respond.

Beta Team 2
ChineseICman
Mr.kanga
prophet of the pimps
C0|V|R4DE
Ranger_Logan

We are currently at internal beta 0.2 which implements what we call Village Logic. This allows players to occupy and control villages scattered throughout the map. Since villages will be key to game play and acquiring money once your starting supply dock goes dry, players will have to go out and secure villages. This will be major hotspots during conflicts, which brings in our morality system. Villages work as follows:

To capture a village, you must capture the Master Hut and then have $2000 worth of units within the immediate area of the village. You will be rewarded with $600 every 30 seconds for achieving this.
If your forces leave the village, money will stop being supplied to you from that village, regardless if the master hut is captured. The more villages you control and occupy, the more cash you will receive. Larger maps contain more villages.
Moral System: If you attack a whorehouse or village structure, villages will refuse to provide you with money for a length of time depending on the building ( a warning will flash up ). If an important structure is destroyed, the villagers will rebuild it eventually - so it's not the end of the world. This will encourage players to think strategically in liberating a village from another player, lest their supply of money is hindered. You will not be able to garrison village huts since the morality penalty is involved with huts being attacked. Other civilian buildings and structures you will be able to garrison and attack (without morality penalty) that are not part of the villages.

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October 30, 2006
 

Private Testing to Begins Today, October 30th! Media Releases End Today!

Today the Beta Testers get their hands on the first internal Beta. It will be trial by fire as the Devs take on our Testers. So for our last day of media releases, we want to show off some more units in game that we have not previously released. First up we have a line of the M102 Towable artillery show in it's deployed position and firing. While artillery has a long range in the game, it's field of view is small, thus requiring a forward observer of some sort. This also holds true for the M110 mobile artillery.

Next is the B52 bomber, modeled and textured by JohnRambo before he left to work for Tripwire Interactive on the retail version of Red Orchestra: Ostfront 41-45. The B52 will drop a realistic number of bombs, leaving a path of destruction. The B52 can be called in by the Marine Force Recon unit. Last up is just more napalm and things burning, no more no less.

Our media event wraps up today as we begin testing. We hope everyone enjoyed our media release as we were able to show off some of our hard work. As mentioned friday, the first group of beta testers was small to make sure everything we have set up goes smoothly. If all goes well, the next batch of testers will be announced soon afterward in the following week(s). As the testing continues, more and more groups will be announced.

Those of you itching to try our mod and are interested in helping us get all the bugs out, sign up in to be a beta tester if you have not already done so. Signing up doesn't guarantee a position, but it puts you on the list we choose from. If you're not on the list, there's no way to become a beta tester. So go sign up!

 

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October 29, 2006
 

Private Testing to Begin Monday, October 30th! Media Releases All Weekend!

While we begin making final preparations and last minute game tests before the beta testers grab a hold of the first beta build, we continue our media onslaught. The U2-R makes its in game appearance today. A later level ability, the U2-R can be called in from off the map to take spy photos of the area. The other screen shot is a napalm run on a village at the edge of the jungle.

 

Our media event is finally wrapping up before we begin testing. Check back again tomorrow, Monday 30th, for new media. As mentioned friday, the first group of beta testers was small to make sure everything we have set up goes smoothly. If all goes well, the next batch of testers will be announced soon afterward in the following week(s). As the testing continues, more and more groups will be announced.

Those of you itching to try our mod and are interested in helping us get all the bugs out, sign up in to be a beta tester if you have not already done so. Signing up doesn't guarantee a position, but it puts you on the list we choose from. If you're not on the list, there's no way to become a beta tester. So go sign up!

 

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October 28, 2006
 

Private Testing to Begin Monday, October 30th! Media Releases All Weekend!

 

Today we are showing some redesigns not yet released. We have decided that one or two Airfields should be all the american forces would ever need. Since the USA has a strong focus in air support, we have upgraded our old airfield to include 8 planes now. The previous version held only 4 but took up twice the build space. Although extending the runway would be more true to life of a real airfield, we have kept it the same length as the one in Generals because of the space required. Playability won over realistic.

Next we have a retexturing of our M113 APC. While the old texture served its purpose, it just wasn't up to the same visual quality as the rest of the units. The retexturing was done by Lynx. The door will open and close as troops enter and exit the vehicle.

 

Our media event is in full swing. Keep checking back every day through Monday, 30th, for new media.

This Month in Vietnam - October 1964
China, North Vietnam's neighbor and ally, has massed troops along its border with Vietnam in response to U.S. escalation.

 

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October 27, 2006
 

Beta Testers Announced! Private Testing to Begin Monday, October 30th! Media Releases All Weekend!

It's been awhile since the last update, but we have been working very hard on getting the Alpha into a Beta. Many people have signed up to play the beta in the Beta Sign Up thread on our forums. While we couldn't pick everyone to start testing immediately, we decided to start off with a small team of testers to make sure everything goes smoothly during the first week or so. Once we are sure things are working correctly, we will announce the next batch of beta testers and slowly increase testers as things move forward. So the first batch of beta testers are:

Beta Team 1
Fighting Phantom
Professor
Ubermedic

Beta Team 1 testers will be contacted by E-mail or PM with further instructions. Testing will begin Monday, October 30th. So be sure to respond by then. Beta Team 2 will be announced soon. Keep in mind the first set of testers is small, we will gradually increase team size when the testers are announced.

But to celebrate the beginning of testing of the Pegasus Release, we will be releasing media all weekend leading up to the day of testing. Today we would like to show our custom jungle trees in game to give everyone a taste of what the maps will look like.

 

Check back every day through Monday, 30th, for new media.

This Month in Vietnam - October 1964
China, North Vietnam's neighbor and ally, successfully tests an atomic bomb. This test strengthens North Vietnam's resolve and makes the surrounding countries, as well as American forces in the region, uneasy.

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August 27, 2006
 

Since last time, we allowed you to vote on what you guys wanted to see in the next update. It seems it didn't matter as long as we just gave you guys more, more, more. This week we will show off particle effects, all made by CBoidy8888. First up we have the A1 Skyraider dropping 250 lbs bombs and their resulting explosions. Next is the F105 dropping 500 lbs bombs. The F105 and A1 will also have the option of dropping napalm, an effect shown in previous updates. The M48 Patton tank has new smoke particles applied to it resulting in a more realistic firing sequence.

CBoidy8888 also created a very nice missile effect and smoke trail. AultN8R continues modeling the NVA infantry, this week we are showing the NVA Officer who will command the NVA squads.

