News Archives
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Follow Our Past News From The Very Beginning!
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Explore the Six Years of VGO
2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004
| Dec 16, 2005 | ||||||||
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| Dec 03, 2005 | |||||
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| Nov 14, 2005 | |
Today the mod turns 1 year old, and to celebrate, we have released content all weekend as well as released more details on the coding progression leading up to today. I'm sure you all have been waiting to see what our special surprise is we have been talking about in the news announcements. First of all, the most notable thing is the website redesign. We wanted a cleaner, sleeker looking site. Second, we have decided to change the name of the mod from "Vietnam Reborn" to "Vietnam | Glory Obscured." The reason for this is simple, too many mods with the name Reborn tagged onto them and "Glory Obscured" seems to fit better with the war we are representing, since America didn't welcome the soldiers back as heroes, but treated them badly, very different from how soldiers were welcomed back after World War 2. And as the Veteran's Day weekend comes to a close here in the USA, it seems only right that our 1 year birthday falls on the end of this past weekend. And the final thing we have to show everyone is a special Wallpaper Godwin has painted just for our weekend celebration. Most of you have probably seen many of the professional style digital paintings Godwin has released to the CnC community over the past months. We are very privileged to have Godwin paint one for us in honor of our 1 year being a mod. You can check out more of Godwin's work at his website. We would like to thank everyone who has had an intrest in this mod and supported us over the past year, as well as the Rise of the Reds team who have helped out and done things to help get this mod closer to completion. So take a look around our new website and check out the downloads section for more information on how we will be releasing the mod. The first beta is very close, and when we know an attainable release date, we will be sure to let everyone know. |
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| Nov 13, 2005 | |||
BombProofVest has finished the Mobile Command Post for the USA, the MCP is carried by the CH-54 Skycrane and can be placed anywhere. These "pods" were also used as maintenance and repair shops as well as Mobile Army Surgical Hospitals (MASH.) b591 started the D30 Artillery before he had to leave the team due to his job, but ScreamingCricket has finished it off. The D30 is a towable long range artillery used by the NVA. Grazor, from our partner mod Rise of the Reds, has let me know he has gotten the NVA side to a playable state, so a rough version of the NVA may be included with the public beta. More details about when the mod will be released will be announced soon. Monday the mod will be 1 year old. Check back on monday because we have something special planned for everyone. Again, we are still open to taking on Modelers and Texturers to join the team. We also would like one more coder as well. Please apply for a position. The sooner we get a coder, the faster we will be able to work out all the bugs and get this mod out to the public to enjoy! |
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| Countdown Continues - 1 Year Celebration on Monday! | ||
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11/12/05, 11:55 AM (EST) |
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ScreamingCricket has finished off the PBF M2 for the USA and BombProofVest has modeled the Tango ATC, a mobile helipad and transport for the USA. Grazor, from our partner mod Rise of the Reds, has started coding and laying out the basic framework for the NVA side; so once we have released the USA side, we can follow up in a timely manner by releasing the NVA side. Details on what will be included with each release will be announced soon. Many thanks to Grazor for helping out till we get another coder. Monday the mod will be 1 year old. We will be releasing content all weekend leading up to the one year celebration on Monday in which we have something special in store for everyone. The team has been working extra hard to get everything ready, so be sure to check back each day this weekend. Again, we are still open to taking on Modelers and Texturers to join the team. We also would like one more coder as well. Please apply for a position. We need good people to help us make this mod a success, becuase Pegasus is coming... |
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| Foliage Update - 1 Year Celebration on Monday! | |||
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11/11/05, 1:08PM (EST) |
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ScreamingCricket has begun work on modeling the foliage of the jungle. Below are just some of what he has completed. Monday the mod will be 1 year old. We will be releasing content all weekend leading up to the one year celebration on Monday in which we have something special in store for everyone. The team has been working extra hard to get everything ready, so be sure to check back each day this weekend. We are still open to taking on Modelers and Texturers to join the team. Keksoff has joined us as a coder, but we would still like one more. Please, if you, or someone you know, has coding experience with the Generals engine, please apply for a position. You will need to be dedicated and able to fix bugs that are found in the mod and as well as getting builds ready for everyone to download. We are close to beta and would like to get the beta out to the public by the end of the year.
