News Archives
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Jan 8, 2008
 


 
Full Version Mirrors (140mb) AtomicGamer
Filefront
ModCenter
ModDB
ExtremePlayers
Our Website

Light Version Mirrors (86mb) AtomicGamer
ModCenter
ModDB
ExtremePlayers
Our Website

International Patch (117mb)
Our Website

If you can add to this list of mirrors, please contact us!

Pegasus Release Includes:

Totally New Play Style
USA Side - Including Navy!
Custom AI
Custom Jungle Trees
Custom Particle Effects
Weather System
Village Logic Cash System
User Manual
18 Maps
New Multiplayer Game Types:

Standard Gameplay (11)
Meatgrinder Gameplay (5)
Bombardment Gameplay (2)

Custom Music (not included in Light Pack)
Custom Voices (not included in Light Pack)

While you're downloading, have a read up on the gameplay, units and strategies in our
VGO User Manual!

Screen Shots





Video of Gameplay
AntiSocialKindaGuy runs through how to play VGO!

 

 

Nov 19, 2007
 

The Black Dragon
Over the past few updates, we've shown how our final stages of polishing was going. The last major hurdle was something we've really not talked a lot about: the USS New Jersey, the Iowa-class battleship. The ship served during WW2, Korean War, Vietnam, and the Lebanese Civil War. The New Jersey has been decommissioned several times and always brought back into service to deliver death. We wanted to make this ship truly epic in the game, it takes up the length of screen. And best of all, you can control this massive behemoth during the course of battle!

How It Works
To gain control of this huge ship during matches, there are capture points known as the Battleship Capture Center. Once a player has enough of these structures under control, they gain access to the Battleship. Players will fight over these structures to gain control of the Battleship. We will reveal more about these special buildings soon.

Once the Battleship is under the players control, he can order the ship to different locations on the map to help defend or support his troops. Once is position, the 3 massive turrets fire their nine 16" mark 7 cannons resulting in heavy devastation. However, while the ship deals high damage, it can be destroyed...if the player can get through its heavy armor and flak.

If aircraft start to try and target the battleship, the player can activate the 5" Mark 28 deck guns to fire flak. The flak cannons deal heavy damage to aircraft, sending them into the ocean almost immediately. Although, because the flak has to be triggered manually by the player, he better keep a close eye on his new ship.

The Battleship was modeled and textured by BombProofVest and particles were done by Cboidy. Special thanks to Hex (2312222) from the CWC team for helping us finalize all the tricky coding we had to do to get 3 turrets working!

We are getting very close to having the mod in a release state. The last large task is finishing the custom animations for all the infantry. If anyone is interested in helping us out with textures, modeling, rigging or animation, we could sure use the help to get this thing finished faster! Drop by our forums and let us know what you can do! We are looking for committed people that already have the knowledge and skills.

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist! Do you have talents and skills that would be an asset to us? Let us know!

We have more surprises in store that we will be showing soon, so stay tuned and Happy Thanksgiving from the Vietnam Team!

 

October 27, 2007
 

Polishing
It has been awhile since our last update, but we have not been idle. The reason for such a long gap is we've been to hard at work polishing the mod and fixing bugs - so busy in fact that we've not had a time to show you what we've been working on. The benefit of waiting is a large update with some special things we'd like to show.

Revamped Particles
Boidy returns to us to create new particles and enhance the existing ones he had made for us. Armed with actual footage from Vietnam and custom textures created by ScreamingCricket, Boidy dazzles and amazes. We'd like to share just some of the fabulous stuff he has been creating.

Artillery and BLU-82 "C-Vault" Bomb
The first picture shows an artillery barrage right after a carpet bombing. The next 5 pictures shows the C-Vault, one of the USA's high level weapons, exploding with devastating results. The white sphere is expanding out from the blast is super heated air. If you can get this weapon deployed into an enemy base, it's destructive power will assure your victory.

Napalm, Glorious Napalm
Boidy took our current napalm, added the new custom textures as well as new effects to make the napalm look as close as possible to the footage of napalm exploding in Vietnam. While it looks great in the pictures, to see it in motion is something to behold. Maybe next update...?

