Napalm, Glorious Napalm
Boidy took our current napalm, added the new custom textures as well as new effects to make the napalm look as close as possible to the footage of napalm exploding in Vietnam. While it looks great in the pictures, to see it in motion is something to behold. Maybe next update...?
New Features and Eye Candy
1st Picture - One thing that isn't really noticeable at first, but helps sell the overall feeling of an amphibious assault by the M113 APC, is its back ramp opens before all the troops run out (or in).
2nd Picture - As if revamping the current particles wasn't enough, Boidy created new ones for all the infantry. Grenade blasts, muzzle flares, bullets that miss kick up dirt, and the Redeye Soldiers destructive power. The redeye soldier can shoot down aircraft, and they fall from the sky; however, sometimes there is a chance the redeye missile will hit its target dead on and the aircraft will explode in cloud of decimation.
3rd Picture - The Pilot, never shown before, is part of a new feature added to the mod. Usually when planes are shot down, a pilot has a chance of ejecting - or if a chopper crashes, a pilot might survive the crash and crawl out. But now you have a pilot down behind enemy lines, and there is a good reason you must rescue him. When a pilot is recovered and brought back the command center, the player will receive a good portion of cash back based on the type of aircraft he was piloting. The more expensive the aircraft, the higher cash value the pilot is worth if the player can return him to base. It is in the enemies best interests to kill all down pilots. Although the pilot is armed with the M1911 pistol, it's best use escape and evade tactics or hide in the jungle until a recovery team can be sent to rescue him.
4-6 Pictures - Custom crash animations have been made for all planes. No longer do they just explode with some bits and gently glide to a soft landing as in ZH. The planes break apart and tumble, smashing into the ground. These set of pictures show a massive air to air dog fight between F-4 Phantoms of opposing teams.
New Units - Models by ScreamingCricket
M167 Vulcan Cannon - This unit will replace the current vulcan cannon in the game. The M167 is built as a building just like the old vulcan turret, but the advantage with the M167 is that it can pack up and be towed to a new location. It does require power while deployed, but this will make mobile bases and village occupation more viable. While not textured yet, as you can see below, it is working in game.
M35 "Deuce and a Half" - The M35 truck is built from the command post's garage. This unit serves as a cheap transport early on in the game. Aside from hauling abilities, we created this unit with multiplayer team battles in mind. Since occupying and holding villages is the only long term way of acquiring money, your team mate may not always be able to hold onto his village and might need some extra help to get his forces back in order. Send in the M35, the truck can be loaded with supplies - essentially a cash transport - and sent to your team mate's base for deposit. But guard it well, as the enemy can destroy it and gather some of the supplies. The M35 can be built with supplies or as an empty transport, set a few up in a convoy (with only one with actual supplies) to confuse your enemy and give a greater chance of reaching the team mate's base. Again, the unit isn't textured, but is working in game.
Clash at a base, red eye firing at an F105, and AC-130 bombards an outpost.
Torsten joins us a Graphic Artist. His first task has been to paint and enhance our unit icons. He is just some of the stuff he's been working on. We'll be sure to show more of his stuff.
Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist! Do you have talents and skills that would be an asset to us? Let us know!