AntiSocialKindaGuy, our resident coder, has been grinding along getting the USA side ready for the Pegasus Release. He believes we will be ready to begin private beta testing in a month. That's right, in October, we will hopefully be able to begin selecting beta testers. If you have not done so, sign up to be a Beta Tester! Be sure to read the instructions on how to apply or your application may not be selected. We will be sure to keep you all updated on when exactly this will happen, provided no major bug pops up. All selected beta testers will be contacted by e-mail and announced in the forums when it is time.

Although the USA side has been locked with the current content, the NVA and VC sides are still open to your ideas! Stop by our forums and tell us what type of features YOU would like to see in the mod. The Idea's thread is ever growing and expanding with ideas from the fans. Let your voice be heard and check it out here.

This Month in Vietnam - August 4, 1964
The captain of the U.S.S. Maddox reports that his vessel has been fired on and that an attack is imminent. Though he later says that no attack took place, six hours after the initial report, a retaliation against North Vietnam is ordered by President Johnson. American jets bomb two naval bases, and destroy a major oil facility. Two U.S. planes are downed in the attack. On August 7, 1964, the U.S. congress passes the Gulf of Tonkin Resolution, giving President Johnson the power to take whatever actions he sees necessary to defend southeast Asia

Join the Team!
Want to help us get things done faster? We are still looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested in this positions, please apply and send samples of your work or site previous experience (with links if possible.)

 

 

 

June 29, 2006
 

AultN8R continues his onslaught of infantry for the NVA. He has finished the NVA Sharpshooter who has an SVD Sniper Rifle at her disposal. The team wanted to represent women soldiers who also fought for the NVA with the inclusion of a female sniper. The sniper will be stealth when not moving; she will be able to lay down to increase her firing range and accuracy; as well as crawl, which will allow her to keep her stealth ability active while moving. The Mechanic, shown on the right, has the ability to repair or rebuild vehicles in the field, essentially "healing" damaged vehicles or recovering destroyed vehicles to working order. He is armed with a TT33 side arm. Both infantry were modeled and textured by AultN8R.

 

More updates will be coming your way soon, until the next time, you can vote if you want to continue seeing infantry updates or see more buildings available to the NVA. Go here to cast your vote now! --voting closed--

Stop by our forums and tell us what type of features YOU would like to see in the mod. The Idea's thread is ever growing and expanding with ideas from the fans. Let your voice be heard and check it out here.

This Month in Vietnam - July 30, 1964
On this night, South Vietnamese commandos attack two small North Vietnamese islands in the Gulf of Tonkin. The U.S. destroyer Maddox, an electronic spy ship, is 123 miles south with orders to electronically simulate an air attack to draw North Vietnamese boats away from the commandos.

Join the Team!
Want to help us get things done faster? We are still looking for Digital Painter to create images for us. An example is what Godwin painted for us. We are also interested in taking on one 3D Modeler and Texture Artist. If interested in any of these positions, please apply and send samples of your work or site previous experience (with links if possible.)

 

 

June 29 , 2006
 

Incoming enemy mortar fire, location unknown - please advise! This week the NVA Mortar Team is called for duty. AultN8R has continued his media blitz with 3 more soldiers that make up the NVA Mo tar Team. All 3 soldiers act as one unit, having the soldier that aims the mortar, the soldier that carriers mortar rounds and loads the mortar, and finally the spotter. The mortar team is able to move to different areas and deploy where they are needed. A unit of soldiers that are mobile and able to lay down a suppressive bombardment on enemy locations will make the Mo tar Team a valuable unit to the NVA.

Coding progressively moves forward on the USA infantry. AntiSocialKindaGuy has coded a brilliantly working squad dynamic for the USA fire teams. The new squad dynamic allows for quick and easy move and attack commands for the entire fire team, and is even flexible enough to let the player micro-manage each individual soldier in the squad if they feel the need. Squads can also be tailored to different situations, such as a squad for attacking tanks or a squad for holding a location. The idea behind dynamic squads is to allow for epic battles but at the same time being able to quickly control your troops with the least amount of micro-management. More details and videos showing how squads work (and the advantages over controlling just a single unit at a time) will be shown in the coming weeks.

Stop by our forums and tell us what type of features YOU would like to see in the mod. The Idea's thread is ever growing and expanding with ideas from the fans. Let your voice be heard and check it out here.

This Month in Vietnam - June 1964
American air power in Southeast Asia is massively reinforced. Two aircraft carriers arrive off the Vietnamese coast prompted by a North Vietnamese offensive in Laos.

Join the Team!
Want to help us get things done faster? We are still looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

Have a Great 4th of July Weekend
-- Vietnam Team

 

 

 

June 14 , 2006
 

Reports out of Vietnam show troop movement coming from the north. AultN8R has been hard at work supplying troops to North Vietnam. Everything shown this week is his work, both models and textures. On the left is the standard NVA infantry. In the middle is the RPG Trooper, and the right shows him upgraded with the SA-7 for shooting at aircraft.

Now that school and college is out for everyone, the pace of things should pick up more. There are many little details that must be taken care of as the coding continues. AntiSocialKindaGuy is working on making sure the code for the infantry is as perfect as possible, which is good because infantry is the focus of our mod. I know it is taking awhile, but we do have 9 infantry types that have a wide range of abilities. We want to release the best mod we can so you keep coming back for more. Just hang in there, soldier, don't go AWOL on us yet.

There are a lot of things going on behind the scenes right now, which we can't talk about yet, but we will release bits and pieces in the coming weeks. The only thing I can say at this time is that what we are doing will make our mod unique and completely different from any other Generals Mod currently in development. That should be enough to keep you in the jungle for another tour of duty.

Stop by our forums and tell us what type of features YOU would like to see in the mod. The Idea's thread is ever growing and expanding with ideas from the fans. Let your voice be heard and check it out here.

 

Join the Team!
Want to help us get things done faster? We are still looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

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May 25, 2006
 

Fresh from the Jungle, BombProofVest completes the Incinerator for the NVA. This building will power other NVA structures. ScreamingCricket has completed the NVA Bunker and Barrier. Made from stone, dirt, and wood, these structures are the equivalent to the USA barriers shown in the recent weeks. The Bunker is essentially a corner for the wall that can be garrisoned , seen below are 4 bunker segments.

Our new member, AultN8R, has begun work on the NVA infantry, so keep an eye out in the coming weeks for them. Check out our NVA list to see all the Infantry the NVA has at their disposal. Remember we will have 9 buildable infantry types per side to start with, so it should give the players a wide range of options depending on their play style.