New Features and Eye Candy
1st Picture - One thing that isn't really noticeable at first, but helps sell the overall feeling of an amphibious assault by the M113 APC, is its back ramp opens before all the troops run out (or in).
2nd Picture - As if revamping the current particles wasn't enough, Boidy created new ones for all the infantry. Grenade blasts, muzzle flares, bullets that miss kick up dirt, and the Redeye Soldiers destructive power. The redeye soldier can shoot down aircraft, and they fall from the sky; however, sometimes there is a chance the redeye missile will hit its target dead on and the aircraft will explode in cloud of decimation.
3rd Picture - The Pilot, never shown before, is part of a new feature added to the mod. Usually when planes are shot down, a pilot has a chance of ejecting - or if a chopper crashes, a pilot might survive the crash and crawl out. But now you have a pilot down behind enemy lines, and there is a good reason you must rescue him. When a pilot is recovered and brought back the command center, the player will receive a good portion of cash back based on the type of aircraft he was piloting. The more expensive the aircraft, the higher cash value the pilot is worth if the player can return him to base. It is in the enemies best interests to kill all down pilots. Although the pilot is armed with the M1911 pistol, it's best use escape and evade tactics or hide in the jungle until a recovery team can be sent to rescue him.
4-6 Pictures - Custom crash animations have been made for all planes. No longer do they just explode with some bits and gently glide to a soft landing as in ZH. The planes break apart and tumble, smashing into the ground. These set of pictures show a massive air to air dog fight between F-4 Phantoms of opposing teams.

New Units - Models by ScreamingCricket
M167 Vulcan Cannon - This unit will replace the current vulcan cannon in the game. The M167 is built as a building just like the old vulcan turret, but the advantage with the M167 is that it can pack up and be towed to a new location. It does require power while deployed, but this will make mobile bases and village occupation more viable. While not textured yet, as you can see below, it is working in game.
M35 "Deuce and a Half" - The M35 truck is built from the command post's garage. This unit serves as a cheap transport early on in the game. Aside from hauling abilities, we created this unit with multiplayer team battles in mind. Since occupying and holding villages is the only long term way of acquiring money, your team mate may not always be able to hold onto his village and might need some extra help to get his forces back in order. Send in the M35, the truck can be loaded with supplies - essentially a cash transport - and sent to your team mate's base for deposit. But guard it well, as the enemy can destroy it and gather some of the supplies. The M35 can be built with supplies or as an empty transport, set a few up in a convoy (with only one with actual supplies) to confuse your enemy and give a greater chance of reaching the team mate's base. Again, the unit isn't textured, but is working in game.

Miscellaneous
Clash at a base, red eye firing at an F105, and AC-130 bombards an outpost.

New Member
Torsten joins us a Graphic Artist. His first task has been to paint and enhance our unit icons. He is just some of the stuff he's been working on. We'll be sure to show more of his stuff.

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist! Do you have talents and skills that would be an asset to us? Let us know!

 

 

August 19, 2007
 

 

The Killing Fields
Over the past few weeks as the devs have been refining and polishing the mod for first release as Lead Beta Tester Ragner_Logan put together an internal tournament for the other testers. He's brought many pics and recaps of the battles as the testers knock each other off the ladder one by one. Now only 2 remain: SouthSideDiablo and Jackseno. They are just waiting to duel it out in an epic bout on our newest play style addition - Bombardment. As mentioned awhile back when the Battleship and Carrier renders were released, Bombardment allows the player to take control of massive capital ships and slug it out to the death. As the devs refine and iron out the final issues with this play style, SSD and Jackseno will have to wait. But it is sure to be a bloody battle!

No Steps Back!
Testing does continue to make this mod as polished as possible, there are few key things left to finish off before release, but we are close. In the mean time, the testers have gathered a plethora of pictures for everyone's enjoyment. Most of these are courtesy of Jackseno.

 

Sulfur And Fire Will Rain From The Sky! - Video
Being the excellent tester that Jackseno is, he found what was truly the greatest bug in the game. Seriously, it was of epic proportions! EPIC! Before the tournament started, he found that the Marine Force Recon unit was truly an awe inspiring plague of destruction - a sort of demigod of warfare. Don't believe us? Check out this little video Jackseno put together for the devs to stress the importance that this bug needs to be fixed before the tournament.

Fan Service
New wallpaper painted for us by Spectre716. Behold your new background!

GameFlood Results - Thanks for Voting
Your votes landed us into the top 10 for the RTS category, thanks for voting! Although we didn't make the top 3, at least a Generals based mod made it into 2nd place. Congratulations to our friends working on the Cold War Crisis mod!

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist!

As a reminder, we have moved.
New Forums
www.screamingcricket.com/forum
New Website www.vgomod.co.nr

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July 10, 2007
 

GameFlood - Vote For Us
GameFlood
hosts a mod contest taking place right now! The prizes will make us rich! Sign up for a free account and vote for us on our mod profile, because frankly, we could use the money. You only have until July 16th, so show us a little love?