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| New Napalm Effect and a Boat Yard to boot! | ||
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9/29/05, 6:43P (PT) |
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The Vietnam Reborn team is proud to present to you, the new, realistic, Offical Vietnam Reborn Napalm Effect™! This new particle effect was created by Rise of the Red's (our partner mod) Grazor. Let's give him a big round of appalause! Next up, SC has modeled and textured the Boat yard. The boat yard will be a neutral structure and when captured will offer side specific naval units to be built. We are in desperate need of a coder! Please, if you, or someone you know, has coding experience with the Generals engine, please, please, please apply for a position. You will need to be dedicated and able to fix bugs that are found in the mod and other coder-ly things. We are close to beta and we can't progress any further unless we have a coder. Two more members have left the Vietnam Reborn Team. JakeyDude666, our lead coder, has decided to leave the team and catch up on his life. He has been a tremendous help in getting the mod to where it is today. Our old friend, b591, has been working for us as a modeler off and on, but now has a job that requires his full attention. Jakey and b591 will be missed. VRB salutes you. ScreamingCricket has written a tutorial on how to Fake Global Illumination for Games. When creating an object to be imported into games, you are usally limited to the light supplied by game level itself. Often this is simple light casting simple shadows so the game can run in real time. In real life, light is reflected or bounced off of surfaces onto other surfaces. This tutorial shows how to fake the way light works in real life. See for yourself. We are now affiliates with An Act of War. |
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| New Infantry and Hospital Textured | ||||
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8/29/05, 6:42P (PT) |
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ScreamingCricket has modeled and textured several of the new infantry for the USA side. The peace loving Grenadier, the silent but deadly Marine Sniper, and the over worked Medic. We are also showing off our urban hospital modeled and textured by BombProofVest. Now lets get out and save/kill some people! We now a favorites icon! If the Vietnam Reborn website is saved under your favorites, you can see our logo next to it. So be sure to add us to your favorites! We are looking for a foliage modeler. They will need to model jungle canopies and growth. This modeler would create many jungle trees and bushes, fields of grass, etc., and later move onto buildings and huts. Two members have left the Vietnam Reborn Team. JohnRambo who has made several very good NVA units for us, now has a real life job that his modeling and texture efforts must go towards. ThinWhiteDutchess who textured has also taken leave due to her busy life. Thanks JohnRambo and ThinWhiteDutchess and good luck! But even as members leave, new ones join. THELAW will be a Web Coder helping make the site a little better and more useful. THELAW is now also our 3rd active member from Michigan. Welcome! |
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| Navy and New Members | ||||
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7/9/05, 11:55P (PT) |
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Tam has busied herself over the last month by modeling and texturing the NVA's Type 85 ARV construction vehicle and the USA Rubber Raft, which will be able to carry 4 troops down the river. ScreamingCricket has also textured the PACV3. Lookin' good!