The other recent addition to the team, Hattori, has begun working on modeling some vehicles. So we should be able to keep a stream of content flowing to you all. Coding progresses and we'll be showing off some of our special features we've come up with as soon as we can. We can't wait to share some of things we have planned.

Stop by our forums and tell us what type of features you'd like to see in the mod. The Idea's thread keeps on growing with ideas from the fans. Let your voice be heard and check it out here.

 

Join the Team!
Want to help us get things done faster? We are looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

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May 11, 2006
 

Revora is changing all CNC mods to be hosted under CnCGuild.net. Our new site address is http://vietnam.cncguild.net
Please Update Your Bookmarks

As promised, more USA barriers this week. The Sandbag Bunker will line up nicely with Sandbag Wall (shown in the last news update) and act as a corner to the wall. The bunker will be able to hold infantry as well. The Sandbag Bunker was modeled and textured by ScreamingCricket. Mapping continues as well, below is a shot from Nuka5's new map "Dong Hoi Costal." Dong Hoi Coastal is a realistically large cove with many routes into each base. Expect artillery and aircraft to play a pivotal role, plus beach assaults!

 

Work has started on the NVA buildings; expect to see some in the near future, as well as barriers for the NVA. As usual, coding is coming along and we can't wait to show everyone the results of what we're doing. So hang tight.

We've also had 2 modelers join the team, so some you all should start seeing a steady increase of more stuff soon. As always, stop by our forums and tell us what type of features you'd like to see in the mod. The thread seems to have gotten pretty popular, check it out here.

 

Join the Team!
Want to help us get things done faster? We are looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

Also, if a Programmer familiar and fluent with either Visual Basic 6, Java, or ActionScript (for Flash) would be interested in helping us out on a project, let us know. Knowing how to use alpha channels in these programs is a must. If you are interested, please let us know.

 

 

 

April 27, 2006
 

Revora is changing all CNC mods to be hosted under CnCGuild.net. Our new site address is http://vietnam.cncguild.net
Please Update Your Bookmarks
Much has been going on behind the scenes this past month and we'd like to share just some of what's been going on. BombProofVest has turned out another amazing model and texture of the PT76 Amphibious Tank used by the NVA. He has done some excellent texture work on this tank and as you can see, it turned out very nice. We've also been creating some barriers for both sides. The USA will get the sandbags shown below, model and texture by ScreamingCricket. There are more barrier objects that will be shown soon.

 

Progress on the mapping side has been proceeding along as well. ScreamingCricket has been working on an epic 8 player map that will also allow for naval warfare. Dense jungle will bleed into dense, dusty city streets. Rivers sprawl throughout the map and through the large city along the middle of the map. Below are some screens of the map in progress, but we wanted to let you all know we still are working at a steady pace.

 

Join the Team!
Want to help us get things done faster? We are looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

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March 31, 2006
 

Work steadily moves forward on the mod, and we have some things to show off. First of all, BombProofVest has completed the towable ZPU4 Anti-Aircraft gun and it looks amazing as usual. It will require men to operate the guns once it's deployed, but take out the gun crew and it's yours to tow away. Nuka5 has been creating some great maps; the two screen shots below are of his four player map "Outposts." This one should turn out to be an excellent jungle warfare map.

ScreamingCricket has also been hard at work creating a 6-player map called "Jungle Delta." This map was also built with some naval warfare in mind, and includes some wide beaches to assault, as well as some local towns and villages to take over. Below are some shots of the map. It's still being worked on, but is shaping up nicely.

For those of you that are unaware, we have started adding cameos to the NVA section. Feel free to check those out and let us know what you think. AntiSocialKindaGuy continues to sift through code as he tries to make sense of all that has been done by the coders that came before him. In many cases he has had to rewrite a lot of things to get rid of bugs or make the code more proficient. I know many of you cannot wait and some have even grown inpatient to the extreme. Just hang in there, it may take a little longer than planned to get to first release, but we want to have a solid mod free of as many bugs as possible. The Pegasus Release will happen.

In the mean time, NVA models are being completed at a steady rate, and things are being finalized for the Hydra Release. Planning for the Medusa Release has also started, and we will be releasing details on what to expect for that in the next few weeks. So as you can see, a lot of things are being done at a steady rate.

Join the Team!
Want to help us get things done faster? We are still interested in taking on a modeler and/or texture artist. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

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March 9, 2006
 


Modification News :
---------------------------
We have some new units to show this week. As our new coder begins to organize the code and fix bugs, the modelers have been busy starting up on the NVA. But as a last minute addition to the USA, the U2-R will be available to spy on your enemy. The U2-R will fly onto the map and circle it a few a times then leave with its intel of pictures. Once it leaves the map, all enemy positions will be revealed. But the U2-R can be shot down, and if done, then it's a race to recover the black box before the enemy does with a chance of still seeing enemy positions. If the enemy recovers it first, your positions will be revealed! ScreamingCricket modeled and textured the U2-R.

 

BombProofVest has dived back into modeling and texturing the NVA vehicles. He recently completed the T-62 tank for the NVA. We will now be able to start focusing on getting models done for the NVA as coding for the USA gets done.

Nuka5 has joined our team as a full time mapper, he has already starting creating a fantastic looking map. We'll be sure to release some screenshots of it once it is finalized.

We are still interested in taking on a modeler and/or texture artist as well. If interested, please apply and send samples of your work or site previous experience (with links if possible.) We are looking to fill some slots for Beta Testing soon on V|GO. For more info on how to be a Beta Tester, please go here.

Other News :
------------------
A few of the V|GO team work on the Retail version of Red Orchestra, which will be released this Tuesday and is now available for preorder on Steam. The boxed version should also start appearing in stores next Tuesday as well. We are very excited and can't wait face you guys on the battlefield. See you on the Eastern Front!

Below are some in game screen shots from Red Orchestra so you can see the level of detail the Tripwire Team has put into this game. You can also check out the trailer for it here. V|GO members that work on Red Orchestra are: ScreamingCricket, BombProofVest, and JohnRambo.

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Feb 23 , 2006
 


Modification News :
---------------------------
Some fans requested some screen shots of the choppers in action. The first one shows some of the chopper gunships, the UH-1 and the Cobra. The second screen shot is transport UH-1waiting for troops to load up - the infantry icons are showing a hoard bonus and not final.

 

The last screenshot we are showing this week is of the AC-130 Gunship. BombProofVest has created a Field Hospital which will function much like our Urban Hospital, only look appropriate for jungle settings.