The Tournament Continues!
Lead Beta Tester, Ranger_Logan, set up an internal Tournament for the testers, which began last week. Throughout the week he has been posting images and recaps on our forums. Expect more images and recaps this week only on our forums!

Flesh and Bone
Our mapper, Nuka5, took on our coding god AntiSocialKindaGuy. These two have battled it out in the past with AntiSocialKindaGuy always prevailing. Nuka5 put up a tooth and nails fight unto the end... and came out victorious. For more pictures and a recap of their battle, check it out here.

Baptism of Fire
Our newest tester, Jackseno, jumped right into the battle against seasoned V|GO veteran, Seraph. After a slow start and a grueling battle, Jackseno came out on top. More pictures and a recap of their battle, check it out here.

The South Will Rise Again?
Our propaganda minister, SouthSideDiablo, went up against beta tester Mr. Kanga. While we were sure SSD would get his guts handed back to him, the planets were aligned just right and favored him. SSD ground Kanga into the grave. It was a slaughter. More pics and recap of the battle here.

The Sounds of War!
DJ Alliance is almost ready to put up another track, which should happen sometime later this week. Check out our current music and give him some feedback of what you think. Your comments and critiques are always welcomed.

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist!

As a reminder, we have moved.
New Forums
www.screamingcricket.com/forum
New Website www.vgomod.co.nr

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July 2, 2007
 

 

The Last Temple
Our mapper, Nuka5, has been producing some nice looking maps and we'd like to show off one he picked for this update called "Last Temple." He takes us up close and personal with lots of high res screens. Enjoy the green!

The Sounds of War!
DJ Alliance, has been working on more music for the game. We have uploaded 2 more tracks he is in the process of working on. Give him some feedback and let him know what you think .

My Path Is Strewn With Corpses!
Ranger_Logan has put together an internal tournament for the beta testers, and has decided to share some of the love with the fans. Even some of the devs will get in on the action! He will bring updates and screen shots of battles as the matches go on over the next few weeks. What does this mean for all of you? Lots of updates throughout the week that can only be seen on our forums! Also feel free to harass the losing beta tester. Look for his updates and commentaries throughout the week.

Maybe some of you would like to get in on the action? Check out our Beta Tester Application thread to enlist!

As a reminder, we have moved.
New Forums
www.screamingcricket.com/forum
New Website www.vgomod.co.nr

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June 14, 2007
 

 

We've been busy for a while, for a long while. Explanations can wait, first a frack load of images on this mega update!

We have a good tone, missiles away! Hold the line! Open fire!
Establishing a Fire Base. Careful, it might be booby trapped... Re-enforcements have Arrived.
Fast movers are in bound. Close air support. Securing the area.
We need to hold this village! To the choppers! Bring it close! Bring it real close!
Our air space has been compromised! Incoming! Take Cover! MEDIC!!!

The Sounds of War!
Our newest member, DJ Alliance, has been hard at work putting music tracks together for the game. We have uploaded one of them for your listening pleasure. More will be released over the coming weeks.

What's Been Happening? Is this mod DEAD??
Much has happened since February, both in real life and on the mod, but we march steadily onward. This mod is NOT dead, if anyone bothers to check the forums, they would know it is still being worked on and going through beta testing.

AntiSocialKindaGuy had a much quicker transition to his new job at EA Criterion working on AI programming, and was able to continue code work on the mod. Not much to show on that, but I can tell you he has been making many tweaks to unit stats and overall balance so you, the player, can have an awesome gaming experience.

ScreamingCricket had a rougher time getting situated with his move because of all the time spent living in a hotel while looking for a new house. His computer lived in storage and we've not had FTP access until now. He is working at EA Mythic as a Terrain Artist on Warhammer Online.

Future of the Mod?
So this long gap in being able to work on the mod would normally push back our time table on when we expect to release. But we have decided to cut out the USA Navy for the initial Pegasus Release. The Navy will follow as a later update to keep all of you interested while we finish work on the NVA for the Hydra Release. We expect the Hydra Release to follow Pegasus fairly soon as the main game mechanics have already been worked out in Pegasus.

Forums and Website moving. What the Deuce?
Everyone was doing it, so the website and forums have packed their bags and found a new home. We will be transitioning everything from Revora to ScreamingCricket's Server. Revora has been great to us by providing forums and hosting services over the past 2 years, so this decision to leave them hasn't been made lightly. Please Update your bookmarks.