The USA unit list has been updated with new infantry and naval units. Have a looksee. We are in need of a good coder able to focus his/her time on the mod. You will need experience coding in the Generals engine and be able to do advanced things with the code. Two new members have joined the Vietnam Reborn family. Please welcome 3p!demiC and Alphaton. 3p!demiC will be a voice actor and doing some USA unit voices and Alphaton will be a graphics artist and help create some cameos and work on the command bar. |
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| Models and Other Mod Features | ||||
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6/11/05, 4:49P (PT) |
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ScreamingCricket has textured the NVA's APC and also modeled a USA hovercraft. The PACV 3 will be able to transverse water and land and be armed with 2 MGs. To show that we are making progress, not only in models and textures, but in other aspects of the mod, we have two unique features to show off. First is the mod laucher, no more uninstalling the mod just to play vanilla Zero Hour. Now you have a quick and easy choice, and link to the site to boot! Second is the exploding infantry effect. If an infantry steps on an explosive, they will blow into large chunks: arms, legs, torso, head, etc. We are in need of a good graphics artist. They will need to do cameos for units and upgrades, as well as other assignments. We are also looking for a foliage modeler. They will need to model jungle canopies and growth. This modeler would create many jungle trees and bushes, fields of grass, etc., and later move onto buildings and huts. If interested in either position, please go here. Our long time member, Genie, has resigned his post. We are sad to have him leave, especially since he was the oldest member of the team. Good luck, Genie! |
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| New NVA Models and Quick Interview | ||||
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5/15/05, 7:22P (PT) |
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Tam has completed her first model and texture, the NVA MI4! The MI4 will be NVA's only helicopter and serve as a transport or can be upgraded to serve as an attack chopper. ScreamingCricket has modeled the NVA MiG 21 fighter jet and BTR60 APC, and b591 has modeled the ZSU 57 AA Tank. I think you'll agree when I say, all of these look very promising.
ScreamingCricket did a quick interview with CnC Files and also gave them a few screenshots of two maps he has completed. We are in need of a good graphics artist. They will need to do the USA command bar. Because of an injury and that thing called life, ApacheJoe has left the team. We are sad to see him go and hope gets better. |
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| NVA Textures and More New Members | ||||
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4/27/05, 3:48P (PT) |
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We've got a nice update for you all today. ScreamingCricket has modeled and textured the NVA Ural, which will serve a variety of functions, including supply gatherer, troop transport, and mobile artillery. The T34, NVA light tank, has been done by BombProofVest and is lookin' good. Keep up the great work guys!
Once again, we have new members aboard. Alphaton we be a part-time graphics artist and will help out with some of the cameos. Tam will be a modeler and texture artist and she is currently working on the MI4 NVA helicopter. The USA unit list has more new unit cameos. Check them out! We are in need of a good graphics artist. They will need to do the USA command bar. If interested, please go here. Also, the join page is now a working form, so those intersted in joining the team just have to fill out a simple form which will be sent directly to the team. See for yourself, but please don't fill it out unless your serious about joining. |
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| New Textured Units | ||||
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1/23/05,
9:19P (PT)
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We have several more units completed to show off to you. The M113 has been textured by Thin_White_Dutchess, the Cobra was modeled by the Rise of the Reds team and textured by ScreamingCricket, the OV10 was textured by BombProofVest, and b591 did the F105. Also, we are pleased to annouce that we now have an internal alpha of the mod. The alpha is available for the mod team only. VivaDeath is no longer part of the team due to his own time restraints. We are sad to see him go and he has allowed us to keep the work he has created for us. |
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| Textures, and Renders, and Members! Oh my! | ||||||
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1/15/05,
12:17A (PT)
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Wow! We have a ton of stuff for you guys today. ScreamingCricket has been working harder than ever and has textured the A7, M67, and M48 and modeled the OH6 and A7! b591 modeled the M48 and M67, while our newest member BombProofVest has modeled the OV10 for us. We are also overjoyed to annouce our first ingame screenshot. We would like to annouce that we have formed a partnership with Rise of the Reds, another C&C Generals modification. SC will help them out with texturing and they will help us with coding. As you can see, they have already helped us out by putting 4 buildings ingame. |
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| Lots of Changes |
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1/9/05,
8:54P (PT)
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There are quite a few new changes happening to the mod in the new year. First, we have offically moved off of PlanetCNC. Their hosting was good when we were starting out, but now we have grown beyond it and must move on. Our forums have moved over to Revora. The old forums were closed because the site manager decided to shut it down to personal reasons. Hopefully, this will work out better because of the large fanbase and helpful modders. Genie has decided to forfeit his position as texture artist and become a mapper. VivaDeath
has made a new wallpaper, this time with the A1 Skyraider. Check it
out in the downloads section: We have now added a comment section to the news. This will appear at the bottom of the news from now on and will link to a post in the forums of the news, where you can tell us what you think. |
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