 

We'd like to thank everyone who answered our call and applied for the Primary Coder position, AntiSocialKindaGuy from The Great Trench War mod got the job and has joined our team. We can now continue our progress on getting a public beta ready. We are still interested in taking on a modeler and/or texture artist as well. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

Other News :
------------------
A few of the V|GO team work on the Retail version of Red Orchestra, which is now available for preorder on Steam. The boxed version will be in stores this March.

We are looking to fill some slots for Beta Testing soon. For more info on how to be a Beta Tester, please go here.

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Feb 10 , 2006
 


Modification News :
---------------------------
A small update this week, but we want to show we are still working steadily. ScreamingCricket and BombProofVest have created some more menu art. ScreamingCricket created a skirmish icon displaying for the main menu, he also created the main menu art. BombProofVest created the last load screen featuring the M79 Grenade soldier.

SouthSideDiablo joins the team to take over Public Relations for the mod, this should give ScreamingCricket more time to work on more stuff for the mod and spend less time worrying about sending out news and advertising. So be sure to welcome him on board.

We are in desperate need of a Primary Coder, the mod cannot continue until we find one. We prefer an experience INI coder who has previously worked/working on a mod. We need someone who is reliable and has time to commit to helping us finish this mod. We are still interested in taking on a modeler and/or texture artist as well. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

Other News :
------------------
A few of the V|GO team work on the Retail version of Red Orchestra, more in game screenshots have been posted. GameInformer magazine did an interview with Tripwire's President about how it was just a mod that moved to retail game. It is an interesting read and gives some great mods hope to actually becoming a retail game. One particularly interesting topic near the end of the interview was how Tripwire got a hold of Soviet Military Documents that has never been seen outside the former Soviet Union. Look for Red Orchestra to hit stores in March.

We are looking to fill some slots for Beta Testing soon. For more info on how to be a Beta Tester, please go here.

Comment

 

 

Jan 27 , 2006
 


Modification News :
---------------------------
BombProofVest
has created a loading screen for us, pictures surrounding a map of Vietnam, overlaid by flags from each side. ScreamingCricket has made the last building Cameo, which is the USA Supply Center. CBoidy8888 has been busy creating some fabulous particle effects for us. An example of some of the things he has done are below. First off is a nice no-lag fog effect, which will pretty amazing when we get our custom jungle trees into the game.

CBoidy8888 has also created a realistic M48 Patton muzzle blast and smoke effect, an artillery explosion, as well as worked on how we will be representing Agent Orange and Blue. The last picture is the C-123 (modeled by BombProofVest) spraying Agent Blue. Although in real life, it is white in color, for the sake of easy recognition as to what type of Agent is being sprayed, we have tinted the spray and mist a blue hue and an orange hue for Agent Orange. This should give you a taste of some of the neat stuff CBoidy8888 has completed for us so far.

Aside from looking for a good mapper, we are also looking to take on another modeler and/or texture artist since modeling for the NVA side will be starting back up shortly. If interested, please apply and send pictures of your work.

Website News :
----------------------
Added some more Cameos to the USA section, such as the Supply Center, Artillery lvl 2, Carpet Bombing, and HALO Jump.

Other News :
------------------
A few of the V|GO team work on the Retail version of Red Orchestra, which has been picked up by a publisher. Expect to see the boxed version in stores this March. Also, RO will be released on Steam as well. Comment on RO news.
We are looking to fill some slots for Beta Testing soon. For more info on how to be a Beta Tester, please go here.

Comment


 

Jan 20 , 2006
 


Modification News :
---------------------------
Garrick
continues coding, getting all the current bugs out of the USA side. Since all the units are finished for the USA, work now turns to the menu art. We are showing some of the graphic work ScreamingCricket has done so far. The two shown are loading screens. We also wanted to show what an artillery barrage on infantry will look like, they do blow apart into bloody chunks. The Marine Force Recon soldier has the ability to radio in artillery support.

We also have some more screen shots to show to help tide you over. The first shows two M110 howitzers and a M48 Patton tank.. The second are a group of M60 gunners, two are deployed in front of a village, the last shows a group of M113 crossing a stream, accompanied by MUTTs.

We'll have some more graphics and menu art to show soon. Also CBoidy8888 joins the team to do particle effects for us, he does some fantastic looking stuff; expect to see some neat things from him soon.

Aside from looking for a good mapper, we are also looking to take on another modeler and/or texture artist since modeling for the NVA side will be starting back up shortly. If interested, please apply and send pictures of your work.

Website News :
----------------------
Added some sections to the gallery area, such as screen shots and USA renders.

Other News :
------------------
We are looking to fill some slots for Beta Testing soon. For more info on how to be a Beta Tester, please go here.

Comment


 

Jan 5 , 2006
 


Modification News :
---------------------------
BombProofVest
has finished texturing the Tango ATC he modeled. The Tango will serve as Mobile Helipad able to service and hold one of the smaller helicopters , such as the Huey, Cobra, or Little Bird. The Tango is the last USA unit to be textured, all that remains is for the USA is coding. It can also hold one ground vehicle below deck, allowing for an amphibious assault . ScreamingCricket has continued work on the USA command bar, there is still some tweaking to be done, but it is essentially finished.

 

We also would like to release some screen shots since most of the work going on now is coding. The first is the M110 Howitzer Artillery in the undeployed and deployed state, note the giant shovel it shoves into the ground to keep from flipping over when it fires. The middle shot shows the OV-10 Bronco circling the target area. And the last screen shot on the right shows part of the USA base, the A-1 Skyraider has just dropped its 500 lbs bomb. The A-1 can be upgraded to drop napalm bombs as well.

Work continues on coding and getting the rest of the units into the game such as the naval units. Graphics for the menu and interface has also begun, the splash image for when the game loads up is opened to submission by fans. The ones that are picked will be able to help test the beta.

We are still wanting to take on a skilled Mapper that can make EA quality maps, so if you have the skills and the time, Apply and send your best map or pictures of your best map for review.

Website News :
----------------------
Shockwave
is now our Partner! Staff and resources are now shared between V|GO, ROTR, and Shockwave. More info on Partner Mods. The website should be more Firefox friendly, almost everything should align properly.
CnC Active News site has been added as an affiliate.
CnC Reloaded: V|GO Fan Site has been added as an affiliate. Flattering, a fan site.

Other News :
------------------
We are looking to fill some slots for Beta Testing soon. In the mean time, these precious openings will have to be earned. For more info on how to be a Beta Tester, please go here.