New Forums www.screamingcricket.com/forum
New Website www.vgomod.co.nr

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Feb 2, 2007
 

 

Lots of testing is still going on as we work hard to get the beta testers weekly updates. Now that the mod is becoming more refined, the testers have been dealing mainly with balancing issues. As the current bug list gets smaller, AntiSocialKindaGuy has begun scripting our AI for the mod so it will take advantage of our play style and correctly capture and hold villages. It is to the point so our testers can begin pounding away on the AI, or in some cases, the AI pounding away on our testers.

We have some more screen shots to show this week that our testers have taken during their conflicts with each other. The first image you can see the unit icons to help tell the units apart in the midst of battle. Hanging in the back you can see 2 squads, the standard marine squad and the LAW squad.

We will be having a few new game play modes available in multiplayer, this month we'll talk about Meat Grinder. Essentially a nod back to the Red Alert game mode, it will function similar. Players will fight on small maps and only be able to build the basic structures necessary for infantry and transport choppers. The on defense structures will be walls and bunkers. It will be one bloody mess. We will talk about other game play types featured in the mod later on.

One of our beta testers, Ranger_Logan, has written up an overview from his experience playing the mod so far. You can check it out here.

Also of note, ScreamingCricket has gotten a job at EA Mythic working with the art team on Warhammer Online.
AntiSocialKindaGuy has gotten a job at EA Criterion working on AI programming. But this mod is not forgotten, it will be finished.

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Dec 25, 2006
 

 

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Command massive capital ships to turn the tide of war! Introducing the U.S.S. New Jersey Battleship, modeled and textured by BombProofVest as a final farewell. He has accepted a position at Vicarious Visions to work on games for a living, even though it is bittersweet for us, he sure went out with a "Bang." Next is the epically huge U.S.S. Enterprise Carrier, modeled and textured by ScreamingCricket. For those who command the carrier, it allows for massive air strikes by the planes it carries.

Screen shots include from left to right: White Phosphorous, Dog Fight with a MIG, Jungle Patrol.

Thanks to our fans we've made it into the Top 100 on Mod Database. Now is the time cast your final votes!

The Vietnam Team wishes everyone a Merry Christmas!

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Dec 17, 2006
 

Thanks to all of our fans who voted for us in the Mod Database awards, we have made it into the top 100. This means our mod has entered phase 2 of voting; the next 15 days of voting will decide the 2006 Mod of the Year. The top 100 mods can be found here with our mod under the Generals: Zero Hour category. And remember there are other awards given out as well, so please vote for us!

Vote in the Mod of the Year Awards

The Beta Testers have been hard at work finding bugs for us to fix; however, they did take some time to take some screen shots of their games. Below are just some of the screens they have taken. Starting clockwise from top left: Securing a village; a patrol as F4's fly overhead; village checkpoint; securing a beach head.

Keep checking back this week for a christmas surprise.

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Nov 14, 2006
 

Second Batch of Beta Testers Announced!

The next set of testers are up for their tour of duty. They will be contacted with instructions by e-mail or PM and have until friday the 17th to respond.

Beta Team 2
ChineseICman
Mr.kanga
prophet of the pimps
C0|V|R4DE
Ranger_Logan

We are currently at internal beta 0.2 which implements what we call Village Logic. This allows players to occupy and control villages scattered throughout the map. Since villages will be key to game play and acquiring money once your starting supply dock goes dry, players will have to go out and secure villages. This will be major hotspots during conflicts, which brings in our morality system. Villages work as follows:

To capture a village, you must capture the Master Hut and then have $2000 worth of units within the immediate area of the village. You will be rewarded with $600 every 30 seconds for achieving this.
If your forces leave the village, money will stop being supplied to you from that village, regardless if the master hut is captured. The more villages you control and occupy, the more cash you will receive. Larger maps contain more villages.
Moral System: If you attack a whorehouse or village structure, villages will refuse to provide you with money for a length of time depending on the building ( a warning will flash up ). If an important structure is destroyed, the villagers will rebuild it eventually - so it's not the end of the world. This will encourage players to think strategically in liberating a village from another player, lest their supply of money is hindered. You will not be able to garrison village huts since the morality penalty is involved with huts being attacked. Other civilian buildings and structures you will be able to garrison and attack (without morality penalty) that are not part of the villages.

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October 30, 2006
 

Private Testing to Begins Today, October 30th! Media Releases End Today!

Today the Beta Testers get their hands on the first internal Beta. It will be trial by fire as the Devs take on our Testers. So for our last day of media releases, we want to show off some more units in game that we have not previously released. First up we have a line of the M102 Towable artillery show in it's deployed position and firing. While artillery has a long range in the game, it's field of view is small, thus requiring a forward observer of some sort. This also holds true for the M110 mobile artillery.

Next is the B52 bomber, modeled and textured by JohnRambo before he left to work for Tripwire Interactive on the retail version of Red Orchestra: Ostfront 41-45. The B52 will drop a realistic number of bombs, leaving a path of destruction. The B52 can be called in by the Marine Force Recon unit. Last up is just more napalm and things burning, no more no less.

Our media event wraps up today as we begin testing. We hope everyone enjoyed our media release as we were able to show off some of our hard work. As mentioned friday, the first group of beta testers was small to make sure everything we have set up goes smoothly. If all goes well, the next batch of testers will be announced soon afterward in the following week(s). As the testing continues, more and more groups will be announced.

Those of you itching to try our mod and are interested in helping us get all the bugs out, sign up in to be a beta tester if you have not already done so. Signing up doesn't guarantee a position, but it puts you on the list we choose from. If you're not on the list, there's no way to become a beta tester. So go sign up!

 

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October 29, 2006
 

Private Testing to Begin Monday, October 30th! Media Releases All Weekend!

While we begin making final preparations and last minute game tests before the beta testers grab a hold of the first beta build, we continue our media onslaught. The U2-R makes its in game appearance today. A later level ability, the U2-R can be called in from off the map to take spy photos of the area. The other screen shot is a napalm run on a village at the edge of the jungle.

 

Our media event is finally wrapping up before we begin testing. Check back again tomorrow, Monday 30th, for new media. As mentioned friday, the first group of beta testers was small to make sure everything we have set up goes smoothly. If all goes well, the next batch of testers will be announced soon afterward in the following week(s). As the testing continues, more and more groups will be announced.

Those of you itching to try our mod and are interested in helping us get all the bugs out, sign up in to be a beta tester if you have not already done so. Signing up doesn't guarantee a position, but it puts you on the list we choose from. If you're not on the list, there's no way to become a beta tester. So go sign up!

 

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October 28, 2006
 

Private Testing to Begin Monday, October 30th! Media Releases All Weekend!

 

Today we are showing some redesigns not yet released. We have decided that one or two Airfields should be all the american forces would ever need. Since the USA has a strong focus in air support, we have upgraded our old airfield to include 8 planes now. The previous version held only 4 but took up twice the build space. Although extending the runway would be more true to life of a real airfield, we have kept it the same length as the one in Generals because of the space required. Playability won over realistic.

Next we have a retexturing of our M113 APC. While the old texture served its purpose, it just wasn't up to the same visual quality as the rest of the units. The retexturing was done by Lynx. The door will open and close as troops enter and exit the vehicle.

 

Our media event is in full swing. Keep checking back every day through Monday, 30th, for new media.

This Month in Vietnam - October 1964
China, North Vietnam's neighbor and ally, has massed troops along its border with Vietnam in response to U.S. escalation.

 

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October 27, 2006
 

Beta Testers Announced! Private Testing to Begin Monday, October 30th! Media Releases All Weekend!

It's been awhile since the last update, but we have been working very hard on getting the Alpha into a Beta. Many people have signed up to play the beta in the Beta Sign Up thread on our forums. While we couldn't pick everyone to start testing immediately, we decided to start off with a small team of testers to make sure everything goes smoothly during the first week or so. Once we are sure things are working correctly, we will announce the next batch of beta testers and slowly increase testers as things move forward. So the first batch of beta testers are:

Beta Team 1
Fighting Phantom
Professor
Ubermedic

Beta Team 1 testers will be contacted by E-mail or PM with further instructions. Testing will begin Monday, October 30th. So be sure to respond by then. Beta Team 2 will be announced soon. Keep in mind the first set of testers is small, we will gradually increase team size when the testers are announced.

But to celebrate the beginning of testing of the Pegasus Release, we will be releasing media all weekend leading up to the day of testing. Today we would like to show our custom jungle trees in game to give everyone a taste of what the maps will look like.

 

Check back every day through Monday, 30th, for new media.

This Month in Vietnam - October 1964
China, North Vietnam's neighbor and ally, successfully tests an atomic bomb. This test strengthens North Vietnam's resolve and makes the surrounding countries, as well as American forces in the region, uneasy.