Comment


 

Dec 16, 2005
 

I'm sure everyone has been busy this holiday season, if it be finals or, in my case, trying to fight your way through all the Wal-mart Christmas shoppers to just get some weather striping to stop the cold from coming in the front door. Progress has been steady on the mod as we try to find that extra time to get stuff done. We here on the Vietnam Staff would like to wish everyone a safe and happy Christmas.

--ScreamingCricket

 

Modification News :
---------------------------
We have some renders to show as we progress with the jungle plant life. As mentioned last week, former staff member b591 has been able to return for the holidays and has been helping ScreamingCricket finish off the plants. b591 has recently completed a pineapple plant and a water tree, ScreamingCricket has modeled the marsh grass. We also would like to show some of the NVA units in the game as well, rigged and coded by Grazor. Some scale tweaking is still needed, but will be done at a later time when we focus on the Hydra launch.

We are still wanting to take on a good Mapper, so if you have the skills and the time, Apply and send your best map for review.

Website News :
----------------------
A few minor things have been fixed, so all the pages should align properly now.
We are also getting the new gallery in order, so keep watch for that.
Red Alert 3 Forums has been added as an affiliate, it's a nice looking site about all things RA3.
Vote for us in the Mod Database awards!

Other News :
------------------
We are looking to fill some slots for Beta Testing soon. In the mean time, these precious openings will have to be earned. For more info on how to be a Beta Tester, please go here.

Comment


 

Dec 03, 2005
 

Vietnam | Glory Obscured Apparel is available in the Revora Store. All profit from sales goes to helping maintain and support the Server and Forums that is the Revora Community. This helps keep hosting free for all mods on the Revora Server.

Right now there are a few items sporting the Pegasus Launch Logo such as Shirts for male and female, a Wall Clock as well as the Napalm Explosion Coffee Mug. Just think how cool you will look. Get yours now!

Other Vietnam | Glory Obscured apparel may be available in the furture.

Website News :
----------------------
For the month of November, you have made Vietnam | Glory Obscured the second most visited website that is hosted on Revora. Thanks for all your continued interest and support in our project. We hope to return all the appreciation by getting a playable Beta out to you all as soon as possible. Stay tuned for the next month or so, for we will be releasing details on how to become a Beta Tester before the mod is released to the public. The positions will be limited, so watch our website and forums for the announcement.

The USA section has been updated with General's Powers, more powers will be added at a later time. Also the Cameo Icons have been updated and added in the USA section as well. Shockwave Mod has been added as an affiliate.

Modification News :
---------------------------
Garrick from An Act of War mod, joins us as a coder, filling the final coding position. We hope with his help, we can quickly get a quality Beta that we can release soon. Also a former member, b591, returns to us for the holidays to help ScreamingCricket finish off all the jungle plants. His help is much appreciated and we are glad to have him back, if only for a little while. b591 has modeled many of the USA units such as the Dozer and the AC-47 Gunship.

We are also wanting to take on a good Mapper, so if you have the skills and the time, Apply and send your best map for review.

Other News :
------------------
Those of you who have watched the forums already know that ScreamingCricket, BombProofVest, and former member JohnRambo work for Tripwire Interactive. Tripwire will be releasing Red Orchestra: Ostfront 41-45 soon, which the 3 of us have poured our lives into to make it as great as we can make it. Check out our review in PCGamer UK magazine this month, and the PCGamer US mag in January. Then buy the game when it comes out for PC, trust us, this game rocks!

Comment


 

Nov 14, 2005
 


Mod Turns 1, Name Change, and Special Wallpaper Painted by Godwin.

Today the mod turns 1 year old, and to celebrate, we have released content all weekend as well as released more details on the coding progression leading up to today. I'm sure you all have been waiting to see what our special surprise is we have been talking about in the news announcements.

First of all, the most notable thing is the website redesign. We wanted a cleaner, sleeker looking site. Second, we have decided to change the name of the mod from "Vietnam Reborn" to "Vietnam | Glory Obscured." The reason for this is simple, too many mods with the name Reborn tagged onto them and "Glory Obscured" seems to fit better with the war we are representing, since America didn't welcome the soldiers back as heroes, but treated them badly, very different from how soldiers were welcomed back after World War 2. And as the Veteran's Day weekend comes to a close here in the USA, it seems only right that our 1 year birthday falls on the end of this past weekend.

And the final thing we have to show everyone is a special Wallpaper Godwin has painted just for our weekend celebration. Most of you have probably seen many of the professional style digital paintings Godwin has released to the CnC community over the past months. We are very privileged to have Godwin paint one for us in honor of our 1 year being a mod. You can check out more of Godwin's work at his website.

We would like to thank everyone who has had an intrest in this mod and supported us over the past year, as well as the Rise of the Reds team who have helped out and done things to help get this mod closer to completion.

So take a look around our new website and check out the downloads section for more information on how we will be releasing the mod. The first beta is very close, and when we know an attainable release date, we will be sure to let everyone know.

Comment

 

Nov 13, 2005
 

BombProofVest has finished the Mobile Command Post for the USA, the MCP is carried by the CH-54 Skycrane and can be placed anywhere. These "pods" were also used as maintenance and repair shops as well as Mobile Army Surgical Hospitals (MASH.) b591 started the D30 Artillery before he had to leave the team due to his job, but ScreamingCricket has finished it off. The D30 is a towable long range artillery used by the NVA.


Mobile Command Post

D30 Artillery

Grazor, from our partner mod Rise of the Reds, has let me know he has gotten the NVA side to a playable state, so a rough version of the NVA may be included with the public beta. More details about when the mod will be released will be announced soon.

Monday the mod will be 1 year old. Check back on monday because we have something special planned for everyone.

Again, we are still open to taking on Modelers and Texturers to join the team. We also would like one more coder as well. Please apply for a position. The sooner we get a coder, the faster we will be able to work out all the bugs and get this mod out to the public to enjoy!

Comment

Countdown Continues - 1 Year Celebration on Monday!
11/12/05, 11:55 AM (EST)

ScreamingCricket has finished off the PBF M2 for the USA and BombProofVest has modeled the Tango ATC, a mobile helipad and transport for the USA.


PBF Mk2

Tango ATC

Grazor, from our partner mod Rise of the Reds, has started coding and laying out the basic framework for the NVA side; so once we have released the USA side, we can follow up in a timely manner by releasing the NVA side. Details on what will be included with each release will be announced soon. Many thanks to Grazor for helping out till we get another coder.

Monday the mod will be 1 year old. We will be releasing content all weekend leading up to the one year celebration on Monday in which we have something special in store for everyone. The team has been working extra hard to get everything ready, so be sure to check back each day this weekend.