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August 27, 2006
 

Since last time, we allowed you to vote on what you guys wanted to see in the next update. It seems it didn't matter as long as we just gave you guys more, more, more. This week we will show off particle effects, all made by CBoidy8888. First up we have the A1 Skyraider dropping 250 lbs bombs and their resulting explosions. Next is the F105 dropping 500 lbs bombs. The F105 and A1 will also have the option of dropping napalm, an effect shown in previous updates. The M48 Patton tank has new smoke particles applied to it resulting in a more realistic firing sequence.

CBoidy8888 also created a very nice missile effect and smoke trail. AultN8R continues modeling the NVA infantry, this week we are showing the NVA Officer who will command the NVA squads.

AntiSocialKindaGuy, our resident coder, has been grinding along getting the USA side ready for the Pegasus Release. He believes we will be ready to begin private beta testing in a month. That's right, in October, we will hopefully be able to begin selecting beta testers. If you have not done so, sign up to be a Beta Tester! Be sure to read the instructions on how to apply or your application may not be selected. We will be sure to keep you all updated on when exactly this will happen, provided no major bug pops up. All selected beta testers will be contacted by e-mail and announced in the forums when it is time.

Although the USA side has been locked with the current content, the NVA and VC sides are still open to your ideas! Stop by our forums and tell us what type of features YOU would like to see in the mod. The Idea's thread is ever growing and expanding with ideas from the fans. Let your voice be heard and check it out here.

This Month in Vietnam - August 4, 1964
The captain of the U.S.S. Maddox reports that his vessel has been fired on and that an attack is imminent. Though he later says that no attack took place, six hours after the initial report, a retaliation against North Vietnam is ordered by President Johnson. American jets bomb two naval bases, and destroy a major oil facility. Two U.S. planes are downed in the attack. On August 7, 1964, the U.S. congress passes the Gulf of Tonkin Resolution, giving President Johnson the power to take whatever actions he sees necessary to defend southeast Asia

Join the Team!
Want to help us get things done faster? We are still looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested in this positions, please apply and send samples of your work or site previous experience (with links if possible.)

 

 

 

June 29, 2006
 

AultN8R continues his onslaught of infantry for the NVA. He has finished the NVA Sharpshooter who has an SVD Sniper Rifle at her disposal. The team wanted to represent women soldiers who also fought for the NVA with the inclusion of a female sniper. The sniper will be stealth when not moving; she will be able to lay down to increase her firing range and accuracy; as well as crawl, which will allow her to keep her stealth ability active while moving. The Mechanic, shown on the right, has the ability to repair or rebuild vehicles in the field, essentially "healing" damaged vehicles or recovering destroyed vehicles to working order. He is armed with a TT33 side arm. Both infantry were modeled and textured by AultN8R.

 

More updates will be coming your way soon, until the next time, you can vote if you want to continue seeing infantry updates or see more buildings available to the NVA. Go here to cast your vote now! --voting closed--

Stop by our forums and tell us what type of features YOU would like to see in the mod. The Idea's thread is ever growing and expanding with ideas from the fans. Let your voice be heard and check it out here.

This Month in Vietnam - July 30, 1964
On this night, South Vietnamese commandos attack two small North Vietnamese islands in the Gulf of Tonkin. The U.S. destroyer Maddox, an electronic spy ship, is 123 miles south with orders to electronically simulate an air attack to draw North Vietnamese boats away from the commandos.

Join the Team!
Want to help us get things done faster? We are still looking for Digital Painter to create images for us. An example is what Godwin painted for us. We are also interested in taking on one 3D Modeler and Texture Artist. If interested in any of these positions, please apply and send samples of your work or site previous experience (with links if possible.)

 

 

June 29 , 2006
 

Incoming enemy mortar fire, location unknown - please advise! This week the NVA Mortar Team is called for duty. AultN8R has continued his media blitz with 3 more soldiers that make up the NVA Mo tar Team. All 3 soldiers act as one unit, having the soldier that aims the mortar, the soldier that carriers mortar rounds and loads the mortar, and finally the spotter. The mortar team is able to move to different areas and deploy where they are needed. A unit of soldiers that are mobile and able to lay down a suppressive bombardment on enemy locations will make the Mo tar Team a valuable unit to the NVA.

Coding progressively moves forward on the USA infantry. AntiSocialKindaGuy has coded a brilliantly working squad dynamic for the USA fire teams. The new squad dynamic allows for quick and easy move and attack commands for the entire fire team, and is even flexible enough to let the player micro-manage each individual soldier in the squad if they feel the need. Squads can also be tailored to different situations, such as a squad for attacking tanks or a squad for holding a location. The idea behind dynamic squads is to allow for epic battles but at the same time being able to quickly control your troops with the least amount of micro-management. More details and videos showing how squads work (and the advantages over controlling just a single unit at a time) will be shown in the coming weeks.

Stop by our forums and tell us what type of features YOU would like to see in the mod. The Idea's thread is ever growing and expanding with ideas from the fans. Let your voice be heard and check it out here.

This Month in Vietnam - June 1964
American air power in Southeast Asia is massively reinforced. Two aircraft carriers arrive off the Vietnamese coast prompted by a North Vietnamese offensive in Laos.

Join the Team!
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Have a Great 4th of July Weekend
-- Vietnam Team

 

 

 

June 14 , 2006
 

Reports out of Vietnam show troop movement coming from the north. AultN8R has been hard at work supplying troops to North Vietnam. Everything shown this week is his work, both models and textures. On the left is the standard NVA infantry. In the middle is the RPG Trooper, and the right shows him upgraded with the SA-7 for shooting at aircraft.

Now that school and college is out for everyone, the pace of things should pick up more. There are many little details that must be taken care of as the coding continues. AntiSocialKindaGuy is working on making sure the code for the infantry is as perfect as possible, which is good because infantry is the focus of our mod. I know it is taking awhile, but we do have 9 infantry types that have a wide range of abilities. We want to release the best mod we can so you keep coming back for more. Just hang in there, soldier, don't go AWOL on us yet.

There are a lot of things going on behind the scenes right now, which we can't talk about yet, but we will release bits and pieces in the coming weeks. The only thing I can say at this time is that what we are doing will make our mod unique and completely different from any other Generals Mod currently in development. That should be enough to keep you in the jungle for another tour of duty.

Stop by our forums and tell us what type of features YOU would like to see in the mod. The Idea's thread is ever growing and expanding with ideas from the fans. Let your voice be heard and check it out here.

 

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May 25, 2006
 

Fresh from the Jungle, BombProofVest completes the Incinerator for the NVA. This building will power other NVA structures. ScreamingCricket has completed the NVA Bunker and Barrier. Made from stone, dirt, and wood, these structures are the equivalent to the USA barriers shown in the recent weeks. The Bunker is essentially a corner for the wall that can be garrisoned , seen below are 4 bunker segments.

Our new member, AultN8R, has begun work on the NVA infantry, so keep an eye out in the coming weeks for them. Check out our NVA list to see all the Infantry the NVA has at their disposal. Remember we will have 9 buildable infantry types per side to start with, so it should give the players a wide range of options depending on their play style.

The other recent addition to the team, Hattori, has begun working on modeling some vehicles. So we should be able to keep a stream of content flowing to you all. Coding progresses and we'll be showing off some of our special features we've come up with as soon as we can. We can't wait to share some of things we have planned.

Stop by our forums and tell us what type of features you'd like to see in the mod. The Idea's thread keeps on growing with ideas from the fans. Let your voice be heard and check it out here.

 

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May 11, 2006
 

Revora is changing all CNC mods to be hosted under CnCGuild.net. Our new site address is http://vietnam.cncguild.net
Please Update Your Bookmarks

As promised, more USA barriers this week. The Sandbag Bunker will line up nicely with Sandbag Wall (shown in the last news update) and act as a corner to the wall. The bunker will be able to hold infantry as well. The Sandbag Bunker was modeled and textured by ScreamingCricket. Mapping continues as well, below is a shot from Nuka5's new map "Dong Hoi Costal." Dong Hoi Coastal is a realistically large cove with many routes into each base. Expect artillery and aircraft to play a pivotal role, plus beach assaults!

 

Work has started on the NVA buildings; expect to see some in the near future, as well as barriers for the NVA. As usual, coding is coming along and we can't wait to show everyone the results of what we're doing. So hang tight.

We've also had 2 modelers join the team, so some you all should start seeing a steady increase of more stuff soon. As always, stop by our forums and tell us what type of features you'd like to see in the mod. The thread seems to have gotten pretty popular, check it out here.

 

Join the Team!
Want to help us get things done faster? We are looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

Also, if a Programmer familiar and fluent with either Visual Basic 6, Java, or ActionScript (for Flash) would be interested in helping us out on a project, let us know. Knowing how to use alpha channels in these programs is a must. If you are interested, please let us know.

 

 

 

April 27, 2006
 

Revora is changing all CNC mods to be hosted under CnCGuild.net. Our new site address is http://vietnam.cncguild.net
Please Update Your Bookmarks
Much has been going on behind the scenes this past month and we'd like to share just some of what's been going on. BombProofVest has turned out another amazing model and texture of the PT76 Amphibious Tank used by the NVA. He has done some excellent texture work on this tank and as you can see, it turned out very nice. We've also been creating some barriers for both sides. The USA will get the sandbags shown below, model and texture by ScreamingCricket. There are more barrier objects that will be shown soon.