Again, we are still open to taking on Modelers and Texturers to join the team. We also would like one more coder as well. Please apply for a position. We need good people to help us make this mod a success, becuase Pegasus is coming...



Comment!   

 

Foliage Update - 1 Year Celebration on Monday!
11/11/05, 1:08PM (EST)

ScreamingCricket has begun work on modeling the foliage of the jungle. Below are just some of what he has completed.


Banana Trees

Jungle Tree


Jungle Tree Grouping

Monday the mod will be 1 year old. We will be releasing content all weekend leading up to the one year celebration on Monday in which we have something special in store for everyone. The team has been working extra hard to get everything ready, so be sure to check back each day this weekend.

We are still open to taking on Modelers and Texturers to join the team.

Keksoff has joined us as a coder, but we would still like one more.

Please, if you, or someone you know, has coding experience with the Generals engine, please apply for a position. You will need to be dedicated and able to fix bugs that are found in the mod and as well as getting builds ready for everyone to download. We are close to beta and would like to get the beta out to the public by the end of the year.

If interested, please go here. Or post on our forums.

 

Comment!   

 

New Napalm Effect and a Boat Yard to boot!
9/29/05, 6:43P (PT)

The Vietnam Reborn team is proud to present to you, the new, realistic, Offical Vietnam Reborn Napalm Effect™! This new particle effect was created by Rise of the Red's (our partner mod) Grazor. Let's give him a big round of appalause! Next up, SC has modeled and textured the Boat yard. The boat yard will be a neutral structure and when captured will offer side specific naval units to be built.


VRB Napalm Effect™

Boat yard - Textured

We are in desperate need of a coder!

Please, if you, or someone you know, has coding experience with the Generals engine, please, please, please apply for a position. You will need to be dedicated and able to fix bugs that are found in the mod and other coder-ly things. We are close to beta and we can't progress any further unless we have a coder.
If interested, please go here.

Two more members have left the Vietnam Reborn Team. JakeyDude666, our lead coder, has decided to leave the team and catch up on his life. He has been a tremendous help in getting the mod to where it is today. Our old friend, b591, has been working for us as a modeler off and on, but now has a job that requires his full attention. Jakey and b591 will be missed. VRB salutes you.

ScreamingCricket has written a tutorial on how to Fake Global Illumination for Games. When creating an object to be imported into games, you are usally limited to the light supplied by game level itself. Often this is simple light casting simple shadows so the game can run in real time. In real life, light is reflected or bounced off of surfaces onto other surfaces. This tutorial shows how to fake the way light works in real life. See for yourself.

We are now affiliates with An Act of War.

Comment!   

 

New Infantry and Hospital Textured
8/29/05, 6:42P (PT)

ScreamingCricket has modeled and textured several of the new infantry for the USA side. The peace loving Grenadier, the silent but deadly Marine Sniper, and the over worked Medic. We are also showing off our urban hospital modeled and textured by BombProofVest. Now lets get out and save/kill some people!


USA M79 Grenadier- Textured

USA Marine Sniper- Textured

USA Medic - Textured

Urban Hospital - Textured  

We now a favorites icon! If the Vietnam Reborn website is saved under your favorites, you can see our logo next to it. So be sure to add us to your favorites!

We are looking for a foliage modeler. They will need to model jungle canopies and growth. This modeler would create many jungle trees and bushes, fields of grass, etc., and later move onto buildings and huts.
If interested, please go here.

Two members have left the Vietnam Reborn Team. JohnRambo who has made several very good NVA units for us, now has a real life job that his modeling and texture efforts must go towards. ThinWhiteDutchess who textured has also taken leave due to her busy life. Thanks JohnRambo and ThinWhiteDutchess and good luck!

But even as members leave, new ones join. THELAW will be a Web Coder helping make the site a little better and more useful. THELAW is now also our 3rd active member from Michigan. Welcome!

Comment!   

 

Navy and New Members
7/9/05, 11:55P (PT)

Tam has busied herself over the last month by modeling and texturing the NVA's Type 85 ARV construction vehicle and the USA Rubber Raft, which will be able to carry 4 troops down the river. ScreamingCricket has also textured the PACV3. Lookin' good!


USA PACV 3 - Textured

USA Rubber Raft- Textured

NVA Type 85 ARV - Textured
 

The USA unit list has been updated with new infantry and naval units. Have a looksee.

We are in need of a good coder able to focus his/her time on the mod. You will need experience coding in the Generals engine and be able to do advanced things with the code.
We are also looking for a foliage modeler. They will need to model jungle canopies and growth. This modeler would create many jungle trees and bushes, fields of grass, etc., and later move onto buildings and huts.
If interested in either position, please go here.

Two new members have joined the Vietnam Reborn family. Please welcome 3p!demiC and Alphaton. 3p!demiC will be a voice actor and doing some USA unit voices and Alphaton will be a graphics artist and help create some cameos and work on the command bar.

Comment!   

 

Models and Other Mod Features
6/11/05, 4:49P (PT)

ScreamingCricket has textured the NVA's APC and also modeled a USA hovercraft. The PACV 3 will be able to transverse water and land and be armed with 2 MGs.


NVA BTR 60 APC

USA PACV 3 Hovercraft

To show that we are making progress, not only in models and textures, but in other aspects of the mod, we have two unique features to show off. First is the mod laucher, no more uninstalling the mod just to play vanilla Zero Hour. Now you have a quick and easy choice, and link to the site to boot!


Decisions, decisions...

Second is the exploding infantry effect. If an infantry steps on an explosive, they will blow into large chunks: arms, legs, torso, head, etc.


Ewww!

We are in need of a good graphics artist. They will need to do cameos for units and upgrades, as well as other assignments.
We are also looking for a foliage modeler. They will need to model jungle canopies and growth. This modeler would create many jungle trees and bushes, fields of grass, etc., and later move onto buildings and huts.
If interested in either position, please go here.

Our long time member, Genie, has resigned his post. We are sad to have him leave, especially since he was the oldest member of the team. Good luck, Genie!

Comment!   

 

New NVA Models and Quick Interview
5/15/05, 7:22P (PT)

Tam has completed her first model and texture, the NVA MI4! The MI4 will be NVA's only helicopter and serve as a transport or can be upgraded to serve as an attack chopper. ScreamingCricket has modeled the NVA MiG 21 fighter jet and BTR60 APC, and b591 has modeled the ZSU 57 AA Tank. I think you'll agree when I say, all of these look very promising.


NVA MI4 Hound

NVA MiG 21

NVA BTR 60

NVA ZSU 57

ScreamingCricket did a quick interview with CnC Files and also gave them a few screenshots of two maps he has completed.

We are in need of a good graphics artist. They will need to do the USA command bar.
We are also looking for a foliage modeler. They will need to model jungle canopies and growth. This modeler would create many jungle trees and bushes, fields of grass, etc., and later move onto buildings and huts.
If interested in either position, please go here.

Because of an injury and that thing called life, ApacheJoe has left the team. We are sad to see him go and hope gets better.

Comment!   

 

NVA Textures and More New Members
4/27/05, 3:48P (PT)

We've got a nice update for you all today. ScreamingCricket has modeled and textured the NVA Ural, which will serve a variety of functions, including supply gatherer, troop transport, and mobile artillery. The T34, NVA light tank, has been done by BombProofVest and is lookin' good. Keep up the great work guys!


NVA Ural Transport

NVA BM21

NVA Radar Jammer

NVA T34

Once again, we have new members aboard. Alphaton we be a part-time graphics artist and will help out with some of the cameos. Tam will be a modeler and texture artist and she is currently working on the MI4 NVA helicopter.

The USA unit list has more new unit cameos. Check them out!

We are in need of a good graphics artist. They will need to do the USA command bar. If interested, please go here.

Also, the join page is now a working form, so those intersted in joining the team just have to fill out a simple form which will be sent directly to the team. See for yourself, but please don't fill it out unless your serious about joining.

Comment!   

 

New Textured Units
1/23/05, 9:19P (PT)

We have several more units completed to show off to you. The M113 has been textured by Thin_White_Dutchess, the Cobra was modeled by the Rise of the Reds team and textured by ScreamingCricket, the OV10 was textured by BombProofVest, and b591 did the F105.


USA M113 APC - Textured

USA AH1 Cobra - Textured

USA OV10 Bronco - Textured

USA F105

Also, we are pleased to annouce that we now have an internal alpha of the mod. The alpha is available for the mod team only.

VivaDeath is no longer part of the team due to his own time restraints. We are sad to see him go and he has allowed us to keep the work he has created for us.

Comment   

 

Textures, and Renders, and Members! Oh my!
1/15/05, 12:17A (PT)

Wow! We have a ton of stuff for you guys today. ScreamingCricket has been working harder than ever and has textured the A7, M67, and M48 and modeled the OH6 and A7! b591 modeled the M48 and M67, while our newest member BombProofVest has modeled the OV10 for us. We are also overjoyed to annouce our first ingame screenshot.


USA A7 Corsair - Textured

USA M48 Patton - Textured

USA M67 Flame Tank- Textured

USA OH6 Loach 

USA OV10 Bronco

Four USA buildings 

We would like to annouce that we have formed a partnership with Rise of the Reds, another C&C Generals modification. SC will help them out with texturing and they will help us with coding. As you can see, they have already helped us out by putting 4 buildings ingame.

 

Lots of Changes
1/9/05, 8:54P (PT)

There are quite a few new changes happening to the mod in the new year.

First, we have offically moved off of PlanetCNC. Their hosting was good when we were starting out, but now we have grown beyond it and must move on.

Our forums have moved over to Revora. The old forums were closed because the site manager decided to shut it down to personal reasons. Hopefully, this will work out better because of the large fanbase and helpful modders.

Genie has decided to forfeit his position as texture artist and become a mapper.

VivaDeath has made a new wallpaper, this time with the A1 Skyraider. Check it out in the downloads section:

We have now added a comment section to the news. This will appear at the bottom of the news from now on and will link to a post in the forums of the news, where you can tell us what you think.

 

 

Happy Holidays! New Renders and Member
12/21/04, 10:41P (PT)

ScreamingCricket has modeled and textured the Chinook and Attack Chinook, while B591 has modeled the M48 Tank and Dozer:


USA CH47 Chinook - Textured

USA ACH47 Chinook Gunship- Textured

USA M67 Flame Tank

USA D7 Bulldozer

We have a new member! Please welcome Thin_White_Dutchess to the team! She will be helping out Cricket with the texturing, starting with the M113 APC

We have moved to our new address at: http://www.vietnam.game-mod.net So, save it to your favorites!

And with that, I conclude with a holiday huey. See you next year!

 

New Renders and Site
12/12/04, 9:54P (PT)

Our modellers have been hard at work. Cricket modeled and textured the A1 and our newest member B591 has finished the M113.


USA A1 Skyraider - Textured

USA M113 APC

We have moved to our new address at: http://www.vietnam.game-mod.net So, save it to your favorites!

 

Huey Update!
12/8/04, 4:24P (PT)

Cricket has just finished modeling and texturing all 3 UH1 Huey variations and they look fabulous! Commence drooling:


USA Huey Transport

USA Huey Gunship

USA Huey Medievac

We have a new member today, B591. He comes to us all the way from Poland! He will be modeling, starting with the M113. We welcome him to the team.

This weekend we are going to be moving the website to our new host at http://www.vietnam.game-mod.net (not yet active). When we move we will have a link at this site linking to our new one, until people know the new address.

ScreamingCricket has also created two new wallpapers. Check them out in the downloads section. He made a tutorial on how he made the napalm explosion in the background.


F4 Phantom Wallpaper

F4 Phantom Wireframe Wallpaper

We need more people to register in the forums. Remember, you also help this mod grow and become better. So show your support and sign up today!

 

New Renders and Updated Unit List
12/5/04, 11:31P (PT)

ScreamingCricket has out-done himself again! He's modeled the MUTT and modeled and textured the F4 Phantom!! See for yourself:


USA F4 Phantom- Textured

MUTT

The USA unit list has been updated, changed, and revamped with prices and new units. This list is most likely the final list until testing begins. See it here.

We are in desperate need of a modeler! If you think you can help us out, please go here!

 

New Render and Forums
11/23/04, 11:35P (PT)

ScreamingCricket finished the USA Vulcan Anti-Air Defense chain gun and it's a beauty! Check it out:


USA Vulcan AA Defense

We are beginning to move our website to another host. We have started this transition by getting new forums there. So drop by, say hello, and let us know what you think!

 

More New Members
11/20/04, 2:12A (PT)

We have two new members on the team today. First is TankBuster who will be doing Coding and Mapping for us. Hopefully, this will take some of the load off of ScreamingCricket. Also joining us is VivaDeath, who will be our Graphics Artist. He hasn't wasted any time getting started and has already made a wallpaper for us! You can see it here and get it in the downloads section. Enjoy!