 

Progress on the mapping side has been proceeding along as well. ScreamingCricket has been working on an epic 8 player map that will also allow for naval warfare. Dense jungle will bleed into dense, dusty city streets. Rivers sprawl throughout the map and through the large city along the middle of the map. Below are some screens of the map in progress, but we wanted to let you all know we still are working at a steady pace.

 

Join the Team!
Want to help us get things done faster? We are looking for Digital Painter to create images for us. An example is what Godwin painted for us. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

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March 31, 2006
 

Work steadily moves forward on the mod, and we have some things to show off. First of all, BombProofVest has completed the towable ZPU4 Anti-Aircraft gun and it looks amazing as usual. It will require men to operate the guns once it's deployed, but take out the gun crew and it's yours to tow away. Nuka5 has been creating some great maps; the two screen shots below are of his four player map "Outposts." This one should turn out to be an excellent jungle warfare map.

ScreamingCricket has also been hard at work creating a 6-player map called "Jungle Delta." This map was also built with some naval warfare in mind, and includes some wide beaches to assault, as well as some local towns and villages to take over. Below are some shots of the map. It's still being worked on, but is shaping up nicely.

For those of you that are unaware, we have started adding cameos to the NVA section. Feel free to check those out and let us know what you think. AntiSocialKindaGuy continues to sift through code as he tries to make sense of all that has been done by the coders that came before him. In many cases he has had to rewrite a lot of things to get rid of bugs or make the code more proficient. I know many of you cannot wait and some have even grown inpatient to the extreme. Just hang in there, it may take a little longer than planned to get to first release, but we want to have a solid mod free of as many bugs as possible. The Pegasus Release will happen.

In the mean time, NVA models are being completed at a steady rate, and things are being finalized for the Hydra Release. Planning for the Medusa Release has also started, and we will be releasing details on what to expect for that in the next few weeks. So as you can see, a lot of things are being done at a steady rate.

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Want to help us get things done faster? We are still interested in taking on a modeler and/or texture artist. If interested, please apply and send samples of your work or site previous experience (with links if possible.)

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March 9, 2006
 


Modification News :
---------------------------
We have some new units to show this week. As our new coder begins to organize the code and fix bugs, the modelers have been busy starting up on the NVA. But as a last minute addition to the USA, the U2-R will be available to spy on your enemy. The U2-R will fly onto the map and circle it a few a times then leave with its intel of pictures. Once it leaves the map, all enemy positions will be revealed. But the U2-R can be shot down, and if done, then it's a race to recover the black box before the enemy does with a chance of still seeing enemy positions. If the enemy recovers it first, your positions will be revealed! ScreamingCricket modeled and textured the U2-R.

 

BombProofVest has dived back into modeling and texturing the NVA vehicles. He recently completed the T-62 tank for the NVA. We will now be able to start focusing on getting models done for the NVA as coding for the USA gets done.

Nuka5 has joined our team as a full time mapper, he has already starting creating a fantastic looking map. We'll be sure to release some screenshots of it once it is finalized.

We are still interested in taking on a modeler and/or texture artist as well. If interested, please apply and send samples of your work or site previous experience (with links if possible.) We are looking to fill some slots for Beta Testing soon on V|GO. For more info on how to be a Beta Tester, please go here.

Other News :
------------------
A few of the V|GO team work on the Retail version of Red Orchestra, which will be released this Tuesday and is now available for preorder on Steam. The boxed version should also start appearing in stores next Tuesday as well. We are very excited and can't wait face you guys on the battlefield. See you on the Eastern Front!

Below are some in game screen shots from Red Orchestra so you can see the level of detail the Tripwire Team has put into this game. You can also check out the trailer for it here. V|GO members that work on Red Orchestra are: ScreamingCricket, BombProofVest, and JohnRambo.

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Feb 23 , 2006
 


Modification News :
---------------------------
Some fans requested some screen shots of the choppers in action. The first one shows some of the chopper gunships, the UH-1 and the Cobra. The second screen shot is transport UH-1waiting for troops to load up - the infantry icons are showing a hoard bonus and not final.

 

The last screenshot we are showing this week is of the AC-130 Gunship. BombProofVest has created a Field Hospital which will function much like our Urban Hospital, only look appropriate for jungle settings.