 

A New Beginning
11/14/04, 1:31A (PT)

PCGamerMofo, Founder and Leader of the Vietnam Reborn Mod, has decided to take his leave and step down as leader, due to personal reasons. Although this may surprise some, he has been talking it over with the Mod team for some time, only now have we decided to make it public.
ScreamingCricket and Agent_Smith will now be in charge of the mod.
We regret to see him leave, but we may see his presence on the forums.

On the lighter side, ScreamingCricket has made a wallpaper for you all to enjoy. Check it out in the downloads section.

Also, we have a new links section where you see all our affilates and link to us.

We are in need of the following:
    - Modeler
    - Coder
    - Graphic Artist
    - Texture Artist
If you think you can help contact go to the join section and fill out the info.

The site has a new look! Thanks to ScreamingCricket for designing it and Agent_Smith for putting it together.

 

Big Texture Update
11/13/04, 1:49A (PT)

Bunch of new textured renders up today. Cricket finished skinning all of the USA buildings and they look great! Here they are:


USA Generator - Textured

USA Barracks - Textured

USA Vehicle Factory- Textured

USA Field Operations - Textured 

Please welcome our newest member, Mastermind. We are very fourtunate to have him on the team and look forward to great progress. He is very talented and will be helping us with modeling, coding, rigging, making installation wizards, and model optimization.

 

USA Command Center Textured
10/25/04, 9:27P (PT)

ScreamingCricket is doing some amazing work! He finished skinning the USA Command Center. Here it is.

Great news! The forums are back up again, so go there and post, post, post!

 

USA Guard Tower Textured
10/13/04, 1:48P (PT)

ScreamingCricket finished skinning the USA Guard Tower. It looks awesome! Here it is.

Also, some of you may beaware that the forums are working. This is because Gamespy is relocating its dynamic server and they should be up again by the end of the week.

Blackbird has left the team for personal reasons. He has retracted all his work.

 

Few More New Renders for the Masses!
10/9/04, 11:10A (PT)

Cricket has posted up his new USA Airbase and Radar Site renders, each one looking very good. And Blackbird has finished skinning the M113 APC.


USA Airbase - Textured

M113 APC - Textured

USA Radar Site - Textured

We also need more people to sign up in the forums! Not many people have joined yet. We would really apprecite it if you showed your support. Thanks!

 

Renders, Unit List, Art, And More!
10/2/04, 10:13P (PT)

More renders for all. Cricket finished skinning the Supply Center and it looks awesome. Our new member Blackbird made this M113 model. Keep up the good work guys! Take a look:


USA Supply Center - Textured

M113 APC

The NVA unit list has finally been completed. See it here.

We need help! Please! If you think you can help us out, please go here!

Some Concept Art also done by Blackbird has been added to the Gallery page. Check it out.

Also, our counter has reached 5000 visitors!

 

Huge Amount Of Renders
9/26/04, 12:14P (PT)

I have a huge update. Cricket got done with skinning a few buidlings already and has some more modelled. They look FANATASTIC! I updated the Gallery page accordingly also. Here they are :


USA Firebase - Textured

USA Supply Center

USA Helipad - Textured

USA Supply Drop Zone - Textured

You should notice that the Gallery page has been optimized and now loads much faster.

 

New Forums Are Working!
9/17/04, 8:38P (PT)

Woohoo! I just got the new forums up and running. They are extremely fast now, since there on the Dynamic server. Our last forums no one registered but the mod team. So how about you, the fans, register, and talk with us! You can go check the new forums out here. Enjoy :)
Also, the skin on the forums is temporary until I find someone who can make us a more "Vietnam-ish" skin.

 

USA Radar Site Render
9/16/04, 2:18P (PT)

ScreamingCricket just got done with the USA Radar Site. Here is a render of it.

 

Updated USA Airfield Render
9/15/04, 1:52P (PT)

Here is the updated USA Airfield. We use to have only 2 hangars on it, but ScreamingCricket made it 4. So you guys won't have to make as many airfields. Plus, aircraft are important! More to come soon!

 

Barracks Render And Archives
9/14/04, 9:20P (PT)

ScreamingCricket just got finished with the new USA Barracks. His models are extremely well done, as they should be, 3d Modelling is his career!

Also, I made a News Archives link. This will take off some of the clutter on this news page.

Some of you may noticed the PlanetCNC full page ad pages appearing on the side bars or on the top frame. I cannot change this. So just refresh until it works. And the Dynamic Server is going to be fixed in the next day or two, so keep checking back here for more news!

 

New Affilate And Join Page
9/13/04, 5:17P (PT)

We got a new affilate today, Planet Earth, its a good looking mod thats in progress for Zero Hour.

Agent_Smith just got the Join The Team page made. So if you want to join the mod, which we need anyone and everyone we can get, just fill out that form!

Also, we our getting new forums made on a new dynamic server that I requested from Gamespy. It will be much much better, unlike our current forums that are extremely slow and have alot of errors. The dynamic server is having problems currently though, so but I will report back when it is fixed.

 

Two New Renders!
9/10/04, 8:54P (PT)

We have 2 new renders for you today, the USA Command Center and USA Strategy Center.


USA Command Center

USA Strategy Center

 

New Render And Gallery Update
9/11/04, 11:09A (PT)

ScreamingCricket just got finished with the new USA Vehicle Factory. The repair pad is in the middle, and vehicle production on the left.

Also, the Gallery has been updated with the new renders that have been posted lately.

 

New Render And Unit List
9/4/04, 6:37P (PT)

More great news today. Here is a render of the Power Station. It will be the power source for the USA.

Also, we have begun finalising the unit/building list for the mod. USA is already done, and expect NVA and VC to be finalised ASAP. Read the USA list here.

 

Another New Render
9/1/04, 2:35P (PT)

Yet even more new renders! Here is the new Firebase for the USA.

USA Firebase

 

Bunch Of New Renders Up
8/31/04, 9:43P (PT)

We have a bunch of new building renders up that ScreamingCricket has made. Here they are:

USA Airfield
USA Airfield

USA Guard Tower
USA Helipad
USA Helipad
USA Supply Drop
USA Supply DZ

 

 

New Member ScreamingCricket!
8/27/04, 10:55P (PT)

We have a new modeler on the team, his name is ScreamingCricket. He will be starting on modeling all the buildings in the mod. Give him a good welcome!

 

Vietnam Reborn Website Goes Live!
8/26/04, 08:17P (PT)

The website is up today so enjoy!

The website is still under construction and some of the links don't work yet, but I will get those working ASAP.

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